PART ONE - ANCIENT TIMES â 4000 to 250 AD
4000 In the beginning warrior climbs mountain to the north, worker up mountain east, settler crosses river southeast.
3950 Founded Sogut, barracks in 14, worker to deer to clear and irrigate, warrior explores nearby, research pottery 90 % for zero income complete in 17 with 35 in treasury.
3800 Warrior the Hut discovers a coastline to the west with nasty looking weather off-shore.
3600 Deer forest cleared, barracks in 5, start to irrigate. PFC (production, food, commerce) is 2,4,4 and growth in 3.
3450 Culture expansion. Adjust entertainment to accommodate pop of two. There are silks and dyes down south.
3400 Celtic reg warrior comes from the southeast. We trade masonry for warrior code. We donât get ceremonial burial.
3350 complete barracks and start warrior in 5. Worker starts mine southwest of city on south river bank.
3200 We discover pottery which we offer to Celts for ceremonial burial but they want 17 gold as well so forget it â can do without until settlers are available. Pop goes to 3 and I set entertainment to 30% and research at 10% for iron in 40. Warrior the Hut spies another shore to the west.
3100 Warrior the First is completed and we start work on a granary in 15. Riverside mine and road are completed, population is 3 and PFC is 4, 10, 7. Worker starts another mine sw of the previous next to the river.
3000 Warrior the Hut sees a giant squid in the western ocean. The Celtic warrior has been bumping around west and southwest of the city for several moves.
Ranking is Rome, India, Carthage, Egypt, Celts, Chinese, Spanish and me.
2950 A barbarian galley shows up on the western sea. Warrior the Hut finds heavy jungle south on the western seashore. I will move him west, find out where the Celts come from.
2900 Pop is 4 and PFC is 6, 12, 7 with growth in 4 and granary in 7. Warrior the Hut finds gems in the southwestern jungles by a lake.
2800 Celts still want 17 gold sweetener to trade burial for pottery â hold off till I am ready to build a temple. Start a road to the southern jungle dyes.
2750 Barb galley on the shores of the eastern sea. Celtic boundaries spotted to the south.
2670 Pop is 5. Entertainment is 40%, research 50% for iron in 29 and PFC is 7, 14, 8. There are at least two Celt cities. Mmp to slow city growth a bit until colony is in place.
2590 spot more dyes within Celtic boundaries.
2510 Now see boundary with Celts. Mmf and change to settler to plant on hill above jungle spices â a colony is not enough.
2430 Sogut completes settler and starts an archer. Set entertainment to 0% and research to 70% for iron in 15. Break even with 53 in treasury.
2390 Sogut in flames â reset entertainment to 10 and slowed research.
2350 Pop is 4, PFC is 6, 12, 8. Growth in 3. Trade pottery and 17 gold to Celts for burial â need a temple for my new city of the south.
Build Iznic three square south of Sogut and complete road to bring dyes in. Our first happy face. E/R (entertainment/research) is 10/70.
2190 A Pict shows up from the southwest. Our new archer cuts him down but does not become Elite.
Sogut pop is 6 with growth in 3. E/R is 20/50 with iron in 5. PFC is 7, 16, 9.
Iznic is building a temple and has about 30% corruption. PFC = 3, 4, 4.
1990 Ranking is Rome, India, Egypt, Spain, Cartage, China, Celts and us. Celtic warrior kills a Pict coming in from the eastern seaboard and is now a vet.
1910 Sogut completes settler and starts a temple. E/R set at 10/10. With iron one away we are putting 8 in the treasury this turn.
1870 Iron in the mountain north of Sogut. Need another worker â the first is opening a road to the gems southwest and the settler is heading that way.
1830 Warrior the Hut spots spices to the west of the gem fields. The Celtic warrior appears to have overrun a barb village on the river delta point to the east. We need a port down that way.
1790 Carthage shows up to trade alphabet for burial and 60 gold. A bit steep â maybe later if catapults look necessary.
1750 Sogut burns again. E/R = 20/60. Wheel in 12.
Found Uskudar next to the lake southwest. We will soon have a second happy face.
1725 â 1700 Bad new, Pelt rider and warrior up north. A giant squid in the eastern sea.
Celts have started a city on the eastern point â too bad.
1625 Sogut mmf. Archer kills barb horseman in north and faces barb warrior from the top of a mountain The Celts are building the Oracle.
1600 Road to gems completed. Pict in the north wanders off.
1575 Archer nails barb warrior up north and discovers a barb camp across a small lake. Good place for a city. Sogut completes worker who heads for the iron. Building an archer in three with growth in 5.
E/R = 10/70, wheel in 3, 76 in treasury, breaking even.
1525 the archer, approaching the barb village is badly hurt by a mounted barb. He will fortify in the woods.
1500 Celt and Carthage warriors nosing around out western edges â probable settlers coming soon. Could use the slaves. E/R = 0/80 with alphabet in 9, break even.
1475 overrun barbs up north for 25 gold . There are four Carthage warriors poking around in the west and a Pict up north.
1450 see a Celt warrior die attacking something out west. There is a Pict northwest of Sogut and the archer moves north.
Complete road to iron and change production to swordsman in 2. Pop is 7 with growth in 15. PFC = 10, 16, 11 with minor corruption. The two workers start a road to the silks now within our cultural influence up north.
1425 archer finishes off mounted warrior on shores of the north sea.
1400 archer kills Pict warrior north of the Sogut mountain range. Our first swordsman is ready and a second is on the way in four.
1375 Iznik completes temple and starts a barracks in 20 â this is the most likely area for war with the Celts.
1350 good thing I moved the swordsman north to cover the workers going after the silk â a Kassite horseman showed up and was cut to pieces â unfortunately no Elite status. E/R = 0/90 with alphabet in 2, 100 in treasury and net loss 2 per turn.
1325 road to silks complete â have three happy faces. Pict warrior and Kassite rider coming in from the northwest. See a pair of squid near the fog off the northern coast. Have seen no horse at all â where are these barb riders getting theirs? Swordsman defeats barb horseman and the archer destroys the Pict warrior â still no promotions to Elite.
1300 Mmg in Sogut. Pop is 7 with growth in nine and another swordsman in 4. PFC = 10, 16, 11.
1250 Swordsman and archer moving northeast to explore our peninsula and whack a Pict village. There is silk all over up here. The fog bank up north has move to the eastern shores.
1225 The archer moves to the hills overlooking a vast northwestern grass land. Switched to settler in Sogut due in two. Workers are building mines and roads around the capital.
1175 barb warrior dies attacking swordsman in the northeast. Pict warrior up north again.
1150 Pict village spotted way northwest. Archer and swordsman closing in. Up north archer tracks another Pict warrior.
1100 Swordsman overruns Pict village for 25g. See another Pict village on north shore beyond where next city is about to go in.
1075 Picts warrior threatens Uskudar in the east â worker retreats and swordsman move in from Iznik. Found Izmet up north and start building a temple.
1050 archer overruns barb camp across from Izmet and collects 25g.
1025 complete road to Izmet. Swordsman chops up Pict threatening in Uskudar area. Do these creatures have a death wish? Still no Elite status. Rome appears with writing, mysticism and horseback riding. We buy a territorial map for 40g.
1000 [saved game here] Must finish exploring the northwest peninsula. Hopefully I will find horses. I am most worried about Celtic swordsmen and a GA. Next step is to control iron in the south jungle in hopes of stopping this problem.
My prime strategy is to block access to the entire peninsula to the north until I have settled it. I must prepare a road system to ambush invading settler crews et al. I will soon have catapults to run on these roads.
There is a Celtic settler group to the south â if it passes Uskudar I must attack. I donât think it is going for the iron because the AI never does.
975 There are horse in the newly explored far northwestern point and also spices. A new settler is heading west. Must fill the peninsula and hold out foreign all settlers.
510 War looms - there are two Celtic settlers poking around and that is four slaves. Settlers to the west and forces to the east. I believe we have founded a city on the only Celtic iron - if this is true they can not build Gallic Warriors and can not get GA this way.
490 World ranking for score: Rome, 653; Carthage, 388; Celts, 342; Ottomans, 290. The Forbidden Palace is available.
310 Made peace with the Celts and got a territorial map. Want to be ready to ambush some Carthaginian slaves when the settler teams come in. We got five or seven slaves from the Celtic wars and they will provide years of free labor.
270 BC captured four more slaves with ambush of two Carthaginian settler teams.
10 AD ranking for wealth: Spain, Turks, Egyptians, Romans, Celt, Indians, Carthaginians, Chinese.
30 We have captured 11 slaves in the border wars with the Celts and the Carthaginians and are now at peace. Our next move will be against the Celts when our peace treaty runs out in a couple of moves. We must get their iron west-southwest of Entremont so they can not build GSs. Our great northwestern area is not completely settled - there are lucrative Pict villages springing up and they are good earners. Roman galleys off northeast shore may carry settlers.
50 We establish an embassy with the Carthaginians. Pop there is 7 with three happy faces, two unhappy faces and two jokers. PFC = 7, 16, 21. They have the great pyramid which I need, but that comes later. They have horse and iron, and two luxuries, spices and good incense. This is guarded by a garrison of 7 Macedonian spearmen.
90 Twenty turns have passed and the peace treaty with the Celts has expired. Wait one more turn to see what the roman galleys up north are doing.
250 India put settler ashore at the empty north point. Two more slaves and a distant war against a naval power. Ironic their ship brought so much trade with the other continent. Meanwhile the war against the Celt progresses well and a second settler is about to go in along the southern shores. The mountain above Entremont is fortified and four catapults are in place.
END OF ANCIENT TIMES â PART ONE
Gotm19 4000 BC thru 250 AD.
kiregh