Ok, i looked over the to-do list that Chris graciously updated

and im going to start working on a tech tree; just to make it clear, can it be possible to make a separate tech tree for each civ? Is there going to be a separate tech tree for each part of the mod (Clone Wars, Galactic Civil War, YV Invasion)?Are we going to have era-specific civs? Are there going to be separate ages? Are we going to try to make a single tech tree for all civs? If so, then im gonna have trouble working in the YV into the overall tech tree- they don't use lasers, repulsorlifts, or any of that stuff that all the other ones use.
BTW, i looked at Chris' Improvements/Wonders list and i have a few suggestions/questions.
1. Right now the Ion Cannon has the effects of a SAM Missile Battery and the Defense Grid as a Coastal Fortress. Since Ion Cannons target the big space cruisers, shouldn't the have the effects of coastal fortresses since crusiers would attack from "sea-space" and not the air? The Defense Grid could use the SAM effect on Starfighter units that would attack from the air. Basically, I think that the ICs and the DG should switch abilities.
2. Do the Unit-Producing wonders produce a certain unit every so many turns or do they enable a player to build them? Same thing with the Bounty Hunters Guild.
3. Isn't the Jedi Monument pretty much the Massassi Temple? If not, what else could it be?
4. Could Jabba the Hutt's Palace be a wonder (increase power of Casino+Podracing Course)
Please respond soon!
Oh yeah, @ Chris: you can make civ-specific leaders (sort of). What you do is you set the creation req. to 'created from battle' (or something like that) and give them all the powers of a leader (just not the graphics).