Craynak Zero
Chieftain
- Joined
- Jun 9, 2013
- Messages
- 9
capt tripps, daft, the folder path goes as such: My documents/my games/bts/mods. All star trek II files are in a folder called star trek II. Does that sound correct to you guys?
any Ideas?
CivIV BTS patch 3.19 and 3.19 unofficial 1.6
Win XP (32bit) SP3
TO INSTALL:
Unzip or copy the folder "Star Trek II" to your CIV4: Beyond the Sword "mod" folder.
Example:
[Win32]
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
[win64]
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
:
When you are done you should have a folder like this one:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Star Trek II
: that contains all the MOD data
To RUN:
Start up Civ4: Beyond the sword. click "advanced". Click "load mod". Select "Star Trek II"
OR
Create a short cut with the following target:
[win32]
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Star Trek II
[win64]
"C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Star Trek II
# Don't build anywhere except in empty space & asteroids
if (pLoopPlot.getFeatureType() != -1 and pLoopPlot.getFeatureType() != CvUtil.findInfoTypeNum(gc.getFeatureInfo,gc.getNumFeatureInfos(),'FEATURE_FOREST')):
iPlotValue = 0
# CP - Check the plot being rated to see if it already belongs to someone else.
iPlotOwner = pLoopPlot.getOwner()
if ((iPlotOwner != -1) and (iPlotOwner != iPlayer)):
continue
[B][COLOR="DarkRed"]
# Post v1.81: moved this check to here - why loop over nearby plots if this one is bad?
# Instead of zeroing out the value, just skip the check.
# Don't build anywhere except in empty space & asteroids
if (pLoopPlot.getFeatureType() != -1 and pLoopPlot.getFeatureType() != gc.getInfoTypeForString('FEATURE_FOREST')):
continue[/COLOR][/B]
iDistanceFromCapital = CyMap().getGridWidth()
@Xaster
I am going through and redo each Civ one at time. Right now I am working on Ferengi. NExt is the romulans. If you want to help me out (and make it happen faster), give me a list of each class name and some famous ships and they're current relationship in the game (class wise).
Force | Move
Warp 5 Ship 2 1 Scout Class romscout.nif
Warp 7 Ship 2 2 D7 class I romd7.nif
Light I 3 3 D7 class II romd7.nif
Light II 4 4 R'derex class I romrderex.nif
Light III 6 4 R'derex class II romrderex.nif
Light IV 9 4 D'dredar class I romddredar.nif
Light V 12 4 D'dredar class II romddredar.nif
Light VI 16 4 Valdore romvaldore.nif
Heavy I 16 3 Warbird D'deridex class romwarbird.nif
Heavy II 20 3 Scimitar romscimitar.nif
Exploration I 1 2 Scout Class I romscout.nif
Exploration II 2 3 Scout Class II romscout.nif
Exploration III 3 3 Bird-of-Prey I rombop.nif
Exploration IV 4 4 Bird-of-Prey II rombop.nif
Exploration V 7 4 R'tan class I romrtan.nif
Exploration VI 10 5 R'tan class II romrtan.nif
Cpt Trip, Not sure if you want to go into it for a source material, but if nothing else STO has a great depth of ship selection to get plenty of ideas for ships from anyway.
I really haven't been able to dive into the dll, but I guess I can't avoid it at this point.
I did have another question for you. When I did the old build (based on the original ST mod) I used python to add action buttons to units. when I use the same method with the FFP build it doesn't work. TC01 thinks it has something to do with the BUG mod, but he said you would know. Any ideas?