Star Wars: The Mod Strikes Back

I have finished the Imperial Star Wars Cities, after weeks of slacking
Preview below (shown next to Firaxis cities for comparison)
 

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Of course!!! Sheepy is doing alot of coding work, Chris85 and I are converting units, and Sheepy is making even more units! Well, things have slowed down a little, but only because of school stuff, :sleep:
 
I finished the Imperial Civilopedia (minus Darth Vader and General Veers, who i can't type a succint enough description for without making it a page long like Mon Mothma's), but im having trouble uploading it- it is in winrar format, completely lowercase, meets all the criteria, etc. but when i view the 'current uploads' folder it doesn't show up. if anyone wants it and seems to have better luck with uploading, lemme know and i'll e-mail it to you.
 
Hey everyone. Just popping in to prove I'm still working on this mod, ;). Anyhoo, I think we should give up on the YV expansion, there aren't enough units and stuff, considering all the unit creators are going to Civ4.
On a lighter note, Episode 3 is coming out on DVD on Tuesday, and perhaps that will help us all get reinspired to work, :p.
On yet another note, (;)) I was a little bothered about how the cities in the alpha/beta were named after planets. I don't know if anyone else felt this way, but I think that there is sufficient material available in the SW universe to give cities city names. I just got bored, so I started a list of them (*s indicate capitals)
Rebel Alliance

*Echo Station
Yavin Base
Cloud City
Polis Massa
Coronet

Old Republic

*Galactic City
Aldera
Tipoca City
Theed
Pau City

Galactic Empire

???

Confederacy of Independent Systems

Niango

I don't know if we should keep the planet names or change them, but any suggestions?
 
Yo ugys, I got the graphics for the Z-95 Headhunter done, and I'll be working on the sounds tomorrow.... Right now, I must get sleep....
 
Hi im back (finally-i took a two week break which turned into a few months in the end :p )

Odin, i think the idea for citys is probably a no-go, because although it would be cool having the real cities, i like the idea of during the game conquering planets. Just makes me feel good i spose "Ha Naboo, youre mine!!!" etc. :king:

Shame really that there isnt some sort of labelling system whereby you could name regions, planets, land masses,etc....ah well. Civ 5 perhaps? Oh, and disappointing that old blighty is yet to see the release of Civ 4...Friday 4th November:sad:

bye for now,
mrkingkong
 
You can label areas using resources. The old Star Trek mod labelled stars that way...
 
Ok..... i've missed alot...

City names: wouldn't work. the scale of the general mod is too vast for each planet's cities to be involved. the idea of planets is that once the mod is finished, there will be a map included - of the galaxy. One square would represent each planet, or about 5 or 8 squares - always ensuring that each civ city has access to sea (space). So are you proposing we stick 5 or so cities per each planet? Going by a rough estimation, we could fit 20 or so planets on - tatooine, naboo, coruscant, geonosis, mustafar, kamino, alderaan, mon calamari, kashyyk, bespin, hoth, sullust, endor, and 7 EU planets... that isn't really enough to represent the vast star wars universe, tbh.
For each scenario, eg battle of hoth, important names will be given, such as echo base, or for battle of endor, shield generator complex..... stuff like that.

Those cities are alright.... but aren't we using planets for cities? hmm...
For cities on the galactic map, if we use planets as terrain, so say one square is a planet, and then there is space all round it - so the square is given the graphics of a planet. cities could be circles, so for town a small circle, city, bigger circle, and metropolis circle that covers entire planet...
Simple, but it works...

Cool title screen

Units i have completed but am unable to transfer due to being on other computer and have no money to buy cd-rs or cd-rw or memory sticks (i mean no money - im in the red)
- Snowspeeder
- Sith infiltrator
- Corellian Gunship

By completed, i mean anims, am hoping someone else can do sounds for me...
 
la_dav said:
Hi Varlin Saliptor, the title so cool!!:goodjob: But, I feel the title color of frame to use other color, may be more a lot of. ;) Do you feel? !

Yeah, it is kinda hard to see the mod's title, and the words "Civilization III" are kinda hard to se in game. I will see about it when I get back to my computer.

@mrkingkong: you're still alive?!??!! ;)
 
Nice to see this thread coming back! We now definately have an opportunity to spur more interest into this mod since the Episode III DVD is coming out and there are literally thousands of new members and guests floating around the forums and there has to be a few SW fans among them. :)

We definately should keep planet names. I think I'm ready to get back into the mix of unit making. I also think we need to narrow down the amount of units that need to be done as well, because unfinished units are by far the biggest obstacle.
 
@mrkingkong- good to have another member back
@sheepy- ok, forget the city thing, I was just trying to mix things up, ;). Thank you so much for those units. Is there another name for the Correllian Gunship, or at least a picture so I can cross it off the list?
@Chris- I agree, although the # of units is down from 80+ in July to about 55, :). All I need id the death sb for the tauntaun, and I'm done with the hard part.
 
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