Bast
Protector of Cats
Since Shwedagon is an exploration wonder. Could a Burmese civ be exploration age civ?
Not on release, as all 10 exploration era civs are already known (but not all officially revealed).Since Shwedagon is an exploration wonder. Could a Burmese civ be exploration age civ?
For the last sentence (choosing your civ is not just something you do at the end of the age). I meant that you can choose the Exploration civ you want even at the beginning of the Age by playing the age attempting to get the civs gameplay unlock.But I am not sure, what you mean by the last sentence. do you believe I will unlock the Mongols if I have 3 horses anytime in the antiquity? I wouldn't think it works that way, doesn't also really make sense, to play the mongols when all your horse resources are gone again.
BTW Another interrsting speculation would be what unlocks spain? If every Civ is unlockable through gameplay (Which is not given), what would spains be? have 3 coastal towns or 3 "harbors" (not sure what they are called in Civ7).
Which seems a shame because they huped up the idea in the Antiquity stream (getting that unlock notification)So far, we haven't seen any gameplay unlocks. All age transition screens so far included unlocking by 2 civs and 1 leader (on Norman transition screen the leader unlock was hidden). So, either gameplay unlocks are hidden in this build, or they are not so common.
Hopefully there will be a Dev Diary/Short on them and then some added to the Game Guides.I still generally assume all Exploration/Modern civs have gameplay unlocks, and I think it's strange how cryptic the devs have been on the subject after casually dropping the Mongolia gameplay unlock.
confirmed on RedditI still generally assume all Exploration/Modern civs have gameplay unlocks, and I think it's strange how cryptic the devs have been on the subject after casually dropping the Mongolia gameplay unlock.
The Mongolia hint was the Red Flag in front of the CivFanatics Bulls, to send them into a frothing frenzy of speculation on the potential gameplay unlocks.I still generally assume all Exploration/Modern civs have gameplay unlocks, and I think it's strange how cryptic the devs have been on the subject after casually dropping the Mongolia gameplay unlock.
I want a Go Nuts option as well, but maybe end of cycle so in 7 years. For now let me work within a box of (Still crazy number) combinations.I want a go nuts option. I can see this grinding down to Maya-Shawnee-France
What if trading for the resources counts as access?Like you say, Maya, Shawnee > France, might need wine and I can never get it in time.
Finding and settling the unlocks sounds like a great way to generate in-game goals and spur emergent narrative!I want a Go Nuts option as well, but maybe end of cycle so in 7 years. For now let me work within a box of (Still crazy number) combinations.
Maybe I change my mind, if I can never seem to unlock the civ combos that are possible, but hard to pull off.
Like you say, Maya, Shawnee > France, might need wine and I can never get it in time.
Exactly, I'm assuming with planning, they have made it easy to unlock the plausible/ Possible combos, by design.Finding and settling the unlocks sounds like a great way to generate in-game goals and spur emergent narrative!
But yeah, after a while it would probably be nice to have a free unlock mode.
Oh I've always wanted that. VI added the "Save a setup" or whatever it was called that was close.Laissez faire
Also a restart/reroll button for just the map not the settings and civ.