cpt.tripps.2012
Warlord
- Joined
- May 25, 2012
- Messages
- 176
Can you be a little more specific about what you'd like to see incorporated from C2C? That was a bit vague.
OK, the BUG ini fail reports all over the screen are really annoying... Any way to turn this off:
Check your game options on the options tab of the victory screen. Mods have a bad habit of inheriting settings, based on order, from the last mod you played even though the options past the ones from BtS mean different things.
Tens of barbs per turn sounds a lot like the "Challenge - Pirate Hordes" option is activated. This options increases the target number of pirates enormously, using a formula that was accidentally used in one FFP release (it leaves out the part where the number is divided by the iUnownedTilesPerBarbarianUnit from the difficulty XML, which on noble increases the number of pirates by a factor of 280).
Well and I have not touched aliens/barbarians (meaning I left it on default), yet there are tens of ships appearing every turn. It is almost impossible to travel with any non combat unit.
Oh, and I see 4 icons of people in the lower right corner. It is somewhat annoying as they do not disappear and it is hard to read the text.
That is actually part of the game design. Non-combat units should be loaded into one of the transport shuttles (explorer 1 thru 4) such as the soyez class for the federation) or escorted by a combat ship when traveling through non safe space.
You can keep the pirates out of your territory by building the border defense network when you get the tech long range sensors. I also recommend building star bases in between your planets.
Yes, I noticed that too. It seems to have something to do with the FFP mod and the city screen. I've been trying to find it in the code, but no luck thus far. I've been meaning to ask God-Emperor
about it.
Spoiler :
![]()
![]()
Huge map (which map?) what were your game settings?
Oh and in the movies era, for some reason it keeps playing the main menu music, none of those 4 tracks are played. It was also in the beta 3h. And to be honest, it is getting a bit to my nerves to hear the same music over and over
9 turns later it is back to normal.
Yes, I noticed that too. It seems to have something to do with the FFP mod and the city screen. I've been trying to find it in the code, but no luck thus far. I've been meaning to ask God-Emperor
about it.
Spoiler :
![]()
![]()
Spiral galaxy, huge, epic speed, normal systems, 8 players (as predifend).
as is the case in Babylon 5 mod, which only has minus 10 civs.