Star Trek Mod II: The Wrath of Mod

@jaydn

Did you work on the models for the original Star Trek mod? I've been trying to find out who worked on that project doing what so I can accredit them.
 
New version! (ding)

It's a small update, so you can actually just download XML patch if you have BETA 4e running right now. Elsewise download the complete package.

Beta 4f (Stardate 6.3.2013)
* The Federation is now Star Fleet
* shows terrain bonuses for shields and armor
* slightly new power balance for civs
* NEW TECH TREE:
- No starting Religion (everyone gets a fair shot)
- DS9 parallel path
 
@jaydn

Did you work on the models for the original Star Trek mod? I've been trying to find out who worked on that project doing what so I can accredit them.

I would say the majority of the models were me, deanej would know for sure but I'm pretty sure most were mine.
 
@Jaydn

I was wondering If you made those models from scratch or did you import them from Other games like armada and SFC. Also, would you be interested in making a few more :) I've really wanted to add some early shuttle craft. It would be like 2 models. I'd do it myself but I seem to be completely inept.
 
a few were from Armada, many I made from scratch in 3DS Max. As far as making more I'm afraid I wouldn't have the time, since I did work on the ST mod I've become a father and rarely have time to play or fool around with games. Also I would probably have to relearn how to import the models again, as well as install Civ4 I guess... I would be starting from scratch, not a prospect I have time for I'm afraid. :sad:
 
Planet size 0 - Either you are playing version 3h OR you do not have the 3.19 patch installed for beyond the sword. (which I have done myself a few times).

I downloaded Star Trek II Beta 4e.zip, extracted it to "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods" and got the following screenshot.

Also I attach the versions in the mod.
 

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@samson

The only time I have ever seen that is when one does not have the 3.19 patch installed. Try re-installing the 3.19 patch and see if that fixes it.

@Jaydn

Understood! Thanks for the work you have done! This mod wouldn't exist if you hadn't! If you happen to come across a good tutorial for converting those armada models so I can figure it out for myself let me know (wink wink nudge nudge) :)
 
I'm running into the planet size 0 situation as well. Yes, I am on 3.19 and am running 4f. I also noticed that when I start I'm instantly awarded a scored of 5028.
 
New version! (ding)

It's a small update, so you can actually just download XML patch if you have BETA 4e running right now. Elsewise download the complete package.

Beta 4f (Stardate 6.3.2013)
* The Federation is now Star Fleet
* shows terrain bonuses for shields and armor
* slightly new power balance for civs
* NEW TECH TREE:
- No starting Religion (everyone gets a fair shot)
- DS9 parallel path

Aaaaaah nooooo!

The starting religions were such a good idea! Flavor starts are best starts. I'd rather that civs with less religions or a more iffy chance of 'founding' religions because of competition had other bonuses - better wonders or starting techs - to compensate. I'd thought this was the case, actually, since the Roms start with cloaking and the Tholians start with advanced space probes, etc.

Oh well. I'll try it this way. :(

Bug report:

STWoM---specialists-bug.jpg

If you enter the system screen, mouse over the specialists and then exit, the specialists still show on the world screen.

Probably a holdover from FF+, I remember something like that happening.

But anyway, they're also overlapping the planets on the sidebar in the system screen... or underlapping them, I should say. Either way, it makes things hard to see.

Maybe move them up a few inches?
 
@Parahacker

Yeah, I know you liked the starting religions. I read your post right before I released the update. I liked how the starting religions held "cannon" but I've had tons of complaints about it and I tend to agree. The problem is there is a chance you start off with no religion because someone else gets it and it is completely random. So it creates this 30% chance of a "bad start" and has people starting the game over until they get what they want. That seemed kind of dumb to me.

And yeah, I know about the stuck guys. It's been on my todo list for a year now.

@redboxer

That ONLY happens if your don't have 3.19 installed. Install it again. It will go away.
 
@redboxer

That ONLY happens if your don't have 3.19 installed. Install it again. It will go away.

Just un/re-installed the patch - same issue.

Out of curiosity - why is it that the only thing that can cause that issue is from not running cIV in 3.19?

Any help would be appreciated.

Thanks!
 
I have a suggestion. Go to where the mod is installed and open the file Star Trek II.ini. Make sure it has a line in it that says "NoCustomAssets = 1". If it has this set to 0, change it to 1.

Not sure how it would be set to 0, since the mod ships with a .ini file that has it set to 1, but if it is and if you have BUG installed to always be active (i.e. installed in Custom Assets) then this could be the problem.

Another possibility: did you regenerate the map? If so, don't. The Python data for star systems may not be cleared and then set up again properly to deal with this.
 
Thanks god emperor. I don't have bug installed separately so that might be it. When I do my tests, I install to clean machines (no other mods installed) to make sure I'm not puling data from other mods.

I guess it doesn't ONLY happen when 3.19 is not installed. But it does ALWAYS happen when you don't have 3.19 installed.
 
New version! (ding)

It's a small update, so you can actually just download XML patch if you have BETA 4e running right now. Elsewise download the complete package.

Beta 4f (Stardate 6.3.2013)
* The Federation is now Star Fleet
* shows terrain bonuses for shields and armor
* slightly new power balance for civs
* NEW TECH TREE:
- No starting Religion (everyone gets a fair shot)
- DS9 parallel path

Really happy that you still working on this hot mod !!!!
Can you install the cool Romulan Great Warbird & Valdore models in this mod please :bowdown:

Romulan Great Warbird & Valdore ......
I am a big fan of the Romulans and love this models in the first Star Trek mod
 

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My deal with ship models right now is you give them to me in the proper NIF format and I will add them to the game!

The last time I made 3d models was in 1997. I no longer know how to use the software and my artistic skill is super rusty. So either make them yourself or find a modeler on the forums here and beg them profusely. I've asked and haven't had any luck, but maybe you will.

The easiest way to do it is to download models from ST: Armada 2 and convert the models to NIF using 3D studio MAX. I believe this is still quite a process and I don't know how to do it. But you can find the armada files here.
 
Hi cpt.tripps.2012

Iam not a modder with this skills.
But the Romulan models are already available in the first Star Trek Mod.
So i think this is not a big deal for you or is it the case :confused:

I seems you have use the Scimitar model from this source ....... or not ....

There is another funny thing this models are already in your mod directory my friend !!! check it out Mods\Star Trek II\Assets\Art\Units\romulan

here is the art code:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROM_VALDORE</Type>
			<Button>Art/Interface/Buttons/Units/RomulanValdore.dds</Button>
			<fScale>0.27</fScale>
			<fInterfaceScale>0.50</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>1</bActAsAir>
			<NIF>Art/Units/Romulan/RomValdore/RomValdore.nif</NIF>
			<KFM>Art/Units/Romulan/RomValdore/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Romulan/RomValdore/RomValdore.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>1.30</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPACESHIP_FORTIFY</SelectionSound>
			<ActionSound>AS3D_UN_SPACESHIP_FORTIFY</ActionSound>
		</UnitArtInfo>

		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROM_WARBIRD</Type>
			<Button>Art/Interface/Buttons/Units/RomulanWarbird.dds</Button>
			<fScale>0.048</fScale>
			<fInterfaceScale>0.65</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>1</bActAsAir>
			<NIF>Art/Units/Romulan/RomWarbird/RomWarbird.nif</NIF>
			<KFM>Art/Units/Romulan/RomWarbird/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Romulan/RomWarbird/RomWarbird.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>1.10</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPACESHIP_FORTIFY</SelectionSound>
			<ActionSound>AS3D_UN_SPACESHIP_FORTIFY</ActionSound>
		</UnitArtInfo>

and the buttons are located in your directory also:

Mods\Star Trek II\Assets\Art\Interface\Buttons\Units\romulanvaldore.dds
Mods\Star Trek II\Assets\Art\Interface\Buttons\Units\romulanwarbird.dds

:goodjob:
 

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Hi there, I found your mod, downloaded it, and installed it into my bts mods folder, but everytime I try to run it, I get this message: "GFC Error: failed to initialize the primary control theme."

Now, I admit I have almost no experience with mods so I've probably done something really wrong, but I have a feeling that I somehow didn't get all the files when I downloaded the mod. Any help would be appreciated. :):):)

Thank you kindly for taking the time to read this post.
 
@xaster

They are already in the game as Light V and Heavy I. I'm sure I'll get around to changing the class names very soon here.

@Craynak Zero

That is very odd. Make sure that you have the mod installed as "mods/star trek II" and not "mods/star trek II beta 4f/star trek II". That would be my best guess.
 
Hi there, I found your mod, downloaded it, and installed it into my bts mods folder, but everytime I try to run it, I get this message: "GFC Error: failed to initialize the primary control theme."

Now, I admit I have almost no experience with mods so I've probably done something really wrong, but I have a feeling that I somehow didn't get all the files when I downloaded the mod. Any help would be appreciated. :):):)

Thank you kindly for taking the time to read this post.

Afaik, GFC errors have to do with the mods folder name, in your Civilization 4/beyond the sword/mods. Did you change these in any way?
 
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