Wow. This was one of the longest games I ever played (Civ3 1.29f Open, btw).
20k victory in 1824 AD, with 5902 points, whence a Jason score of 4456.
It was my first 20k game, and I liked it a lot. I found a very interesting mix of building and warfare that make for a challenging type of victory, if one tries to achieve the 'best' date.
Of course, the really good players will find this one as easy as any other type of victory, but I am talking about us mortals here...
I found this game especially instructive in a variety of ways, but before commenting, here is a view of Mycenae on the day of its glory (quite a bleak landscape for so marvellous a city...):
In summary, my game plan was:
1. slow tech pace until mid Industrial Age (where there are no wonders!)
2. quickly set up a powerful city to grab lots of great wonders
3. keep the AI in a semi-permanent state of war
4. cross my fingers and hope for a few early great leaders
The odd points were very satisfactory, while the even ones were not.
Mistakes
1. I should have built my wonders in a coastal city. Not being able to get the Colossus early on really hurt my finish date.
Athens was in a fairly good position, but I didn't want to use the capital as culture city nor did I want to rely on a great leader to move the Palace later on.
2. Given that the geography was probably not ideal for an ultra-fast 20k win, I should have been a lot more effiecient in the first turns. I really took too long to get Mycenae going, with the result that the early wonders were built later than I liked.
This delay also dragged onto some MA wonders, whose doubled culture I could not use just for a few turns.
3. I stayed in Monarchy for a very long time, in order to support a massive army.
I think I should have gone to Republic - Democracy earlier, to make more wonders available earlier (to me alone, of course...).
4. Absolutely NO great leaders until around 800 AD. When he arrived I had no use of him, so I created and Army to open up for Heroic Epic.
More came later on (you can see it by the timeline of wonder building), but at a certain point they were close to useless.
But then, there were also some good things...
What I liked
1. I managed to keep the others' tech pace really slow by securing the Great Library, doing little selected trading and keeping them constantly at war.
So much so in fact that, together with a ruthless resource denial strategy (see below), this is the state of the SSS (TM) race at 1824 AD:
2. I also managed to time the prebuilds in Mycenae with the technologies, so that (with the single painful exception of the Ancient Era) there were was only one cascading on Sun Tzu and Leo when I built Copernicus.
3. I mean, this is my first 20k game ever! I had never been able to build so many wonders, and all in a single city.
At the end of the game, Mycenae was producing the amazing (for me) amount of 137 culture points per turn, with the following (long) list of items:
Temple 1700 BC
Library 50 BC
Cathedral 400 AD
University 720 AD
Colosseum 930 AD
Res. Lab 1685 AD
Great Library 800 BC
Hanging G. 90 BC
Sistine 330 AD
Bach 700 AD
Shakespeare 840 AD
Copernicus 850 AD
Adam Smith 980 AD
Newton 1100 AD
ToE 1365 AD
Un. Suff. 1370 AD
Hoover Dam 1430 AD
Manhattan 1615 AD
UN 1620 AD
SETI 1675 AD
Internet 1690 AD
CFC 1745 AD
Longevity 1764 AD
FP 490 AD
Heroic Epic 910 AD
Mil. Academy 1230 AD
Int. Agency 1425 AD
Wall Street 1450 AD
Pentagon 1520 AD
Batt. Medicine 1570 AD
Apollo 1760 AD
Other comments.
Wars
were the most fun, and longest, part of the game.
I had never built so massive an army -but then, I needed to do something while I was waiting for the culture points to accumulate.
The only problem is that, at the end, I couldn't really move all those units around.
Anyway, I started fighting Germany around 650 BC and always stayed at war with at least one other civ ever since.
I fought Germany, Minoans and Ottomans for expansion. In the meantime, I picked Spain, Rome and at least one more civ at turn to keep them in the party with me. When I looked at the replay at the end of the game, I realized that they had been really busy...
So, this game was indeed a "mediterranean melée": a crowded world with everyone fighting against everyone else...
This was a very instructive game on trades and alliances.
Resources
As soon as I entered the Industrial Age (with Nationalism as the free tech), I spent a few turns researching Communism, which I promptly gave to everyone. I thought that this would be the final touch: they would all change government and basicly shut down research.
It didn't happen! It took a long time for Persia, Zulu, Keltoi, Babylonians and finally Carthage to do that.
But Egypt never left Democracy, and was actually researching fast enough to get to Modern Ages...
So, as soon as I discovered Rocketry, I looked for all the Aluminium spots on the map and I started installing (with brute force...) my own settlements there.
I finished the game with 10 excess Aluminium, the Keltoi having the only two left in the world. I had a few units on their borders, of course, but in the end it was not necessary to use them.
Of course, I could have followed Yndy's strategy -"kill 'em all and wait" (TM), but I was feeling like doing some experiments.
And it was very nice to see Cleopatra with the StupidSpaceShip techs but nothing to build it with...
the other civs
In my game, Rome lasted quite a long time.
They were eventually eliminated around 1000 AD, but hadn't I started a war with them and got alliances with half of the world, I think they would have survived.
Atlantis suffered almost the same fate. In fact, the southern part of their peninsula was a major battleground between them, Rome and Spain.
In the end, they barely survived with a couple of cities on a tiny island.
Russia was unintentionally eliminated as a result of my trying to set the world against the French (who at the time were developing too fast). Russia was not really a menace -slow tech, few resoruces.
As soon as they were gone, I managed to implement my original plan. It was amazing to see how little time it took to Keltoi and Egypt to wipe France.
In the end, Spain Persia and Egypt were the most succesful nations in this game, with Carthage and Zulu managing to almost keep the pace.
After Greece, of course!
P.S. Mad-bax, what a game!
