Gravity Projection
-Allows: Interdictor cruisers, Centerpoint Station
Superlaser
-Allows: Death Star, Darksaber
Yorik Coral (Vong starting technology)
Cognition Hood
-Allows: Coralskipper,
Personal Deflector Shield
-Allows: Droideka
Moisture Farming
-Allows: Irrigation w/o river
Force Awareness
-Leads to: Light Side, Dark Side
Light Side
-Allows: Jedi Knights, first to discover founds Light Side religion
Dark Side
-Allows: Dark Jedi, first to discover founds the Sith religion
Blasters
-Allows: most early combat units
Repeating Blasters
-Allows: most middle-age combat units
Advanced Blasters
-Allows: Chiss warriors, P'w'eck warriors
Entechment
-Allows: Ssi-Ruuvi Battle Droids
Sublight Drive
-Allows: most early space units
Hyperdrive
-Allows: most middle/late space units
Spaceflight
-Allows: Spaceport improvement
Subspace Communications
-Allows: Satellite Relay improvement, Holonet wonder (provides 5 hit holodramas, spreads influence)
Planetary Bombardment
-Allows: Victory-class Star Destroyer
Turbolaser
-Allows: Dreadnought, Star Galleon
Planetary Defense System
-Allows: Golan Defense Platform improvement
Repulsorlift
-Allows: speeder units
Jedi Code
Allows: Jedi Holocron improvement
Sith Doctrine
Allows: Sith Holocron improvement
Embrace of Pain
Allows: The True Way (Yuuzhan Vong religion)
Galactic Representation
Allows: Galactic Senate (and Diplomatic Victory)
Quantum Armor
Allows: Sun Crusher
Advanced Weapon Delivery
Allows: Galaxy Gun
Droids
Allows Xi Chim(sp - the technological religion), Battle Droids
Cloning
Allows: Voxyn, Clonetroopers, Kamino Clone Labs wonder
Military Tradition
Allows: Stormtroopers, Academy improvements, Yuuzhan Vong warriors
Interstellar Mining
Allows: Mining on asteroids
Shaping
Allows:
Quick-Charge Turbolasers
Allows: Mon Calamari Cruiser, Imperial Star Destroyer, Chiss Star Destroyer
Shield Generators
Allows: Planetary shield improvement
Cloaking Device
The Tarkin Doctrine
Allows: Eclipse-class Star Destroyer, Maw Installation wonder
Archiving
Allows: Archive improvement, Institute improvement, Chiss Expeditionary Library wonder
Ion Drive
Allows: Naboo Starfighter, TIE fighter
Starfighters
Allows: X-wing, TIE Interceptor
Advanced Starfighters
Allows: E-wing, TIE Avenger
Small-Assault Bombers
Allows: Y-wing, TIE Bomber
Advanced Small-Assault Bombers
Allows: K-wing, Scimitar Assault Bomber
Droid Starfighters
Allows: Droid Starfighter, TIE/D
Heavy Starfighters
Allows: B-wing, TIE Defender
Interceptors
Allows: A-wing, Howlrunner
Gravity Manipulation
Allows: most Yuuzhan Vong capital ships
Worldshaping
Allows: Terraforming (all Civs), +50 percent Shamed One production
Enlightenment
Allows: Cosmic Balance religion
Droid Warfare
Allows: Hailfire droids, Trade Federation Battleship
Environmental Harmony
Allows: Mother Jungle religion
Navicomputers
Allows: +1 movement to all starships
Espionage
Allows: Spy units, Bothan Intelligence Network wonder, Intelligence Center National Wonder
Planetary Industrialization
Allows: *insert production improvement here*, Kuat Drive Yards Wonder
Medical Engineering
Allows: Bacta resource, Planetary Hospital improvement
Carbonite Freezing
Allows: +50 percent foodstuff yield
That's all I can think of so far. Obviously I couldn't place all the units but I did the best I could

The Vong techs needs fleshing out so they don't get all their units early. I couldn't come up with techs for sniper units, and the starfighter techs need better names. The capital ship ones... yeah I tried to space them out by the ship's abilities but I know a lot of early units are left out.