Hi Flamand, first of all its great that there is still someone working on that Mod.
On second thought, I would really like to aid you in some parts, at least if you would like to have some help

.
In fact, I already have had a brief look at the whole scenario/mod and found out a few bugs/problems:
1.) Heros are meant to create armadas in space?, but they can not do so as it is now. There should be a solution for that.
2.) Some of the existing Unit-Animations are not Used -> Oberth class, D7 class, Steamrunner class and some more, others are still missing ;(
And some animations are, well, quite "odd". (The not so beautiful Norexan class for example) -->
Well, I need to clarify something here, the Norexan class animation is another great unit done by Morpheus, and its better then stated above, maybe it was just the coloring, that I disliked it on first sight.
3.) The actual tileset has some problems, or I have at understanding it.
When I use a Gaia(or Ocean Planet) Terrain for example, it doesn't show the entire planet as Gaia but only a quater of it, unless you surround the gaia with 8 semigaias, which completes the central one.
4.) Some of the smallpop heads are not correct or missing, example -> Bajor uses Cardassian heads, Species 8472 uses Romulan heads and so do some other. There are no popheads for the dominion.
5.) The actual stats aswell as the Attack and Bombard Values of the ships, are more or less not very realistic.
6.) In version 0.8.2 the Map for 12 players won't work for any race but the Feds, others crash on loading.
7.) The necessity of 5 different qualities of dilithium is neither reasonable nor practical.
8.) Many of the ships are in the database in two variants (one for the race only, abnother spec for other races to build under certain circumstances)
This is not necessary, it would be enough to make the race-ressource(e.g. "Klingons" or "Klingon trade") a key element to build such spacecraft and give every major race a few racial-trade resources on various planets. Not all vessels should be tradeable though and not to every other race (restrictions)
9.) The XXL Map is quite cool, but too big for some machines, thus a XL galaxy (240x240) in above stated variations would be more handy

.
10.) Many of the Icons for the Pedia and buildqueue are missing or just not good enough.
Well I am not just checking for bugs I also got some solutions

and have already worked on them.
ad 1.) Either someone knows a solution how to incorporate the army concept into the fleets(ships;sea_units), or you could to change the spaceships to ground-units, the space tiles to "restricted" solid terrrain (restrict all groundtroops to move on them). Another solution would be to use heros as they are used in CIV3.
ad 2.) I have changed some of the paths and files for the Animations and it looks much better already --> Oberth is Oberth now -> D7 is D7 and not Neg'Vhar and so on. Prometeus uses Intrepid animation, still closer then the defiant style
For all missing units you could try to ask for help creating those
ad 3.) I got no idea here
ad 4.) I am sure that problem can be solved
the 5 basic popheads should be = romulans (roms and vulcans), humans and aliens mixed (feds, many minors), klingons, cardassians and the dominion (using jemhadar heads mixed with Vorta maybe)
Borg and Species shouldnt be playable anyways
ad 5.) I have corrected some of those already and keep updating them on the data from
http://www.ditl.org/ and other sources.
ad 6.) I guess new maps are the real solution
ad 7.) I have reduced the dilithium to one kind, I was considering to additionaly incorporate "lithium" wich was used prior to Dilithium, but Anti_matter should do for that part.
ad 8.) Thats an easy change -> btw. I got the idea from a WWII scenario, which allows to trade some racespecific units that way.
ad 9.) Same as 6.)
ad 10.) I have been working a lot on that lately and have tons of pics of any of the ship classes and more. I have started to convert them into the specific CIV style, and I already finished some new pics for the build-queue, which you can find in the "Units32.pcx"
I have also added and changed some ressource pics, which you can find in "resources.pcx"
best regards
Mentat