Star Wars: The New Order

Well, in a way it's allready solved, since I can't solve it, so I'll just do things differently.
 
Just wondering are there going to be many/any troop battles in this scenario?
 
Yes, the Empire will not be able to take planets without ground units. The Rebel Alliance will be able to take planets with fighters and bombers also, but that's just a side effect of their range being set at 0, and that's something I'll have to live with. There will also be planetary shields used not to harm attackers, but only delay them. There might be some laser defense also, but I'm not sure about that.
 
Cool. I suppose the rebels being able to take planets with fighters and bombers will help even out the severe disadvantage they seem to have in other areas.
 
Hmmm. That's one extra advantage for the battered Rebs, but doesn't "0" range make them like the helicopter unit in vanilla Civ2? Which means that they can occupy cities, be attacked by ALL sea units and land units, AND lose health every turn? This is just a suggestion: one way around it, might be to make the rebel fighters "Domain 3" units. This can be done by editting the first number in the units section of rules.txt (land units are domain 0, air = domain 1, and sea = domain 2)

Jet Fighter, Ldr, 0, 12.,0, 8a,4d, 3h,2f, 6,0, 0, Roc, 000000000000000

Doing this will make them behave as normal air units, BUT they will have totally unlimited range (might be a good way to simulate rebel fighter's hyperdrives), do not lose health like helicopter type units do, and will not be able to occupy cities. A side effect (good or bad, depending on your perspective), is that the SAM missile battery improvement does not provide a defense multiplier when Domain 3 units are attacking (more info about Domain 3 units and pros/cons can be found in the link below)


http://sleague.apolyton.net/Guides/sldt_domain_3.shtml


This already looks like a scenario worth waiting for...:)
 
Thank you for that piece of information. I had no idea that that was possible.
 
Ramza here, good to see you on these forums too Donad, had no idea you liked the Civ games, too. I lurk around here alot, in the CivIII areas mainly, but I don't post much, as you can see.

Hope you finish your mod, it's looking great! :goodjob:
 
No, but thanks anyway. I'm being very specific in exactly how they're supposed to look.

Progress on this might from now on be slow since I've been named Emperor of a Star Wars mod that I'm playing.
 
Got a suprise leave till sunday.. Try using 'move unit' so that it is triggerd every turn.. if you did this already if I remember correctly it will not work if enemy units are nearby.. atleast not all that well.. Came in to this conclusion while making my own scenario..
 
If it does not work when enemy units are nearby it is not of much use to me.
 
http://www.putfile.com/media.php?n=SWTOW

Watch this, preferably with speakers on maximum volume or something simillar. I haven't exactly done it for the scenario, but prehaps it is possible to use it as an intro movie or something. (It would have to be slightly changed for that to work though.)
 
Donad said:
I have read some things here about the events.txt and tried the things written but still this command does not work. Any help would be helpful.
Moveunit is extraordinarily difficult to work with and there are few absolute rules (the AI will muck up what you were previously certain worked...much to your annoyance).

I unfortunately don't have all summer to spend on Civ but I will help you if I can. First, state EXACTLY what you are trying to do (i.e. complete description).

I assume you've checked out my thread . (Reply there if you want to keep this thread just for preview purposes.)
 
Nice scenario, see that you have found much inspiration in the old StarWars Rebellion game ;)
 
Yeah, except that this already looks better than Rebellion. :)

It looks great. As a fellow SW fanatic, I was impressed to see Elshandruu Pica ("well, someone did their homework," I thought to myself).

A few observations:
1) Test of Time gives you LOADS more power in customizing events and units.

2) Have you considered working in some of the "Wonders of the Galaxy" (allegedly there are 20) beyond what you've already got? Like that giant graveyard on Makem Te? (Yeah, I know it's prequel stuff, but still...) I've also always thought that Calius Saj Leeloo, the City of Glowing Crystal, would be a wonder of the galaxy -- see the Berchest entry in the Thrawn sourcebook(s).

3) I do hope this is designed to be a nice, lengthy scenario, because I'm certainly downloading it. :D

I haven't been to CFC in a while but I'm keeping an eye on this for sure!
 
1. I don't have Test of Time.

2. You should have seen what I originally wrote instead of "Wonders of the Galaxy" on top of the wonder list. It was: "Buildings and institutions of great significance", because that's what it is. It's not really wonders, it's things that have some kind of direct or indirect effect on galactic warfare.
Calius saj Leeloo might look nice, but it's useless as far as I know. A giant graveyard does not hold much importance either.

3. It can be played for as long as you like, but the advancement will stop somewhere after the Battle of Endor.

But, I am busy with other things right now, so progress on this is very slow.
 
After some severe computer malfunctions (all scenario files are still safe and sound), some giving up playing of other games, a new computer, and quite some time passed, this scenario is once again officially in production. I hope that I get the time to finish it this time around.

Edit: Actually, after some closer inspection, it would seem that I have lost some files. This might prove to be more difficult than I had thought.
 
Donad said:
After some severe computer malfunctions (all scenario files are still safe and sound), some giving up playing of other games, a new computer, and quite some time passed, this scenario is once again officially in production. I hope that I get the time to finish it this time around.

Edit: Actually, after some closer inspection, it would seem that I have lost some files. This might prove to be more difficult than I had thought.
Well good luck Im really looking forward for this one.
 
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