Spoiler: Ancient and Classical Rome.

Initial Plan and Victory condition goal
My initial plan is to use the Rome’s traits to grow a large civilization and attempt to gain a domination victory using Praetorians as early as possible technology wise. My practice games indicated that I should be able to win around the time that gunpowder units became available. My Praetorians would get promoted to Macemen and Grenadiers as required.

To fuel a quick expansion, I planned to chop forests without remorse. I won't even make a settler until I have 3 workers chopping. :mischief:

Assessment of starting area
I settled Rome one tile to the east of the starting location. This got me next to the gems and still allowed me to still found Rome in 4000bc. The initial starting area was not as food rich, or as heavily forested as I would have liked. This slowed me down and forced my expansion and city placement in less then prime locations. The initial area was very gold rich especially the gems grassland. I had planned on not making any worker improvements until I had chopped all the forests, but the bonus of +5 gold per turn for 4 worker turns was too good to pass up, so my first worker moved onto the Gems and mined before I started chopping.

Starting moves and builds
The immediate surroundings contained around ten forests. I wanted to convert those forests to hammers as quickly as possible. To this end, building workers was key. Each additional worker meant 7.5 hammers/turn. (30 hammers, 4 turns to harvest, 1 move, 3 chop). I planned on not building a settler until I had three active workers and scouts to protect them. While this delayed my second city, it gave me the critical mass to chop a settler in 4 turns.

Build order was as follows: Worker (no chops), Worker (one chop), Scout, Worker, Scout, Settler, Granary. This just about used up the initial ten forests around Rome. I did no special switching between workers/settlers and units in order to get food to grow. In fact, my goal was to complete a granary before Rome grew to size 2. It finished the same turn as I grew, and like CivIII, I did not get to use the granary and lost out on 12 or so food.

Research and goodie huts
My goal was to get Bronze working at the same time as my first worker so I could start chopping. Then I wanted Hunting for scouts, Wheel for roads and later to get Pottery and Mysticism because I planned to build Stonehedge in one of my first few built cities. The cultural expansion from Obelisks in every town really helps while chopping forests and avoiding animals. Because my early cities would spend so much time building workers/settlers and not growing, I wanted to get Granaries as soon as possible and minimize the cost to grow in food.

I popped a good number of huts, six total and received 2 maps, 100? gold, 1 experience (on warrior) and 1 tech (Sailing)

Research order was Bronze working, Hunting (for scout), Sailing (hut), Wheel (need for pottery), Mysticism (need for Stonehedge), Pottery (Granaries), Agriculture, Animal Husbandry, Archary, Masonary, Iron working, Writing (1360bc, last tech before 1000bc)

1000BC stats
Game Score ~ 500 (518 on 950bc)

7 cities
14 population
2 granaries
1 barracks
1 lighthouse
Stonehedge

5 workers
3 archers
2 scouts
2 warriors

Here is a picture of my starting area at 950bc (missed my 1000bc save!).
IVOTM1-950bc2.JPG

StanNP :cool:
 
I'm going for a military victory, not sure if it will be conquest, fast domination, or high score yet.

It takes 2 research centers to get Astronomy at a decent date, so my first priority was getting Rome and Cumae set up for science. I did the Feudalism slingshot with my third city. Later cities built Praetorians, Catapults, and Galleys.

3920BC: Build Rome W,W,SW on the plains hill, for +1 hammer in city tile.
3680BC: Pop The Wheel from a hut!
3640BC: Agriculture
3480BC: Worker
3400BC: Warrior
3280BC: Warrior
3120BC: Bronze Working
3080BC: Warrior
2800BC: Settler
2640BC: Mysticism
2560BC: Worker
2520BC: Warrior
2480BC: Pottery
2400BC: Meditation
2320BC: Granary
2200BC: Priesthood
2040BC: Settler
2000BC: Writing, Stonehenge in Antium
1440BC: Monarchy, Library in Rome
1240BC: Iron Working
1160BC: Masonry
1000BC: Oracle in Antium, free Feudalism

davemcw_gotm01_bc1000.jpg


900BC: Mathematics
675BC: Great Prophet born in Antium, join him to Rome
650BC: Currency
600BC: Animal Husbandry
450BC: Code of Laws, found Confucianism in Antium
300BC: Construction
250BC: Hunting
125BC: Metal Casting
100BC: Sailing
0AD: Calendar
25AD: Declare war on Greece
175AD: Machinery
300AD: Compass
425AD: Optics
500AD: Cease-fire with Greece, they have 1 useless city left
500AD: Great Merchant born in Cumae, put him on the first Caravel
760AD: Astronomy

davemcw_gotm01_ad560.jpg
 
I have tried a couple of Rome games before the GOTM and figured out the following:

Pre-Game plan

1. You have significant advantage against beasts and barbs on noble level. When your warrior is against a strength 2 lion, it's 2:1.3 advantage ratio when the lion is on a plain and you are attacking. So, if you are on a hill and/or in forest against one beast, you are going to win. Just let them bite you. Or if they are on the plain undefended, attack and kill them.

2. Your Praetorians is invincible once it's has level 2 and 3 city raider ability in attacking cities before Longbow comes out. And you could easily conquer your continent with Praetorian armies if there is no more than 2 opponets sharing it with you. The only weakness might be against enemy swordman/axeman out in the open. There won't be a lot of them considering it's only noble level.

3. Archer and horse archer are useless because you don't need to defend your city. You should be on the offisive. And as stated in 1, warriors are simply good enough to kick barb's ass at early stage. As for horse archer, well, too weak to attack city and not good enough to fight axeman/swordman, when spearman comes, run!

4. Your continent is not big enough for domination. You need to at least sail over to another big land and kill 1-2 civs there. You want to use either use catapult/praetorian/knight combined armies or the superior cavalry to do the job. Naval domination is required not to mention that.


5. Great people is a nice feature, so have a couple of cities popping out them are fun.

6. Religion is required, but not top priority at the beginning. And it's not hard to grab Confusium at this level.

So, in my pre-game plan, iron is the top priority. However, after review the starting map, I decided to go for Agriculture because I want to farm the corn first to build up more pop. So the initial tech search are Agriculture -> Bronze -> Iron.


Ancient Rome - before 0900BC

4000BC - build Rome at 1E due to more hilly access and found one more hill there. y! Starting out with Agriculture because I want to farm first to build up more pop; also building first worker.
I also left the rome undefened and sent out the warrior thinking that I won't met any barb, which was actually wrong. Also, I know that the animals never enter your borther.

3440BC - Greek scout appeared from southwest and then going north. It meant Greek in somewhere in the south. Several turns later, the scount went back from north which suggested there wasn't much places to the north.

2560BC - My first warrior got ambushed by barbs pop out of a hut located 6N2e of Creak capital.

The exploration to the south east was halted for a little while. But I've got 2 more warriors looking around. Rome is still undefended. And I was 3 turn away for the first settler.

2400BC - Built Antium 3S4W of Rome for the wheat in N and river and hills.

After I discovered Iron, I went to Wheel and then Pottory for cheap Granary. Then I switched over for Mysticism for stoneheng rushing and then Polytheism, Preisthood for Oracle. Yes, Hinduism was dicovered by distant civ, but that's not what i was looking for anyway, Confusim, that's what i wanted.

A snapshot at 1400BC showed that I've got Stonehenge (2 turns ago) so the map is centered. We are in the southwest of the world, looks like a small continent. I'm a little concerned about the bigger continent out there. They might be trading techs a lot while I'm stuck in getting better relationship with Alex. I went for Writing after Preisthood coz that's the last tech required for Code of Laws.

The 3rd city was settled right on the iron in 1880BC. Yes, I didn't wasted the potential to mine it, but it's on the desert, i got 2 more food out of it. And I don't have to mine and build road to get access to it. I didn't remember which city created the settler, though.

0925BC - One turn before I finished Oracle and also one turn before Rome grew to 8, I turned on avoid growth because I only have Gem to make up to 7 people happy in Rome. Antium was building settler one of the reason is its pop was 6 the max number can be happy there. Happiness kept be a problem until out of the scope of this spoiler.

I enabled Open Border with Alex and completed my exploration for the continent after I got writing.. I then went to Monarchy to enable the Winery that is south of Antium to add one more happiness. BTW: I researched Masonry for no good reasons. Maybe looking for Pyramids? I didn't build it anyway. And to get writing, I was forced to research Animal Husbandary.

0900BC - Oracle was built. Chose Code of Laws, founded Confucianism in Antium. Sent the Missionary to Rome. Converted to Confucianism. I want to grow!


(To be continued...)
 

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Well, Ainwood, if he was anything like me, he probably flipped a coin to decide ;) :p. True story. I got a Great Prophet, and had a choice to either join him to Rome for a production and economic bonus, or use him to get very close to obtaining Divine Right (and, therefore, found Islam). This was a HUGE choice for me, because either choice was fairly valid so-in desperation-I decided to flip a coin. It came up tails which, in this case, meant I used him to rush towards divine right!! Thats what I love so much about this game-fewer anal micromanagement actions needed, but a lot of high-level strategic choices!

Yours,
Aussie_Lurker.
 
Well, that sucked. Just typed up a long report and lost it when my browser tab decided to disappear.

Long story short...not typing all that again so I'll summarize.

This is my first GOTM and also the first game I've decided to manually manage my workers (something I decided I needed to learn by following the RB1 - Cuban Isolationists thread).

The game is coming along quite nicely except I'm behind on techs, but not by much.

Most notable point in my game so far:
Alexander of the Greeks decides he wants my iron resource and attacks. This is something that I did not expect and was in no way prepared for (you could say I pulled a Sulla... j/k :) ). At one point I thought I might lose a city (my iron resource city) but walls and a lone city garrison archer saved the day. When Alex couldn't take the city he pillaged the iron resource. Wow, this is a great move on the part of the AI because now I couldn't build Praetorians. Not only that, but I tried to replace the mine and road but Alex would have none of it. I wouldn't get my iron resource back during this entire war. I did manage to fend off his first wave thanks to another tip gleamed from the RB1 - Cuban Isolationists thread. That tip being to keep unpromoted units around to be able to promote them appropriately to the situation when the need arises. I would go as far as to say that this tip alone saved my ass in this game..in more ways than one. It enabled me to fend off Alexanders first wave and I truly believe that it got me the eventual peace treaty. Alex also tried to go around with a galley and plant down a city on the northern tip of continent. He did get it planted but I promoted a couple of units I had up there to city raider units and razed it before it could become a problem. When Alex sent in his second wave I thought I was in for some serious hurt. I didn't have the offensive units to counter his forces, nor did I have enough defensive units to place on my resources. I was in no danger of losing my cities due to him having no seige and me having plenty of city garrison longbowmen. However he had enough horse archers to seriously damage my infrastructure, but....here is the weird, save my ass part. He calls me up and offers peace. He did ask for some gold, but not anywhere near what I could have given him. I had already tried to get peace from him a few turns earlier and he would have none of it. If he hadn't offered right then, I feel I could possibly have been in a world of trouble as far as winning possibilities go. So, the moral of the story? It pays off to read what others have done, especially those that are more experienced than you. ;)

Now I've made friends with the Greeks, have built up my military and if he comes at me again he'll be in for a surprise. Of course, he is eventually going to pay for his mistake anyway...heh. I'm going to be implementing the "You have chosen unwisely(tm)" diplomatic solution.

-teck
 
DaveMcW said:
3290BC: Build Rome W,W,SW on the plains hill, for +1 hammer in city tile.

I've built Rome to the same place :)

But I got nothing from huts but money, and the barbarians killed my warriors.. :(

After agriculture I went for alphabet, but Alexander didn't want to trade ANYTHING in the whole game so far.. :(

I've built many wonders (almost everything except the great lighthouse and the colossus
I'm just starting to build up my military (I haven't built any preatorian and they are already obsolete :) )
 
mzprox said:
After agriculture I went for alphabet, but Alexander didn't want to trade ANYTHING in the whole game so far.. :(

As you can see on page 2 I also went for Alphabet early. Definately my biggest mistake in the game so far, as it took ages to research and I have had absolutely ZERO use of it. :mad:

Comparing my tech-pace to Shillen's (page 1), there are two main differences:

1) He popped Iron Working from a hut ( :eek: ), while I popped Hunting ( :rolleyes: ).

2) I went for Alphabet after Writing while he didn't.

The effect is that he got to Optics in 475 AD, while I didn't have those Caravels until 940 AD. :(

-- Roland
 
This GOTM is my first noble level game (I never played civ4 below emperor yet :) ) I suppose He didn't want to trade because I was more advanced than him...
Anyway I will kill him very soon... :)
 
to bad there isnt an easy option for disabling techs for huts. seems like it would be attractive for gotm given it such a huge wildcard.
 
When you are on a continent with only one AI they will not trade with you. The AI will not trade a tech which it thinks it has a monopoly on. Your relationship with them makes no difference. That makes Alphabet pretty much useless when you are locked on a continent with only one other civ. The same applies to an archipelego game in which you know 6 civs, but none of them know each other. It is very frustrating, and something I was hoping would change with the patch.
 
My notes (which I don't have in front of me anyway) are plentiful up until the point around 700BC where I first declare war on Greece. (The war would last, on and off, until just after 1000AD.) My notes totally dried up after then.

Once I knew I was alone on an island, I bee-lined for Optics, and it was through this that I made my first contact, but I don't remember when.

Mistake: I should've got Code of Laws first, because by this point my economy was crippled, and Greece were proving difficult to wear down with just Praetorians (actually... Sparta, on its hill, was the sole stumbling block... but what a stumbling block :wallbash: )

So I knew more people, but had a research rate of 0-10%, and a tech deficiency along the lower path. I did, though, have an inherited religion - Taoism - to play with. Good, because happiness was in short supply otherwise.
 
pilight said:
OK, technically I don't qualify to post but I'm going to do it anyway.

I start by moving my settler 2SE to the Hills/Plain and the Warrior to the hill 1SW. AHA, a hut!

Second turn, I build Rome, start a worker, choose Bronze Working as first tech, and move to Warrior to the hut. The hut is four spaces from Rome. As it happens, the fracking hut is hostile. Two warriors which kill my one warrior and both survive. I switch Rome to a warrior, praying that the barbs will go the other way. I didn't think it was possible to get warrior barbs that early, even from a hut, but I'm still learning about this game.

Rome gets sacked two turns from building my first unit.

So ends my GOTM report.

Note: I have decided not to submit my game. I just have a feeling that someone will do better. :lol:
If a hut is very close to your city, it is better to let your cultural borders pop it. I think there is zero chance of barbs if your culture pops the hut instead of a warrior.
 
First GOTM that I intend to submit,

Established Rome at its start position, I didn't see any reason to go explore. It was by a river and I consider that important for my Capital city.

My initial plan was to explore the length of the river, and see if I could find coastline, and look for other civs. I the initial set of huts thinking that Rome would expand its borders and pop them automatically.

As I'm working my way down the river, a Greek scout appeared, and I realised that the huts might go to the Greeks, so I floundered around a bit, but had established where the end point of the river was.

I produced a worker at size 3, when it could be created in 10 turns, started a barracks until the settler could be produced in 12 or 13 turns, and then set about expanding along the river.

Techwise, my initial choices were linked to the resources around Rome, and then I worked towards producing Stonehenge and Oracle wonders, with the intention of getting Christianity as a religeon. Idiot that I was, I hadn't quite completed writing when the Oracle was completed and the best free tech I had to choose from was Metal Casing (?). Meanwhile, I had continued to expand down the river, and finally succeeded in blocking off the rest of the continent to Alexander. Reading some of the other spoilers, I can see that some people moved into the desert towards Alexander. I didn't consider this a priority.

As soon as I discover Iron working I dispatch a setller to the east, dangerously leaving the city unguarded for a time. But, I have iron!

I wasn't going to go for an aggresive game. I just wanted to block Alex off from parts of the continent, so that I could build about 10 cities in total. THEN, I might consider taking Alex out. Infact, Alex was very friendly about the whole thing, up until the point where I found out that he had slipped two axemen behind the lines, who had taken out the barb city in the jungle to the NW of Rome. Once that city started to expand its borders, things have become strained. Something's got to give soon. So, I'm starting to prepare for war. First contact with another civ was a caravel from China.
 
@ainwood,

I had 2 great prophet wonders in Antium, so it was only a matter of time until I got another one. At that point in the game I didn't have 5 confucian cities, so the prophet gave better income than the shrine. And the 2 hammers were really useful after I clear-cut Rome.
 
suspendinlight said:
If a hut is very close to your city, it is better to let your cultural borders pop it. I think there is zero chance of barbs if your culture pops the hut instead of a warrior.

I used to that till stupid foreign scouts kept stealing MY goodie huts.
 
That's an astounding tech pace DaveMcW. Not only did you beat me to Optics by 2 turns but you also have Monarchy, Currency, Animal Husbandry, Hunting and Feudalism which I did not have at that point. Hell I even popped iron working from a hut so I should have been ahead if anything. I see a few possible reasons for this. 1) Your three cities are larger than mine, probably due to early granaries. 2) You built the Oracle for Feudalism. 3) Researching currency before optics sped up your tech pace. 4) I didn't settle new cities quickly enough, only having 4 cities still in 25AD. 5) Both of your first two cities were set up with science in mind, while my 2nd was set up for production.

Well that's a lot of reasons, hehe. As always I learn a great deal from your games.
 
Hopefully i will complete every Civ 4 GOTM that gets thrown at me :D

Going for the conquest/domination victory as I was a nice builder in civ III but not today! Settled Rome on the hill and went for a 1 worker and rest warriors until Rome was size 4 until I popped the first settler. Had lots of early conflicts from the north from lions and barbs but held them off. Early into the game I meet Alexander to the south. Exploration led me to believe the north was empty so founding my second city would help cut that section off and secure it for later.

Screenie of 2000BC. Founded Antium in 2240BC not long before that

Civ4ScreenShot0001.jpg


1960BC tells me I’m the largest civilization which is surprising (for that late first settler) but oh well all the better for me. Time goes on and Rome builds that Stonehenge he was building in the screen and I spot Sparta…on a hill dam that will take some time to take with archers and phalanxes on it but Roman UU will be here soon.

Oh and Judaism is founded in Antium which was lucky considering I didn’t exactly rush for it, favoring economy and military techs on this GOTM. Then I realize there is a prophet on the way from SH and you know what that means….religious building. Alex in annoyed with me as he founded Buddhism, so much for nice discussions, war it defiantly will be. I scout out a southern side making this look like a small island which…it is. Then I plan my next settler and being a source of iron east of rome I decided to settle right on it, being a perfectionist with city placement.

Civ4ScreenShot0004.jpg


Not long after that city was settled in 900BC then did I plan another city. This city was settled in 450BC and it was positioned south of Antium. Now I start to build my military!

Civ4ScreenShot0007.jpg


425BC shows 2 axemen pass by with…a settler and heading for Rome’s southern borders. Next turn they settled and with some praetorians on the next tile I…declared war around 400BC (the next turn after 425 anyway). 1 praetorian dies and one victories with some injury. More turned up to take the city they settled, I don’t have a screen this time :(

25AD shows me my gradual push forward into Sparta after 100’s of years of fighting. The conquest continues without even a break of repairing our armies

Civ4ScreenShot0011.jpg


Soon enough we were marching towards Athens and at the end of the war (according to military advisor I had 11 praetorians left and 2 Horse Archers)

This is the 840AD Screen which shows all of the conquering dates etc. and you can work out my war path :) I actually attacked at 2 fronts, 1 from the north and one from the west.

Civ4ScreenShot0013.jpg


Around 1100AD Mao Zedong pops his head into my waters and says hi. At the time of Alexander’s defeat (840AD) my score was 1200

Notes (As of 1100AD):

1 of my Praetorians reached 22 exp during the war (he hooked up with +75% city attack and +10% vs. Gunpowder and +10% strength)

Wonders: Stonehenge (Rome), Great Library (Rome), Hanging Gardens (Antium), Colossus (Corinth), National Epic (Rome), Heroic Epic (Antium), Forbidden Palace (Athens). And the Christian, Buddhist (Captured) and Jewish Holy Buildings.

Great People:
3 Prophets,
1 Merchant
1 Artist from Music Technology

After conquering the continent I held 3 of 7 holy cities.
 
Typing from memory from work so the details might be a little fuzzy.

I settled on the spot and started researching techs that would give my worker stuff to do once I built him.

By the time I had all the basic worker actions researched I had explored a pretty hefty chunk of the continent, had met Alex and was pretty confident that it was only me and him on the continent. Having played only two noble games before this and been on a continent with only one other neighbor I was pretty sure he wasn't going to trade with me because I was his worst enemy. Since he wasn't going to help me any by being there, I decided that the best course of action was to take him out. I researched Iron Working found the iron to the east, put City #3 there (City #2 had been founded to the west and south to get the horses and the food bonus hoping that border expansion would keep Alex out of the North).

With each of my cities defended by two Archers and a Warrior I declared war and sent six Praetorians to the outskirts of Sparta. I set out to research Alphabet so I could take techs from Alex for Peace later.

Sparta gave in quickly and five of six Praetorians that survived waited there for reinforcements to arrive before marching towards Thermopylae (the Buddhist Holy City). Alphabet came in, so after the quick conquest of Thermopylae I signed Peace with Alex for the only visible tech he had on me (I think it was Polytheism).

I temporarily halted military production in Rome to build a Library during the peace years. In my past games on Noble stuck on a continent with one neighbor, I had found myself woefully behind in tech when contact was made with the other continent and despite being the biggest civ on the planet in each of those games, I was unable to close the gap quick enough to avoid losing the space race, I knew I couldn't neglect Science. Sparta and Thermopylae built infrastructure while Cumae, Rome, Antium, and Neapolis squeezed out a few more Archers and Praetorians for the next offensive.

I see a light blue border to the northwest of Rome so obviously the roadblock I tried to set to keep Alex out of the North didn't work. It's good news/bad news. Good news that I won't have to send a settler to grab that spot, bad news that I'm going to have keep a couple Praetorians in the rear to protect against units coming from that city.

Ten turns later, the peace treaty expired, war was declared and my Praetorians marched on Athens. I capture Athens and one or two more Greek Cities while razing another one. Alex is down to just the city in the Northwest so I sign a final peace treaty with him to get another tech. My Praetorians were all in the southeast anyway so it's going to take most of the ten turns to get them in position to take that last Greek City. I send six Praetorians and two catapults to positions just outside that city while two more head to the southwest to deal with a barb city.

When the peace treaty is up, I make quick work of the city to the northwest, and realize I should have sent a couple more Praetorians to take that Barb city in the southwest. There are three Archers guarding it and two fall, but the third takes out one of my Praetorians on a counter attack. I send the other into neutral territory to heal. Seven turns later reinforcements arrive and I finish the barb city.

I build one more city up in the middle of the northern jungle. The continent is mine so I put the hammer down on research trying to get to astronomy. I want to be able to trade resources as soon as contact is made with the other continent; hopefully I won't be too far behind in tech when that happens.

I got a little sloppy at this point, I automated all my workers and started building mostly whatever was suggested, I probably should have stopped playing for the night at that point, but I continued on building infrastructure until a civ from the other continent found me.
 
@DaveMcW

Why did you leave Greece with a city? Did you get something good in the peace deal?
 
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