SSNES: Fall of Wu'di

Well, pick one.

And yes, I know it's vaguely the same location, but your nations won't start out that big anyway, so you should be fine. I will place jalapeno's capital between the two hills west of the lake. Yours will be on the peninsula itself.
 
Oh... I thought you meant the peninsula on the north coast of the southern continent. Should have read further.

I really like that location, so I'm not moving. Sorry.
 
Nation Name: Bellfern
Capital: Cha'dra
Ruler: Archwizard Erisen
Government: Magocrasy
Population: 50 000
Adept (Training): 20 Nature (Green)
Army (Training): 1500 Light Infantry (Green)
Navy (Training): None (Rabble)
Magic Type(s): Nature Magic
Economy: Stable (3/0/4/0/+2)
Education: Educated
Culture: Average
Confidence: Tolerating
Infrastructure: Efficient
Projects: None
UU:
Nation Background: Most populance of Bellfern live on the coasts or in the rural countryside around the capital Cha'dra. The nation is ruled by master adepts. The land had been exploited by the Empire for too long, and when the Empire showed signs of weakening the populance of Bellfern rebelled.
 

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Nation Name: Shaba
Capital: Gardens of the Moon
Ruler: Luxares Crowfort
Government: Council of Mages + one High Mage
Population: 50 000
Adept (Training): 20 (Green)
Army (Training): 1500 Light Infantry (Green)
Navy (Training): None (Rabble)
Magic Type(s): Earth
Economy: Stable (3/0/4/0/+2)
Education: Educated
Culture: Average
Confidence: Tolerating
Infrastructure: Efficient
Projects: None
UU: Be Creative
Nation Background: The nation of Shaba broke out of Fa'el and is now locatet at the southern steppes near the river. The former farmers has taken up arms against the tyrany of which they have lived under. Still agriculture stands strong among the population, but soldering is now becoming a popular profession for young adults. Both the Military Acadamy and the Mage Acadamy is located in the Gardens of the Moon.
 
Good, good. Now I have five players so far. Not too shabby. :)

Orders are not due until I have written the pre-update. This will be based on the rebellion of your nations, so this won't really take off until after that. I figure I will write the pre-update tomorrow. Until then, try to recruit more players. ;)

I have listed player nations in alphabetical order for convenience. And player nicks are also added.

@SB: you need to pick a magic type!
 
Nation Name: Jaid’Almain
Capital: Jaid’Ael
Ruler: Jaid’Ajoni A counsel of Adepts and generals
Government: Magocracy/Theocracy the Adepts are belived to get their power from Jaid
Population: 50 000
Adept (Training): 20 (Green)
Army (Training): 1500 Light Infantry (Green)
Navy (Training): None (Rabble)
Magic Type(s): Illusion
Economy: Stable (3/0/4/0/0)
Education: Educated
Culture: Average
Confidence: Tolerating
Infrastructure: Efficient
Projects: Jaid’Atham
UU: Jaid’Ahemani Heavy Infantry army with an frightfull presense
Nation Background: A culture was founded long time ago. By the river that runs between the two hills north of the steppes. The Almain belived that the great god Jaid cared for them in times of need. He had given them a shrine that contained the knowledge of Illusion and how to ensare minds. Now that the mighty empire is about to fall they see this as a sign that Jaid wants his Almain to fill the power void.
 
Will the map update come with the pre-update?
 
Yes. Ten'char!

EDIT: Please describe your UUs when you make one. The UU must be based on one of the basic unit types from the units list. This also sets the number of recruits you get for one eco. You can either set it yourself, or I can do it for you.
 
RemThe said:
Nation Name: Jaid’Almain (Body of Jaid)
Capital: Jaid’Ael (Hart of Jaid)
Ruler: Jaid’Ajoni (Head of Jaid) A counsel of priests/mages and generals
Government: Magocracy/Priesthood (donno what its called)
Population: 50 000
Adept (Training): 20 (Green)
Army (Training): 1500 Light Infantry (Green)
Navy (Training): None (Rabble)
Magic Type(s): Illusion
Economy: Stable (3/0/4/0/+2)
Education: Educated
Culture: Average
Confidence: Tolerating
Infrastructure: Efficient
Projects: Soone to come
UU: Jaid’Ahemani (Hands of Jaid)
Nation Background: Soone to come (the jaid thingy will become clear then)

Goody. Any starting location? :)
 
Silver Steak said:
Goody. Any starting location? :)
By the river between the two hills (not mountains) north of the steppes. :goodjob:
 
Swiss Bezerker said:
I updated my post, changed location and chose magic. I did it yesterday

Got it. Stats are updated as well. Azash and T.G.I.L. will join soon, I hope. Any other potential players in sight?
 
I have finished adding the current players to the pre-update map. Now I will pester Azash and T.G.I.L. again to make them join.
 
ARe you allowed to pick on of the NPCs?
 
Sorry, new nations only. There's still plenty of room, and you would be more than welcome to join... :)
 
I will join, not sure where yet.
 
Thanks! :thumbsup: Currently, there are five players spread pretty much evenly:

Reno is on the westernmost tip of the Blade Coast.
SB has taken the bay area between the large and small peninsula.
jalapeno_dude is west of the bigger interior lake, between the two hills.
Fryzer has taken the eastern steppes where the two tributaries run together.
RemThe has claimed the river valley between the two hills up against corner between Fa'el, Pashawan and Cairo.
 
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