Shqype
Shqyptar
The problem with the crashing was caused by the Python. I don't know exactly what was causing it, but it seems there were some missing python files (which may have referenced units NOT in the game after my changes). J_Period deleted the python folder and discovered that the mod worked, so I was able to move on.woodelf said:Shqype - what was your problem with the game crashing btw? I'm sure it will happen to others at some point.
edit - those are some wierd techs IMO, all over the place.
DonStamos, those are nice tech names. However, there are a few things to keep in mind:
1) Civmansam originally began this mod, and I don't feel right making changes without his permission.
2) I put together what I had and need input on how to improve the tech tree.
3) All of the changes I've made so far (including organizing the XML, text files, removing vanilla) were all done to "professionalize" this mod, more or less.
4) I feel the "light neutral" and "dark neutral" sides of the force are a bad idea, and don't make much sense. I would have it a) Light Side, b) Dark Side, c) Neutral/Indifferent), and d) Atheist/Anti-Force.
5) I don't know anything about the "Vong" techs, or even what Vong is. I like Star Wars, but most of what I know comes from the 6 movies and some games, but that's pretty much it.
6) What would really help me out with the tech tree is if you took the file I posted above and edited it by adding the techs where you feel they belong (such as using Paint, Gimp, or Photoshop to put a new text box with the tech name). Then save the picture and upload it. If you could write the requirements for each tech as well, that would speed things up as well.
Good job on writing what each tech should do! That's very important!
Now, we also need to decide what to do regarding units. Right now, from what I've seen of Civmansam's work, each faction has its own unit. I feel there should be much more units... and there should be a purpose to the game.
Regarding the Mercenaries Mod, I feel Bounty Hunter should be the only unit that you can contract as a mercenary, and there should be a limited amount.
I haven't heard much from Civmansam recently, so hopefully he can appear to make some critical decisions so we can progress further with this mod
