*Spoiler2* Gotm23-Arabs - End of Middle Ages or Submit

Originally posted by QwertySoft
So apparently I wasn't the only one that got "offered" peace in the middle of a peaceful period(this was the first time I've seen the AI re-negotiate peace):

That always happens to me when one side has to pay gold per turn for a peace treaty. The renegotiate treaty screen just pops up to let you know the gold per turn has expired and a normal peace treaty is beginning.
 
All those ancient era wars finished. With none big differences.
Link to spoiler 1:
http://forums.civfanatics.com/showthread.php?postid=1225088#post1225088

1050 – 190BC – Preparations

Arabs researched Engineering 590BC. Traded for Monotheism and Feudalism. After that stopped researching. 775BC Persians producted Great Library in Persepolis. 190BC FP contructed in Damascus.
I built lot of workers and settlers to fill every spot on map. Many cities stopped growing at size two. It made sense to built workers continually. Later I joined them to core cities.

170BC – 70 AD – Persians eliminated

I upgrared 7 regular warriors to ASAPs, and 10 veteran horsemans overthrew Persians. Their military were pathetic spearmans and longbowmans.
10BC captured Great Library. It gave us rebublic, chivalry, invention, gun powder, theology and education. After that research goal set to Military Tradition.
50 AD Ansar triggered Arabs GA.

230 – 260AD – Carthage

During ROP contract 40 Ansars placed near Carthagian cities. Numedian mercs falled and GL Uthman rised. 260AD no mainland cities left.

260 – 390AD – Peacefull times

Arabs wonders:
320AD Arabia created Sun Tzu’s Art of War in Mecca. (hand built)
320AD Arabia created Leonardos’s workshop in Hadremetum. (Uthman)

Traded for Egypts: Metallurgy and 600 gold for 150gpt. 370AD MT learned. No need for research more. After that I had over 300gpt income for rest of the game. I instatly upgraded 65 ansars to Cavalries.
I did never the resource trick. My cavalry production kept number of cavalries over 60 for rest of the game. I needed all gold for temple rushing.
During this period I should have use better my Ansar Warriors. I had over 50 Ansars idling through this period.

400AD -> One nation to end all Wars

I had Cavalries ready on east and west. I declared wars:
400AD: Indians ( I really should have take Ottomans/Romans first)
430AD: France, Spain, Zulus
480AD: Indians destroyed
500AD: Romans declared to Arabs. Cavalries were in hurry to move south.
510AD: Spain destroyed
520AD: Ottomans
570AD: Egypts

Every turn rushed 1-4 temples in captured cities. France was only one to slow our expanding. They had musketeers and cavalries. Egypts and Ottomans had Cavalries/Sipahies too both had two of them. 520AD GL rushed Palace in Paris. Late Palace jump. Not much profit from that.


580AD Domination victory. Firaxis score 7662.

190BC
gotm23_Kuningas_190BC.jpg


70AD
gotm23_Kuningas_70AD.jpg


260AD
gotm23_Kuningas_260AD.jpg


400AD
gotm23_Kuningas_400AD.jpg


500AD
gotm23_Kuningas_500AD.jpg


580AD
gotm23_Kuningas_580AD.jpg
 
My game was in many ways similar to most of the others here.

I did no own research in the game after writing, and in 230 ad I could buy Chivalry. 16 Horsemen were promptly upgraded.

My wars went like this:

France 190 ad - 390 ad.
Carthage 410 ad - 480 ad
Indians 470 ad - 610 ad
Zulus 500 ad - 570 ad
Rome 540 ad -
Spanish 570 ad - 660 ad
Ottomans 660 ad - 720 ad

Domination in 760 ad.

end-map-760-ad.jpg


I never was at war with Egypt, who paid me a much needed 77 gpt for Iron.

I was in desperate need of leaders to get Sun Tzu's and Leonardos, and to manage a palace jump. I only got 2 (Palace and Sun Tzu), so in the end I had to keep the Iron connected because I couldn't afford to upgrade the Horsemen in the same pace I built them. Together with a less-than-perfect choice of next enemy, and not having the Pyramids (which the Egyptians had), I was very much stalled.

Anyway, a fun game. I think I'll try the tourney next. :)
 
ptw.jpg
1.21
swordsman_small.gif


Well..I was going to blame my poor game on bad luck..but now I read posts from Snaga and Sir Pleb with amazing predator victories without a FP...and Yndy does the same without a single Leader. Puts me to shame it does...

Every month, I tell myself to play slower, maximize my cities, do your best, etc...and every month, I end up doing my usual thing of rushing through the game willy nilly. This month was no exception - which yielded in an average game overall (imo)

Anyway, I won via Domination win in 800AD.

Persia was taken out by swordsmen in the BC time period as he had the pyramids.

Chivalry learned in 150 AD. From then on, it was non-stop in the following order: Ottomans -> Rome -> France -> Spain -> Zulu -> Egypt -> Carthage. Often, I would start on one before finishing the former. So following the format of the other posts, it took me 60 turns from Chiv to victory. :(

Resistance was not very strong. Rome/Persia never hooked up Iron. France never got gunpowder. Zulu had exhausted his GA in early French wars, I never saw a Egyptian Chariot, so the only GA was probably Carthage who had their GA triggered by their mercs...to bad I wiped him out in 4 turns. Answar warriors pretty much encountered spearmen, maybe 1 or 2 pikemen, and then musketmen/numidian mercs when I hit Egypt/Carthage.

My luck this game was horrible. Simply horrible. In the QSC period, I lamented how I got no huts. In the post QSC period, I'll lament how I got no Great Leaders. Oh..wait..I did get two...both showing up less than 5 turns from my hitting the domination limit. :p As a result, I ended up playing without a FP or building any wonders. This mostly had a financial impact on me. I was able to crank horsemen from my one core, but I was pressed for cash to upgrade them as fast as I was building them. I was sorely upset by this...as I was purposely fishing for leaders from about 1000 BC. I even had a contigent of about a half dozen elite swordsmen (left over from BC persian campaign) picking off French archers/easy units while the Ansar warriors ravaged Ottomans/Rome. I lost count after about 30 elite wins with no GL. Finally, after I resign to the fact that I would not get one all game, I get slapped with one in 690AD...far too late to do any good. :cry: The second would form and army 1 turn before the end of the game and would never even see the army filled..much less used.

Industrial age was never reached. I did make it to Metallurgy, and Carthage and India made it into Industrial age just before I won, but no Cavalry or Riflemen.

Ansar Warriors are now one of my favorite UUs. I am a big fan of the Chinese rider, but this is one better - due to the reduced cost of 60 shields. Even if you don't use the disconnect Iron trick, 60 is easily more divisible than 70 shields. It is easy to get a city at 5, 10, 15 or 20 shields for 0 shield waste. This puts the ansar warrior ahead of the chinese rider as a UU imo. I think China is a better civ overall (can't argue with indus/mil). The one less defense point is simply overshadowed by the shield cost. Great UU. This one may very well be my favorite now. :love:

Speaking of poor defense, am I the only person who did not build a single defensive unit all game (spearman/pike/musket)? I also did not build a single harbor or ship..but I am sure I am not the only one in that respect.

Here is a pic at victory. India was never touched.

rabies-gotm23.jpg


I played a poor GOTM22 (vikings) game, and this one was no better.
 
PTW 1.27 Open class

Playing the same map as everyone else is a real eye opener. I knew I was by no means the best Civ player around, but seeing how quickly some of you have spread out and crushed the other civs is truly impressive. I’m tempted to go back and replay this map after I’m done, just to see if I can emulate some of the better players out there.

I entered the MA in 470BC after getting 4 techs from the GL. On the same turn Rome demanded Poly from me, and declared war when I refused.

370 – Four barbarian horsemen storm out of the southern desert and sack my new town, taking 126gp – Ouch! After a few skirmishes, I make peace with Rome.
30BC – A bunch of Roman horses show up in my territory. I bribe Caesar up to Polite. For many turns thereafter a steady stream of Roman horses, archers, and spearmen pass through my territory from east to west – at least 40 in all, maybe more. It is an impressive and humbling display of military might. I quietly let them do whatever they want, as my own forces couldn’t last more than a few turns against them should Caesar decide to turn his attentions towards me. It turns out he is at war with Zululand, all the way on the other side of the continent. This war will go on until 490AD. Strangely enough, Zululand never loses any cities. Also, as others have noted in their games, Rome still hasn’t hooked up its iron, so no legionnaires show up.

420AD – I get Education from the GL and it’s done…. Someone went fast along this route – the only other MA techs I got were Feudalism, Engineering, Monotheism and Theology (had really been hoping for Chivalry for obvious reasons). I start researching Chivalry, saving money and continuing to build horsemen.
670 – Finally get Chivalry. I’ve saved up 2,276gp, and spend 1,440 to upgrade 24 horsemen to ansars. I’m finally ready to launch my first big assault, and it’s only taken me 4,670 years to get to this point!

680 – Declare war on Ottomans. My second Ansar attack is successful and triggers my GA. I buy Invention from France for 200gp + spices.
720 – I make peace with Osman in exchange for all his techs: Printing Press, Music Theory, Astronomy and Gunpowder.
730 – Trade PP + 230gp to Egypt for Navigation.
800 – Upgrade 23 pikemen to musketmen, which at 60gp each is 1,380gp.
830 – Re-declare war on Ottomans.
890 – End of GA. I take Sagut, Osman’s last city. He lives on however, likely floating on the sea somewhere, so I make peace. My military is finally stronger than Rome’s.
900 – France is fast pulling ahead on techs – They have cavalry, which is 3 techs ahead of me on that branch, and they have at least 3 other techs I don’t. They won’t sell me anything.

990 – Buy Democracy from India for 940gp. It’s faster to buy the techs I need than to research them myself.
1020 – France enters the Industrial Age. I need 4 techs to do so. They are now at least 7 techs ahead of me.
1030 – Buy Chemistry from India for 625gp.
1080 – Buy Metallurgy from India for 675gp.
1090 – Rome offers to sell me Free Artistry for 10gp!
1100 – Buy Military Tradition from India for 675gp. Start to upgrade Ansars @ 40gp each.

1140 – 5 French cavalry show up in my territory. I contact Joan and trade her spices. She is Polite.
1150 – The next turn, France declares war and attacks one of my cities. 3 French cavalry kill 2 musketmen and take my last defender – a cavalry – down to 1 hit point, but the town holds. I contact the Carthaginians and give them RoP, all my gold (223gp) + 3gpt for an MA vs France. I then attack the remaining French cavalry, and the last one to fall gives me my first GL of the game. I use it to build an army. France and Egypt sign a trade embargo against me, and France and India sign an MA. So what’s with France anyway? She goes from Polite, never a problem the entire game to this point, to attacking me out of the blue. Maybe she’s a little crazy due to the first signs of hair loss or something….
1160 – I give Persia 150gp for RoP and MA vs India. A French knight attacks a Carthaginian town and gets Napoleon the GL. Napoleon heads into the desert alone – he should know better than that! I send a cav unit after him, but the Carthaginians get to him first. France and Persia sign an MMP.

1200 – I use my army to take an Indian city, and start building the Military Academy and Heroic Epic. I take a 2nd Indian city on the same turn. India sues for peace. I use the opportunity to get Physics for 340gp. Gandhi has got to be the most mellow leader I’ve ever seen in this game – even while at war with me, he is only Annoyed. Once we make peace he goes right to Polite.
1210 – France and Egypt sign MA vs me. Egypt and Persia then sign MA vs me. Once Egypt declares war on me, something I’ve never seen before happens: There were a couple of Egyptian workers crossing through my territory at the time. One of them would be unable to make it out during his turn, so he commits suicide rather than risk capture!
1220 – Raze a 1 population French town, make peace.

Meanwhile, the other countries are making all kinds of alliances with and against each other, making for a nice large-scale world war. France is the middle of a lot of this, so I’m hoping it will slow down her research.

1250 – Take a couple of Egyptian cities, then make peace for all Cleo’s gold (50gp). She won’t give me any techs.
1275 – Attack Persia, take a city. France declares on me due to MMP.
1280 – Make peace with Persia, give them 675gp for Magnetism.
1295 – Ottomans settle a town! On the north coast between Persia and India, where there is some open space after a few towns were razed.
1300 – Buy ToG from India for 710gp, finally enter the Industrial Ages.

I wasn’t able to build any MA wonders. I’m number one on the Histograph, but France is far ahead of me on techs, and is my biggest rival at the moment. I’m hoping all the wars will slow her down and give me a chance to catch up a little bit. Rome still has a strong military and could be a threat in the future.

In retrospect, I think I should have started attacking other countries much, much earlier. Even once I got Ansars, I would get slowed down using them to garrison newly conquered towns. I got way behind on techs, and my rivals ended up with riflemen before I even had cavalry. It’s still being a great game however, and I’m thoroughly enjoying it.
 
1.27f open

Like Yndy I hoped to use Aesons mass chariot upgrade - like Yndy I also whiffed it by not securing a supply of horses. I eventually relieved the ottomans of theirs with upgraded swordsman but by then it was too late as I had acquired HBR as part of a deal that took me into the MA. I actually swithered on this as I couldn't remember if HBR is a necessary tech for the MA-does anyone know?
My game was peculiar in that the AIs did not fight much amongst themselves - I also noted how much more difficult it is to fight proxy wars in 1.27f as you need to declare war on an AI rival before other civs will even countenance signing an MA with you they also seem to drive harder bargains once they are prepared to deal - this although irritating at the time seems to make for a better game and it also makes Sir Plebs finish date all the more impressive in my eyes at least.
After taking out the ottomans core with my swordsmen- I started building the FP by hand in their territory and later rushed it with a GL generated by an anser warrior who was preaching the true faith in Roman lands. In succession the prophet samildanach led the faithful to glorious victories over the Romans, Carthaginians, Persians and Egyptians using ansers then the ottomans, spanish, french, indians and zulus using cavalry conquering the world in 790 AD. Of course the prophet destroyed everything as domination just didnt seem like the appropriate victory condition as even in defeat the infidel may pollute the faithful with their demonic religous practices.
GoTM23.jpg
 
Originally posted by samildanach
1.27f open

My game was peculiar in that the AIs did not fight much amongst themselves - I also noted how much more difficult it is to fight proxy wars in 1.27f as you need to declare war on an AI rival before other civs will even countenance signing an MA with you they also seem to drive harder bargains once they are prepared to deal - this although irritating at the time seems to make for a better game and it also makes Sir Plebs finish date all the more impressive in my eyes at least.

I play 1.29, and can't remember an AI even considering an alliance with me unless I first declare war on the proposed enemy.
 
Its been so long since I played 1.29 that I can't remember if thats the case. On prior PTW patches unless I'm having major brain farts I seem to remember pulling that all the time ie. negotiating a military alliance with an AI civ against another civ without having to declare war first before finding out if you can make the deal. It may have just seemed that way though as I cant remember the AIs ever being this peaceful amongst each other in previous games. In other words in games in which the AIs had already being go at it in some shape or form that I wasn't aware of and I then come along with my dodgy alliance and they are quite happy to sign it for their own reasons.
 
Originally posted by samildanach
I couldn't remember if HBR is a necessary tech for the MA-does anyone know?
Yes, it is. I also delayed trading for it until the last moment. It was the tech that sent me to the MA. Still it's nice to see I was not the only one going down that road.

Edit: The AI will not make MA with you if neither party is in war against the other. What Sirpleb must have done better than us is bundle alliances with tech trades. I payed 10-15 gpt for alliances in the BCs, loosing much needed money. I could have given them a tech that they wouldn't afford instead but I missed the opportunity several times.

Congrats.
 
Originally posted by Gryphon

1140 – 5 French cavalry show up in my territory. I contact Joan and trade her spices. She is Polite.
1150 – The next turn, France declares war and attacks one of my cities...

She goes from Polite, never a problem the entire game to this point, to attacking me out of the blue. Maybe she’s a little crazy due to the first signs of hair loss or something….
[/B]

The exact same thing happened to me! The only difference was she attacked and captured two of my cities with 7 cavs. I quickly recaptured them, but here is a bigger question:

Can the AI be pre-programmed to do certain things at certain times, or is the traits each are programmed with enough to trigger similar events in parallel games? :confused:
 
Originally posted by Sir Bugsy
The exact same thing happened to me ...

An me too ... In 330 AD , I have archers from Spain marauding close to my empty town … I enlist them in my fight against Carthage with WM & 26 GP. But they declare war on us the next turn and burn down a town of 1 … evil Spain breaking an alliance.

It happened in different games also where suddenly AI attacks you. Maybe is also linked to some aggression you made to trading partner of the attacking AI.
I wonder.
 
playing open class - trying for a cultural victory

At the end of the middle ages I was the money and cultural leader had built the great library and basically achieved tech parity and was at war with the romans. Everyone else seemed to really like me. Traded my map around a lot of times to keep everyone happy.

Basically I came to a stalemate with the romans around the time we all had gunpowder and settled for your basic peace treaty since a civ at war is hard to build good culture building city improvements

I had about 12 cities at the end of the war and really started building cathedrals then libraries in all of my cities. my capital started bachs cathedral and actually somhow built it before anyone else.

made a number of dumb mistakes at this point, for some reason I started playing with the tech slider to try and get the middle ages techs a little faster but that just saps all of your money so I dont know why I did it and I left the romans road to a saltpeter in place for about 10 turns before I realized I could go down and destroy the connection since it was in no-man's land.

My high culure really came into play during the middle ages since three neocarthage cities defected to me to the east of my capital city and one Egyption city to the south decided Islam was the true faith as well.

The upgrade to cataphracts really took me by surprise I guess I should have read the GOTM description better because I should have built a lot more horseman to upgrade. The unit graphics are so beautiful... hats off to whomever created it. I ended up building a lot of them hoping to either use them or upgrade them to cavalry

I ended up building a lot of persian mercenaries (the upgraded swordsman)

Continuing on my cultural bent I tried to build a temple, maybe a barracks then a cathedral then a library in every city I owned.

I tried to build adam smiths trading company but was beat to it by one turn (that would have been nice but what can you do) am planning to just keep trying to get as much culure as possible in my capital city since it is poised to really become a shield producing jugernaut.


About the end of the middle ages france declared war on me... now france was actually the tech leader while I am about two behind (but that will hopefully will change if I can just try to get to the theory of evolution) and france has a strong civ. still I really thought egypt or rome would declare war on me so all of my units are out of place etc. I talked/payed a fortune to spain and convinced them to keep the french off of my back since they are between me and the french. I also payed egypt to go to war with france with me. I didnt really need them but I wanted to make sure they didnt join forces with the french against me.

The french got rome and india to take me on. Neocarthage decided they wanted some of their cities back and the zulus I think declared war on every civ in the game. So suddenly a flurry of wars started... it was a world war on a scale I have rarely seen, it really seemed like at the end of the middle ages everyone was at war with everyone else. Egypt and spain were on my side with the french but oppposite sides against other opponents... the end of the middle ages was a big dogfight (with me in the middle) and of course building cataphracts and musketmen as fast as I could does little to help a cultural victory.

As far as civs attitudes go... the only civ I have a real problem with is rome. They were too big to conquer while at war with everyone else and they are always furious with me, I think I will have to fight them periodically until the end of the game or the end of one of us.

the problem with being at war with so many foes is there are too many front lines... I cant quite generate unit superiority in anyone one spot for long enough to do more than take one city.

Right at the end of the middle ages I got a great leader so I sent him to the capitol to save for great things at a latter date.

Amazingly enough though I will live to tell the tale in the next spoiler.
 
yeah I saw the sme thing some of you did... the french went from polite to sneak attacking me just out of the blue. Fortunately with spain on my side they never really got many units down to me.
 
You're right Yndy, I bundled tech deals with alliances. Trades I made for alliances were:

Code:
[I]  date    ally      against   I give           ally gives[/I]
  875BC   Zulu      Rome      Currency+43g     nil
  690BC   Ottomans  Rome      ROP              32g
  690BC   Carthage  Egypt     Monarchy         nil
  690BC   Spain     France    nil              nil
  690BC   Persia    India     nil              nil
  490BC   Zulu      France    Monotheism       Feudalism
  490BC   Spain     France    Monotheism       66g
  330BC   Carthage  Egypt     ROP+34g          nil
  290BC   Spain     France    nil              34g
  150AD   Spain     France    nil              nil
  170AD   Zulu      France    spices+95g       nil

Sometimes it is weird what the AI will do in alliance trades. The 290BC and 150BC alliances with Spain against France seemed especially odd. They'd just signed peace in each case. It seems to me that usually a large bribe is required to restart a war immediately. Whatever Spain's reasons were in this case, I didn't mind :)
 
Originally posted by CdB


An me too ...

Add me to the list. Joan seems to have been devious in many games. She jumped me out of the blue after she had finished off Spain. Went from polite and trading with me to bum-rushing me with Cav! Crazy $$%$#!!!
The same turn I had every other civ (except the pathetic Indians) allied with me. She went from a solid second place (and moving up) to an early grave in about 10 turns. I took her cities with the Collosus, Great Lighthouse, Newtons Lab and Pyramids. Rome got the one with the Sistine Chapel and the idiot Carthaginians razed the one with Copernicus' Observatory! Her error gave me a huge advantage in land and sewed the seeds for the final days of Carthage (the other great land holder).

I didn't keep note on my game but it went roughly as follows:
Rapid expansion to 8 cities or so without any conflict. Met everyone and traded contacts/map for tech that put me slightly ahead.
Egypt beat me to Great Library by 1 turn! France had already built the Pyramids and a wonder cascade followed. Zulu's got the Oracle, Romans the Great Wall, France the Great Lighthouse and me......a library at the cost of only a few hundred shields.

Soon after this Rome declared war on me for no apparent reason. I quickly allied with the interposed Ottomans as a buffer. Rome and I traded a couple of towns, but in the end I had all of mine back as well as 3 or theirs (two others autorazed). The poor Ottomans lost about 2/3 of their meager empire to Rome before they could get peace. After that Rome poured a truly HUGE number of units across my border. I was able to quickly sue for peace at the cost of 50gp and spices. The peace lasted for the rest of my game with Rome eventually becoming my best hunting dog.
Next turned my attention to culling the weak. The closest being my Ottoman friends. Declared war and took all 5 of their towns in about 5 turns with horsemen and swords.
By this point (early middle ages) I am in the lead by points but well behind in tech. Egypt, France and Carthage have wiped out the Zulus and each now have land about equal to mine and are well ahead in tech. Spain has an empire somewhat smaller than mine but is way behind in tech. India is a non-entity with 7-8 towns and still in the ancient age. Persia is on par with tech but land and resource poor. Rome has an empire equal to mine in size, ahead in tech and with a massive army.
I rush towards Leonardo's with a prebuild of Sun Tzu's. Rome builds Sun Tzu's, France gets Sistine Chapel and Egypt had previously gotten Hanging Gardens. I actually get to Invention first and trade it to Rome for Monotheism and Chivalry one turn before I finish Leonardo's. Quickly upgrade all my Horsemen to Ansar Warriors and look around for the wounded lamb to try them out on.
India is weakest but a bit too far away and without much to offer other than land. Persia is not weak enough to make a quick kill. Carthage is too powerful. France is powerful and far away. Spain looks to be the target, weak and close. Then it occurs to me that Egypt, though powerful and ahead in tech, is very close and has several things she can offer me! Namely the Hanging Gardens, the Great library and several resources. I ally with Carthage and quickly send Ms. Cleo to the mummy storage facility, gaining both wonders, silks, most of her land and of course a few free techs from GL. In addition got GA and my first Great Leader (saved for later Wonder).

Spent the next few turns consolidating my holdings and planning my next move when Joan decides to attack me.......back to top of post.
 
SLOWING DOWN THE TECH RATE

My overall goal from the start was to win with the cataphract fighting spearmen as often as possible. This meant slowing down the AI tech pace by having them be at war as early and as often as possible. Between 950BC and 670BC, I allied with Spain against France, Persia against India, and Carthage and Zululand against Egypt. These alliances initially cost me nothing but old techs or maps, lasted until I was ready to attack my allies, and were positioned so that I never saw one enemy soldier from these civs. More importantly, it crippled the AI tech pace. The last tech I traded was the already-available polytheism, two turns before I researched feudalism. As a result, I faced only six pikemen the entire game.

EXPANDING WITH SETTLERS

My development in the ancient era was average – 10 cities, 10 workers (no foreign ones available). However, I never ceased building settlers and peacefully filling in as much land as possible. The capital built settlers until almost the end of the game. The FP city switched to settlers as soon as the FP was completed. And my worker factory switched to settlers sometime after the halfway mark. In most cases, workers had already built roads for these settlers to travel on, but I could have been more efficient in building my road network.

SWORDS SOUTHEAST: FIRST THE OTTOMANS, THEN ROME

Polishing the same strategy I used in GOTM22 and 5-4, I decided to use about 20 swords – with upgrades to Persian Mercs – in conquering the Ottomans and then Rome. The reasoning was to not lose time sending mounted units so far east, only to have to cross the entire map to do battle elsewhere. As long as these ground units finished their job before I hit the domination mark, they would have accomplished their mission.

As it turned out, I invaded the Ottomans in 510BC with 17 swords – only an average start for hostilities - and eliminated them in 170BC; Rome was invaded in 90AD with upgraded units, captured the Pyramids in 260AD, and finished off the survivors in 440AD – eight turns before hitting domination. (I eventually used three locally-built cataphracts as well.)

THE ROAD TO INDIA LEADS TO THE PALACE

I didn’t want to risk having India research chivalry and build war elephants without the need for resources, so they were next. While fighting the Ottomans, I built a road with towns on a straight line to India. In 110BC, 15 horsemen hit India and captured every flatland city by 150AD. At this point I negotiated a peace, and waited for chivalry to capture the high ground.

Despite being at war since 510BC, I didn’t get a Leader until the fall of Delhi in 150AD. Rather than rush a palace on the Ottoman-Roman border as planned, I built it right there in Delhi. This saved a lot of time, and the benefits were very similar: widely spaced cities on grassland. At this point my productivity increased noticeably, even though the second core never contributed much to the overall effort.

170AD: the palace jumps to Delhi
23-170ad.jpg


THE GA AND THE UU

With no help from the AI and a late palace move – 170AD – I didn’t research chivalry until 270AD. A cataphract launched my GA two turns later, and it ended only three turns before I reached domination.

290AD: start of the GA
23-290ad.jpg


I had already declared war on Persia in 150AD, and taken a few of their flatland cities with horsemen. In 280AD I attacked Egypt with horsemen. By 300AD I had upgraded my horsemen in Delhi, declared war on India, and knocked them out in three turns. Again, I never added to the original 15 horsemen who first rode NE, so there wasn’t a big pace-killing shift of my troops to the next front. The survivors of the Indian campaign rode along the N to finish off Persia, and then on to Spain.

In 360AD my second Leader gave me Sun Tzu, which sped my healing and thus my pace somewhat. Persia and Egypt were knocked out in 400AD, at which point I kept heading west and attacked the Zulus. (My workers had been feverishly roading westward through these pitifully udeveloped lands, but could have done even better.) Two turns later I declared war on Spain. The turn after that, I finally attacked Carthage.

A pause to give praise to the cataphract: it’s the best unit I’ve ever seen, and the most relatively useful next to the Rider. I wiped out lots of archers and even medieval infantry with nary a loss, because I could move in, attack, and retreat. It helped that against India I encountered only spears, archers, and a couple of swords. Against Persia, spears and arrows until the end, when five pikes and a MI appeared (courtesy of some deal for iron). Egypt, spears, archers, and chariots; Zuluand, spears, archers, and horses; Spain, spears, arrows, one pike and a couple of MI. This is why I saved nearby Carthage for last: their UU in hillside cities were no fun, and took their share of cataphracts. But by waiting for the end, I was able to finally mass enough units that it didn’t matter. (A third and last Leader in 470AD became my only army of the game.) France had some pikes, and lots of MI - given their location, I think I was right in never taking them on directly.

520AD: domination
23-520ad.jpg


IN RETROSPECT

A mediocre start to hostilities (510BC), palace switch (170AD) and discovery of chivalry (270AD) all slowed me down, but encountering almost nothing but spearmen made up for it. What hurt me the most was not being able to jump the palace until so late.

What helped the most was the short distance all my troops had to move to reach the front in just about every case, thanks to my dividing of my fronts to different units. Given my fast date of finish –520AD – there is something to be said for this approach.

Finally, crowding cities in the first core and using captured cities for a second core had the rough effect that Qitai researched, but a look at my map will show that the overall pattern is pretty similar to what occurs in most games. I don’t think this approach had much effect.
 
[ptw] 1.21f Open
hmmm - I've gone from being the third poster in Spoiler One to here... slowing down in the Middle Ages....

Spoiler One: 4000BC to 750BC

Overall Plan for the Middle Ages

Research Monotheism at maximum practical rate, in order to learn it before the AI. Then use a 40 turns research for the upper branch while the AI slogs through the Feudalism/Engineering branches. This would allow significant gold to be accumulated, which would be used to purchase the needed techs for Chivalry and fund a mass upgrade of horsemen to Ansar Warriors.

Continue to buy workers from the AI at every available opportunity.

Avoid any wars until Ansar Warriors are available. Plan for near continuous wars of short-to-moderate duration against successive opponents (to limit exposure to war weariness)

Keep the Palace in the current core; buil;d the FP when a significant territorial expansion has occurred.

Try to slow down research rates as much as possible. The primary objectives are to delay the introduction of musketmen and riflemen as long as possible. Assuming an average research rate of 10 turns per tech, it should be possible to delay gunpowder for ~ 60 turns (Monotheism, Feudalism, Engineering, Chivalry and Invention all being likely precursor techs) and to delay Nationalism for ~150-200 turns (there being 15 mandatory techs in the middle ages). That gives about 350AD for the likely introduction of gunpowder technology, and 1250-1500AD for nationalism.
Veteran Ansars attacking regular, fortified, defenders in towns will have ~67% success versus pikemen, ~50% versus musketmen and ~33% versus riflemen. With careful tactics they should remain effective throughout the Middle Ages. The speed advantage should enable hit-and-run tactics to be conducted.

Key Events

Colour coding:
warfare
research
wonders, great and small

610BC Arabs move into first place in score (334; Rome at 324)
490BC 13 AI workers in total
470BC Zulus build the Pyramids
450BC Learn Monotheism; start Theology with one scientist (40 turns)
430BC India builds The Oracle
350BC Rome builds The Great Library
350BC Persia builds The Great Wall
330BC Egypt builds The Great Lighthouse
290BC Egypt builds the Colossus
190BC Zulus learn Feudalism (first AI Middle Ages tech)
150BC Obtain Feudalism in trade
30BC finally some AI trade routes are open
10BC Mecca plus 20 cities; closest AI is Rome (14 plus Rome)
130AD AIs learn Engineering
170AD Leptis Minor flips to Arabian control. (Is SSE of Mecca at RCP8.0 location)
230AD France builds Hanging Gardens
250AD obtain Engineering by trade
280AD Egypt learns Theology (we get it 3 turns later on the 40-turn gambit)
310AD AI learns Chivalry; we use Theology to trade for Chivalry; start 40 turn Printing Press gambit
320AD 22 horsemen upgraded to Ansar Warriors
330AD A total of 21 AI workers, all purchased
340AD war with the Ottomans - starts the Golden Age
350AD Rome learns Invention
400AD peace with Ottomans.
Total of 17 workers captured, 8 cities captured (and one auto-razed) and one great leader created (builds an army). Losses of 3 Ansar Warriors. Ottomans have one far-off city left.
440AD AI generally have Education and Invention. Obtain Education by trade; trade it for Invention.
450AD declare war on Carthage
450AD Build Sun-Tzu’s Art of War in Baghdad
460AD A second great leader; rushes Leonardo’s Workshop in Baghdad. Sistine Chapel also completes in Medina
470AD Heroic Epic completed
480AD Two Roman cities in ‘our’ territory flip to us
510AD Last Carthaginian city falls; Carthage is history.
Total of 19 workers captured, 11 cities taken and one great leader. Casualties: 6 Ansar Warriors
510AD France learns gunpowder
520AD declare war on Persia
570AD last Persian city falls; Persia is no more.
Total of 17 workers captured, 8 cities taken (and two auto-razed) and no great leaders. Casualties: 3 Ansar Warriors
580AD declare war on Rome
590AD Trade for Astronomy, Gunpowder
declare war on Ottomans; their single city falls quickly.
Total of 1 workers captured, one city taken. Casualties: 2 Ansar Warriors
620AD build Copernicus's Observatory in Mecca
700AD learn Printing Press; trade it for Music Theory and banking
710AD build JSBach's in Mecca
710AD Zulu sneak attack on ungarrisoned Medina using RoP
720AD peace with Rome; they give up a city
Total of 19 workers captured, 5 cities taken (and one auto-razed) and four great leaders. Casualties: 9, mainly Ansar Warriors
720AD Medina recaptured from the Zulu
760AD trade for Economics
760 AD build Adam Smith's in Najran
820AD Zimbabwe is captured along with The Pyramids
820AD Forbidden Palace built in Ngome
860AD Umfolozi is destroyed, and the Zulu are eliminated
Total of 8 workers captured, 12 cities taken (and one auto-razed) and two great leaders. Casualties: 19, mainly Ansar Warriors
860AD we hit 2000 points precisely
860AD Trade for Democracy, Chemistry, Metallurgy
900ad_minimap.jpg

The world in 900AD
920AD second Roman war
we learn Military Tradition
960AD Rome captured, along with The Great Library
1000AD Antium falls, and Rome is eliminated
Total of 12 workers captured, 8 cities taken and one great leaders. Casualties: 18, mainly Ansar Warriors, plus one Army
1000AD Trade for Physics (from Spain)
1060AD Trade for Theory of Gravity from Egypt
1070AD Build Newton's University in Mecca
1090AD We learn Free Artistry and trade it to France for Magnetism, triggering the Industrial Ages.


and with the dawning of a new century, the Arabs enter the Industrial Ages in 1100AD, charging towards Steam Power.

Interesting Comments

In 250BC the Persians walked past the Northern iron with a settler and ignored it; they never had iron throughout the game. I founded a city to take control of the iron.
MadScot-Persian-Lunacy-250bc.jpg

In 30AD I was able to secure the ‘Carthaginian iron’ in a similar fashion.

MadScot-Persian-Lunacy-540ad.jpg

Xerxes was having a bad time; above is a rather foolhardy Persian archer/settler combo who advanced towards my forces during the Persian war. I have no idea what was going through Xerxes skull when he tried this

I found that even with move 3 Ansars I wasted quite a bit of time moving from war to war. Although I managed to string the wars more or less back-to-back.

The lack of any war since 1000AD is due to a self imposed "honourableness" restriction. I have RoPs winding down with all the civs, and will not attack until they expire. The Indian RoP expires in 1120AD, IIRC, and that will cue the attack on them.

Since my army is large enough for now I'm swapping many cities to build libraries, to maintain a decent tech pace towards Replaceable Parts, after which I expect to go back into slow tech mode.

Most of my Middle Ages techs were either by trade or using a minimum one scientist method. Only Monotheism and Military Tradition were researched at a high pace. The 40-turn gambits were successful with Theology (450BC to 300AD; second to the tech, beaten by 3 turns) and Printing Press (310AD to 700AD, first to the tech). Economics (710AD to 750AD) was a bust, since I bought it from the AI to enable me to build Smith's. Democracy (760-860AD) was also busted, as I was able to buy it then trade it around to get Chemistry. Free Artistry was initially a min research run, from 960AD to 1070AD; I then upped the research rate to learn it 'normally' and was able to trade it for the last Middle Ages techs.

In addition to the captured workers, I continued to buy them every chance I got. I believe the total in 1100AD is 22 Arab workers and about 120 slaves.

few graphics at this time; more will follow later I hope
 
[ptw]1.21f Open

Continued.... to answer the questions Cracker posed:

We are particulary interested in how effective you were in prebuiding horsemen to upgrade into Ansars/Cataphracts and how you may have used these units to gain an advantage

I had about 25 horsemen built when Chivalry was traded for. My first few wars were against backwards civs, or civs without key resources, so I was able to use the Ansar Warriors very effectively without worrying about their low defence strengths.

I maintained an army of 30-odd Ansars throughout the middle ages - it ramped up to about 40 towards the end. I was able to use their high speed to transfer quickly from target to target, both within a single war and when swapping to the next war.

I repeatedly found my small force of catapults lagging so badly behind I would try to send it to the next war instead. Sometimes even then the Ansars were able to finish off the first enemy and get to the new front before the catapults could. This is going to be a problem until I get a rail network built, hence my priority for Steam Power as the first Industrial Tech.

While Ansar losses rather mounted in the later wars this was not all bad. I was deliberately taking risks to try to speed up the wars. And the Romans, in particular, suicided most of their mobile forces chasing Ansars. I could afford the attrition, they could not.

Right now the army is about 50 Cavalry and 15 or so elite Ansars. One nice thing is the Ansars can keep up with the cavalry, so the two remaining armies can have Cavalry added to them when the opportunity presents itself.

If you are playing v1.29 what do you think of the beautiful Cataphract unit?
Using PTW. N/A.

What were your impressions of the behavior of the other Civilizations during this phase of the game? Try to touch on all the surviving civs and what you thought they were doing.

Well, first of all the AIs were totally peaceful. I saw no wars at all between the AIs, and with embassies everywhere that means no wars. Only the Zulus dared attack me - using a horseman/settler combo which were RoPing through my core, Shaka suddenly attacked, taking an undefended city (and abandoning the settler). I've had Shaka (and only Shaka!) do that to me before, so i should have known better than to leave a city empty.

Even with no AI-AI wars the AI tech pace has been slow. India is stuck in the tail end - I wonder if the non-luxury ivory has confused the AI? France and Egypt seem to be the tech workhorses; Rome was doing quite well too. Spain is barely keeping pace, I think.

I noticed that all the AI capitals seemed to have dropped to size 6 or 7 at one point. I think some prime real estate came open when I razed a Zulu city, and all the AIs immediately built settlers.

Autorazing has been a real annoyance. All the AIs are now annoyed with me, or worse, due mainly I think to about 6 autorazed cities. Since you have no option, it seems a little unfair to take a rep hit. If the AI didn't found so many valueless pop 1 towns it would help, too.
 
Well, I managed to snatch defeat out of the hands of victory (again!) this month but I'm considering myself a tad 'unlucky.'

The French were way ahead of everyone in the Research stakes (aren't they always?), I'd allowed Carthage to stay on the map - as they were proving to be useful allies, the Egyptians were a superpower but I could see they were never going to be strong enough in the end, and the Arabs had the largest landmass after using a rough RCP of 3,6 (the starting location made it difficult though).

I'd prebuilt about 50 or so Horsemen to upgrade and when the required research came, it was time to gauge war. I carefully took out some of the nations who were not doing so well. This amounted to the Spanish, Ottomans and Persians biting the dust (I'm always happy when the Persians leave the game - happier when the Zulus are out of it though). The Carthaginians sneakily took out the last of the Spanish cities and caused my newly captured Spanish cities to be annexed - this would cause major difficulties later in the game for me.

The French took out the Zulus (which pleased me no end).

Moderator Action: Deadloss,

We are glad to have you join the GOTM games but I need to ask you to do three things to help us out:

1) Whenever you make any post in a game thread, you must identify the software version and game class that you are playing as the very very first line of the post. This is not just a courtesy, but is really required to help keep things straight.

2) READ THE SPOILER RULES, and then keep your posts within the guidelines. 80% of what you posted here clearly viaolated the rules and went beyond all the good examples that have been posted before you. This shows me that you did not read the rules or read much of what other posted before diving head first into theshallow end of the pool.

3) Please watch your language in your posts and limit your choices of exclamations and explitives to those words that you would think would be allowed to be published in a reputable news paper or on the nightly news.

Good luck in your games, - - cracker

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
deadloss, you may wish to edit your post before Cracker arrives, trust me on this one. I believe most of your information exceeds this spoiler thread.
 
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