Star Wars: The Mod Strikes Back

And the chiss;

Troopers
Phalanx [3,4,1]

[Starfighters]
Clawcraft [5,3,5]

Frigates
Paskla-class cruisers [same as VSD2]

Other
Alpha Red [acts as nuclear bomb][0(99),0,0]
 
The Empire will be the same as what is in my previous mod. Chiss and 'Imperial Remnant' will be unplayable civs, as they are too small to make a major part in the war. Another possible civ could be the peace brigade, but i don't see how they would work, as they pulled the republic apart from the inside.

@bluemofia: Yeah, but when luke confronted him, Shimmra used Anakin's lightsaber to battle luke [anakin solo, not skywalker]
 
YV list is excellent :goodjob: , but they Rebel list is kinda . . . :confused: - what about Chris' units list, and the Rebel Trooper>Hoth Soldier>Rebel Commando>Mon Calamari Trooper progression tree? And the Rebels had mechs (weak, but mech ntl)- the Juggernaut, Heavy Tank, Hover tank, etc. Why so many X-wing upgrades?

If the Chiss are going to be a separate civ, they oughta have more units- i could try to research into that.

And what is this "previous mod" you talky about? I must've missed it (whoops) since i tend to do dumb things like that.

btw- this q was brought up by sheepmonster, but no one answered it- will the mod be based for ptw or conquests? I thought it was conquests, and seeing as im about to buy one or the other i need to know which one i should get.
 
Ok, let's get my side of things. First of all, sheepmonster, those are very good unit lines for the chiss and alliance, but let's concentrate on the core mod for now. The beta was good, but I have an idea for a more unified and balanced unit tree for all nations. To some, this may seem that it will take away from each civ's individuality, but we can still offer that in unit stats. So without further ado, my ideas, :).

First of all, ranged units.
Blaster trooper 1 > Blaster Trooper 2 > Blaster Trooper 3 > Blaster Trooper 4

This would allow a new regular, offensive unit every era. A Rebel example of this is:
Rebel Trooper > Hoth Soldier > Rebel Commando > Mon Cal trooper
Yuuzhan vong
Thud Bug Warrior > Razor Bug Warrior > Blast Bug Warrior > Yuuzhan Vong Priestess

I haven't figured out defense yet for the singular nations, but I figure that we'll have the one-each-era thing that is in offense. For shuttles, I agree with sheepmonster, 1 is enough. For one-man fighters, I say we have
Fighter > Advanced Fighter > Super Fighter

We have the fighter in era 1, advanced in era 3, and super in era four. Rebels would have it like this:

Z-95 Headhunter > T-65 AC1 X-wing > XJ1 X-wing.

How would we compensate for the lost era? With a new line of fighters!

Fast Fighter > Fast Fighter 2.0 > Fast Fighter 3.0

To be in eras 2,3, and 4 respectively. For the Rebels, it would be:

A-wing > E-wing > Missing link (it would be V-wing, but the Republic is low on space vehicles, so let's give it to them)
The Empire would be:

TIE Droid > TIE Interceptor > TIE Hunter

For jedi/sith/amphistaff warrior, it would be:

Novice > Padawan > Student > Knight > Master

For mechs:

Mech 1 > Mech 2 > Mech 3 > Mech 4

In eras 2,3 and 4. The Empire would have:

TIE Crawler > AT-PT > AT-ST > AT-AT

The Yuuzhan Vong

Acid Walker > Lava Insect > Rakamat > Fire Breather

BTW: there should be a bomber in era 1 and era 3, :D

Well, that's just me spitballing. Anyone else agree?
 
Well done, odin! :goodjob: BTW, is the mod for conquests or ptw?
 
ok, thanks.
 
Galactic Alliance is the next from of rebel alliance, once coruscant fell to the vong. (just to fill you in on details). Most of the battles in the NJO series relied heavily on the X-wings, which is really the only reason i used them so much - as they get better and better progressively simulates the new tactics and better pilots and skills against the vong. I thought it was a good idea at the time....
The yuuhzan vong only really stared in the NJO series - thyus we should only use them in specific mod/scenario.
Seeing as i am rubbish at graphics and stuff, and i think my one skill is compiling the mods and stuff and working out stats, i think i'm just going to create some scenarios for my mod now if anything - i finished a battle of hoth mod and am working now on the battle of endor. If i think of or am told something better to do, i'll do it of course.
 
Odin, you're ideas of a balanced mod are the same kind of ideas i used for my troopers, except you brought it out better maybe.
However, you will need to think more on a star wars time scale.

TIE-Droid -> TIE Interceptor -> TIE hunter?
TIE hunters were too expensive, and not as good as the common interceptor. All they gave the pilot was reduced speed and missiles.
TIE droids came about long after the battle of endor, and TIE hunters came about the battle of hoth time period. TIE droids were pitiful but easy to produce craft, the droid brains were nothing compared to the alliance, and they were all destroyed by rogue squadron on their own i think (though i may be wrong, haven't read dark empire for a few years).
TIE interceptors are the only commonly used fighter in that list, so if anything that should be the last.
However, the imperials began using TIE defenders, with a wing at the battle of endor. Defenders generally took over from the other fighters, as these matched the rebel x-wings effectively.

The yuuzhan vong warriors were not specific in their armoury - any warrior could throw razor bugs, thud bugs, um...blast bugs i cant recall ever hearing of, and also fight with an amphistaff or barefist.

If you plan to have an entire line of X-wings, maybe you should mirror this for all fighter craft - eg.
Standard Craft [x-wing, TIE fighter, ARC-170, droid fighter)
Fast Craft (a-wing, tie interceptor, v-19, droid gunship)
Bomber craft (y-wing, tie bomber, ? , droid bomber)
Heavy craft (b-wing, tie advanced, v-wing, techno union fighter)
Advanced craft (e-wing, tie defender, Jedi Interceptor , tri-fighter)

Seeing as we are making a mod for the films essentially (clone wars / galactic civil war) i feel we should use as many units from there as possible - tie hunter for instance only saw action in rebel strike, the star wars gamecube game, whereas tie ints, fighters, advanced, and bombers were all in the films, and tie defenders were supposedly at endor.

There were only 2 sith in GCW and TCW, so the sith civilization should be granted 2 sith warriors (a master and an apprentice), and for TCW there should be a jedi temple pumping out jedi to be the stronger units, or as leaders (as they led the clone warriors) , and for GCW, there should be 1 jedi, with the same stats as the apprentice, or one that gets better gradually as u learn new 'techniques' (advances).
 
Well, I agree, the hunter was more of a slow version of an interceptor, so we can make it: TIE Droid-TIE Interceptor-TIE Avenger? if so, what will we fill in the hole in the regular fighter's line with? Also, for the CW and GCW mods, we should do that sith thing, but for the free-for-all mod, let's give the sith some guys to have fun with. Civ 3 takes civs and gives them weird stuff that never happened in history, but gives them that because civ 3 is all about alternate history. We should just have some fun making an alternate Star Wars history where the Sith lords may have grown and wiped out the Yuuzhan Vong or something. Use your imagination, ;) :jk: Anyhoo, I have another idea: why not give all the evil civs sith interceptors and sun crushers as an extra branch of space units, (giving the good guys jedi interceptors and jedi starfighters and giving the Yuuzhan Vong something other) because jedi starfighters weren't actually part of the Republic navy, just a little branch of helpers. So why don't give that same right to every civ? (albeit the rebels never actually used those, same with the Imperials.....)
 
Here's the completed unit tree for the four regular civs. Below is the alien resouce tree.

Starfighter: 1>3>4

Empire: TIE Fighter>TIE Defender>TIE Hunter
Rebel Alliance: Z-95 Headhunter> T-65 AC1 X-wing > XJ1 X-wing
Separatists: Droid Fighter>Geonosian Fighter>Tri-Fighter
Republic: Z-95 Headhunter>V-19 Torrent>ARC-170

Star Bomber: 2>4

Empire: TIE Bomber > TIE Interdictor
Rebel Alliance: Y-Wing>K-Wing
Separatists: Droid Bomber>Advanced Droid Bomber
Republic: Clone Bomber>Advanced Clone Bomber (we can have leeway here)

Fast Fighter: 2>3>4

Empire: TIE Droid > TIE Interceptor > TIE Avenger
Rebel Alliance: None>A-Wing>E-Wing
Separatists: None>Fanblade Starfighter>Belbullab-22 Fighter
Republic: None>V-Wing>None

Experimental Units 2>3>4

Empire: TIE Advanced>TIE Raptor> TIE Phantom
Rebel Alliance: None>B-Wing>None
Separatists: Sith Interceptor>Sith Fighter>None
Republic: None>Aethersprite Jedi Starfighter>Actis Jedi Starfighter

Star Cruisers 1>2>3>4

Empire: Victory SD>Imperator SD>Executor SD>Eclipse SD
Rebel Alliance: Nebulan-B>MC40>MC80>Bulwark Battlecruiser
Separatist: Droid ControlShip >Banking Clan Starship> Commerce Guild Destroyer>Providence-Class Destroyer
Republic: Acclamator>Victory>Venator>Mandator

Space-Ground Transports, Ground Gunships 2

Empire: Imperial Lander, ?
Rebels: Rebel Transport, ?
Separatists: Federation Lander, Droid Gunship
Republic: CR20 Troop Transport, LAAT-i Gunship

Jedi/Sith All

All: Novice > Padawan > Student > Knight > Master

Ground Offensive 1>2>3>4

Empire: Stormtrooper>Snowtrooper>Sandtrooper or Hvy Stormie>Darktrooper
Rebel: Rebel Trooper>Hoth Trooper>Rebel Commando>Mon Calamari Trooper
Separatists: Battle Droid>Geonosian Warrior>Adv. Droideka>Super Battle Droid
Republic: Republic Pilot>Clone Trooper>Arc Trooper>Jet Trooper

Ground Defensive Early>Basic>Advanced>Super

Empire: Imperial Guard
Rebel Alliance: None (rely on alien resource units)
Separatists: Magna Guard
Republic: Republic Guard

Heavy Ground Vehicles 1>2>3>4

Empire:TIE Crawler > AT-PT > AT-ST > AT-AT
Rebel: Hover Tank>Torpedo Tank>Captured AT-ST>Captured AT-AT
Separatists: MTT>ATT>Homing Spider Droid>Hailfire Droid
Republic: AT-RT>AT-XT>AT-TE>AT-AP

Space Shuttles/Light Cruisers 1/2/3/4

Empire: TIE Shuttle/Lambada Shuttle>Carrack Cruiser>Assault Gunboat
Rebels: Corellian Corvette>YT-1300>YT-2400>Liberator Cruiser
Separatists: Lapiz Shuttle>Commerce Shuttle>Banking Frigate>Techno Starfighter
Republic: Diplomatic Cruiser>None>Theta Shuttle>Republic Dreadnought

Light Ground Units 1>2>3>4

Empire: Dewback Trooper>Nothing>Speeder Bike>Nothing
Rebels: Armed Landspeeder>Tauntaun Rider>Airspeeder>V-Wing Airspeeder
Separatists: STAP>Orray Trooper>IG Lancer Droids>Tank Droid
Republic: Military Landspeeder>Varactyl Rider>Clone Speeder>Juggernaut

Artillery 1>2>3>4 Light>Meduim>Heavy>Advanced
Empire: Nothing
Rebels: Hoth Turret
Separatists: Geonosian Sonic Cannon
Republic: SPHA-T

Bounty Hunter Unts ?
Empire: Boba Fett
Rebels: Boushh
Separatists: IG-88/Jango Fett
Republic: Clone Assassin

King Units, Civ-Specific Leaders
Empire: Darth Vader, General Veers
Rebels: Mon Mothma, Admiral Ackbar
Separatists: Count Dooku, General Grievous
Republic: Chancellor Palpatine, Yoda

Water Units (Just in case we do end up using water terrain)
Empire: Seatrooper, AT-AT Swimmer, TIE Fighter Boat, Wavewalker
Rebels: Amphibion, Sea Calamari Trooper
Separatists: Federation Sub Carrier, Manta Droid Subfighters,
Republic: Scuba Clone
________________________________________________________________
Alien Resource Unit Tree

Units designated with matching *,**, etc. are units that have the same graphics (even if they have different names).

Wookiee Units:
Empire: Wookiee Slave*
Rebels: Wookiee Smuggler*, Wookiee Warrior**>Advanced Wookiee Warrior
Separatists: Wookiee Slave*
Republic: Wookiee Warrior**, Wookie Ornithopter, Wookie Catamaran

Quarren Units: (only if we have water terrain)
Empire: Quarren Militia*
Rebels: Quarren Militia*
Separatists: Quarren Crab Cannon, Quarren Militia*
Republic: Quarren Worker

Ewok Units:
Empire: Ewok Slave*
Rebels: Ewok Villager*, Ewok Warrior**, Ewok Log Trap, Ewok Catapult
Separatists: Ewok Slave*
Republic: Ewok Warrior**

Trandoshan Units:
Empire: Trandoshan Slaver*
Rebels: Trandoshan Warrior*
Separatists: Trandoshan Pirate*
Republic: Trandoshan Warrior*

Rodian Units:
Empire: Rodian Scout*, Rodian Trooper**
Rebels: Rodian Militia**
Separatists: Rodian Scout*
Republic: Rodian Scout*

Naboo Units:
Empire: Naboo Slave*
Rebels: Naboo Worker*
Separatists: None
Republic: Naboo Grenadier, Mounted Naboo Guard, Naboo Fighter

Tatooine Units:
Empire: Jawa Slave*
Rebels: Jawa Worker*, Jawa Droid**, Sandcrawler
Separatists: Jawa Droid**
Republic: Jawa Worker*

Gungan Units:
Empire: Gungan Slave*
Rebels: Gungan Worker*
Separatists: None
Republic: Gungan Worker*, Gungan Warrior, Fambaa Shield, Kaadu Cavalry

Bothan Units:
Empire: Bothan Scouter*
Rebels: Bothan Spy*, Bothan Trooper
Separatists: Bothan Informer*
Republic: Bothan Scouter*

Hapan Units:
Empire: None
Rebels: Nova Light Cruiser, Battle Dragon, Atlas Transport Shuttle, Hetrinar
Bomber, Miy'til Fighter
Separatists: None
Republic: None
_______________________________________________________________
 
Is there actually a hover tank then? i just made that up for my mod, cos the rebels had no mechs. did u find my mod in the end? http://www.angelfire.com/theforce2/starwarsmod/downloads.html if you didn't...

On page 1 of this thread there are shield generator previews...ifm those are ever completed, i would suggest using those as the defensive units (increase in size once per era) and using the laser cannons as artillery units with no movement or airlift ability so they're positioned somewhere....

Clone troopers never used creatures of their own i thin, but obi wan did ride that annoying creature to chase grevious, maybe we could use that (as the jedi did lead the clone armies). Rebel mechs consisted of captured imperial units i thought.....eg captured AT-ST, captured AT-AT, etc. On hoth they were running to capture the AT-AT which Wedge blew up (according to the book, anyway).

Why not be really clever with the reels (sarcasm unavoidable) and create new units - for instance, the light tank and the heavy hover tank or soemthing. Or, if anybody played the god-awful game force commander, there was a proton torpedo tank - we could implement that as the stronger tank.

There isnt going to be any water in this mod - space replaces the sea and oceans and stuff.

For the empire, the TIE shuttle could fill the shuttle gap you left.
For the seperatists, there could be the one manned thing that dooku used, the seperatist shuttle that has already been made by civvers, and grevious' personal starfighter (which obi-wan nicked) in ROTS.

and how do you do that line?!? Is it underscores?
 
Hmm, that seems pretty good. A few issues, though:
1) The Geonosian Units shouldn't be part of the Confederacy. The Confederacy has droids, not Geonosians. Plus, I thought we were going to make the geonosians a resource?
2) The Rebels should have a line of Juggernauts. The Rebellion used more of them, plus, it seemed to be this way in Galactic Battlegrounds.
3) I like the experimental idea for starships. it seems to work really well, :)
4) Do we really need that many different mech lines? I think we should have a regular mech line and a mounted one. I think that we should have a mounted guy on a dewback(EMPIRE)/spider-walking-thing-with-droid-on-it-from-GB, :lol: (CONFEDERACY)/Tauntaun Rider (REBELS)/Dewback (Dewback Clone)(REPUBLIC) and fast mounted: STAP (CONFEDERACY) Clone Bike (REPUBLIC) Airspeeder (REBELS) and Swoop Bike (EMPIRE)
5) Do we need all those shuttles?

Sorry if I sound a bit critical, but it's all constructive, I swear! ;)
 
Well, there is no such thing as a hovertank, but the TX-130 did hover, so i assumed that was what u were talking about.

as per the water thing- why not? I mean, what about water worlds like Mon Calamari?

As per the captured Rebel Walkers thing, that could work- all we'd have to do is make the Imperial walkers look patched up and old, and have the Rebel Walkers weaker (at least concerning the AT-ST + AT-AT) and the first one could be hover tank, and the very last could be something like the proton torpedo tank.

Good ideas, i'll update the last post to include 'em. Just the shield generator thing- i dunno, it'd be cool to include it at some point, but it'd be more interesting if we have civ-specific defensive units.

oh, and the line thingy is two spaces away from backspace, and hold down shift. :lol:

@odintheking- jeez, odin. your criticisms are stabbing me in the back with a knife! :blush: > :( > :cry: jk, don't worry, s'all good. I didn't know they were going to be a resource- my bad! in which case, we need something else to fill the geonosian units. Its just that they were so closely alligned with the Confederacy . . . . i mean, its just the same with the Mon Calamari units, like thee MC80 and the MonCal trooper- they served the Rebellion and New Republic virtually exclusively, so couldn't the same be applied to the geonosians?
Also, i think sheepy's idea about the whole stolen imperial and original mechs is better- you never see the Rebels use the Juggernaut, and the Imps, in their 'backwater campaigns' used the Juggernaut just as much as the Rebels did- the Juggernaut was made by and, as far as i know, used more by the Republic than anyone else.
Concerning mechs, i guess we wouldn't need that many . . . its just that i think we should, but then again im not the one making the units, so i can't say- it'd just be cool and accurate to include as much as feasibly* possible. :)
Same thing with the shuttles/light cruisers- we don't need them, but it'd be cool and accurate to have them.
im updating the unit tree in my last post as you read this. ;)
 
Well, the water thing would be cool to implent, that is, if civ 3 was more lenient in the aspect of terrain. Currently, we're using civ water as space, and there could be no possible way to implent water. :blush: Well, the walker thing sounds cool. As for the Geonosians, there are lots of droids we can implent, such as heavy droid trooper, etc. We could even reuse some of the graphics. The thing with the Geonosians is that there is no possible way that the droids could just give their weapons to the Geonosians and vice-versa, that would be kind of crazy, :crazyeye:, but with the Mon Calamari, it's just a few units and a blaster attached to the arm. The shuttles are cool, but we'll have a hard time implementing them into the tech tree, :lol:
 
The upgrade from, for example, STAP to Orray Trooper is just supposed to signify the abandonment of one form of a unit type to another. Its just that the Geonosians in Episode II played such a major role in the founding of the CIS and were their allies to the very end, it'd really REALLY suck to not have their units as part of Separatists. Its like with the Calamari, the upgrade from Rebel Commando to Mon Cal Trooper doesn't literally mean that all the human rebel commandos morph into frog-like bipeds- it just represents the transition of the Rebel ground troops from one form to another, so shouldn't the same thing apply to the Geonosians?

I think the alien resources should be unaligned ones or ones not directly allied with any of the five major civs- for instance, the Rodians, the Quarren, the Gungans (well, somewhat anyway), the Twi-leks, etc.

I understand the whole water dilema, so if it can't be done, sigh . . . oh well.

Odin, could you let whoever is working on the tech tree know that itd be REALLY appreciated if they include shuttles. :)
 
Thanks. :) BTW, what about the whole geonosian discussion? After reading my last post, more to say have you? Also, check the completed units list (minus the YV) and see if there is anything im missing or needs to be edited.
 
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