Promenthus
Chieftain
- Joined
- Sep 4, 2004
- Messages
- 52
1.) I think a pre-Federation start would be most realistic (but not necessary), and there are ways to get around the issues with it. Let players use space probes (like the ancient-Earth Voyager 1/2 or Vikings
) for exploration like scouts, the Space Shuttle (of sorts) for a limited early worker, sleeper colony ships (early settlers), and when a certain technology is researched, some kind of immobile missile-armed satellite/ship thing. Also, don't forget, the MX-class was pre-Federation, although I know what you mean in your definition of pre-Federation (prior to warp drive).
2.) Rapid obsolescence is a huge issue, which is why I agree with a quite epic (but not so epic as 3000 turns!) in which buildings and starships build at something like a Quick or Normal Pace in Civ IV, but technology is researched at an epic or more-than-epic pace like in Civ IV. That way, big fleets, slow technology - fun throughout the ages!
3.) Starfleet Battles I found...gay...although I can understand why people would like it. So just pardon me, but I would hate implementing anything from that game.
4.) I was thinking of splitting the game into these eras: Pre-Warp, Early Warp (or ENT), ENT (or TOS), TOS (or TNG), TNG (or VOY/NEM), and VOY/NEM (or Post-VOY/NEM). Note that NEM is for Nemesis (the movie).
5.) You are so right, Borg are way too overpowered. However, maybe in a specific scenario, they could be a specialized "barbarian nation" that has declared war on everyone (permanently) and threaten to assimilate all with their superiority...unless, of course, we of the Alpha, Beta, and Gamma Quadrants unify against this common threat
. They will start quite advanced but extremely isolated from everyone;.
6.) Now for a specialized scenario, the map would be extra-huge and one would probably need at least 1 GB of RAM to run the mod. There would be a few starting solar systems for each civilization, with HUGE tracts of space between these starting systems. Needless to say, the whole calculation for maintenance based on distance from capital would be radically changed, as settling a new city in the immensity of "galaxy-size" maps would be something like -5 for your second city
.
7.) My ideas for resources:
Strategic Resources
Deuterium - Fusion-/Antimatter-based Buildings, as well as pre-warp weapons (all vessels except the very starting ones will require this resource)
Dilithium - All Warp-Capable ships will need this resource.
Duranium - Low-End Trek Warships like the NX-Class (warships like the Daedalus-Class will not require this resource, they are before Federation...far before)
Tritanium - Mid-End Warships like the Intrepid- or Constitution-Class
Neutronium - High-End Warships like the Sovereign- or Prometheus-Class
Omega - Extremely Advanced, Beyond-Nemesis Ships/Buildings
Luxuries/Extra: INCOMPLETE
Latinum - Basically Gold from Civ IV
Tellerium - Stone/Marble from Civ IV
Argonite - Increase Happiness
Synthehol - Boost Happiness
Neodynium - Stone/Marble from Civ IV
Exotic Flora - Probably like Gold or Gems from Civ IV
I have no clue about a food/health system, or if it should be replaced with resource management or crap like that.
8.) Thanks to Python, and to cut down on the messy business of travelling all those lightyears to get to the Andorians with a big, bad fleet
, wormhole scripts can be implemented! That's right, certain tiles will warp you some GREAT distance to another part of the galaxy...*drools*
9.) Combat System - As I hinted at before, if we could bring back the bombardment system of Civ IV, certain ship types could augment others, such as bombardment vessels to weaken enemy stacks which then your main ships take out. Also, like Civ IV tried to do, we'll have a rock-paper-scissors ship class system, in which battleships have a bonus VS cruisers, but a penalty against bombardment vessels or something, forcing the player to use a truly balanced army, or else get wasted by a single ship type.

2.) Rapid obsolescence is a huge issue, which is why I agree with a quite epic (but not so epic as 3000 turns!) in which buildings and starships build at something like a Quick or Normal Pace in Civ IV, but technology is researched at an epic or more-than-epic pace like in Civ IV. That way, big fleets, slow technology - fun throughout the ages!
3.) Starfleet Battles I found...gay...although I can understand why people would like it. So just pardon me, but I would hate implementing anything from that game.
4.) I was thinking of splitting the game into these eras: Pre-Warp, Early Warp (or ENT), ENT (or TOS), TOS (or TNG), TNG (or VOY/NEM), and VOY/NEM (or Post-VOY/NEM). Note that NEM is for Nemesis (the movie).
5.) You are so right, Borg are way too overpowered. However, maybe in a specific scenario, they could be a specialized "barbarian nation" that has declared war on everyone (permanently) and threaten to assimilate all with their superiority...unless, of course, we of the Alpha, Beta, and Gamma Quadrants unify against this common threat

6.) Now for a specialized scenario, the map would be extra-huge and one would probably need at least 1 GB of RAM to run the mod. There would be a few starting solar systems for each civilization, with HUGE tracts of space between these starting systems. Needless to say, the whole calculation for maintenance based on distance from capital would be radically changed, as settling a new city in the immensity of "galaxy-size" maps would be something like -5 for your second city

7.) My ideas for resources:
Strategic Resources
Deuterium - Fusion-/Antimatter-based Buildings, as well as pre-warp weapons (all vessels except the very starting ones will require this resource)
Dilithium - All Warp-Capable ships will need this resource.
Duranium - Low-End Trek Warships like the NX-Class (warships like the Daedalus-Class will not require this resource, they are before Federation...far before)
Tritanium - Mid-End Warships like the Intrepid- or Constitution-Class
Neutronium - High-End Warships like the Sovereign- or Prometheus-Class
Omega - Extremely Advanced, Beyond-Nemesis Ships/Buildings
Luxuries/Extra: INCOMPLETE
Latinum - Basically Gold from Civ IV
Tellerium - Stone/Marble from Civ IV
Argonite - Increase Happiness
Synthehol - Boost Happiness
Neodynium - Stone/Marble from Civ IV
Exotic Flora - Probably like Gold or Gems from Civ IV
I have no clue about a food/health system, or if it should be replaced with resource management or crap like that.
8.) Thanks to Python, and to cut down on the messy business of travelling all those lightyears to get to the Andorians with a big, bad fleet

9.) Combat System - As I hinted at before, if we could bring back the bombardment system of Civ IV, certain ship types could augment others, such as bombardment vessels to weaken enemy stacks which then your main ships take out. Also, like Civ IV tried to do, we'll have a rock-paper-scissors ship class system, in which battleships have a bonus VS cruisers, but a penalty against bombardment vessels or something, forcing the player to use a truly balanced army, or else get wasted by a single ship type.