The idea is that civs that share a state religion with a lot of other civs have it easier to have open borders, so they are rewarded less. It's mainly to target medieval Catholic Europe."For every open borders treaty with a civ with your state religion: +1
For every open borders treaty with a civ with a different state religion: +2
For every second civilization you can contact: -1"
Different religion brings more stability?
For every "second"? What does it mean?
I have decided to remove this kind of modifier because people found it frustrating that they cannot directly control foreign attitudes. Also, as per the above, it would make things a lot easier for civs that have a widespread state religion.Moreover, I see that other civs opinions doesn't count at all. How about a system that takes into acount the opinions of the civs. I propose that the foreign stability is the sum of all opinions, and every opinion is weighted by the number of the agreements. No agreement equals a weight of 1. War equals a weight of 0, or in other words, the opinion of civs you are at war with doesn't count.
War weariness sounds like something that belongs into the military category (where it currently is).Having a defensive pact with a stronger civ or being the worst enemy of a stronger civ should not affect foreign stability, war wareness is enough to represent it.
But why should the US care? They're secular, it doesn't directly destabilize them to have relations with a more religious country. On the flip side, the fanaticist regime has to justify why they're dealing with non-believers.Moreover, fanaticism should have effect on other civs, and not the civs running it. For example, let's say that Iran is theocratic and USA is secular. An open border agreement hits USA, because Iran is angry with USA and not the opposite.
But why should the US care? They're secular, it doesn't directly destabilize them to have relations with a more religious country. On the flip side, the fanaticist regime has to justify why they're dealing with non-believers.
Not to mention that all gains and penalties from Fanaticism are currently war-related.
The inner situation ...
No, it isn't.Foreign instability are outer states seeking to establish make the state a puppet.
I'm currently in the process of completely redoing the military stability section.
Most of it is done already, I'm currently running a few tests to exclude bugs and fine-tune everything.Do you have any idea as to when you expect to finish this?