SSE/EE For Deity Masters (Walkthrough)

So why can't cities build espionage?

It's not really needed. Instead, build wealth and raise the espionage slider. If you have good espionage multipliers that would be a better strategy even if you could build espionage, just like it can be for building science now.
 
The Modern Era!


1814
We steal Radio.
-ni

1816
Lets trade it to Justinian for:
Artillery
W.M.
410g.


Note: I want Artillery so I can start working on the Apollo station soon, and I also want to get a crack at nabbing Aluminum Co.
-ni

1818
Another G-Spy pops in the capital.
-ni

1820
Nothing special, the game crashed AGAIN after CTRL-Clicking the trade-menu shortcut. I had to roll back a few turns to this timeline because my autosave ini was not set at 1.

* Ohh, and we steal Rocketry.

** You know what that means... We shift out of SP and into environmentalism so we can use our Great Scientist from earlier to found Aluminum Co.

Ahhh, I finally had a very valid reason to found corporations for the first time!
-ni

1822
I usually don't mention all my silly RESOURCE trade deals, but this one is important:
I trade a vital resource (oil) to Zara for movies & 7 gpt.
I THINK this should give me some very good relations.

** Another G-Spy pops.
*** Byzantine citizens adopted imported Ethiopean Tea.
-ni

1824
Wow! The ban on nuclear weapons voting FAILS!
I have NEVER, EVER seen this happen before! (Unless I defy it)
I suspect something with Bhruic's patch may be responsible for this.
-ni

1832
Another dumb event, and we lose -1 relations with Justinian.
I have some problems. After I lost my DP with him earlier, couldn't get it back again. My diplo was so bad from all the spies getting caught, I could never get him back to pleased. Even with the open borders, gifting, same religion, same favourite civic, I just couldn't repair relations.

For a long time I stayed in theocracy just to prevent him from falling worse than cautious and then decide to attack me for the hell of it.

Ughh... It should be mentioned, that all those spy jobs have cost me bad relations. I can't get him to pleased anymore, and so am still holding onto theocracy a lot.
-ni

1836
Another G-Spy pops.
-ni

Hmm, Montezuna is fighting vs Rammesses again...
-ni

1838
We start a golden age from the spy, and steal Computers from Saladin as soon as he gets it. Now, we SHOULD be able to complete it before he does.

BTW, we specifically timed the spy to pop out before hand, just for this event.
-ni

1840
I gave Electricity to Ramesses for 2400g. I am not sure why, maybe I wanted the gold just to keep my spy eccon. At 100%.
-ni

1842

Christ! Out of nowhere Julius suddenly declares war on me!

No, no no. This is so not happening! This could NOT have happened at a worse time. I don't have a defence pact anymore, and I am so busy with the internet. Arghhhh!

My stupid fault for not checking to see if Julius had enough of his hands. This is what I get for giving into his demands and giving him trade deals! No appreciation at all, so rigged.

Note: Look at his first LAUGHABLE attack. Two stacks of expensive destroyers & battleships, and yet only 2 transports. He decided to throw all his units from his SNEAK-ATTACK into my city, with culture defense, sitting on a hill, with fortified units, with infantry CG promotions!

Haha. Even though it was much lighter defended than I would like, we still held off the onslaught. Now, good thing I'm still in nationhood. Time to get cranking!

Second note: This SURPRISE is also my fault because I didn't build at least one airship earlier to keep scouting the ocean sides. So again, my mistake, and it could have temporarily cost me a city. I wont do THAT again!

 
1844
Justinian declares war on Ramesses.
-ni

1846
Phew, the internet ready for completion!
And look how much I am starving. That's due to Julius sending a hundred stupid missiles my way trying to destroy all my precious workshops. Ughhh! Like I said, he could not have hit at a worse time! LOL

Spoiler :
 
1848
Rut, Roh! Another SoD attack from Julius comes. And it looks like there are even MORE amphibious items en-route! Gahhh!

Quick, time to keep drafting and over-load the cities with stockpiled defenders.

* Because I am soooooo pissed at being nice and only getting backstabbed for it, I decide to trade computers & 1025 g. to Zara for W.M. and war on Julius & Ramesses.

 
1850
The internet is online, and we grab a bunch of useless techs like Mono and that whole ******ed branch which only civ noobs bother to research. It seems something else went wrong, and I lost another turn on finishing the internet, I just can't remember what caused that.

* We gain a Great General.
-ni


1856
Ughhh!!! And again we are getting hit by even larger SoDs! After wiping out the last one, we just got hit by even more. At least, we are slaughtering him, and he's losing his attempts. Even his attempts at some of my other cities which I haven't taken shots of yet.

Note: I got a bit scared at this point, and used a bunch of my workers to lure some of his tanks away from attacking my city the next turn. It worked of course, (every unit helps). So I ended up slaughtering him even worse with his weakened attacks. Stupid AI should be smart enough to attack with everything at once.

 
1858
Another Great General pops from all the bloodshed I gave Julius.
-ni

1860
A Great Spy pops.
* I gave Justin MM for W.M. & 690 g. I guess I wanted the gold to stay at 100% spy eccon again. Oh, and by the way, I DID have a warrior guarding my capital, which served absolutely no purpose, but was able to march him into my costal city and upgrade him to a machine-gun earlier. Now THAT was useful.
-ni


1872
Damnit! Peace-Keeping votes succeed, so we have to all make peace with Julius now. What a sham! I take the brunt of things, and just when I get some payback going, the bastard gets off scott-free!

* Just a sneak peek into Saladin's coastal city.

I did not play quite optimal here. What I should have done is put a bud missionary in his city and spread it. Then I would have received a 15% bonus. Unfortunately, this isn't really mentioned in the docs, and whatever little info there is on how this worked was very vague and misleading (typical). I only found out later how it works. It works when you put your religion in an OPPOSING religious city. Hmm!

Spoiler :
 
1880
Hmm, Zara launches a couple nukes, and Ramesses capitulates,becoming a vassal of Monte. Wow how things have changed. The very weak Monte now OWNS what was his superior opponent.

So, everyone is at peace again.
-ni


1882
Stupid Free-Speech vote for the UN. We defy it. BTW, Justin has been running FS for a while. I haven't really bothered to bring him out of it because I am hurting very bad as far as diplo goes due to the past spy jobs.

*Ohh and look! The space-elevator is ready for completion. Hmm, I think I may have forgot to report some stolen techs, not sure. Maybe they came in from the internet so I didn't bother.

** Monte can have radio for 570g. Boy am I overly generous or what!?

Spoiler :
 
1888
Wow, I give Zara advanced flight for just 520g!
-ni

1892
Alright, and now... I give Zara Robotics for 160g, and war on Julius Caesar.
I want to continue my revenge for the earlier BS.
-ni

1894
Hmm, looks like Julius bribed Justin into the war on his side. Or he just did it on his own, because Zara has been sending off a ton of tactical nukes on Julius's ass.


* Boy I was a naughty guy, now I bribed Monte and his vassal into war vs Zara for mass media!
-ni

1896
Christ!
That dreaded MAKE PEACE VOTE strikes again! What a waste...
This is soooooooooooo not happening to me.
-ni

1901
I steal Laser from Saladin, because everyone else is just so ass-backwards in tech speed, that it will take forever for the internet to bring them to me.

Oh, and Saladin builds the Civilized Jewlers Inc. What a waste on his part.
-ni



1906
We complete the SDI. Phew.... Nuke-Proof now. I'm getting a bit worried with all the bangs that were going off earlier.

* G-Spy pops as well.
-ni


1907
Hmm, even though I brought war allies against Zara, he is willing to give me Aluminum, spices and 1 hit movie and 1 hit single for oil.

Great! Now I can switch back to SP.

We also take excess aluminum, just to prevent him from trading it to anyone else
-ni

1910
We give Monte Ecology and computers for 290g and war with Julius.
I want to get him stronger so I can get him to attack Saladin near the end.
-ni

1914
I decide to give him Robotics for free, so he can have more teeth.
-ni

1915
I give Ecology to Zara for 200g and war with Julius too.
-ni

1919
Evidence of Fallout still can be seen in numerous places...

 
1923
Rut-Roh, Saladin declares war on monte and his vassal. I guess he doesn't know what else to do since he's researching future-tech. In the meantime, I keep just sabotaging his parts so he will never get off the ground.

* We now give Refrigeration to Monte so he can focus on Saladin, by bribing him to make peace with Julius.
-ni

1924
I give computers and fascism to Ramesses, because he is not doing a damn thing to protect himself from Saladin. At least he is a buffer to protect Monte.
-ni

1925
I give him Robotics too!
And then I give monte Composites.
And I give Zara Composites!
-ni


1927
Damnit, a few ICBMs go off and hit Monte.

But in the meantime, I stole Genetics from Saladin. Time to work on the extra space-ship part.

Actually, due to my own problems with health, I am wondering if maybe I should have stolen this tech a little earlier for the +3h in all cities.

Anyhow, this propels us into the future Era...

Spoiler :


EoL
 
Seven Great Spies and one Great Priest by turn 256. How many espionage points is your Scotland Yard city producing per turn at this point?

Can’t really give a number on that, because I am always changing almost from 1 turn to the next.

You settled the first two Great Spies and built Scotland Yard with a third. Don't you produce more EPs with a single settled Spy and Scotland Yard than with two settled Spies and no Scotland Yard?

You produce the same EP, but less science the other way.


Do you only run spy specialists?

Yes, unfortunately I ended up with 2 silly cottages because the barbarians planted them in the northern city before I captured it. Nothing I can really do about that.

You couldn't get a world map in ANY of those trade deals? Not even the Electricity for Rifling one? C'mon Obsolete! Being Able To Look At The Map Is Power!

Every time I wanted, Monte, Julius, etc refused to give me a W.M. Or if they were willing I’m sure it was a ridiculous price.

That's what I'm wondering also, I understand the Superspy gives 12 which is a big boost , but how do you generate huge amount of points pre-con.

I guess, the power of micro-management…

Could you summarize how many techs in total you stole from the AIs in this game?

Hmm. I mentioned every tech I stole. But I’m too lazy to count them all up.



1) Under what situations would an EE be better than the typical CE or SE?
2) I see a lot of workshops in your screenshots. What synergy does workshops have with an EE, rather than farms or cottages?

Well, EE sort of is a SE to begin with. As for workshops, well hammers is one of the most important things in the game. You use them for making spies… spy buildings… happy/health buildings to run more spy specialists, etc..

@obs, could you play a game with no or limited brokering? This, coupled with stealing (monopoly) techs is incredibly powerful.

I try not to play with tampered rule-sets because the AI is already incredibly stupid on the defaults as it is. And Firaxis SUPPOSEDLY tweaked the AI for the default rules.
 
I'm wondering why they gave the AI the ability to naval war in the first place. Incredibly stupid how they suicide their non-amphibious stacks into player cities. I've seen this in so many demo games now (and my own as well).

As if attacking right off the ship was the way to go before Marines. No sane human player does that unless Viking or with a two-generation tech lead...
 
That's what I'm wondering also, I understand the Superspy gives 12 which is a big boost , but how do you generate huge amount of points pre-con.

obsolete said:
I guess, the power of micro-management…


I don't understand how "micro-management" explains this at all. Pre-constitution you can run 1 spy in a city. So in a SE, what kind of specialists are you running? I'm assuming scientists, but you never mentioned it. I'm assuming you have to at least partially rely on research to supplement your EE pre-constitution. Can you confirm this?
 
I assume what Obsolete means 'through Micro management', is use of the spy slider to change Gold/espionage.

Also the switching from farms to worksshops/mines to increase revenue/hammers as case maybe.

Its not all about specialists, but getting the max from your buildings/production.

You'll notice espionage DOESN'T stay at 100%, but SCIENCE did stay at 0%.
 
Ipex, I understand how those types of micromanagements would help, especially if he was running a CE. But that in now way explains how a SE can be ran with only 1 spy specialist available pre-constitution. I'm still curious to see what kind of specialists were ran pre-constitution.
 
Ipex, I understand how those types of micromanagements would help, especially if he was running a CE. But that in now way explains how a SE can be ran with only 1 spy specialist available pre-constitution. I'm still curious to see what kind of specialists were ran pre-constitution.

so am I! i'm wanting to try an EE myself and am real curious how to distribute the points out to get enough for what I want to steal.
 
Hey Obsolete, Is it possible to win the game that you are doing, Or are you just doing this for fun?
 
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