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1.21 -- Open
So before I continue with where I left off ... I must apologize ... I have not had enough time yet to read all of this spoiler. I only qualified for it during this past weekend [I think ... time is bluring on me] and was busy trying to get this game to some sort of conclusion.
Summary first and then onto some of Cracker's discussion suggestions ....

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My free tech was Monotheism, which I used to get Republic. Unlike the ancient age where I costed with minimum tech research, in the Middle Ages I put research on overdrive (help funded occasionally by the generous AIs). While things may not have indicated it in my summary, I felt like I was pulling away from the pack in this age as far as research goes. On other fronts, things got interesting though....
500 AD Greece creates Sun Tzus Art of War in Corinth.
590 AD Greece creates Sistine Chapel in Sparta. Germany creates Leonardos Workshop in Berlin beating us to it by 1 turn. Since they cost the same amount, I may have very well lost both if I delayed Sistine and everyone was building it. It is one of those things that Im going to ponder for a while. [Germany suddenly at lot more attractive of a target]
600 AD Greece creates JS Bachs Cathedral in Athens (thanks to trading and slingshoting). Carthage gets Copernicus Observatory in Leptis Magna. Hindsight says I probably should have slingshot to Copernicus instead of JS Bachs, but I did have it building somewhere already and must not have been thinking about the implications for a space race.
I am wondering if I could have done the prebuilds differently to work that out. When I missed Leonardo's I traded to get the tech needed for JS Bach's. I was prebuilding Copernicus, but I wonder if I could have gotten away with switching the city that was building Leonardo's to Copernicus and switched the city that was 18 or so turns away from Copernicus to JS Bachs. Of course, I also wonder if there was a way to get more than 2 out of the 4 wonders in that group.
Any comments on what, if anything, I should have done differently here?
I get a little fuzzy here. I received my first two demands near the same time. First the Minoans demanded Iron. I being militarily inferior, but having iron, laughed and said no. They remained polite after being rejected. I was floored they didn't go to war.
Then, a turn or two later, Persia made a demand for either a luxury or a tech (I think it was a tech). I said no, and they declared war. I looked at the map for a while, and my gold supply, and then proceeded to contact every other rival in the game and convince them to ally with me against them. Most needed to be paid, but the Atlantians paid me for the privilege. Not that I planned to fight.
[For the record, in my game, Rome never looked like it went to war with Atlantians. So they seemed like they were in reasonable shape. There were only a handful (under 6 probably) of AIs keeping even reasonably close in the tech race.]
The Persian war probably started circa 800 AD.
830 AD Greece creates Smiths Trading Company in Athens.
880 AD Greece creates Newtons University in Thermopylae and enters their Golden Age. Hazzah! [dance]
910 AD Germany creates Magellans Voyage in Leipzig. I find out much later that they entered a Golden Age because of this. (Normally, I wouldn't include something like this, but it will become important soon.)
980 AD a round with many mistakes. The 20 turn alliances have all expired. (Some I had to contact the civs and end them myself.) Peace talks were finally held with Persia and they bribed me for peace with 2 minor cities of my chosing. It is a very nice reward for a person who only convinced every other empire to fight with Persia. I could have chosen two cities to complete an island far to the south, but no, I had to choose one city on that island and one city on the neighboring island that had room to expand but a German Knight next to it. This wouldnt have been a problem, except that I declared war on Germany that turn (after having done a 50 something horsemen upgrade (I had way more to upgrade but ran out of money). I proceed to take 4 German cities, and Germany in response razes one of the cities I got from Persia.
In the grand scheme of things, those 2 cities from Persia were worthless, but it was principal. (Meanwhile, Russia, Ottomans, and Minoans join me in the conquest of Germany -- I figured why not distract the AI some?)
990 AD capture 2 more German cities.
1000 AD I find out later that Germany gets a leader, however, I capture Berlin
gaining me the Pyramids and Leonardos Workshop. I think I got the better of the trade.
1010 AD I capture 4 more cities, including Leipzig that has Magellans Voyage. Leader dies by German stack getting taken out. //snicker// [I just didn't realize until later that Germany got it the turn before.]
Based on what is next in my fragmented notes, I clearly crossed into Industrial age during this fighting. However, I continued fighting the German war with cavalry.
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A few other comments to round things out.... I wasn't going to be able to perform a palace jump, however, I was thinking that roughly around the Berlin area would be a good place to put the palace. I was clearly thinking about Minoans and Russians might be good options to take out later depending on time issues and motives. Russia didn't have their unique unit, and Minoans had sealed their fate by demanding iron earlier on. (I apparently hold grudges.

)
The foreign palace at Sparta was well established and more or less the center of the Greek's territory. (I couldn't bring myself to play with RCP though. A patience thing I'm sure.)
I didn't have much of an impression of the Peltast at this point. I didn't actually see them in action until further on in the game. I remember thinking that oddly the computer seemed reasonably peaceful save for what I had dragged them into. But given the large number of opponents and no one getting eliminated to this point, I didn't have all the AIs on the screen to see what was going on between them and who knows what messages I missed prior to making contact with them.
I was still pondering the melee aspect of the game, although I was starting to get some clues as to what that might be about. Russia not having Saltpeter, for example, seemed like a good indication that not all strategic resources were going to be found in certain areas of the map. A player would go to war to get them if they were critical enough ... but what about the AI?
I suspect that the computer AIs already knows where the resources would be. So it would be at an advantage to go to war for Saltpeter before it would reasonably expect to have that knowledge. However, as soon as it truly discovers that Saltpeter is not in its territory by getting Gunpowder, would it not then, start planning a conquest to get it so it could get its unique unit?
Another example of the AI at work. I had seen earlier in the game by investigating some cities, that it truly seems to picks cities to build wonders based on who is available at the time. Which actually gives more chances to build a wonder at a handicap than one would expect.
[Keep in mind this is me speculating, and I have not read anything more than roughly half of this spoiler at this time. So I have no idea on what spoilers 3 and beyond hold for me.]
I didn't get to see much of the naval action because after I realized that suicide galleys weren't going to pay off quickly enough and gave up for a while. I did found one remote city by galleys, but apart from that, I left seafare to others until much after this spoiler.
With that said, it dawned on me much later, that if you had taken the Minoans early on in the game, there was a lot of reason to try with suicide galleys. But that is said with a lot of hindsight and staring at the world map for many an hour as the game progressed -- and finally dawning on me how little water separated some of the Minoan land from other land masses. D'oh!
This seems like another case where I pay a price for not being prepared to wage early wars.
forged