Star Wars: The New Order

Donad

Chieftain
Joined
Jun 28, 2005
Messages
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This is a scenario I have been working on for some time. I belive I am 30-40% done or something simillar. Every piece of graphic will be changed (exept the heralds and the high council), hopefully even the throne room. It will contain almost every known system of the Star Wars galaxy each at their approximate location.

Here's some screens to show somewhat how it will look:
http://img.photobucket.com/albums/v243/Donad/CIV2SWMOD.png
http://img.photobucket.com/albums/v243/Donad/CIV2SW2.png

The timeline will start 18 years after the formation of the Empire when Mon Mothma filed a decleration of rebellion, and will continue through the battles of Yavin, Hoth, Endor and beyond.

Does it sound interesting?
 
This looks really good. Could prehaps be the best Star Wars Civ 2 mod of all time. I hope you find the motivation to finish it.
 
Fundamentality: Fantastic Worlds.

Joeb Wan Kenobi: I think that I will. Most of it at least.

CIV2SW3.png
 
Well, it might take a while, but I've got the whole summer and not much else to do.
 
Yeah, I've got it on my computer. But sorry, I did not like it very much. I'm sure it's very fun, but I'm for realism above all. And I'm very picky when it comes to Star Wars.

This scenario will be as geograpically correct as possible (As stated above). It will have all the stats of the Units based on how strong each ship actually is, this in turn based on the movies and the expanded universe. It will have two factions: the Rebel Alliance against the Empire. (And civillians, but they can't really be played.)
The good and bad points of these two factions will be something like this:

The Empire will have:
-A huge navy from the start.
-Slow but powerful ships.
-No hyperdrive on fighters/bombers. (Which means that they can't get anywhere without a capship.)
-Weak bombers.
-Very expensive ships.
-No spy/diplomat type units.
-Great trouble with support.
-Great trouble with uprisings. (Even greater if Coruscant is taken by the Rebels)

The Alliance will have:
-A very small navy from the start.
-Great trouble with obtaining capships.
-Weaker but faster capships.
-Limited hyperdrive on fighters/bombers. (Which means that they don't have to use a capship as a base.)
-Great bombers.
-Cheap ships.
-Spies. (And means of transporting these virtually undetected.)
-No support needed.
-No uprisings.
 
Unit graphics are really not a problem, but thank you anyway. The thing that will take real time are all the numbers.
 
Every single wonder is now done, and not one of them belongs to the rebels. Heh.

CIV2SW4.png
 
Any sneakpeak of the units your using?? :D
 
All right. Here's how the Battle of Yavin might look somewhat:
 

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That Deathstar looks awsome.. And so does the other units.. Did you make them yourself??
Well I'm off for couple weeks again because my military service but I check back as soon as I can..
 
Yeah, I just grabbed some pictures, resized them, cleared the edges and darkened some of them a bit. Right now I'm having quite some problems grasping how exactly the events.txt work so there might be some time before I post anything new here.
 
I just can't get the MOVEUNIT command to work so the Battle of Yavin will not look as shown above, it will be much simpler. I have read some things here about the events.txt and tried the things written but still this command does not work. Any help would be helpful.
 
Seems like an interesting scenario. Hope you solve the events problems.
 
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