Pre-Flight
Feeling a bit out of the loop having not played for so long, but with Conquest our desired goal there isn't much loop to get out of anymore.
Don't understand what you are talking about WW and WH from IBM for when we are at peace with them.
We are only at war with Apple. I do my check of the cities first and do a little MM, very little. Everything is in terrific shape Andronicus :would put smiley but over pic limit:
Few small changes: Blogger, our transport builder in the south, has a factory rushed, also set a few non 2-turn tank factories to arty. Bombers won't be much good in MacWorld, what with all those jets.
Then sign in IBM against apple for furs, as they are already commie we don't really need to worry so much about giving them luxs.
Start pulling our many tanks out of Yahooland to send toward MacWorld. Also pick up our arty, but leave 6 behind to deal with ships
Start plotting my invasion of MacWorld... crap they have a lot of jet fighters!
Sink an Apple battleship south of New Googleplex after redlining with arty. (1-0)
IBT - our destroyer stack off the coast of IBM watches as an apple destroyer sails past... i then laugh evily as we get this message.
Our interceptors shoot down 2 apple bombers
Turn 1 - start prepping an invasion force. I am shattered to find that to get our Yahoo forces (well the transports neway) over to MacWorld will take 11 turns to reach my target location. Bugger. We have several transports that can be there sooner. They will carry the initial forces, the Yahoo boys will be the cavalry (figure of speech, cavalry are a bit outdated by now) Not sure what the plan for our stack of destroyers is so I decide to assign them the vital mission to take out Mac oil.
Trim science and still hav synth fibres in 2.
IBT - shoot down 2 more bombers, lose an oil source.
Turn 2 - trim science to 60% (synth fib still in 1), sink an apple battleship and transport (3-0). With synth fib in 1 I don't see the point in loading up tanks so i start loading the arty, infantry and (1)settler transports instead.
IBT - synth fibres comes in, set to computers (7 turns at 90%) (couldn't find reference to what we wanted) as the mech infantry will be useful and the research labs will help us stay 1 step ahead.
Turn 3 - 20gp per tank upgrade so I upgrade all the non-elite tanks I can. 35 immediately, with more to be done next turn (they had to disembark from their boats).
IBT - shoot down to more bombers but get hit twic
Turn 4 - due to increasing unit costs we have to cut science by 10 to pay them and maintain a positive cash flow. Our Modern Armour are goign to put a whole lot of hurt on Apple. I have a battle plan now. Its a little riskier than I would do in a SP game.
And as Andronicus knows from Tupac03, that just means that I won't have about twice as many units as we can possibly use. I haven't got to play with Modern Armour since my Chieftan days and I don't want to miss the chance.
All things considered I've probably still overbooked tickets for artillery.
IBT - Sun and IBM sign an MPP, we shoot down another bomber, but get hit twice by bombers. We lose an ironclad to a sub (wow, I've never played a game that lasted till subs before!) but then another ironclad kills a sub (4-1).
Turn 5 - unload our twin assault forces, and our fortifying party in MacWorld, also upgrade another 17 tanks (including two leader-generating tanks) to Modern Armour. Lets go a killin! Our destroyer party nears their goal (the apple oil) and find an IBM assault team (destroyer + transport +watever is in transport) heading for hte same place! Allies working together, its enough to bring a tear to your eye.
IBT - an interturn of attrition. We lose an ironclad to a redlined battleship (do no damage) then an exposed transport (empty) kills a battleship but is redlined, then a sub kills our transport. Our assault forces meet early opposition and we lose a Modern Armour to a tank but kill 4 other tanks on the defence (9-4). Oh yeah and a second IBM assault force shows, and it seems Sun has already landed their assault force. Everyone's working together to take out that oil!
Uh we also lose 200-odd gpt and ivory.
Turn 6 - the first task is to remedy the situation with our payments and luxuries. It'll cost us mucho money to get ivory, and we have no techs to trade. Bugger. IBM are the only people we are smarter than so Ecology to IBM for 60gpt, World Map, Territory Map, and Ivory. That everything they could possibly pay. research still ahs to come down to 70%.
Our commando assault team begins, arty kncok down 4 pop points and weaken all defenders and the Modern Armour charge in.
Kill 5 infantry and a tank for the loss of a modern armour. BTW am i the only one who didn't know these babies can attack 3 times in a turn???
Holy dooly. (15-5)
We raze Power Mac, taking down 3 jet fighters with it.
Then found ANZAC Cove (no real relevance but it was the name of our foothold in India in Tupac03 which I handled and also India were the grey india so that my justification

), our foothold in Mac territory. ATM its a bit isolated due to Mac culture, but we'll deal with it.
To prove that we send the tank army visible in the screenie and 3 Modern Armour south to Mac Plus. A win for the tank army and 2 wins each for the modern armour and Mac Plus is razed. (20-5)
Continuing on our Modern Armour who were north of Power Mac head for iPod.
6 casualty-less victories (26-5) later it too burns.
taking 8 jets, 5 bombers and a battleship with it. A 16-man Modern Armour assault force gets ready to land at iMac next turn. The cavalry are still on their way and we have another two boatloads ready to head for ANZAC next turn. We also figure out where our lost oil source went. It went to Performa. It can be destroyed in 2 turns.
Oh and wait they seem to have acquired a
third oil source. Oh my. luckil this one seems to be being targetted by our allies.
Anyway this eventful turn is drawing to a close
Oh and I completely forgot IBM had panzers! I haven't seen them for long, long time!
IBT - We lose 2 exposed MA. (26-7) this comes after watching a massive allied fleet at the south of MacWorld.
Turn 7 - mass riots. Science goes down 10%, lux up 10%. reject the chance to hold UN elections.
We land our 16man force by iMac. Ready to eliminate that oil next turn. Our destroyers take out the southern one and our Modern Armour line up to take on the 3rd source of oil... at Performa.
Performa. Size 27, huge, powerful and defended (according to our spies)by 7 infantry and a tank. We have a 10-armour strong force to try and take this stronghold.
We lose 1 Modern Armour to take the city (34-8) and pop a leader along the way
That disconnects both and oil and a rubber source. Larry Page heads to ANZAC to form an army which will be filled with Mordern Armour.
With the help of Apple slaves a library is built in ANZAC. next step is an airport and then MacWorld will have no chance.
With enough transports now to continually ferry the ladz across i decide to abandon transport builds (i leave 1 on 10-turn production) in favour of more MA. To join our 16 modern armour near iMac comes a force of 13 modern armour and 5 arty to support ANZAC. This is on top of the boys from Yahooland who won't arrive till after my turnset.
IBT - a very interesting one too! First watch Linux lose 2 bombers to interceptors. They must have a carrier nearby. Our newly stationed jet fighters shoot down 3 bombers attempting to hit ANZAC, Then lucky larry kills (while already redlined) 5 tanks on the defence! and he's on plains!
then watch an Apple Army (all tanks) approach and attack ANZAC.
Our infantryman holds out well, redlining the army but in the end it proves to much and he falls. he will be remembered. (39-9)
'They will not grow old as we that are left grow old, age shall not weary them. At the going down of the sun, and in the morning... we will remember them
We get the pentagon message
Turn 8 - Start by bringing Lucky Larry home! That guys IS lucky! He joins the army along with 2 vet modern armour from the new force.
This army then kills the Apple tank army. (40-9)
That army and the other newly arrived Modern Armour head for Mac Mini.
We lose 1 modern armour killing the 5 infantry and the 1 tank defenders (46-10), we capture a cruise missile.
use workers to help shortrush an airport in ANZAC.
Then lose 2 MA to kill the 4 infantry and 3 tanks at iMac
destroy 5 jets and a transport there.
Then send a MA to pillage that oil and....
I think I may be over my smiley + picture count now so I'll post this and then play the last 2 turns later, run out of time tonight anyway. Will continue (finish) the rest of the turns 2moro night.