1. Civilizations
-This should be easy, as there are the Rebels and the Empire. Do we want many more, such as the Bounty Hunter's Guild, the Hapans, the Chiss, etc etc.
i think we can solve the rebel problem easely... we use the barbarians to be the rebels? just a idea, and i think it would be cool to have more civs then only the empire and rebels... maybe to use some info on other star wars games? ehm maybe to use the names of the gouvernments before the empire even was made? (the federation) like this
when the empire was created there was a split,into 2 because they were quite big, the empire could not attack so easely (note they are not the rebels)
2. Tech Tree
- I know a tech tree has already been made for the star wars mod, by myself, and i also know it is fairly rubbish. We need suggestions for a better tech tree, or more techs.
for a good tech tree i have some starting ideas but have no idea to make them practical...
0.1 we should first recreate a pre-time ehm i mean so you can start building up your empire lets say the pre-time should take max 20 a 35 turns.
0.2 first you should get some exploring units not the most powerfull units (dah) the jedi units should be limited and maybe somehow you can choose to build the 'dark' jedis and the good jedi's...
3. Units
- We already have a fair few units, and we should compile and organise these, so we can have all our civilizations to be fair - for example, there are stormtroopers of all sorts, but not quite so many rebel troops.
i agree there should be more stormtroopers, and less rebel troops but then again the rebel troops should have more 'walk points' to be able to use hit and run tactics...
4. City Improvements
- Less of an imprtant one, but we need to work out how to get a good line of buildings, and we will also need to compile graphics for these. Wonders is included in this section.
I dont have much to say about this
5. Terrain / Resources
- The terrain will be part of planning the map, but what we could do is have specialist planets, such as Kashyyk, that has a strategic resource wookies, and these wookies are used for certain units, (eg wookie slave and wookie warrior)
I think we should have a sceptical look at this... We dont have that much information so, we should obviously make some up
6. Governments
- Possible the hardest part, we need to work out what governments we shall use, and how to attribute these to the tech tree. We could use the Civ defaults, of monarchy, despotism, etc etc, or we could change it so that we have specific star wars related governments/religions, such as 'Balance', 'Emperor's new Order', 'Republic', 'Emergency Powers of the Republic', etc.
yhea especialy at this part we can be creative... I am not a SUPER star wars fan and i think most of you are like me and just like star wars enough, to wath a new movie at the movies, but nothing more then that? or am i wrong?
maybe it is a good thing to have a less star wars fan to say his opinion?
about other things my starwars map is a flop... i dont know the right word it just means it is a fiasco... have made the map about 50% the only thing that needs to be done is place forests, deserts, the civs etc... i made it so it where several islands... the island are quite big on the largest map 362-362 and all the water is ocean representing space