Speculation on civ unlocks in the base game

Since Shwedagon is an exploration wonder. Could a Burmese civ be exploration age civ?
Not on release, as all 10 exploration era civs are already known (but not all officially revealed).

Yet, as the first DLC package includes new civs but no new wonders, any unassociated wonders are likely to receive a civ in this pack. However, there are much more unassociated wonders (Petra, Hanging Gardens, Colossus, Mausoleum of Theoderic, Shwedagon Pagoda, Notre Dame, Dur-Sharrukin, Emile Bell, Ha'amonga 'a Maui, Nalanda, Taj Mahal or Red Fort) in the game as civs in that pack (4), it's still a lot of speculation. Some wonders are unlikely to receive a civ in my opinion, e.g., Colossus and Notre Dame. Others are a bit strange choices if they weren't chosen with the civ coming later in mind, e.g., Mausoleum of Theoderic or Emile Bell. The Shwedagon Pagoda on the other hand is wonderful enough in my opinion to be chosen as a wonder just because for its wonderfulness.

I think anyone of Burma, Toungoo, or Pegu would be a very welcome addition.
 
But I am not sure, what you mean by the last sentence. do you believe I will unlock the Mongols if I have 3 horses anytime in the antiquity? I wouldn't think it works that way, doesn't also really make sense, to play the mongols when all your horse resources are gone again.

BTW Another interrsting speculation would be what unlocks spain? If every Civ is unlockable through gameplay (Which is not given), what would spains be? have 3 coastal towns or 3 "harbors" (not sure what they are called in Civ7).
For the last sentence (choosing your civ is not just something you do at the end of the age). I meant that you can choose the Exploration civ you want even at the beginning of the Age by playing the age attempting to get the civs gameplay unlock.

As for Spain, given
Start bias coast
City promotion UA
I would say 3 coastal Cities (not just towns)
 
So far, we haven't seen any gameplay unlocks. All age transition screens so far included unlocking by 2 civs and 1 leader (on Norman transition screen the leader unlock was hidden). So, either gameplay unlocks are hidden in this build, or they are not so common.
 
So far, we haven't seen any gameplay unlocks. All age transition screens so far included unlocking by 2 civs and 1 leader (on Norman transition screen the leader unlock was hidden). So, either gameplay unlocks are hidden in this build, or they are not so common.
Which seems a shame because they huped up the idea in the Antiquity stream (getting that unlock notification)
 
Through PC Gamer, we now know that Spain can be switched to after a game of Han China and Machiavelli. Given that we've seen Spain's transition screen and neither of those things unlock it, I think it's safe to say that Spain has a gameplay unlock, adding it to the list with Mongolia (initial graphic) and the Normans (mentioned during stream.)
 
I still generally assume all Exploration/Modern civs have gameplay unlocks, and I think it's strange how cryptic the devs have been on the subject after casually dropping the Mongolia gameplay unlock.
 
I still generally assume all Exploration/Modern civs have gameplay unlocks, and I think it's strange how cryptic the devs have been on the subject after casually dropping the Mongolia gameplay unlock.
The Mongolia hint was the Red Flag in front of the CivFanatics Bulls, to send them into a frothing frenzy of speculation on the potential gameplay unlocks.

- As if we didn't have enough topics to chew to little tiny bits already . . .
 
I want a go nuts option. I can see this grinding down to Maya-Shawnee-France
I want a Go Nuts option as well, but maybe end of cycle so in 7 years. For now let me work within a box of (Still crazy number) combinations.
Maybe I change my mind, if I can never seem to unlock the civ combos that are possible, but hard to pull off.
Like you say, Maya, Shawnee > France, might need wine and I can never get it in time.
 
I want a Go Nuts option as well, but maybe end of cycle so in 7 years. For now let me work within a box of (Still crazy number) combinations.
Maybe I change my mind, if I can never seem to unlock the civ combos that are possible, but hard to pull off.
Like you say, Maya, Shawnee > France, might need wine and I can never get it in time.
Finding and settling the unlocks sounds like a great way to generate in-game goals and spur emergent narrative!

But yeah, after a while it would probably be nice to have a free unlock mode.
 
Finding and settling the unlocks sounds like a great way to generate in-game goals and spur emergent narrative!

But yeah, after a while it would probably be nice to have a free unlock mode.
Exactly, I'm assuming with planning, they have made it easy to unlock the plausible/ Possible combos, by design.
If in practice it is too difficult, it will either be patched, or the mandate/ call for "Crazy Mode" will come sooner rather than later in the lifecycle.
 
Laissez faire

Also a restart/reroll button for just the map not the settings and civ.
Oh I've always wanted that. VI added the "Save a setup" or whatever it was called that was close.
One thing I've wanted , and I'm sure there are mods for it/ it exists and I forgot, is save the map feature. Sure a lot of the fun is discovering, but I always felt like id be half way through a game and think ohh, it would be so cool if I had so and so civ in this location I've found. You could just reboot once you are done and replay on the exact same map.
 
Someone on Reddit just posted a bunch of images of gameplay unlocks for most the civs
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