Star Wars Mod

woodelf said:
Shqype - what was your problem with the game crashing btw? I'm sure it will happen to others at some point.

edit - those are some wierd techs IMO, all over the place.
The problem with the crashing was caused by the Python. I don't know exactly what was causing it, but it seems there were some missing python files (which may have referenced units NOT in the game after my changes). J_Period deleted the python folder and discovered that the mod worked, so I was able to move on.

DonStamos, those are nice tech names. However, there are a few things to keep in mind:
1) Civmansam originally began this mod, and I don't feel right making changes without his permission.
2) I put together what I had and need input on how to improve the tech tree.
3) All of the changes I've made so far (including organizing the XML, text files, removing vanilla) were all done to "professionalize" this mod, more or less.
4) I feel the "light neutral" and "dark neutral" sides of the force are a bad idea, and don't make much sense. I would have it a) Light Side, b) Dark Side, c) Neutral/Indifferent), and d) Atheist/Anti-Force.
5) I don't know anything about the "Vong" techs, or even what Vong is. I like Star Wars, but most of what I know comes from the 6 movies and some games, but that's pretty much it.
6) What would really help me out with the tech tree is if you took the file I posted above and edited it by adding the techs where you feel they belong (such as using Paint, Gimp, or Photoshop to put a new text box with the tech name). Then save the picture and upload it. If you could write the requirements for each tech as well, that would speed things up as well.

Good job on writing what each tech should do! That's very important!

Now, we also need to decide what to do regarding units. Right now, from what I've seen of Civmansam's work, each faction has its own unit. I feel there should be much more units... and there should be a purpose to the game.

Regarding the Mercenaries Mod, I feel Bounty Hunter should be the only unit that you can contract as a mercenary, and there should be a limited amount.

I haven't heard much from Civmansam recently, so hopefully he can appear to make some critical decisions so we can progress further with this mod :)
 
Everything I post is simply a suggestion until Civmansam says otherwise, I simply tend to go a bit overboard trying to help;)

As for the Vong, they're pretty much from the books, so I've been trying to include as much as I could about them with my suggestions. Only problem is, there isn't a lot of tech stuff to go on, so it's hard to come up with Vong techs. I'll do what I can for the tech tree tomorrow, can't guarantee much without icons. How do you draw the arrows?

I posted references/models for a lot of units, but some are just going to end up being reskins of others - the Chiss for example.

When it comes to Civilopedia time, I shall be ready with my bountiful Expanded Universe knowledge:)
 
You don't draw the arrows, the game creates them once you create prerequisites for the technologies. None of the techs have any prereqs yet, they were just placed, so there are no arrows.

No, I'm not repremanding you for "going overboard!" I think that is a GREAT thing, being as you have alot of knowledge :) All I am saying is (while I can make major decisions), this isn't "my" mod, and out of respect to Civmansam, I'll wait for his approval. If it were up to me, I would take your suggestions and adjust the tech tree accordingly. Hopefully he feels the same way.
 
DonStamos said:
Everything I post is simply a suggestion until Civmansam says otherwise, I simply tend to go a bit overboard trying to help;)

When it comes to Civilopedia time, I shall be ready with my bountiful Expanded Universe knowledge:)


Right now the civilopedia entries were taken from Wookieepedia. Not all of them are in the mod yet though.

Civmansam has been busy lately guys. We've been exchanging PMs and he's still doing what he can.

Good ideas DonStamos.
 
Thanks to the addative amount of units from Dual, the star wars mod should be done in no time! Then I will finally be able to destroy the sucky rebels
 
Civmansam is back!!!!

I have a lot of posts to reply.

1. Reason why I'm busy: Just go an Xbox 360 and The Elder Scrolls 4 Oblivion. (Greatest game I have ever played besides Civ 4 of course)

2. Shqype, I give you permission to use Don Stamos's techs. They are really good. And thanks for all your great work both of you.

3. Rabbit Alex, great buttons! I'm getting back onto the mod because I have a week's vacation now.

4. Don Stamos, thank you so much for suggestions! They are good and I will be using them.

5. What I'm working on: Testing of what I can do in Python. I'm basically learning Python for the hero units. Each Hero will have a special ability

EX: Anakin Skywalker has a 20% chance every turn that he will get a promotion called Anakin's Fury, which will give him 100% strength
 
I just gave suggestions for the techs and what they allow. At most you have half a tech tree with what I gave:-x

I'm working on the tech tree preview, it's gonna suck because I'm going to end up typing up all the "allows" deals;)

Also is it just me or will the units for the Civs have to be out of timeline a little bit to make the game balanced? If we had the CIS' space cruisers take on an ISD that comes much later in the game, the CIS would more than likely lose. Is it a better idea to have some "generic" early units like the Dreadnought and Star Galleon early on and have the Trade Federation Battleships, Mon Cal Cruisers and Star Destroyers appearing later with about the same stregnths?
 
DonStamos said:
I just gave suggestions for the techs and what they allow. At most you have half a tech tree with what I gave:-x

I'm working on the tech tree preview, it's gonna suck because I'm going to end up typing up all the "allows" deals;)

Also is it just me or will the units for the Civs have to be out of timeline a little bit to make the game balanced?

I think it would be better to have them out of timeline. They are out of timeline in Civ4 to begin with. How else could you have the Americans fighting the Mongolians in a strategy game? :lol:

We should have some generic units that everyone can use, in addition to the unique units and hero units.

Glad you liked the buttons Civmansam!
 
The Dreadnought could be a common unit, as well as the Star Galleon, Lancer and Strike frigates, Nebulon-B frigate, etc

Most of the foot units could really just be different empires' units filling the same role.

Example: Rebel Soldier, Stormtrooper, Clone Trooper, Yuuzhan Vong Warrior

Are the hero units going to replace the Great People? As in you have to generate a certain amount of points for the hero to appear? If so, three seems like a small number:x

Either way I'll suggest a few for EU Civs:

Chiss
Mitth'raw'nuruodo (even though he's leader)
Baron Soontir Fel
Sev'rance Tann (Chiss Dark Jedi)

Ssi-Ruuvi
Ipvikkis
Firwirrung
Dev Sibwarra

Yuuzhan Vong
Tsavong Lah
Nas Choka
Shedao Shai

Good luck with the Remnant, I can only remember Pellaeon and the "Thrawn" conspirators hailing from there;)
 
DonStamos, I'll be able to implement your tech tree. Like I stated earlier, when you get the chance, if you could write what each tech allows and requires, that would help greatly. You also know alot about units, so think of more units to make available ;)

Civmansam, enjoy your Xbox 360 and Elder Scrolls too. Good luck with the python, but like I told you, I'de be able to take care of that (and think it's quite fun, actually). :)
 
I'm working on units/techs, not the easiest thing in the world lol;)

The biggest problems are going to be trying to come up with something unique for all of the older civs like the Rakatans and the Ancient Republic. I'm also trying to come up with techs that allow snipers but can't for the life of me figure out what to name them. And coming up with techs that don't clash with current improvements or civics (if those are done).
 
DonStamos said:
I'm working on units/techs, not the easiest thing in the world lol;)
Oh believe me, I know... I'm starting a new mod and right now coming up with the tech tree is the most difficult thing ... since it is the foundation of the game and what everything else stems from!
 
What new mod are you working on Shqype? By the way, CIV Gold is awesome!

I'm doing loading screens for this mod today.
 
Rabbit_Alex said:
What new mod are you working on Shqype? By the way, CIV Gold is awesome!

I'm doing loading screens for this mod today.


This is my first look at this mod--I didn't realize how far along you guys were. This thing is shaping up nicely! Gonna have to start following now...
 
Rabbit_Alex said:
What new mod are you working on Shqype? By the way, CIV Gold is awesome!

I'm doing loading screens for this mod today.
The mod in my signature ... it's pretty much a mod of Eastern European battles with the Ottoman Empire during the Renaissance. Although I have some ideas and code I've not yet disclosed to the public, it is still in the "planning" stage where I am trying to gather support and help from some knowledgable forumites.
 
Sevo said:
This is my first look at this mod--I didn't realize how far along you guys were. This thing is shaping up nicely! Gonna have to start following now...

Thank you for the kind words Sevo. When is 3.0 gonna come out? :crazyeye:
 
Civmansam said:
Civmansam is back!!!!

I have a lot of posts to reply.

1. Reason why I'm busy: Just go an Xbox 360 and The Elder Scrolls 4 Oblivion. (Greatest game I have ever played besides Civ 4 of course)

2. Shqype, I give you permission to use Don Stamos's techs. They are really good. And thanks for all your great work both of you.

3. Rabbit Alex, great buttons! I'm getting back onto the mod because I have a week's vacation now.

4. Don Stamos, thank you so much for suggestions! They are good and I will be using them.

5. What I'm working on: Testing of what I can do in Python. I'm basically learning Python for the hero units. Each Hero will have a special ability

EX: Anakin Skywalker has a 20% chance every turn that he will get a promotion called Anakin's Fury, which will give him 100% strength

Well, I think I said this before...Someplace. LMAO If you need any help, just tell me what to do. :) I have been working on a mod of my own, taking into account a lot of the new units and such, so I know have a working knowledge of XML. I haven't touched the python stuff yet. But...If you need me, I am available. :)
 
just use the airlift action for hyperspace acions... not that difficult...
 
darkonion said:
just use the airlift action for hyperspace acions... not that difficult...


But, so boring though. LOL Must have Star Destroyers... :) Must be a Rebel lover...They didn't have the cool ships like the Empire did. :satan: LOL
 
yah... but its sooooo easy..... and it works too... just put the airlift action\icon on any unit able to use it... and make it set up so it can go anywhere... not just cities or planets of solar systems or what ever u guys are comming up with for this stuff...
 
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