Stability Guide v1.12

That's definitely a mistake, but I don't know if its just in the guide or also in the code. Will check when I'm at my computer again.
 
Okay, I checked the code. It's supposed to say "any Organization civic except Egalitarianism or Totalitarianism", I'll correct the guide.
 
Added a section on the new military stability rules.
 
Barbarbian Losses Stability

You receive a -1 stability penalty for every battle you use against a barbarian unit. This penalty also decays over time.

You mean "lose" right? Because if we got a -1 stability penalty each time we engaged Barb units, that would be the end of a ton of civs.
 
It never said anything else :mischief:
 
Amended the economic growth stability section to reflect recent changes:
Economic Growth

[...]

Some of your civics influence your economic growth stability:
- you receive extra points during economic growth when running Free Market
- you receive no penalties during economic stagnation when running Environmentalism
- you receive less penalties during economic decline when running Public Welfare
 
Added another post describing the mechanics of stability checks and the new types of crises.
 
Severe territorial crisis: "Collapse to core": if you control more than two ahistorical cities, all ahistorical cities will secede. Otherwise, all non-core cities will secede.

Does this mean that one can exploit and save his collapsing historical empire by acquiring 2 ahistorical cities and loosing only those 2 few turns later?
 
Theoretically yes. I'm still looking for better criteria here.
 
How about this:
Let h be the number of historical cities and f the number of non historical cities. If f>=h then all foreign cities seced. If f<h then h cities secede, all the foreign and h-f historical.
 
How about this:
Let h be the number of historical cities and f the number of non historical cities. If f>=h then all foreign cities seced. If f<h then h cities secede, all the foreign and h-f historical.
That sounds plausible.
 
How about this:
Let h be the number of historical cities and f the number of non historical cities. If f>=h then all foreign cities seced. If f<h then h cities secede, all the foreign and h-f historical.

That seems quite punishing.
 
It is a severe crisis. The effect is supposed reduce a civilization to its core, while keeping colonial empires intact if they're destabilized from overexpanding into foreign territory.
 
It should be, will be corrected. Thanks.
 
There is a negative stability impact on bad relations. What about a positive for good relations? I'm sorry if you actually -did- add that, but I'm still running the SVN from April.
 
The bad relations penalty has been removed.
 
Hmm... can I throw in my opinion that they shouldn't? :D. Bad relations usually make people ashamed to be in their country and lead to dissidence.
 
It was ridiculous when all OBs were constantly being cancelled just because certain civs were arbitrarily aligned against you in the first place.
I don't see any good reason to add them back in.
 
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