*Spoiler1* Gotm17- Early Specific Map

If you click on that unhappy citizen inside the city view screen, he/she will tell you exactly the reason for his/her unhappiness.

I think i remember the citizen saying something about me being cruel or something, but i had not pop-rushed anything in that city.
It was a new city. Other cities had stuff, like temples, pop-rushed.
None of my other cities reacted this way.

Takeo
 
Originally posted by pterrok
Looking back:

2850 BC Got Granary
2670 BC Got 1st Settler
2590 BC Got 1st extra Worker

Did I have the extra worker sooner than you?

According to my note:

3450 BC: Discovered Pottery
3450 BC: Finished the Granary
2800 BC: Carthage finished 1st Settler
2750 BC: Founded Utica
2590 BC: Carthage finished 2nd settler
2470 BC: Founded Leptis Magna
2430 BC: Utica finished 1st Worker
2150 BC: Carthage finished the barracks

PS: Sorry, I don't have time to type up my QSC yet; otherwise, I would post the rest of them in more detail.:(
 
Originally posted by Takeo
I think i remember the citizen saying something about me being cruel or something, but i had not pop-rushed anything in that city.
It was a new city. Other cities had stuff, like temples, pop-rushed.
None of my other cities reacted this way.

How did you build that Settler? Did you pop-rush that Settler too? If that was the case, may be the unhappy citizen went along with your Settler to your new found city. I'm just guessing here; I'm not sure what was really going on.
 
Serving as Cracker's Mac rabbit, I finished the game yesterday. This was my first game with the 1.29/PTW rules.

3950BC: Built Carthage on the coast. Start researching writing instead of pottery - I could have neighbors.
2800BC: Utica built past the flood plain, becoming my settler factory.
1200BC: Research mapmaking.
1125BC: Seventh and final city founded on home continent.
370BC: Carthage completes Great Lighthouse, which proves to be of limited value. The Colossus and Oracle are already gone.
350BC: Eastern island completely settled.
330BC: Contact with Egypt. Pick up three techs in trade.
230BC: Pick up two more trades from Egypt. Settling begins on southern island. I pop my first and last hut. Net gain: 3 barbs.
70AD: Theveste builds the Great Library. This was the original Colossus build, switched to Pyramids, which Egypt built first, and too far along for Hanging Gardens. Even its culture never helped.
320AD: Switch to republic.
490AD: Declare war on Egypt.
500AD: Golden Age begins.

Circa 600AD summary:

I missed the pregame discussion of first city placement, but was happy nevertheless with my core city placement - which only serves to show where my game can most improve. I developed at a good rate, but not at a DaveMcW one. On the other hand, dedicating a city to building workers helped clear, road, and work the continent quickly.

Wonder building was a disappointment. The Lighthouse proved to be of limited use. By the time my second prebuild was coming a cropper, the Colossus, Oracle and Pyramids were already gone. I had already beelined for republic. Researching construction instead of polytheism cost me both a trade with Egypt and a shot at the HG, leaving me stuck with the not-so-great Library.

My exploration focused on subduing the fog and volcanoes on the islands I intended to settle, rather than exploring the entire archipelago and quickly meeting any neighbors. This was my first time dealing with fog, but I wan't unhappy with the net result. Trade with Egypt gained me five techs, and I was able to completely settle the eastern and southern islands, and plant one city apiece on the next two easterly ones before the archipelago was filled and war was declared.

War with Egypt was timed for an optimal early medieval GA as a republic. I made a decision that there was no need to eliminate Egypt quickly, as any cities on the eastern half of the archipelago would be corrupt until the FP was built. Given this, I felt about as well off letting them keep most of their cities until the FP was completed. The benefit of this strategy was that I attacked the island west of Thebes with only six swordsmen and two hoplites. All of my cities focused on infrastructure during the entire GA. My offensive force has encountered only spears and warriors in this first war, and I suffered from culture flips - two - far more than from the Egyptian military. (The war ended beyond the scope of this spoiler thread.)
 
This is my early timeline (from 4000BC to 1000BC):

4000BC: Settler moves to south; worker to SE
3950BC: Carthage founded, producing warrior; worker ordered to build road, research Pottery (100%)
3800BC: worker ordered to irrigate flood plain
3700BC: worker ordered to buid road, Warrior (Carthage)
3550BC: worker ordered to irrigate wheat
3450BC: borders expand, Pottery, researching Ceremonial Burial (100%), worker ordered to build road
3400BC: Worker (Carthage), producing Granary, FOG discovered in the north!
3350BC: worker1 ordered to Clear Forest
3300BC: worker2 ordered to Clear Forest
3200BC: workers build road
3100BC: workers ordered to clear forest
3050BC: Ceremonial Burial, reasearching Writing (90%)
2950BC: ivory connected, reasearch at 100%
2900BC: warrior returns to Carthage after exploring the island
2850BC: workers ordered to Clear forest
2800BC: disease in Carthage
2750BC: disease grrrr
2710BC: Carthage build Granary, building Settler, workers build road
2430BC: Settler (Carthage)
2390BC: Utica founded, building worker
2350BC: Warrior (Carthage), building settler
2230BC: Writing
2190BC: Settler (Carthage)
2150BC: Leptis Magna founded, building Pyramids
2030BC: Settler (Carthage)
1990BC: Theveste founded, producing Palace, Worker (Utica)
1870BC: Settler (Carthage)
1830BC: Hippo founded
1725BC: Settler (Carthage)
1675BC: Leptis Minor founded
1650BC: Map Making
1625BC: Settler (Carthage)
1575BC: Galley (Theveste), Sabratha founded, galley start to explore!
1550BC: worker (Hippo)
1525BC: Philosophy, Settler (Carthage)
1500BC: I have found a barbarian camp with: 1 conscript warrior, 1 elite Mt. Vesuvius, PhilMartin and Ainwood. What is this?
1475BC: Rusicade founded
1425BC: Settler (Carthage), Warrior (Hippo)
1375BC: Oea founded, Galley (Utica), contact Egypt! Trade: Alfabet + 1 gold for Territory Map; Writing for Warrior Code, Bronze Working and 8 gold, Egypt don't have contacts, but they have Iron Working, Myticism and The Wheel, next turn I will finish the research of Code of Laws and I will not trade Map Making this turn. Incredible, Egypt have a city in another island (Alexandria), probably when their borders expand they get a settler from a goodie hut... :confused:
1350BC: Code of Laws, Settler (Theveste), trade: Philosophy+Code of Laws+World Map for Iron Working+The Wheel+Mysticism+4 gold+World Map. Scores: neoCarthage 119, Egypt 118
1325BC: Settler (Carthage). worker (Sabratha)
1300BC: Warrior (Hippo), Galley (Leptis Minor)
1275BC: Hadrumetum founded, Cadiz founded, worker joined to Leptis Magna. Warrior attack "Mt. Etna", and captured 2 eqWorkers!
1225BC: Mathematics, Settler (Carthage), warrior (Theveste), worker (Rusicade)
1175BC: Cirta founded, warrior (Leptis Minor)
1150BC: Settler (Utica)
1125BC: Nora founded, worker (Oea), worker (Sabratha), Settler (Carthage), warrior (Theveste)
1075BC: Literature, Rusaddir founded
1050BC: Settler (Hippo), warrior (Cirta)
1025BC: Sulcis founded, Settler (Carthage), worker (Hadrumetum)
1000BC: nothing happened :p

Situation :scan: : 15 cities, 28 citizens, 1 granary, 1 settler, 8 workers, 8 warriors, 3 galleys, 2 eqWorkers, 39 gold, 113 tiles (7,53 tiles per city!), researching Currency (6 turns to go). neoCarthage 164, Egypt 143.
 
Like some others here, I gambled and moved the worker to the SW Mountain first to look around. Saw the wheat and elephant and gold and knew that Carthage was going to be inland. Figured I could pump out a settler and get my second city found near the shielded grasslands early enough to get the Lighthouse (especially on Regent). Got the LH in Utica and found it to be very helpful with linking up the incense/horses and suicide galleys.

Had 6 cities on the home "continent", three more on the Eastern islands and two on the Southern island before meeting up with the Egyptians. Cleo got the GL which I took from her in the early ADs in the general post-Republican revolution conquest. The immediate cause of the war was Cleo finally founding cities on the island to her immediate West and so gaining potential access to Iron and the soon-to-be-mine Wine on the same turn. I wasn't quite ready to go, but didn't want her to have a chance at Swords and Pikes and launched.

I liked the fog and the volcanos, found the Yndy and his kin became only "eqWorkers" after their liberation (playing in PC v1.29 vanilla Civ III). After the experience with the squid in GOTM 16, I was way too hesitant of encountering both and didn't liberate the free workers until 20 or so turns after I could have. I definitely concur on the Fog adding a classical feel to sea exploration with the chance of not making it back. (It just occurred to me that I don't think I saw a barbarian galley the entire game, wonder why.)

It had been a while since I played Regent and I had to remind myself to go for the early Wonders, since I'd have a decent shot at them ;)

I enjoyed this game much more in the early phases of exploration and discovery than in the later stages. Regent made it essentially over much earlier than the last few GOTMs. It will be interesting to see the distribution and timing of Victory types, though.

Overall, a :goodjob: to Cracker and crew, this was another fun and challenging game and I'm looking forward to seeing what others did with it.

solodar
 
Wow Bremp you contacted Egypt before I even had map making. :lol:

2800BC: disease in Carthage
2750BC: disease grrrr

How come disease always strikes 2 turns in a row? Every single time I get disease it happens again the next turn, sometimes in two different cities though. It really sucks when it's your capital and it was pop 3 while you were producing a settler. All of a sudden it's pop 1 and you have to build something else.
 
Shillen,

after the first disease I put all my citizens in the grassland, but it happened again. Somebody knows how to avoid this?
 
My first decision after moving the worker SW was to build on the starting location and after some warriors for exploration I wanted a settler for the nearby floodplains.

This was the first time I pretty well micro-managed for the whole BC period focussed on my two core cities. By sharing the flood plains I was able to knock many turns of my settler and other build construction. I cannot be lazy any more :blush:

The fog to the south initially directed my settlement to the East. Fell off my chair when after settling the Volcano Island I found who was lurking there (Hats off to Moonsinger who picked this feature in the pre-game discussion). No sacrifices for this God and my fellow GOTM staffers happily started contributing to my empire’s infrastructure. Eventually the southern fog had to go and I tasked several boats to the mass of black stuff. Lo and behold another Volcano and :blush: !

Due to this map being so damn interesting to explore, my whole cultural goal has gone out the window. I finished off my QSC log with some vague notion of finally going for some serious cultural improvements (Late I know), but meeting Egypt whose leaders had to go visit the bottom of a volcano distracted me as I went into war footing. The effect being that I had few BC libraries and temples and no early Wonders (Yes and that does mean no Great Lighthouse! Col will be disappointed in me).

What now? I’m all alone again with a great desire to get to Navigation as quickly as possible ;)
 
My game was going great up to this. I built up a nice sized army of 10 Mercs. I had some reinforcements a few turns behind to back them up. I landed the troops outside of Thebes. Thebes was a size 5 city on a hill. 10 Mercs attacked, 10 Mercs went down. I didn't kill ONE Egyptian Spear. There were three Spears in total.

My plan was, if all went well, to take the island with the 10 Mercs. My more realistic plan was to take several cities and have the Mercs hold out with their wonderful 3 defense until reinforcements arrived. But now that the entire front army has been destroyed, I'll have to back up and regroup.

I just got into Republic. This really sucks - I have to built at least another 15 Mercs, probably 20, if I want to actually take over Egypt.
 
Originally posted by cgannon64
10 Mercs attacked, 10 Mercs went down. I didn't kill ONE Egyptian Spear.

It probably would have been better to attack with horsemen or swordsmen. Attacking with Mercs is like attacking with an archer except they cost 10 more shields.

EDIT: I forgot your iron disappeared.
 
Originally posted by cgannon64
My game was going great up to this. I built up a nice sized army of 10 Mercs. I had some reinforcements a few turns behind to back them up. I landed the troops outside of Thebes. Thebes was a size 5 city on a hill. 10 Mercs attacked, 10 Mercs went down. I didn't kill ONE Egyptian Spear. There were three Spears in total.

My plan was, if all went well, to take the island with the 10 Mercs. My more realistic plan was to take several cities and have the Mercs hold out with their wonderful 3 defense until reinforcements arrived. But now that the entire front army has been destroyed, I'll have to back up and regroup.

I just got into Republic. This really sucks - I have to built at least another 15 Mercs, probably 20, if I want to actually take over Egypt.

Never send a mercenary to do a swordsman's job.

:egypt:
 
Originally posted by da_greatest


It probably would have been better to attack with horsemen or swordsmen. Attacking with Mercs is like attacking with an archer except they cost 10 more shields.

EDIT: I forgot your iron disappeared.

Yep. My Iron disapeared, and there are no Horses on the main islands. It was Mercs or nothing. I guess I'll just have to go back with more brute force then, maybe a leading attack of 20 Mercs. Damn I'm annoyed now, this is a big setback! :mad:
 
cgannon64,

Just a word of caution here about process and general conduct.

The intent of these spoiler threads in to discuss the things you have done and the logic behind these past decisions so you can compare your logic and success to others. You are not crossing the 40,000 volt electric fence YET, but clearly the hairs on the back of your neck may by standing up due to the sympathetic electric field that is being induced because your are so near to the wires.

If you are discussing thing you will do or trying to use this discussion to figure out what you should do next, this will result in intervention that will reduce the overall fun and enjoyament that you have.

Play your own game, discuss and present what you did after the fact. Ask questions about what you could have done to improve your position and your progress up to this point.

If you have any question that you may be crossing the line, just hold back until you get more of a feel for what the acceptable conduct will be.
 
All this has been great reading!
Carthage:
First turn worker moved to mountain top to survey terrain, settler moved east one space to settle Carthage on south bank of river. Began researching pottery.
Built two warriors for exploration. The first moved south then west, the second, north along the coast. Third build was a worker (started in 3500 BC) to take advantage of industriousness and deal with the terrain.
3250 BC Pottery completed, began researching writing and set science to 9.1.0
3200 BC -- My island was uncovered. At this point, no goody huts found, two warriors, 2 workers, 34 gold and writing 39 turns away.
3150 BC spotted first fog off the NW coast
2710 BC granary completed, workers building a road west for Utica. Population 3, decided to build settlers now and reduce Carthage to 1 rather than wait by building barracks building. War seems unlikely any time soon.
2560 BC fog found off SE coast
2470 BC first settler completed
2390 Utica founded along river to west between ivory and wheat. Begins building granary. This is to be my settler factory.
2270 BC ivory next to Utica roaded.
2110 BC Carthage starts Pyramids (58 turns)
1990 BC Civ pop up lists most advanced: Egypt, Persia, Zululand, Iroquois. Carthage not in top eight.
1830 BC disease strikes Utica
1750 BC granary complete in Utica
1625 BC writing discovered, began map making, set research to 2.8.0
1550 BC changed research to 2.7.1 to keep Carthage stable
1500 BC Leptis magna founded
1475 BC Carthage expands to reveal volcano to the east and more fog to the east.
1430 BC research changed to 0.10.0
1200 BC mapmaking discovered, began literature. Galley in five turns. Switched Carthage to Lighthouse, ready in 3 turns.

It’s a lonely world

1125 BC Great Lighthouse complete.
1100 BC Theveste founded to the west.
1075 BC our first galley sails with great fanfare and celebration. I choose to ignore the fog for now. Contact is more important than solving its riddles. More galleys follow. We explore north and east and west.
875 BC A fabulous year. We find the Egyptians, conquer our first fog and see land barbarians on an island to the south. And begin trading.
I give territory map and 20 gold for their map
I give 215 gold, they give bronze working and ceremonial burial.
800 BC more trades
I give writing and 9 gpt, they give wheel and mathematics
I give 45 g and map making, they give warrior code and iron working
My question here was should I give them map making at all. I decided that they would discover it sooner rather than later and I should take advantage of having it to get as much as I could now. I had the lighthouse and most likely would be the one to find a new contact. I make galleys and more galleys.
By 800 BC I had knowledge of the Carthaginian/Egyptian islands and planned my ocean voyages to discover new lands, new riches and new trades. Little did I know what Cracker had planned.

I will ry to up load several screen shots next.
 
Originally posted by cracker
cgannon64,

Just a word of caution here about process and general conduct.

The intent of these spoiler threads in to discuss the things you have done and the logic behind these past decisions so you can compare your logic and success to others. You are not crossing the 40,000 volt electric fence YET, but clearly the hairs on the back of your neck may by standing up due to the sympathetic electric field that is being induced because your are so near to the wires.

If you are discussing thing you will do or trying to use this discussion to figure out what you should do next, this will result in intervention that will reduce the overall fun and enjoyament that you have.

Play your own game, discuss and present what you did after the fact. Ask questions about what you could have done to improve your position and your progress up to this point.

If you have any question that you may be crossing the line, just hold back until you get more of a feel for what the acceptable conduct will be.

Sorry about that cracker, I see where you are coming from. I was just so mad about the situation that I had an urge to post it. ;)
 
Pre-game, I'd worked out my opening sequence. I would build on the hills, build a granary and warrior, then two settlers. I determined that if I started by wasting a worker move to a mountain I would delay the discovery of Pottery by one turn but nothing else would be affected in timing.

That seemed a small price to pay so I started by moving the worker SW. I saw the flood plain wheat and threw out my previous plans :) Moved the settler S to clear jungle and found Carthage there - border expansion from that position would claim the flood plain wheat.

The worker went SW to irrigate and road, then did the same again to the wheat, then came back to improve the tiles NE of Carthage.

Carthage produced a settler in 3250BC. That settler founded Utica 2 tiles NW of Carthage, on the other side of the mountain. I did this so that the first two cities could be micromanaged, sharing both the high food tiles and some shielded grassland. It was also nice that the first two cities were each on a river.

The next settler from Carthage (2750BC) went to the coast N,N,NE of Carthage, to clear jungle while settling Leptis Magna. This town would have access to at least a few good grassland tiles. It started by producing two warriors, then worked on Pyramids as a prebuild for the Great Lighthouse.

With just three towns, I had Carthage build a worker next, the earliest I remember building a worker. The area around home looked like it would need a lot of improvement. By the time the worker was finished I'd seen a bit more of the start area and produced another one before returning to producing settlers.

Utica built a settler for the fourth town in 2590BC. I sent this one across the flood plains, settling Theveste on the SW coastline there.

The two warriors from Leptis Magna explored the island so quickly that I didn't build another warrior for quite a while.

The fourth town (Theveste) ended up being a worker pump, producing a worker every 5 turns for many turns.

Screenshot from 2310BC:

sirplebg17-1a.jpg


In 2070BC Utica was ready to grow again and I felt it was time to make a long term choice: Go for 20K culture victory or go for something else? For any other victory I'd have Utica pump out the settler. But for 20K I'd have it start working on culture at the cost of slowing expansion. I'd been thinking about the 20K goal for a while and Utica was clearly my best choice. It could eventually become a fairly high production town by using some shielded grassland (there was bound to be some under some of that jungle, right? :lol: ) and by using the flood plain tiles to support citizens working hills and mountains. I decided to go for it, switched Utica to work on Palace as a prebuild. Crossed my fingers hoping to get lots of leaders this game! I probably won't even use one for FP, all leaders will come to Utica. From 2070BC onward Utica was dedicated to building culture improvements.

My fifth town was founded on the coastal hills SE of Carthage. I micromanaged the first five towns quite a bit. They shared access to a number of kinds of tiles. Micro-management to avoid overruns, ensuring that all food and shields were used productively, was quite useful in these towns.

In 1625BC a warrior I'd sent to the island east of home discovered a flaming volcano! It seemed to be holding some captives!

sirplebg17-1b.jpg


I ended up with nine cities in total on the home island. I didn't hurry to build them since so much land improvement was required. I worked on sending out galleys instead. Nine cities is less than I'd usually put in this space but with so many cities being coastal I wanted to space them out a bit so each would have a reasonable number of productive tiles. In hindsight I think I'd use a slightly different 10 city layout. The ninth city was founded in 800BC. Here's what the city placement looked like at that date:

sirplebg17-1c.jpg


I chose to go to Monarchy instead of Republic. This may or may not turn out to have been a good decision. My reasoning was that luxuries seemed scarce and I really wanted Utica large and happy (MPs could help there in Monarchy), and I would probably one day be building a large military to send elsewhere.

I met Egypt in 1350BC. Traded a bit with her but she didn't have much and I didn't want to speed her up. I founded a town on the island west of her to claim the wines there. I kept her "polite". But in 370BC, despite our good relations and a ROP, she attacked and captured that town. This was quite a nuisance! With so few luxuries, each one really counts. I wasn't ready to go on a war footing yet but I vowed revenge in the future. When she was willing to make peace I made a deal with her for wines. Shortly after that deal expired I hooked up an alternate source of wines on the island east of Egypt.

In 590BC I finished Great Lighthouse, and then in 170BC Hanging Gardens, resulting in a Golden Age. I just kept building and exploring during the Golden Age.

At 270AD I am about to learn Astronomy, so it is time to end this part of the tale. I don't have any Middle Age techs except those required to reach Astronomy, I'm following an unusual research path.

The local part of the world looks like this at 270AD:

sirplebg17-1d.jpg


And Utica in its quest for cultural victory looks like this:

sirplebg17-1e.jpg


I built the Great Library in Utica not for its tech value but for the culture. The research path I'm following obsoleted the Great Library rather quickly.

Early research timetable: I set research to Writing at the start after seeing the floodplains. (Decided I would not be building an early granary. So I'd research Writing first, hoping to meet another Civ and trade for Pottery.) I remembered my lesson from last time I played Regent level - don't count on the other Civs to help much with research! So I set research to 100% and have kept it high for most of the game so far.
2670BC: Writing
2510BC: Pottery
1870BC: Map Making
1725BC: Ceremonial Burial
1525BC: Literature
1425BC: Mysticism
1225BC: Polytheism
Note: I didn't really want to research Ceremonial Burial, would have preferred to go deeper in the research tree and trade it from someone else, but with the 20K culture goal in mind I wanted this tech for a Temple in Utica and needed to research it myself.

Goody huts popped: Horseback Riding, barbarians.
 
Originally posted by Moonsinger
How did you get Map Making that early?
...
PS: Since I played the V1.29f version, may be my research rate is slower than the PTW version.
I think the biggest difference in early research speed is from expansion speed. Faster expansion = more citizens = more money for research. The sequence of roading tiles and the exact tiles used probably also make noticeable differences. (Lots of river tiles on this map.)

I hadn't noticed before just how dramatic this can be at the start. (Probably because I most often research early stuff at 40 turn rate or not at all :) But that approach really hurt me last time I played Regent so this time I went flat out.)

I'm playing PTW, don't know if that makes a difference too. The research rate doesn't feel any different in the PTW games I've played so far, but of course that doesn't mean it is exactly the same...
 
My 14 cities on the starting island. Shot taken on 170BC.
BTW, Good job Hurricane

14cities.jpg
 
With comments from some great players I have throw my two cents worth. 14 towns on that little island, am gonna send you a book on urban planning Yndy. Wow!

Going for a single city cultural win in monarchy instead of republic?
 
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