Star Wars: The Mod Strikes Back

Scuse me but, dint we already reject this idea about 6 times in this forum, once from me aswell (adding extra civs)?

Anyways, ive no objections...

Except:
1)Wed have to redo the tech tree
2)We have to create a hell of a lot more units

These are pretty big steps people. Im not particularly knowlegeable in the Star Wars races section, hell iv only watched the films its a miracle i came up with the tech tree (which may be bad but its beta than nothing),but i support the majority decision...

mrkingkong
 
Ok, I agree, alot of units will have to be made. But it seems that many of us are learning unit programs, and people will help. I, too, have only seen the films, but I can find snippets of stuff for the tech tree. Speaking of techs, I beefed up the first era of your tree, mrkingkong. I made it generic enough so that it can be switched between Yuzhann Vong, Rebel Alliance, etc. with a few simple images and renaming, :D. I'll go ahead and update your other eras later. Now we're gettin' somewhere, :D.
 

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Excellent odin! Thats exactly what i was hoping someone (else) would do :lol: .

To be honest i wasnt that happy with it myself but i guess no 1 ever is with their first attempts,eh?

What sort of units would be needed for the Yuuzhan Vong? Vehicles i may be able to cope with (humanoids are very dificult i think anyway).

Do you know anything about open fx?

mrkingkong
 
Hey, I just had an idea...Were 'barbarians' going to be used? Either way, I thought of a new way to implement them.

The barbarians of the Star Wars universe are undoubtedly space pirates and Warlords. Especially in the case of the pirates, supplies were short and their ships had be whatever they could scrounge. My idea is that we use 'Uglies' as the barbarian ships. What is an uglie, you ask? It is a mix of two or more ships, joined together as one. EX: the X-tie
 
*thinking hard* Either the same unit, with lowered stats, or a type of generic bad guy, like sand people (i know that there isn't always a desert) or bounty hunters.

Also, we could have two of each unit, exact clones of each other, except one is land and one is naval. The naval one is faster, though. Fighters manuever faster without atmosphere slowing them down.
 
Im liking this idea Varlin! This mod feels to me like its really getting somewhere now! :goodjob: When i first started it was mostly talk, but now i feel we are making real progress! Keep it up!

Still trying to fathom the mysteries of open fx...like you odin!

I suppose il have to read...the tutorial :eek:
 
Well, here is era one of the Yuuzhan Vong tech tree. BTW, I have a fiendish way to compensate for all the new Yuuzhan Vong ships we'll need; we just recolor the Star Trek/sci-fi ships, and cut-n'-paste a few tentacles here and there! Since there aren't any illustrations of the ships anywhere, we can use our "creative instinct, (aka cut-n'-pasting abilities), :D.
 

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Call me the old pessimist but with that tech tree it totally forgets about the other 4, main, civilizations of the star wars mod. Lets not forget our roots gentlemen (and ladies also, if any one is a lady)...

The tech tree i think needs to be more, not less, generic... :sad: Sorry to downplay your obvious enthusiasm odin, i really like the fact you find time to do this! :)
 
Actually, it wouldn't be very hard to do what Odin is suggseting. We make a second first era tree for the Yuuzhan Vong, the first techs of which require a tech that only they have. They have the same number of techs for that era as everyone else, but they are named different.
 
Yes, the four other civs will have the 1st list. But since the Yuuzhan Vong is more of an alienish race, we give them a seperate tech tree. It's just a little something to spice up the mod. I am not, in any way, neglecting the movie civs, just adiing a little more to the new one.
 
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