Flamand
The Visible Elder!
Maybe we can use the Zombie Island as a template. Borg and zombies are not that different from eachother...:d
S.S. Enterprise. Early spacecraft, one of the first space vehicles to bear the name Enterprise. An image of this historical vehicle was displayed on the rec deck of the refited original starship enterprise. (Star Trek: the motion picture). This ship was designed by Matt Jefferies for a television series project developed by Gene Roddenberry after the run of the original Star Trek. Unfortunately, the series was never produced, and this remains the only appearance of the design
EDIT OUT____
The starship thing is on purpose so you stay in the space lanes during the early game. It speed things up and the AI is faster in finding possible sites for colonies.Emperor Martyn said:It is great mod, but there are some problems:
-Starship sinking all the time. I discovered that astromony does not allow ships to cross space. I checked the editor and "allow sea trade" was not ticked. I ticked it and now astromony allows units to cross space. But the Borg do not have access to this tech.
-Pollution is over the top. Maybe adding a low tech pollution reducing building would help. Also have no buildings that cause pollution.
-Polluted stars. There is no way to clean them.
-NX class. It says they can carry a shuttle, but it has no transport capacity.
The starship thing is on purpose so you stay in the space lanes during the early game. It speed things up and the AI is faster in finding possible sites for colonies.
Stars cannot be cleaned because I though it would be a bit too much to walk on stars... Besides, with the low number of shields it produces, you don't really miss anything...
I never saw the ship design before. I'm afraid I don't have any means of making units, but if you give it a try I'll be happy to put it in...
Emperor Martyn said:It is great mod, but there are some problems:
-Starship sinking all the time. I discovered that astromony does not allow ships to cross space. I checked the editor and "allow sea trade" was not ticked. I ticked it and now astromony allows units to cross space. But the Borg do not have access to this tech.
Emperor Martyn said:I was playing on the small map (The 9 player one) that does not have any space lanes.
Also after playing a game with the Borg something odd is going on. The Vulcans have 6 colonies, Andorians have 8, Tellaties have 5, The Federation have 1, the Cardassians have 1 and I have 7. The minor races are not so minor.In that case I know what happend. You are right, I forgot to put the 'trade over sea' back on for the two small maps. Should be fixed now.
And as far as Borg trade is concerned: no changes from the original mod.
In that case I know what happend. You are right, I forgot to put the 'trade over sea' back on for the two small maps. Should be fixed now.Emperor Martyn said:I was playing on the small map (The 9 player one) that does not have any space lanes.
Also after playing a game with the Borg something odd is going on. The Vulcans have 6 colonies, Andorians have 8, Tellaties have 5, The Federation have 1, the Cardassians have 1 and I have 7. The minor races are not so minor.
In the orignal version, the Borg were not designed to have "trade" ability. Thus they did not get the tech. You see the Borg assimilate they don't trade. Unless of course it's with Captain Janeway. Anywho, in the original version the tech that allowed transwarp capabilites (i.e. the teleport feature from the hacked editor) gave the borg the allow sea trade option.
You see the Borg assimilate they don't trade.
Nice idea, but in Voyager they give several references that the Borg were like that already for a long time. Besides, the non-cyborg Borg wouldn't stand a chance against Species 8472 with whom they have a locked war in the large map...Emperor Martyn said:Maybe in the mod you could have the Borg start out as the original species, before they became the Borg. The only problem is nobody knows anything about them.