Squatter's rights work for me.Eh, they're not using the thread for anything else.
It's like building on an abandoned lot; you pay the back taxes, and improve it for five years, and it's yours. In Maryland it is, anyway![]()

I've got enough AP-derived credits to be able to branch out and double-major, doing history and international relations. Been thinking about that for awhile.Cheezy the Wiz said:I can see that. It'll come in use later, if you're pursuing a History degree.
Yeah, except with some of the lighter ships; Nebulon-Bs fought against Carracks in at least one of the X-Wing vs. TIE Fighter missions, for example. And there was one mission in which an ISD was triple-teamed by Nebulon-Bs, where the frigates usually get pretty close. But in general, yeah, the capital ships last wayyyy longer than their starfighter complements do.Cheezy the Wiz said:I kept holding out in those games for the capital ships to engage each other, but it rarely happened. I remember one mission in TIE Fighter where a pirate Mod. Nebulon-B engaged a VSD; naturally it got curb-stomped. But generally, the battles were WWII carrier-style, with the ships themselves rarely engaging one another.
Overpowered pirates? Ewww...memories of Europa Barbarorum and the Eleutheroi on the harder difficulty levels. Boii are insane in that game.Cheezy the Wiz said:The expansion is good, but the pirates of wayyy over powered. There are mods for it that are very fun, though, and yes, the Eclipse makes a rather interesting appearance. He only steals it for a mission or two, though, to get data about something (I can't remember what), and then blows it up.
The Empire gets the Executor? That's pretty awesome.Cheezy the Wiz said:I was very mad that you couldn't build it in the Galactic Civil War campaign map, yet the Empire gets to have Executor.
Ooooh. That's nasty, like Pontos in EB nasty. Still, I suppose similar conditions apply; the Empire has higher-end stuff at higher tech levels (like the Seleukid Silver Shield pikemen and legionaries (!)), and control of the more profitable areas, right?Cheezy the Wiz said:I suppose they figured the pirates were overpowered enough as it is (and it's true), but they could have given it to the Empire, they could sure use it; their position is doubly hard in the expansion. Imagine what it was like playing as the Seleucids in RTW, and mulitply that by about 2 or 3.
I might look into it, then, as soon as cash becomes less of an issue.Cheezy the Wiz said:I found a rather good mod for it, but again, the pirates are even more overpowered than before; I needed to haul around the Death Star to overpower their LV3, 4 and 5 space stations! So it has some serious balancing issues, but the fleet size is something like tripled, as well as unit types and other cool stuff.

A lot of the elements were really similar to Empire at War (like the reinforcement points and so forth), so it was easy to go from one to the other, but there were no space battles and the whole thing was badly implemented overall.Cheezy the Wiz said:Fortunately, I never played Force Commander; I heard it was eh.
That...would be awesome.Cheezy the Wiz said:Personally, I'd like a Star Wars version of one of the Homeworld games, but I know that'll never happen.![]()