Start up the organized RPG again?

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@Sigma: The "Frailty (-1 END)" flaw has been added to the ruleset.
 
I've added in the business section of the rules, so you may now create and operate your own place of business!

I am also looking for someone to help me out with operating the RPG. If you want to try your hand at it, just reply to this thread... or send me a PM.
 
Land Management/Ownership part of the ruleset has been added!

I don't think anyone (at this moment) can afford to buy land, but it's in place regardless.
 
Question: If i build a temple on a tile, is that a non-profit, or is it just a building?
 
Swissempire said:
Question: If i build a temple on a tile, is that a non-profit, or is it just a building?

You would have to pay for the materials to build the temple. The idea is for someone to start up a business that builds houses/castles/keeps/temples/whatever for you. Each building will be approved by a manager (that'll be either GeorgeOP or myself at the moment) to add a particular benefit (sometimes extra gold production... when the conflict system is running castles and keeps will add defense bonus's).
 
who is the land manager, becuase i'm in the mood to spend some of my cash on a tile
 
Swissempire said:
who is the land manager, becuase i'm in the mood to spend some of my cash on a tile

GeorgeOP is the land manager. I'll send him a PM to let him know that he can start doing his job :).

Edit: Also, just to remind you guys. You can start up your first business free, you just have to send me a PM with your product list and I'll tell you how much is gold each item should cost.

Just as a note also, it's up to you to keep track of what you own.
 
Schweet. We should really have an RPG Help Page, mostly for me:goodjob:
 
Okay, it's time to propose the "skills" section of the RPG. In the past, the skills have had a number, much like the stats. However, I just want to expand upon the number of skills available and just leave the number portion off.

Anyway, here is a list proposed skills:

Cooking
Hunting
Tracking
Swordplay
Horse Riding
Archery
Stealth
Carpentry
Smithing
Tanning
Healing
Communication

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I'm sure you guys could think of ALOT more to add onto this list, but it's a start. Basically, each skill will either add a benefit, or allow you to do something else.

If someone wanted to open a business selling armor and swords, they will HAVE to have the skill Smithing. Other skills, like swordplay, add benefits to your fighting abilities. Give each player 2 skills to start off with, and allow them to learn additional skills as they progress.

BTW, I will be forced to take carpentry as a skill.
 
How about Healing as well, thats an important one
and then you should have a Skill-Misc. where they can specify a non-listed skill
 
Communication Skills- would need to be involved in my pub, i dont think we really need the tanning skill or the tracking skill as the hunting skill can encorporate that one, we dont want too many skills as it would complicate the rpg too much.
 
revised ruleset for land management

Tile Costs
base tile costs 50 gold
commerce icon adds 50
Hammer or Food Icon adds 25
and if it is being 'worked' that adds an extra 50 gold

Tile Benefeits
10 gpt for each commerce icon
5gpt for hammer or Food

Additional Rules
A person can only own a maximum of 25% of the total land of the empire.
Major buildings cannot be built on a hill, for instance anything larger than a house.

Foreign Control:
Any tile that falls under foreign control will automatically revert back to no ownership. If the tile is re-gained, then it is placed on sale again. Tiles that no longer lay in our borders, but do not fall under foreign control will no longer produce the virtue point benefits. However, the owner will keep possession of the tile.

Tile Purchasing:
New tiles will become available at the land managers discretion, who will post a thread with a list of the tiles available for purchase. Each person lists five tiles they want in order of preference. Players who do not currently own any land get priority over those who do. A player must have enough gold on hand to buy the tile and no player can own more than 5 tiles.

i just feel this way would work better than the existing way.
 
Strider I would be willing to help out run the bank. I would be able to set up other things like offical accounts ect. Any ingame sillyness would be left aside of course. All transactions from myself i would post like any other citizen. Also it would help stop confusion as your the king (:P kinda) and banker.
 
Nobody said:
Strider I would be willing to help out run the bank. I would be able to set up other things like offical accounts ect. Any ingame sillyness would be left aside of course. All transactions from myself i would post like any other citizen. Also it would help stop confusion as your the king (:P kinda) and banker.

You can always open your own bank when we get the required technology.

I updated the RPG, you may now spend Virtue points to up your stats and the skills system is in place (so you can choose your skills).

I'm also thinking about actually giving a gpt benefit to managers, as they're seems to be alot of interest in becoming one, and you should get something for helping out.
 
Three things.

In the ruleset you might want to update the Land Purchasing rules.

When you do change the ruleset, could you post here or in that thread what changes you make. I'm lazy and don't want to re-read all of the rules to find the changes you make. Or you could just tell me "too bad".

So we each get to choose three skills. Do we have to choose now, or can we save one or multiple ones for later? For example, can I only choose two now, and when Giant Death Robot skill becomes available I can get it for free since I have one unused skill slot? Or are these three free skills available only now for a limited time?
 
GeorgeOP said:
Three things.

In the ruleset you might want to update the Land Purchasing rules.

When you do change the ruleset, could you post here or in that thread what changes you make. I'm lazy and don't want to re-read all of the rules to find the changes you make. Or you could just tell me "too bad".

So we each get to choose three skills. Do we have to choose now, or can we save one or multiple ones for later? For example, can I only choose two now, and when Giant Death Robot skill becomes available I can get it for free since I have one unused skill slot? Or are these three free skills available only now for a limited time?

I'll try to do that.

Also, you can pick your skills any time you want.
 
fishing as a skill ???
 
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