Spoiler: Ancient and Classical Rome.

Civ IV GOTM1 - 4000-2000 BC - Roland Ehnström

GAME GOAL: EARLY DOMINATION

------------------------------
The short story

Cities: Rome founded in 4000 BC on the spot where the Settler started, as I didn't see any reason to move anywhere else. Antium founded in 2440 BC west of Rome, to use the Wheat. Cumae founded in 2080 BC east of Rome, to secure the Iron.

Research: First Agriculture to be able to work the Corn. Then Bronze Working to be able to chop forests to speed production of Settlers and Workers. Next The Wheel for roads. Then we got Hunting from a Tribal Village, while researching Iron Working to reveal any possible source of iron (obviousely very important considering our Unique Unit). Then Pottery to be able to build the cheap Granaries (Ceasar is Expansive, remember).

Barbarians: Plenty of Lions... Lost one Warrior to a Lion and another to a Warrior I popped from a Tribal Village.

Tribal Villages:
Gained the knowledge of Hunting, a Scout and plenty of Gold. Woke up one Warrior. Pretty lucky overall I guess.

------------------------------
The long story

4000 BC - Warrior moves SW to the top of the hill, to see as far as possible. He sees Wheat and a Tribal Village. Looks like a great location for our second city. Settler founds Rome on the spot, on top of the hill. We do not worry about getting the Wheat into the "fat cross" of Rome, as the Corn will already give Rome a good enough food surplus after building a farm there, and the Wheat will surely be used by the second city anyway. Building Rome reveals another Tribal Village to the east. Rome starts working the corn-tile and training a Warrior. We start researching Agriculture at 100% rate (9 turns).

3960 BC - Warrior to Tribal Village. We get 83 Gold.

3920 BC--> Our Warrior is exporing southward, seeing hilly deserts and then Wines.

3840 BC - A Forest has grown near Rome!

3800 BC - Rome's borders expand, revealing Sugar, Gems and a coastline in the northeast.

3760 BC - Warrior spots, pine trees in the south, so we are definately south of the equator.

3720 BC - We meet a Greek Scout and tell Alexander that there should be peace in our time.

3640 BC - We discover Agriculture and start researching Bronze Working (13 turns). Warrior gets 33 Gold from Tribal Village. He also sees what is probably the south coast of the continent.

3600 BC - First Blood: Our Warrior defeats a Lion!

3560 BC - Hinduism has been founded in a distant land...

3520 BC - We complete a Warrior in Rome and start training another one, because we want Rome to reach size 3 before building Workers and Settlers.

3360 BC - Buddhism has been founded in a distant land...

3320 BC - Alexander converts to Buddhism - so it was Greece who founded it! Wonder if it will spill into our lands... Rome completes Warrior, starts Worker. Our Warrior in the south moves west and then north up the west coast of the continent. Our second warrior has moved east and is now following the coast south. Our third Warrior is heading north to check out that coast.

3160 BC - We discover Bronze Working and start researching The Wheel. Only source of Copper seen is way down in the SW... We get 48 Gold from a Tribal Village. Dyes spotted further north...

3080 BC - We aquire the knowledge of Hunting from a Tribal Village!

3000 BC - We find the Greek borders. One of our Warriors wake a Barbarian Warrior in a Tribal Village...

2960 BC - Our Warrior to the Barbarian Warrior. :(

2920 BC - We discover The Wheel and start researching Iron Working. Rome completes our first Worker, which moves SE to the Corn and starts building a Farm. Rome starts producing Settler.

2760 BC - We kill the Barbarian Warrior. :)

2680 BC - Worker starts chopping a forest to speed up production of Settler.

2560 BC - Worker starts Mining the Gems.

2520 BC - Settler completed, moves W. Rome starts training another Settler.

2440 BC - Antium founded in grasslands next to the river, directly W of the Wheat. Antium starts producing Warrior.

2360 BC - Worker starts chopping another forest.

2240 BC - We discover Iron Working (and thus reach the Classic Age) and start researching Pottery. There is a source of Iron east of Rome! We are provided with a Scout from a Tribal Village! He starts exploring the southmost part of the continent.

2160 BC - Rome completes Settler, starts Worker.

2120 BC - We discover Pottery and start researching Writing, for Libraries and to get to Alphabet so that we can possibly trade techs with the Greeks, and also to be able to get Open Borders with the Greeks so that we can see if anyone else is hiding to the east of them (unlikely). Antium completes a Warrior and starts another one. Worker starts building a Farm on the Wheat.

2080 BC - Cumae founded on the hilltop west of the Iron.

2040 BC - We lose a Warrior to a Lion. :(

***2000 BC***
Game Score: 238
Techs: Fishing, The Wheel, Agriculture, Hunting, Mining, Pottery, Bronze Working, Iron Working (4 turns to Writing).
Gold: 162 (-1 GPT at 100% science)
Cities: 3 (6 pop)
Buildings: None (1 Granary in production)
Units: 1 Worker, 2 Warriors, 1 Scout (1 Worker and 1 Warrior in production)


GOTM1_RE_2000BC.jpg


-- Roland
 
OK, technically I don't qualify to post but I'm going to do it anyway.

I start by moving my settler 2SE to the Hills/Plain and the Warrior to the hill 1SW. AHA, a hut!

Second turn, I build Rome, start a worker, choose Bronze Working as first tech, and move to Warrior to the hut. The hut is four spaces from Rome. As it happens, the fracking hut is hostile. Two warriors which kill my one warrior and both survive. I switch Rome to a warrior, praying that the barbs will go the other way. I didn't think it was possible to get warrior barbs that early, even from a hut, but I'm still learning about this game.

Rome gets sacked two turns from building my first unit.

So ends my GOTM report.

Note: I have decided not to submit my game. I just have a feeling that someone will do better. :lol:
 
Aeson said:
Try this. It plays a sound when a city grows and lists it in the log. Plus it makes a text log of a lot of the important things that happen in a game. Very nifty.

Nice, I ended up not installing the entire mod, but just stealing a single line from it to add the City Growth log entry. However, this meant I could not load the GOTM savefile. Moot point for GOTM1 since I'm already finished with it, but is this something that can be allowed in the future?
 
Civ IV GOTM1 - 2000-1000 BC - Roland Ehnström

GAME GOAL: EARLY DOMINATION

------------------------------

The short story

Cities: Neapolis founded in 1360 BC, down south in a nice spot by a river, stealing some good land from the Greeks. Pisae founded in 1280 BC, taking control of the Wines.

Research: Writing for Libraries, then Alphabet to be able to trade techs with the Greeks (which failed).

------------------------------

The long story

1880 BC - Judaism has been founded in a distant land... We discover Writing and start Alphabet.

1360 BC - Neapolis founded south of the central desert, next to the Corn along the river, cutting off the Greek expansion.

1320 BC - We sign Open Borders with the Greeks.

1280 BC - We discover Alphabet, but Alexander doesn't want to trade any of his techs yet. :( We are now researching Matemathics, mainly to get to Calendar to be able to use our Silk, Sugar and Dyes. We also have long-term goals to get Catapults (Construction) and to found Confucianism (Currency --> Code of Laws). Pisae founded by the Wines south of Antium.

1080 BC - Having explored the Greek territory, it is confirmed that we are alone with the Greeks on this continent.

1000 BC - We train our very first Praetorian in Rome.

***1000 BC***
Game Score: 343
Techs: Fishing, The Wheel, Agriculture, Hunting, Mining, Pottery, Bronze Working, Iron Working, Writing, Alphabet (2 turns to Mathematics).
Gold: 87 (-8 GPT at 100% science)
Cities: 5 (12 pop)
Buildings: 2 Granaries (4 Libraries in production)
Units: 1 Settler, 2 Workers, 1 Praetorian, 3 Warriors, 1 Scout (1 Worker in production)


GOTM1_RE_1000BC.jpg


-- Roland
 
Civ IV GOTM1 - 1000-25 AD - Roland Ehnström

GAME GOAL: EARLY DOMINATION

------------------------------

The short story

Cities: Ravenna founded in 975 BC, on the east coast trying to steal the Clams from the Greeks. Arretium founded in 625 BC, way down south to get some Sheep and block the Greek expansion. Arpinum founded in 525 BC, on the west coast getting Crab, Copper AND Stone inside it's "fat cross".

Research: Matemathics and Sailing, opening the route to Calendar to be able to use the Dyes, Silk and Sugar. Then Currency to get to Code of Laws to found Confucianism.

------------------------------

The long story

975 BC - We discover Mathematics and start researching Sailing (for Calendar). Ravenna founded on the east coast, close to the Clams (trying to steal them from the Greeks).

850 BC - Sailing discovered, Calendar started.

625 BC - Arretium founded down south by some Sheep, further restricting the Greek expansion.

525 BC - Arpinum founded on the west coast, close to Crabs, Copper and Stone resources.

475 BC - Calendar discovered, Currency started (20 turns at 50% science rate...).

325 BC - Buddhism has spread into Neapolis.

200 BC - The Greeks have built a city north of our land, in exacty the spot I was planning for my ninth city! I guess this can be considered a good thing after all...

125 BC - We discover Currency and start Code of Laws (to found Confucianism).

100 BC - Alexander demands that we give him Silk! We decide to be nice, hoping that he is less restrictive on his techs. But no, he still won't trade.

25 AD - We discover Code of Laws and found Confucianism in Antium! Since Alexander won't trade his techs we have to start researching Mysticism ourselves.

***25 AD***
Game Score: 784
Techs: Fishing, The Wheel, Agriculture, Hunting, Mining, Pottery, Bronze Working, Iron Working, Writing, Alphabet, Mathematics, Sailing, Calendar, Currency, Code of Laws (1 turn to Mysticism)
Gold: 21 (-4 GPT at 80% science)
Cities: 8 (38 pop)
Buildings: 8 Libraries, 7 Granaries, 4 Barracks, 2 Lighthouses (2 Barracks, 1 Market, 1 Lighthouse and 1 Courthouse in production)
Units: 6 Workers, 7 Praetorian, 3 Warriors, 1 Spearman, 1 Scout (1 Settler and 1 Galley in production)
Founded Confusianism


GOTM1_RE_25AD.jpg


-- Roland
 
eotinb said:
2. I'm not sure it would work with GOTM anyway, given the restriction on modifications. I tried very hard to prevent giving any spoilers with that mod, but it would be incredibly easy to do so, so I think it makes sense to prevent the use of mods that modify CvEventManager.py (maybe more, that's just the Python file I'm most familiar with).
What we'll probably do in future is have some "Approved GOTM Mods". If we can't get some flexibility built-in to the game about some mods, then what we'll probably do is generate (say) two saves - one for clean installs, and one for players with the approved mods loaded. :)
 
Two words: no iron. :eek:

I developed southwest west rather than east, and Alex snatched the iron.

(I started the game hoping to try out the cultural path, so I was looking for pretty city sites, not iron. I didn't even know what it was until 1600 BC.)

I built Stonehenge in 1080 BC in Rome, while settling choice sites down the western side of the continent.

This is Rome around 100BC, just after we'd discovered Code of Laws and founded Confucianism in Antium. Alexander is Buddhist, and has just recently spread it to Cumae. We Romans are very accepting of other religions. (I would later become a Buddhist nation at Alexander's request. It makes him happy, and matters so little, really.)

rome100bc.gif

You can tell that these were early times; our splendid roads hadn't yet reached south. They soon would (of course), and just in time...

Alexander attacked me once, in Classical times, and I fended him off with horses, spears, axes, and tactics. The central desert was loyal to Rome, so I could counter his every move. Pisae, to the south, is well situated to turn back incursions, and of course Rome itself is unassailable. The Greek iron town of Corinth regards us with awe; Alexander has had to suppress revolts there.

From that war until the middle ages, the Romans spread Buddhism and Confucianism throughout the land, built theatres, libraries, temples, and coliseums, and began work on glorious cathedrals. Rome, Antium, and Pisae are among the world's greatest cities. Rome has a Great Library; Pisae is a city of epic; Zoroaster's Confucian Academy in Antium flourishes. Pesky Alexander built a couple of ports on the rocks of the southwest, but those fisherman yearn for Rome.

We slowly settled the north, and up in Ravenna, Islam appeared. With help, it quickly spread across the land and into Greece, and we build temples to please its adherents. So we have three religions spreading into our six cities. Some of Alexander's people call themselves Christians, but that hasn't shown up among the Romans. Perhaps in time.

Neapolis to the southwest, Cumae west of Rome, and Ravenna to the north produce our soldiers. Rome is renowned for its learning, and Antium for its faith; Pisae in the south bursts with epic creativity.

We are neither strong nor weak, but we are the most learned of people. We keep Alexander content by humoring his religious obsessions, although he grows jealous of our glory.

We looked to the water only for fish. It was not until around 1100 or so, when we'd just been working out how to put maps on paper (a harmless hobby, but useless, I think; everyone knows where Rome is), that a vessel from a land beyond the sea rode the wind to our shore.
 
Civ IV GOTM1 - 25-1020 AD - Roland Ehnström

GAME GOAL: EARLY DOMINATION

------------------------------

The short story

Cities: Circei founded in 125 AD, in the jungle north of Rome, mainly to reach the Dyes.

Research: First Mysticism, Meditation and Priesthood to get to Monarchy to be able to build a Winery and for Hereditary Rule. Then Animal Husbandry to reveal any source of Horses (not a priority for me in this game since we have Praetorians) and to be able to use the Sheep. Then Metal Casting for Forge, followed by Construction for Catapults and Feudalism for Vassalage. Then Compass, Machinery and Optics to be able to start researching Astronomy, which is needed for Galleons to get to other continents.

War: I built an army of 14 Praetorians and 4 Catapults, and declared war on the Greeks in 720 AD. The war ended 300 years later (15 turns) with the Greek civilization destroyed. We decided to raze four Greek cities and keep five. At the end of the war our military might amounted to 31 Praetorians and 10 Catapults, plus a few assorted units.

------------------------------

The long story

50 AD - Discovered Mysticism, start researching Meditation.

75 AD - First Galley built, explores north along the east coast. We discover Meditation, start Masonry.

100 AD - We discover Masonry, start Priesthood.

125 AD - We discover Priesthood, start Monarchy (mainly to be able to build Winery). Circei founded north of Rome. Cumae starts building The Great Lighthouse (17 turns).

225 AD - We discover Monarchy, start Animal Husbandry (finally).

250 AD - We discover Animal Husbandry, start Metal Casting (Short term: To be able to build Forge; Long term: To get to Astronomy to get to other continents). There is a Horse resource west of Antium.

300 AD - The Greeks have build a second city north of Rome, stealing our Dyes!

425 AD - Bummer - The Great Lighthouse has been built in a far away land! Cumae had 2 turns left... :mad: Also, Christianity has been founded overseas. We have discovered Metal Casting and started researching Construction (for Catapults and bridges).

500 AD - We discover Construction and start Feudalism (for Vassalage).

600 AD - We discover Feudalism and start Compass (on route to Astronomy). We adopt Heredetary Rule, Vassalage and Serfdom.

680 AD - We discover Compass and start Machinery.

720 AD - WAR!!! We declare on Alexander. In the northern jungles, we lose one Praetorian while destroying Knossos. In the central desert, we lose another Praetorian while destroying Pharsalos. We also capture two workers.

740 AD - We convert to Confusianism. Our people rejoice, since we have made sure that all our cities are Confucian. Meanwhile, five Praetorians and four Catapults are heading for Sparta...

780 AD - A Greek Horse Archer somehow manages to kill one of our Praetorians!

820 AD - We capture and keep Sparta. It cost us one Catapult and one Praetorian.

860 AD - We lose another Praetorian to a Horse Archer! Good thing we have now pillaged the Greek Horse resource... Our scientists discover Machinery and start Optics.

880 AD - We capture Thermopylae on the east coast without losing a single unit.

940 AD - Our scientists discover Optics and start Astronomy (13 turns at 90% science rate).

960 AD - In the north, we capture Libyan. In the south, we raze Delphi. Zero Roman casualties. :)

980 AD - We capture Corinth, losing two Praetorians and a Catapult.

1020 AD - We destroy Argos and capture Athens - THE GREEK CIVILIZATION IS DESTROYED!

In 1020 AD the Roman continent looks like this, while we are 6 turns away from Astronomy (Galleons) and have just completed our first couple of Caravels, ready to explore what ever is out there on the other side of the vast oceans...


GOTM1_RE_1020AD.jpg


-- Roland
 
I'd played the Romans on Noble difficulty before and had found out what superb rushers Pratorians are so I decided to go for a military/science approach and just take whatever religion came along. The real life Romans just adopted other peoples' religions any way :) .

I won't bore people with my full turn log. as I'm not that great a player, but here's an abbreviated version.

4000 BC - Settle Rome 1 E of starting position. Start a worker to chop my first couple of settlers and send the warrior exploring. Set research to Bronze Working.

3640 BC - Alex' scout appears out of the shroud south of Rome and we pledge ourselves to years of friendship and peace.

3480 BC - Bronze Working comes in.

3400 BC - Worker completes and Rome is set to produce a settler, the worker goes chopping.

2920 BC - Rome completes the first settler and starts the second.

2840 BC - Antium founded 4 W of Rome

2560 BC Rome produces second settler, worker stops chopping.

2280 BC - Cumae founded east of Rome near the copper and stone.

1760 BC Iron working comes in and as there is no iron in immediate view we set off looking for some (Note the iron in the plot we initially started on, didn't show up immediately in my game). Going by past GOTMs, Athens is probably sitting on the only source :)

1240 BC I find some iron just outside our borders. I need a city to claim it.

1000 BC Alex offers open borders, we accept and I send units into Greece to scout the position.

925 BC - Neapolis founded next to the iron.

600 BC - The iron is linked up to the trade network - bopping time :). I start building Praetorians.

400 BC - Pisae founded in the jungle NW of Rome to claim the horses there

100 BC - Pisae which is still only defended by the escorting warrior is captured by a lone Barbarian warrior, so I send a couple of Praetorians to get it back.

1 AD - Recapture Pisae and get a promotion for the attacking Praetorian.

300 AD - Great Scientist in Rome, set to super specialist.

350 AD - I now have 10 Praetorians and 2 cats sitting on a hill outside Neapolis. It's time for the legions to march. My scouts start withdrawing from Greek teritory and the Pratorians move towards the border.

450 AD - Declare war on Alex

475 AD We capture Thermopylae with no losses. My horse archers also destroy Knossos, a level 1 city defended by only 1 archer

520 AD - The main army reaches Sparta and the cats start bomabrding it.

580 AD - We capture Sparta. A solo Greek swordsman is approaching Thermopylae, which is defended by one recovering Praetorian. I cross my fingers against a bad dice roll

600 AD - That will teach me to be superstitious - the swordsman defeats the defending Pratorian and recaptures Thermopulae. I send a couple of Pratorians to get it back and the main army marches on Athens.

800 AD We capture Athens with no losses, but the army are all badly beaten up, so I make peace with Alex in return for 90 gold. It's only a matter of time anyway - he's lost 4 cities including his capital and has just given me all his money. He's a dead man walking.

I spend the next few turns building up a second force in the wast of the continent to capture the Greek cities there and in an amusing aside Alex attempts to capture a Barb town, but loses 4 units dong so, and my observing horse archer moves in and kills the remaing Barb defender for one more city for the mighty Roman empire. It's just not Alex's day.

1080 AD - I redeclare war on Alex and attack Corinth with the now recovered force and attack Delphi in the west with the newly recruited force in that area.

1100 AD I capture Delphi

1150 AD I take Corinth in the east and the former barbarian town of Khazak in the south-centre of the continent

1170 AD - Alex again retakes Thermopylae with a lone swordsman, this time it was defended by an archer and a warrior. I get it back 2 turns later.

1220 AD - We take Pharsalos and Alex is down to one city.

1250 AD - Argos falls and Alex is away for his tea. I now have the starting continent to myself, but still no religion. I decide it's time to search the oceans for new friends to play with and start billding a caravel.

1330 AD - My first caravel is finished and told to 'Go west, young man'

1390 AD - My caravel meets a new civilization...
 
Hey all,

Can somebody please give me an easy how-to explanation of taking screen shots and posting them in a thread. I've trolled a few different threads now and seen about 16 different ways of doing it, but which one is the easiest....?

Cheers in advance.
 
First GOTM here, It was a fun and confidence-building setup.

I am glad I was not the only one with religion problems. I went for Hinduism and lost the race, which has not happened to me in single player yet so I was wondering if it was just bad luck. I pressed on for Judaism and got it though.

I settled on the start square and did the standard explore/dodge barbarian thing. Built city #2 four squares east to grab the corn/sugar. Cities 3-4 were to the southwest. I figured out pretty quickly that the Greeks and I were alone on the island.


I quickly encountered Alexander and spied a worker that was too close to the border. 1920 B.C. I /declared and stole said worker with a roving warrior, gambling that the greeks would be too slow to mount an offensive. I never again would see peace with the Greeks. Things proceeded quietly after that for a while as I lucked out on iron being close by and built an army of praetorians and founded a couple more cities. My Praet's infiltrated Greek lands while waiting for catapults to arrive at the well defended cities. I cut off Alex's iron and copper around year 0 and that was pretty much the end of his chances. After that it was mop up time and Alex was toast at 1050 A.D. - a bit slower than I had hoped, but I inherited 6 very productive cities out of it.

I worked up to around 12 cities total before the end of this spoiler time frame.
The rest of the time was spent trying to stay afloat financially. I went for currency and code of laws quickly because my tech slider was falling too far during the Greek war.

Mistakes: I had a few fat-finger unit movements that cost me time. The religion race may have been a mistake given my quick war. I also could have allowed Alex to found me a few more cities to save the settler production later. Managing great people production and specialists is a weak spot for me- I did not get a great prophet to build my Temple of Solomon which hurt my financial situation. I also think if I had hooked up horses and researched horseback riding I could have avoided the need for catapults and polished off Alex much earlier, but I relied heavily on Praet's. I still have a lot to learn about city micro too.

I honestly don't remember when I contacted the other civ's, it may have been before Alex was gone and if so I apologize. I really need to learn to save more often. I only have like 3 saves to refer back to and my first was long after this spoiler time frame.
 
I wish I had taken better notes on the early game -- I think next GOTM, I'll start writing my report as I'm playing the game!

My initial plan was to get some cities up fairly quickly, because there isn't so much need for very early defense on noble. I want to peacefully, but semi-swiftly expand and settle the continent, and once that's done, I'll take over Alex's cities. I expect to play for a diplomatic victory.

I founded rome one square east of the start, because I liked the terrain better, and I was happy with a second city placement to the southwest. (I eventually change my mind and found Antium 5 squares west of Rome, so it could get the gems and the wheat)

When I found the iron in the eastern desert, I founded Cumae one tile west of the iron! This allowed Cumae to be reasonably productive throughout the game, and it didn't really bother Rome until very late.

Conveniently, the barbs founded a city to the south of Antium exactly where I wanted one!

I had four forests grow near Rome during the early game! During this game, I also had both gems (700 AD) and copper (1510 AD) appear near Antium. Out of curiousity, did anyone else get them?

I got a lot of maps out of goodie huts, which helped with the scouting. (Though, it meant I didn't find Alex until 2160 AD, since I didn't scout in that direction. He found me in 3560! :( )

Oh, my initial warrior scout got into a scrape with a panther, but survived... with 0.0 health! :crazyeye:


Anyways, Praetorian production started in 1520. I didn't start war with Alex until the entire continent was settled (and I was making settlers at a fair pace) -- I didn't write down when war started, but I made peace with Alex in 920 AD because I made a slight mistake which resulted in him threatening to pillage one of my cities. I finally finish off Alex in 1180 AD.


My initial turns at Rome went like this:

Worker first -- IMHO nothing else makes sense, because we have good resources to hook up quickly. I want to grow fast and makes lots of money!

Since I plan on getting lots of production (and do not fear noble barbarians!), I make a barracks after the worker, then a warrior. In this time, my worker farms the corn, mines the gems, chops the northwest silk and the hill, and mines the plains hill.

After all this, I start my first settler while rome has 4 population. It's followed by a scout and another settler. (I want to get iron hooked up!) The plains silk gets chopped for the second settler.

In Antium (founded 5 squares west of Rome), I make an obelisk first. I put my citizen on the plains forest to get it done quickly! I want my borders to expand so I can use that wheat. After the obelisk, it made a barracks.

My third city was an iron city -- I founded it one square west of the iron! This was a much better location than anywhere else, and Rome didn't feel cramped until the very end of the game. Cumae made an obelisk first, and then a granary.

Happily, barbarians founded a city south of Antium, exactly where I wanted a city! Yay!


Rome had -so- many hills! I tend not to build that many grassland farms, but I made quite a few this game for several cities, so that I could work all of my hills!



My tech choices were: (I might have the reasons wrong, though):
4000: Agriculture (I want corn!)
3680: Bronze working (I want to chop, and find my copper!)
3120: Iron working. (I want to find my iron!)
2560: Hunting. (I want to make a scout)
2480: Mysticism. (I want an obelisk as Antium's first build)
2320: Archery. (I figure I should have a few archers on defense)
2160: Wheel. (Need to hook up the iron!)
1840: Sailing. (Most convenient, and fastest, way to connect Cumae to Rome)
1640: Metal casing.
1600: Ack, I didn't want metal casing, I wanted writing!

I stopped taking as many notes at this point -- I founded Confucianism in Antium in 275 AD. After a couple things, I went quickly to Optics and then Astronomy so I could meet and trade with others! I met <name not provided> in 1060 AD!
 
pilight said:
OK, technically I don't qualify to post but I'm going to do it anyway.

I start by moving my settler 2SE to the Hills/Plain and the Warrior to the hill 1SW. AHA, a hut!

Second turn, I build Rome, start a worker, choose Bronze Working as first tech, and move to Warrior to the hut. The hut is four spaces from Rome. As it happens, the fracking hut is hostile. Two warriors which kill my one warrior and both survive. I switch Rome to a warrior, praying that the barbs will go the other way. I didn't think it was possible to get warrior barbs that early, even from a hut, but I'm still learning about this game.

Rome gets sacked two turns from building my first unit.

So ends my GOTM report.

Note: I have decided not to submit my game. I just have a feeling that someone will do better. :lol:
That's really unlucky. I didn't realize that I could pop out barb either. I was misled by the initial comment and thought there was no animal and barb at all. My warrior was destroyed somewhere near the Greek's land, though, which effectively ceased my exploration for a while.
 
This screenshot is later but it doesnt have any stuff that isnt know in this spoiler. Looks like most people had similiar ideas about city placement.
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First builds and techs:
My builds began with 2 warriors and a worker.
My techs were: Mysticism, wheel and bronze working.
Cities:
2360 Antium
1360 Cumae
925 Neapolis
I didn't build any more cities until after the Greek war
I did capture 6 greek cities and one barbarian (Phoenicia)
By 0 AD I had 11 cities
By the time I contacted another continent I had 20 total.

I decided to favor a balanced tech approach until I knew what was up on my continent so I could adapt to a situation that called for aggression if need be. It figures that our only AI neighbor would be the Greeks. I decided to eliminate them asap. I started my war in 450BC and by 125 AD they were down to one city. I made peace, collected a couple of techs and waited. I attacked again in 425 AD and they were gone. The greek cities fell like so:
400 BC Sparta
325 Delphi
250 Corinth
200 Pharsalus
50 AD Athens
425 AD Thermopylae

Once I had my continent, I concentrated on advancements (to get caravels) and wonders.

My various great people showed up in 1080, 1515, 1640, and 2 in 1700
My first caravel sailed in 1450
Met my first "other civ" in 1515
Navigated the world first in 1575, by sending ships in both directions
I stayed religionless until I founded Islam in 1585

Great Wonders:
Great Library 1150 AD
Chichen Itza 1300 AD
Hanging Gardens 1370 AD
Hagia Sophia 1525 AD
 
4000BC - Upon opening the game save I wanted to go for a Conquest or Domination victory. The chop strategy is very effective for these goals so I went down that path and would play it by ear as I learned more about our situation. My warrior moved to the SW hill, and I came across my first real decision of the game, so much of this could have changed depending on this sole decision. With the Wheat uncovered in the south, I made a tough decision and settled one tile E to take advantage of fast reasearch gems, the wheat would be a second or third city site but it could have made Rome one hell of a huge city in the later game by settling on the silks SW of the starting point. And of course that goodie hut was just a bonus :) If I'd known the coat line was just barely out of sight, this decision would have been much easier as my second city would definately have gone on the coastline with access to the gems and Rome would have taken gone SW to get both food resources for a FAST growth. After settling Rome at the edges of the fog, I was pretty sure was costline and a sugar as well as another goodie hut that would be grabbed in Rome's first border expansion, I decided my warrior would explore the other direction as border expansion would also reveal bits of the coastline for me and the only benfit would be to spot water resources and I figured I'd have a little time before needing to know. Going with the chop strat I set Rome to produce a worker and began researching Bronze Working. there was plenty of time for that detail of exploration I figured. Although I was a little dissapointed I was so close to the water perhaps I should have explored with my settler a little more.

3960 - Warrior grabs hut for a map:
map1_goodie.JPG

With the new map info and seeing the wine, I decided to follow the river further south and see if any particular spot down there would be best for a Roman city. It wasn't a priority at the moment as Monarchy is a long ways off.

3880 - Forest grows near Rome on top of the original starting spot, 7 forests for the chop strat!

3800 - Rome expands grabbing the goodie hut for another map:
map2_goodie.JPG

3620 - Warrior finds the end of the Silky Merlot River and decides to cut across to the next river and follow it back up north to go hopefully trace out the coastline.

3680 - I meet Alexander with a goodie hut nearby that gave me 72G also revealing a lion and the southern coastline?!

3560 - Hinduism is founded first?! The Lion beats up on my warrior but my warrior wins the battle. Warrior moves to the cover of forests to heal up and fortifies, 5 turns to heal.

3480 - Bronze Working finished no copper anywhere in sight even with 2 maps! Start Agriculture > Animal Husbandry, could very well dictate second city site knowing Alex isn't "close by" as in warrior slow moving close, chariots may be needed for reinforcements depending on his defense. With a worker due in two turns I may as well give him some else to do once he hooks up the gems and chops a forest or two.

3400 - Worker pops and start mining gems > Warrior queued.

3360 - Wolves attack my healing warrior giving him a promotion, woodsmen I taken as he's my scout, could help speed things up.

3320 - Based on Alex's scouts location when he found me, I have a feeling he's somewhere to the south east and with the coastline I figure I'll follow coast until I find his borders then follow coastline back up north towards Rome. I might just be in time to steal his first worker to set him back and advance my own position that much better.

3280 - Gems mined and I kick into uber research mode, with a whopping 14 beakers! :P Cutting down reasearch on Aggriculture to 2 down from 4!

3240 - Worker moves to chop forest on the hill as Aggriculture is still one turn away and rome has 6 turns to grow to size 2, so passing up improving the corn is no biggie just yet.

3200 - Aggriculture is done start researching Husbandry. Sheeps are way down to the south so unless I find horsies nearby this path is a complete waste...yet I love horsies and there's no copper anyhow, so what the heck.

3080 - Another forest grows near Rome! 8 Forests, I can chop and still keep some health!

3040 - Warrior pops growth in 1 turn, start barracks but will micro next turn and start settler. Also I finally found Alex's borders down south, as I figured.

3000 - Rome grows to size 2 and I switch to settler.

2960 - OH SWEET! Alex sends his worker down to improve the deer! Now is as good a time as any to declare war I love free workers at this stage of the game! Upon moving to capture his worker I see the bastid has copper! This may have been a really bad move...Although he's only got 2 warriors up in defense for now, so I don't think he's gotten archery yet.

2920 - Buddhism finally found somewhere out there in the wilds. Animal Husbandry completed, and no horsies to be found anywhere either! So much for conquest/Domination. With the worker under his wings, I'm gonna gamble on Alex not attacking my warrior and sneak behind his capital to keep scouting the coastline and get my new worker back up north safely. Could be risky though with Alex being Aggresive his warriors are promoted srength 1 and should be able to easily beat my warrior toe to toe...But I have faith the AI won't attack with such a lite defense in his capital, kinda sad the AI is already this predictable. With Husbandry complete and me just having declared war on Alex, I think Archery is a safe bet to research right about now. He'll be wanting retribution soon I'd imagine.

3760 - Hunting finishes. Goodie hut spottednorth of Athens, how did Alex miss that one?! With a worker in tow, will be just my luck it's got nasty barbs!

2720 - Argh, lions take the forest in my northern trek with my worker that I wanted to use for defense! Well animals get no defense bonus and with a 2vs1.3 chance I figure it's better than ignoring it and losing both warrior and worker when he attacks next turn. Fortunately I win the battle, without even being hurt! The new forest that grew on hill just got chopped cutting settler down to 4 turns from 6, I can't get in a second chop in time, so worker will mine hill while waiting.

3680 - Phew no barbs, instead 32G from hut.

2640 - Alex spits in my face as I approach him for a cease fire, I got what I wanted and scouted his entire capital no need to prolong this war. I've set him back enough already :evilgrin:

2600 - Complete Archery, I like this fast research pace from the gems! Start The Wheel.

2560 - Finally Alex is willing to talk peace. Round 1 is over with me convincingly ahead! Not having scouted out my closest shoreline, I don't want to waste turns finding the ideal spot, so I group up my warrior in defense and settler to go claim the wheat in the south. There's an ideal spot on the river that will match up the cities fat crosses with no lost tiles and no overlap. Rome begins an archer, undefended as it is, OOOH!

2460 - Chop still due in 3 turns, will Micro over to barracks, don't want to waste half a chop on a fast building archer with no immediate need for one.

2440 - Antium founded and starts a barracks. All things considered this looks like a pretty crappy location for a city, all it really has is the wheat and 3 hills...(little did I know this would be my most productive city down the road, but that was my thought at that time when looking at the surrounding tiles, I obviously need some work on eye balling prospective city sites, because I can't picture them down the road and assess terrain very well).

2400 - Chop goes to the barracks, Rome switches back to archer. My new worker is almost back and things look safe, so I send Rome's worker to improve Antium. As Rome is improved well enough to support it's current population. Antium only really has 2 safe chops, and I decide to improve Wheat first to get it growing faster. With The Wheel finished I start on pottery.

2240 - Pottery completes start Iron Working with the Jungle to the north, I'll have some work to do. And it's doubtful I'll get Judaism with my current techs. Alex's, errr MY worker is finally home! Original warrior will now scout North/Eastern Coastline and beyond. So far it's only me and Alex with quite a lot of land to settle, I don't think it would be wise to take him out just yet, he has to do his fair share of the work in settling this land! I wanted to win by conquest but with no copper and no horses and just Alex so far, I don't think that's going to be an option. There's still quite a lot of black edges to the west but no other civs have come a knocking as I would have expected at this stage of the game.

2000 - Known World pic
2000BC_KnownWorld.JPG

To be continued....I have 6 pics to attach and it'll only let me do 5 max per post, so splitting up this already terribly long post.
 
2160 - Worker roading from hill to deforested silks, with the intention of farming the silks, with the 2 commerce from the silks this is a good tile to use as food source with an already boosted research rate.

2080 - Rome starts scout, need to clear the map faster! Archer fortifies protecting Rome.

2000 - Rome borders expand, scout comepltes and sent westward. Rome starts granary.

1960 - Saint Augustine reports. Rome is the largest nation in the world with Alex coming in #7 even with Athens at size 4...

1880 - Barbarian Warrior spotted to the north, my warrior is on a forested hill so I figure foritfy and wait. Scout finds a goodie hut and what may be the western coast visible on the edges of the fog...I guess that'd be why no other civs have come a knocking, this landmass suddenly got a lot smaller, but it's still big enough to let Alex survive a while to help with the colonization efforts.

1840 - Barb warrior attacks and loses giving my Warrior another promotion, woodsmen 2 for quick movement, this will help my scouting efforst enormously. Scout pops the hut for some xp, I saved his original promotion for the barracks and figure I'll use it now to promote him to Woodsmen 2 as well, in case he encounters any badly intentioned barbs.

1800 - Judaism founded out there in the big bad world. Iron Working completes, and I have Iron nearby, and so does Alex ;( It'll be a tough war when the gloves get thrown down, but I'm thinking Alex is going to have to do his fair share of colonizing MY land...He also has marble down near him, maybe he'll grab some wonders for me too :P OMG! Just one tile more exploration to the west and I'd have chariots running Alex over! OMG More horsies to the North! Funny I thought I had none and I find 2 of them on the same turn just out of reach...Rome starts settler to be chopped, he's going to head down south to claim the wines, there's no hurry to claim the Iron and get it online, there's too much land to settle on my own.

1760 - Stone found on the far western shore south of Antium.

1720 - Warrior pops another goodie hut up in the north for a map, uncovering the little bit of land he had remaining to scout out rendering himself obsolete...Doh! I just realized I forgot to MM my research! AI chose Metal Casing which isn't a bad choice but not what I want to go for just yet, with 78 beakers into Metal Casing I switch to beeline for Code of Laws in the hopes of grabbing Confuscianism. Needs Mysticism (3 turns) > Meditation (5 turns) > Priesthood 4 turns) > Writing (6 turns) I have a good amount of beakers per turn however so while it's a long ways to go I think I have a shot at it and it will also give me a shot at chopping both Stonehenge and the Oracle to grab Metal Casing for free, which was the plan before I forgot to change it.

1680 - Copper found just south of the stone! 3rd city site now decided on, to grab both the stone and the copper, will give me my first coastal city as well and maybe have a shot at the Lighthouse if I can get it going fast enough.

1560 - Barracks completes in Antium, oh wow Antium already size 4! Jeeze I wasn't paying attention, it's growing too fast, only 5 happiness and 6 health, gonna hafta slow down it's growth some. I finally finish scouting MY island, with Alex an unwelcome tenant, I'll be evicting him, but his rent is welcome at the moment. I'll need to shoot for Optics that's a lot of other civs out there, if they're all on the same landmass, I fear despite the early jump on research and being on Noble I could find myself quite a ways behind...definately throwing my original conquest plans prior to the AD's out the window.

1520 - Damn AI chose to research Writing first ;( I wanted to go Mysticism so Stonehenge would be lined up for chops! Well I'll let Writing finish and have Rome build an Archer instead. With Barbs starting to show up I need to improve my lacking defenses.

1440 - Antium growing too fast...

1320 - Cumae founded claiming copper, with stone and crabs on the first border expansion. Starts a granary. At -4gpt will keep 100% research for now having 95G in dah bank.

1280 - Alex found Sparta claiming a silk just south of the desert to Rome's south. Antium size 6 already and needs happiness! I don't have any way to strategically stunt Antium's growth AND benefit from it yet, it needs a border expansion, switch to Library from granary with 3 turns left on the granary.

GRRRR, game crashed...haven't saved in a quite a while but fortunately the game autosaved at the start of my turn I found out after rebooting and checking for autosaves.

1240 - I realized I forgot to switch to Library after I reloaded ;( Switch to a settler now to halt growth and claim the wines. Wanted to go for Library, but still too far away even with a chop now before growing to size 6 and being unhappy...

1200 - Doh! Sparta has horses too! Alex has a really nice start position as well...seeing he also has horses, I'm thinking I need to take Sparta soon so he doesn't get all uppity on me. It's outside of his current borders but on Sparta's first expansion he'll have them...

1160 - Scout caught on an open plains next to a barb warrior...will likely get killed next turn.

1120 - Yes, scout dies. I get a chop in on Stonehenge! One more turn and it's mine! fingers crossed.

1080 - YES I win the Stonehenge race with a such a late start on it I wasn't sure I'd get it. Rome lines up the Oracle. Code of Laws in 14 turns, with 71G in dah bank, I'll have 15G left after it's research, still on -4gpt. If I win the Oracle looking at my choices (Metal Casing 78/630, Monarchy 0/420 or Alphabet 0/420 being best choices) I figure I'll still go for Casing even though I'll waste 78 perfectly good beakers.

950 - Thermopylae was founded, not sure when but he did...damn Alex claimed MY clams! That's it, I'm building an Army of Axemen, I'll take Sparta and Thermopylae and then backfill? But out there in the big bad world across the Oceans they'll get to research faster than me if I take him out and cripple him this badly, I need him to keep me in the research game...then again this IS Noble...

900 - Neapolis founded claiming the Wines. Argh, Antium unhappy...I moved Archer out with settler adding extra unhappiness ;( Little mistakes like these add up, fortunately this IS noble :) Have to drop to 90% research as founding of Neapolis brings me up to -7gpt. Code of Laws goes to 7 turns from 6, not too bad...fingers crossed.

850 - YES I WIN Oracle, Metal Casing for FREE! Hmmm, Alex left a worker vulnerable again :Evil grin: might be time to declare again, I covet his cities that he so toughtfully built for me...and my copper is online for some Axemen. I'm gearing for War!

825 - Antium finally expands! Gives me some extra tiles to lower food output and increase production. Starts Axemen.

800 - With Alex's worker aboput to complete his project, I declare to steal his worker and position my warriors strategically to give me a view of any potential retaliation on Alex's part. He only has 1 Archer defending Sparta while Thermopylae has 2! Ooops, 2 barbs spotted to the north of Rome as well, well at least it's free promo's for my Axemen but it'll slow them from getting to the front lines some. Hopefully Alex doesn't get too much time to raise the defense.
Assault_prep.JPG

775 - Doh! Alex has 2 Axemen my warrior falls back to avoid getting killed. I might have just made a big mistake, but the AI is pretty dumb, and I've got my own Axemen too, just means some more casualties than I expected.

700 - YES I founded Confucianism! But, bah, Holy City was founded in Neapolis, at least it'll get 5 Culture per turn though and quickly start pressing on Alex's borders. I was hoping it would be found in Rome though the gold income down the line would be most beneficial there. Free Missionary sent north to Rome.

500 - 2 Warriors and 2 Axemen succumb to Sparta's defenses but couldn't hold off the remaining Axemen now raising the Roman flag in Sparta. I'm still not sure what Alex is doing with his 2 Axemen though...he must have sent them to Thermopylae for defense. I won't have the resources to win that fight. But they need to heal and regroup with reinforcements arriving from Rome and Antium besides Thermopylae is still size 1, and I don't want to raze it, I want to take it.
Sparta_attk.JPG

450 - Not 1 but 2 Forests grow near Antium! Confucianism spreads to Cumae.

400 - Thermopylae grows to size 2 and is ripe for the taking.

350 - Herodotus reports I'm still the Largest Civ with Alex still in the last spot. So far so good. Shwiiing Great Prophet in Rome sent down to Neapolis, this will help my current per turn deficit a little, only 3 cities but that will change soon enough. Pillage Alex's copper mine to stop his production of Axemen and Phalanx's, Athens is frighteningly well defended. Thermopylae has 2 Axemen and an Archer it'll take too long to complete more Axemen to take it this isn't quite the time to finish him. I'll stay at War for now to continue pillaging his lands and keep main army outside Thermopylae to pin his Axemen in place.
Athens_well_defended.JPG

325 - Confucianism spreads to Antium.

300 - Kong Miao completed in Neapolis.

275 - Axemen kills a Phalanx defending his deer? I wonder why that Phalanx was defending a deer and not his copper...

250 - Rome starts Pyramids (35 turns but I can hook up the stone now to help speed that up some).

125 - Monotheism finished, Civics lined up Caste System and Organized Religion. Pyramids completes somewhere far away giving me 53G to help replenish the coffers of Rome, but I guess I can't add Representation for the bonus ;( Spartan borders expand claiming the horses and sheep nearby.

100 - OMG Sweet, Somehow Alex had founded Corinth, I hadn't seen it until just now and it's only defended by 2 Archers. And a MUCH softer target than Thermopylae. With 4 Axe's I should be able to take it with my 4 Axemen, probably with 50% losses, but that's acceptable. My Axemen army moves to wrest control of Corinth from the Pagan Greeks. My Iron is almost online to secure the front lines and splitting Thermopylae from Athens will weaken an already hurting Alex. I think that will be my final goal of this current War - taking Corinth. Then I can go for infrastructure and fill in the gaps with settlers during our temporary peace. I want to wipe him off the map before making overseas contacts so I won't risk getting any "You declared War on my friend" penalties when I finish him off.

1AD - Hmmm, I just realized I'm paying for Organized Religion and Have NO State Religion...I never select a State Religion until I have Organized religion as the Anarchy is pointless, but now I do, taking the Anarchy so I can benefit from my Civic's selection.

50AD - Cumae completes Colossus. Need to try for the Lighthouse, but man I'll be starting on it late, and I still don't have Sailing yet! Corinth falls with 2 remaining Axemen once again raising the Roman Flag!
Corinth_assault.JPG

With a Culture focus in Corinth I'll most likely be able to "steal" my Iron inside Alex's culture borders to leave him with just copper making the final destruction of the Greeks that much easier, however he'll still have Phalanx's which are pretty tough, although Praetorians should eat them alive...which I'll finally use to finish the task when the time is right. The physical War is pretty much done as far as I'm concerned but I'll wait 4 turns to finish Alphabet in the hopes Alex has some Technology to give me in return for peace.

100AD - Doh, borders of a Barb city are spotted North of Rome, so much focus on Greek lands I wonder when that happened...

150AD - 5.3 vs 3.2 Odds and my 11/17 Axemen loses...that hurts...Well with the advent of Alphabet I approach Alexander to discuss my terms. He has Sailing which a perfect match for my current needs! Which he gladly hands over with the expectation that I call off my dogs of war. Time to start bribing him and maybe help me grow a little to see if he can help me fill in some of these gaps but I won't mind if he doesn't, he's done his fair share already having settled most of my southern lands. I give him a free wine to doubly insure he doesn't attack with his own axemen, glad they never played a role in this war...any human player would have traded Axe for Axe however, shame the AI isn't all that much better. I guess overall the odds were against him though and he did save Thermopylae by his actions. I figure he'll also likely get some religion spread soon and I'll see him convert giving me some extra diplomatic cushioning now that i have Sailing and can convert cities connected by harbors.

175AD - Cumae completes courthouse > Settler in 6 six turns to block Alex into his current holdings, I'm sorely in need of workers with this large expansion to my territory. Beelining to Music in the hopes of getting the Free Great Artist so I can either culture bomb Corinth or settle him in to boost the cultural expansion of Corinth. The plan is too far away, but I do want the Great Library so I'll start down that path and review it later. Sparta turns a citizen into an Artist specialist and start growing my cultural borders. Sadly while I thought Sparta was connected by River it's not; so a pair of workers are sent that way first building road to future city site and then connect Sparta to my empire. Neapolis completes barracks and queues up 2 Archers for city defense.

225AD - Forest grows near Neapolis!

250AD - Hmm...Alex sending his 2 Axemen north towards Rome ;( What's he playing at...one of my Axemen heads north to tail his forces keeping an eye on this cagey Greek!

275 - Chitzen complete in 3 turns! What the hell I think Alex is attacking! He's 3 tiles from my Iron...and I only have a single Archer defending Rome! But I'll have an Axemen up by the time he gets here if that's his plan. Antium expands bringing the horses into it's cultural borders.

300AD - Alex is mining his Iron getting it online in 5 turns.

350 - Chitzen Itza completes! I'm a wonder hoe this game picking up a bunch of them! Math finished up begin Literature.

375 - Cumae starts work on Great Lighthouse after popping out settler.

400 - Pisae founded claiming 2 deer and pretty much ending any further expansion hopes Alexander may have had.

425 - YES I won the Parthenon race! Alex cancels peace treaty, no attack yet but he's very close...it seems imminent now.

450 - Christianity founded far away. Archer moving on Rome from Barb city.

475 - Another Archer from Barb city.

500 - Literature completes, running 90% research I'm at -8gpt, with Music due in 15 it'll cost me 120 of my current 168G...I think it'll be worth it! With Great Prophets in Rome at +9 I might be able to snag Taoism for another Holy City...we'll see though.

520 - Damn with 6 turns left on Lighthouse, I lose it ;( Hanging Gardens started in Antium.

540 - Excellent barb worker spotted up north! I think I'll let the Barb AI work on improving it's little city, my deficit is already pretty hefty and they can work on clearing those jungles for me. Muhahaha, I can be soo evil, but I guess nice at the same time that I'm allowing them to temporarily peacefully co-exist.

560 - Ooops, I guess my Praetorian must have scared the barb worker, moving him away to the east so Barbs can't "see" my Praetorian.

580 - Forest grows near Pisae! I'm having some good luck with forest growth this game! Taoism discovered far away, well I guess that rules that out. Well I got my Confucianism though so it's all good.

660 - Thermopylae picked up Confucianism last turn and Alex converts.

680 - Hanging Gardens completed in Antium, woot!

720 - Homer born in Rome from Music and he's sent to Corinth show the Greeks what real culture is! Start on Optics, which is something I should have done a looong time ago but only getting around to now...Confucianism spreads to Athens.

820 - Most powerful Nation, Rome only places 3rd! Alexander unsurprisingly dead last...Homer creates an Amzaing work of Art and expands my Cultural borders in Corinth to wrest control of my second source of Iron. I'll follow it up with settling the next Artist to ensure Athens current culture doesn't go on to overpower Corinths. Besides maybe I'll go for a cultural victory, Rome, Antium and Corinth are all good canditates to do it. But at this late stage it's not gonna be easy to attain.

860 - Great Library completes in Rome! Confucianism spreads to Pisae.

980 - Ravenna founded West of Antium.

1090 - Islam founded in Corinth! Great location for my second Religion!

1110 - My Free missionary of Islam fails at teaching the proud Confucianists of Rome about the interesting secrets of Islam.

Well my turn logs end here, and I forget all the exact details following as I continued playing on from work and neglected to maintain a turn log from this point on. But I know shortly after this Optics was discovered and Cumae started a Caravel which headed Westwards while 2-3 turns later Corinth finished a Caravel as well which headed east in the hopes the two ships could meet half way allowing me to be the first to circumnaivgate the Globe, will I be successful in this endeavor? That would be getting ahead of myself and the scope of this spoiler, suffice it to say I forget which Caravel encountered my first Civilization overseas but one of them did.
 
Hey, did anyone else get Alexander coming to them wanting Monotheism for 120 Gold?? If yes, why do you think he was prepared to pay so much? After all, its not as though he rushed to switch to Organised Religion or anything. Unless he wanted it to get to Monarchy a bit earlier?!

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Hey, did anyone else get Alexander coming to them wanting Monotheism for 120 Gold?? If yes, why do you think he was prepared to pay so much? After all, its not as though he rushed to switch to Organised Religion or anything. Unless he wanted it to get to Monarchy a bit earlier?
Alex never got religion and died before I got it in my game.
 
Aussie_Lurker said:
Hey, did anyone else get Alexander coming to them wanting Monotheism for 120 Gold?? If yes, why do you think he was prepared to pay so much? After all, its not as though he rushed to switch to Organised Religion or anything. Unless he wanted it to get to Monarchy a bit earlier?!

Yours,
Aussie_Lurker.

Only thing I remember Alex coming to me for was Peace! Oh and once he came to me for Iron, it was quite amusing seeing him threaten me to give him Iron after Corinth's cultural borders took it from him, it was even better because I'd pillaged it, and he rebuilt it for me 4 turns before it got culture bombed ;) He did manage to build one swordsmen though.
 
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