cpt.tripps.2012
Warlord
- Joined
- May 25, 2012
- Messages
- 176
Yes, I know the value icons don't match :/
I haven't gotten to the game font yet
I haven't gotten to the game font yet
yes. I noticed. it is a bit maddening
When the DLL takes over is runs really slow. Not sure why. When you see the windows wheel pop up instead off the normal wait cursor, that means the DLL has taken over.
Also, I'm sure you know, the religion icons don't match Star Trek values yet.
8 players on a Huge map will leave a massive area for Pirates to spawn - as is the case in Babylon 5 mod, which only has minus 10 civs.
Yes, they take up quite alot of game time. (To be true, as is the mod feels more like B5 mod in Star Trek environment.) Maybe having more civs will at least partially solve this.
ADAIK Soyuz class IS smaller than Consitution class, and Starbases are of the same scale (they are only smaller than Fesarius, which for some reason isn't scaled down).
Getting a free tech after meeting a new civ may be related to the Multi-Race Database.
The rest of what you're saying I can't confirm, as I haven't gotten that far yet...
Before I forget: I can't seem to Mine/Extract Deuterium; I put my Constructor on it, but there's no button to do so...
EDIT: And the Multiple Production option has no effect, as far as I can tell.
No, the saucer is the same as Constitution and Miranda. And the whole ship is only about 50m shorter.
Before I forget: I can't seem to Mine/Extract Deuterium; I put my Constructor on it, but there's no button to do so...
I have tried 7, yes SEVEN, new games and I always get the total logic. I do not want total logic, I want the exploration. Whan determines this?
Some of the resources don't require mining faculties. This is not on purpose, I just haven't fixed this yet. But for right now you should get the resource by simply having it in your border.
You bastards totally got me tweeking out over the size of these ships now. Thanks for the charts BTW.
I'm afraid I've had some random crashes too...
Also, when starting the Klingons instead of the normal start screen there will be a frozen Science screen or the buttons are missing on turn 1 (both are fixed upon re-load, but it's still weird).
Also, when starting the Klingons instead of the normal start screen there will be a frozen Science screen or the buttons are missing on turn 1 (both are fixed upon re-load, but it's still weird).