4000 BC: I decide to chance losing the worker movement, and send it to the mountain, revealing wheat on a flood plain and ivory on a forest, as well as more flood plains... I decide to move the settler two squares in order to get a coastal, high food, river city. I'm on Regent, so moving the settler twice won't hurt me as much, and having a coastal first city is essential: the water percentage, and the game description, suggest strongly that I am either alone on an island or with only one other civilization as compared to experiences in the past with similar map settings. This might turn out to be total weed, as it's described in the SG forum, but I'm going to run a farmer's gambit. With this in mind, moving the settler is both viable and desireable. I'll build at least one settler before building a granary, so I can have another settler factory. The worker will walk to the wheat and irrigate it first before anything else.
(IT): Wow, I'm glad I turned all 'show moves' and animations off... as it is the lag is at least 15-20 seconds. The maxed-out civs and huge map SG I'm currently in doesn't lag as much, with multiple cities- I guess the new features, whatever they turn out to be, take a lot of memory.
3900 BC: Carthage founded, starts settler. Pottery started at 100%... I have to assume that I might be alone, and will need Map Making ASAP. The AI shouldn't attack me immediately on Regent, and getting another fast city will help more than exploration- the spot near the starting location at the river's end looks good, as do the flood plains to the west, as far as another city.
3650 BC: Having irrigated the wheat, the worker crosses the river to develop flood plains for a possible new city. Carthage, at size two, will grow in 5 and produce a settler at 8 turns working the wheat and the forest. When the cultural boundaries expand, it will be able to have good food and shield production, grabbing forest tiles and flood plains. I'm going to go for a dense build, and may disband cities later- I've already decided not to try for a cultural victory, and so probably won't have many buildings early on other than granaries or harbors. An odd temple or two might help large wonder-building cities.
3450 BC: Slider MM as we can get Pottery and 4 more gold in 1 turn. Every little bit helps when negotiating with miserly AIs.
3400 BC: Carthage grows to size 3, the cultural boundaries expand, and I assign lux tax to 10% as a citizen's unhappy. Potteryis discovered and break-even research started on Writing.
3350 BC: Some MMing of Carthage to time the settler build with growth.
3200 BC: Carthage builds settler; starts another.
3100 BC: Utica founded; starts granary. Once it grows, I will let it use the ivory forest, and Carthage can use the river forest. The worker starts connecting the ivory, so no more lux tax is necessary.
(IT): My palace gets a lawn, in celebration of our expansion.
3000 BC: Perfect worker timing: Carthage grows to size 3 just as the worker finishes the Ivory road.
(IT):Lord McCauley makes a list of the most advanced nations of the world, and we aren't even in the top 8. We appear to be facing tough competition.
2950 BC: Carthage MMed to grow and build settler in 4. Worker starts developing area around Carthage and will soon head east.
2750 BC: Carthage builds settler; starts another. Utica and Carthage MMed to share tiles appropriately, and Utica swapped to settler. Building a granary would take too long- I might build one before I send out settlers into the jungle to the north, but right now new cities will be able to help build settlers themselves.
2710 BC: Sending the worker east is vetoed in favor of developing Utica. The new city to the east will have sufficient shields to make its own.
2630 BC: Leptis Magna founded; starts warrior to explore fugly jungle, and queues worker. This city will actually build a granary as its terrain is shield-heavy rather than food-heavy, but needs a worker to develop it.
2550 BC: More MM of Carthage and Utica- dense builds, to be effective, are extremely time-consuming as the AI does not know how to MM effectively. The goal is to keep each city either at or close to size 3.
2510 BC: Writing discovered; Map Making started.
2430 BC: Leptis Magna builds a warrior, our first military unit, and starts a worker. The warrior heads north along the coast, into the jungle.
2390 BC: Carthage builds settler; starts another. Settler heads southeast, to look at what appears to be a hill under the shadows next to the elephant. Utica MMed.
2310 BC: Utica builds settler; starts another. Settler heads north into the jungle.
2230 BC: Leptis Magna builds worker; starts granary. Theveste founded on hills to southeast in order to grab whales; starts granary prebuild for galley, MMed for shields.
2150 BC: Hippo founded near Utica; starts granary. The good/evil Cracker, map creater, has created an island all to ourselves, but a small island all to ourselves, and no barbs have shown up... the farmer's gambit wasn't even a risk, but I didn't know that when starting up. It seems my strategic gamble has paid off- I'm happy with the amount of cities I have right now, and industrious workers will make jungle clearing easier.
2030 BC: The first sign of the 'special units', fog appears, menacing whales. We'll probably have to clear it before we can use them.
1990 BC: Warrior can see most of everything, and is now sent to the southeast cities to get on a galley when we get them.
1950 BC: St. Augustine reports that we are the 4th happiest Civ in the world; this is good,as it means not may civs have more than one luxury.
1870 BC: Slider MM to get gold when we get Map Making next turn.
1830 BC: Map Making discovered; Literature started as I need a probable safe backup in case I miss the Lighthouse. Plebius Magna founded. Production in Theveste swapped to galley, due in 5.
1790 BC: Utica builds settler; starts another. Settler heads to middle of jungle.
1700 BC: Sabratha founded; starts granary.
1675 BC: Hippo builds our first galley. The warrior gets in, ready to come out if he sees any huts, and Hippo starts another galley to act as ferry. We're going to run out of space on the main island soon.
1650 BC: Galley defeats unit of fog, losing 1 hp. The one attack/turn of the galley really slows it down battling its way through the fog as it goes west.
1600 BC: Leptis Magna builds a granary, and starts a warrior for MP- it will build the Lighthouse after it gets a garrison of 2. The next big push will be clearing the jungle.
1575 BC: Our galley redlines, but makes it out of the fogbank. Slider MM as Lit is due in 1 turn. Bamicus Speedica founded. Our galley decides to head south, as the minimap shows us to the north.
1525 BC: Warrior jumps out of galley, popping hut and getting barbs, but seeing yellow borders. This is probably Egypt.
1500 BC: The warrior survives multiple attacks, and rejoins the galley, which goes to find the mysterious foreigners. Leptis Magna builds its second warrior, and starts the Great Lighthouse. Lux tax to 10% as Utica has grown too fast, even with MMing.
1475 BC: Carthage builds settler; starts another.
1450 BC: Utica builds settler; starts worker production.
1425 BC: Contact with Egypt! We trade her Writing + 19 gold for Bronze Working, Ceremonial Burial, and her World Map. I decide to trade Literature away- if she builds the Great Library I'll capture it from her, and she doesn't know any other AI civs, and I don't want to give her galleys. Philosophy + Literature gets Iron Working, The Wheel, and 12 gold. She still has Mysticism and Warrior Code, but I don't want to trade away Map Making yet. She is building the Oracle in Thebes, but we don't have enough cash for an embassy yet.
She has very few cities on a tiny island, horses, and no iron.
1350 BC: Rusicade founded, the last city on the main island.
1325 BC: Utica builds worker; starts barracks; MMed for shields. I need defense to stop aggravating AI threats, and a possible invasion once Cleo gets Map Making. Hippo builds granary; starts worker production and is a worker factory from now on.
1300 BC: Plebis Magna builds worker; starts another- it's too corrupt to get anything else out of it. Galley, dropping off settler, sees Mt. Etna, holding Yndy and Karasu captive. (SS)
1275 BC: Emanidae founded right next to Mt. Etna; starts Numidian to dispose of the threat and defend the city.
1225 BC: Slider MM as Code of Laws is almost done.
1200 BC: Code of Laws discovered; research started on Mathematics- I want temples and/or another luxury before I revolt. Warrior pops hut northeast of Egypt and gets maps.
1175 BC: Egyptians start Colossus and Great Library. Great- Cleo won't be building much settlers or military anytime soon.
1150 BC: The Theon Oikema is spotted, holding Creepster and Aeson captive. (SS)
1125 BC: Code of Laws traded to Egypt for Mysticism, WM, and 1 gold.
1100 BC: Creepster and Aeson are liberated as our valiant warrior braves the volcano. Thymiaterium founded; starts Numidian. Workers start building road to get off the hill.
1075 BC: Utica builds barracks; starts Numidian. Galley picks up warrior and sends it to brave Mt. Etna.
1050 BC: Mathematics discovered; Currency started. Warrior redlines, but liberates Yndy and Karasu from Mt. Etna; they start roads to get out. Another galley sees Mt. Vesuvius, holding a barbarian warrior, a PhilMartin, and an Ainwood. There are horses and incense on this fertile island.
1000 BC: I give Cleo Math for Warrior Code, WM, and 49 gold, mostly to see that she does inded have Horseback Riding but not Polytheism yet. QSC save made, and screenshot. Lux tax up temporarily before Carthage builds its settler.
The Carthagnian Despotism in 1000 BC:
After this, I took sparse notes. And yes, I do leave the reasons I do things down if I think I'll forget them later to avoid brain spazzes.
975 BC: Carthage builds settler.
950 BC: Sabratha builds a temple, our first cultural building.
900 BC: Emanidae builds Numidian, our first UU.
775 BC: Caricus Murus founded near incense on southern island.
730 BC: Currency discovered. Research started on Republic- when Caricus Murus gets a harbor, we'll have two luxuries, and with the jungle clearing operations almost complete, our cities can afford to build infrastructure now. Cities building workers swapped to Numidians, and Caricus Murus swapped to worker to connect the incense as a warrior has arrived to protect the city from barbarians. Much whipping occurs between now and Republic as cities need Numidians and temples to go into a representative government.
630 BC: Great Lighthouse built in Leptis Magna. PhilMartin and Ainwood are liberated from Mt. Vesuvius.
610 BC: Gytta founded.
530 BC: Thebes builds The Oracle.
470 BC: Acra founded.
450 BC: Melitta founded.
370 BC: Arambys founded.
330 BC: We discover Republic and revolt immediately into 3 turns of anarchy! Cleo has Polytheism and Construction, but I don't trade yet.
290 BC: Karkon Teichos founded.
270 BC: Moscow builds the Great Wall. Ok, that means Cleo and I are way behind. I should trade soon if I want any of the Middle Ages wonders.
250 BC: Temple rushed in Karikon Teichos, and Currency + all of my leftover gold but 8 traded for Polytheism and HBR. I'm going to research Construction myself. Sabratha starts palace prebuild for Middle Ages wonder.
After this, while researching Feudalism, I saved the gold to upgrade 16 warriors to swords, built the SoD, took Egypt's main island, and left the spoiler thread as far as the tech qualifications.