Start up the organized RPG again?

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Also maybe we should start discussing what we will do with the 'pot' just how it should be awarded etc

i think that should award the post as so
with 3 prizes
contribution to the rpg
and the prize should be split equally and given out every week.

thats just my opinion though so depends what everyone else thinks.
 
BCLG100 said:
Also maybe we should start discussing what we will do with the 'pot' just how it should be awarded etc

i think that should award the post as so
with 3 prizes
contribution to the rpg
and the prize should be split equally and given out every week.

thats just my opinion though so depends what everyone else thinks.

The money that is in "the pool" in the bank will be used every sunday to distribute income. This is to help keep the economy stable and inflation low.

In other news, if I win the Presidential election (which seems likely) I will hand control of the RPG bank & business's to Nobody and name him "Financial Manager." This will remove myself from any/all management duties. I will however, keep creative control over the game, and will use the next term to revamp the ruleset, clean up some confusion, and start on a "Help Guide" of sorts.
 
I have re-written the lawset to make it mroe understanding and its also shorter. corrected spelling and other things, basically i just got rid of the virtue points as they were too hard to understand and could possibly added at a later date.

I also cut the rules down by about 3 pages, should be easier for newer members

You also instead of virtue points you just recieve 50gold per turn chat which should equal about 100 gold per week, depending on turn chat. gives people more money to have fun with.
Creating a Character

To create a character you need
Name (we much prefer if you give your character a name similar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance

*Optional


Stats

To enhance your character you can give it various stats, the stats all initially have 4 points in, you have 10 additional points you can spend on each one, and you can only gain additional points through bonuses.

Strength (STR)
Your overall physical prowess

Agility (AGI):
Your speed, dexterity, and reflexes.

Intelligence (INT):
Basically your mental processing power. How fast you think.

Wisdom (WIS):
The amount of information you know.

Endurance (END):
Ability to withstand pain and hardship.

Bravery (BRV):
The ability to reactive under fear or nervousness.

Control (CTL):
Your mental control, the ability to remain calm in stressful situations, etc.

Sense (SNS):
Eyesight, hearing, sense of smell, etc.

Merit/Flaws

The Merit/Flaw system is entirely optional, you do NOT have to use it and is just a way to further enhance your character. You can completely ignore this section.
Spoiler :


The Merit/Flaw system works thus: for every merit you assign yourself you gain one flaw, each merit/flaw adds and detracts a point from your stats. The management will award extra bonuses for people who chose a merit/flaw and maintain these within a story.

Merits:
Photographic Memory (+ 1 INT)
Code of Honour (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)


Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Cantered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Colour Blindness (-1 SNS)
Inept (-1 INT)
Frailty (-1 END)





Skills

Optional as well
Spoiler :

Skills are another section to enhance the believability of your character, your character receives 2, and once again the management will award bonuses for people that maintain their skills in a role-playing situation.


Cooking
Hunting
Tracking
Swordplay
Horse Riding
Archery
Stealth
Carpentry
Smithing
Healing
Communication.


END OF FIRST POST! This is only the essential required to create a character so is the only stuff needed to be included in one post.

New post!

RPG Economy

Upon joining the RPG each person receives 100 gold, thereon each player receives 50 gold per turn chat, in theory about 100 gold per week extra, extra revenue can be gained by businesses, revenue from land etc.

BANKING
All accounts are kept at the Bank. Salaries are added to all accounts after each turn chat. All transactions must be posted at the bank with a link to the transaction post or a copy of the PM/email where the transaction occurred. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. All amounts are rounded to the nearest whole number. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn chat and post them all at once.

Loans
Simple loans are available from the bank at 5% or 10% interest, after the researching of Banking inside of the game. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given. Contract salaries are figured assuming 10 turns per chat.

Stores/Shops:
OFFICIAL BUSINESSES
these are business threads run by a Manager (or an Assistant) that sell goods at the official market price (as set or authorized by a Manager). They record all transactions to the bank at each turn chat. They do not record profits.

PRIVATE BUSINESSES
The first private business that a player creates is free, following that every business thereafter costs differing amount of money to set up as shown below.

Place of Business start-up expenses
2000g: Large goods (houses etc)
1000g: Small Goods (food, clothes)
500g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)

If a player wants to create a second business, that business start up costs must then be multiplied by the number of business you have previously.

Size factor:
Personal business: x1
Private company: x2
Public company: x3
Corporation: x4

Supply

It is assumed that each business has enough material to supply their customers.

Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ4 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armour, etc) could be legally sold.

Taxation
Large goods businesses are taxed 20% of total income
Small goods businesses are taxed 10% of total income
Service businesses are taxed 5% of total income
Non-profit organisations are not taxed

Selling the shop
Businesses can be sold or liquidated. When liquidated, 50% of the Place of Business costs are returned to the seller. If sold to another private owner the price is negotiated. The buyer will then need to pay normal legal start-up fees but will not have any Place of Business expenses.


NEW POST!

Land Management
Tile Costs
Base tiles cost 50 gold
Commerce icon adds 50 gold per icon
Hammer and Food icon adds 30 gold per icon
If the tile is currently being "worked", and extra 100 gold is added

Tile Benefits
5 gpt per plot plus...
5 gpt per Commerce icon and
3 gpt per Hammer and/or Food icon

Additional Rules
A person can only own a maximum of 20% of the total land of the empire.
Buildings cost x2 for building on a hill or mountain due to the difficulties of heights.
Private property can be sold to any other citizens for any amount both citizens agree to. Both parties must PM the Land Manager by Friday for the transfer to become finalized, otherwise it might not be recognized until the following week.

Foreign Control
Any tile that falls under foreign control will automatically revert back to no ownership. All buildings on the tile will be considered destroyed. If the tile is re-gained, then it is placed on sale again. Tiles that no longer lie in our borders, but do not fall under foreign control will no longer produce the virtue point benefits. However, the owner will keep possession of the tile. Buildings will remain on the tile but may require a refurbishing cost depending upon type of building and length of the loss.

Tile Purchasing
New tiles will become available at the land managers discretion, who will post a thread with a list of the tiles available for purchase. Each person lists five tiles they want in order of preference. Players who do not currently own any land get priority over those who do. A player must have enough gold on hand to buy the tile. If more than one citizen wants the same piece of land, a random drawing will decide who gets it.

Absence
If any citizen has not posted at CFC for over four weeks and has not posted in any absence thread, the Land Manager may buy back any land at current purchase price. This land may be re-sold to other citizens
 
Ruleset has been updated. I am also "appointing" Nobody as the Economic manager and he will then take over control of the Bank and Store/Business section of the RPG.
 
A new bank thread is therefore needed so he can update the first post, folowing the new rule set should we reset the bank totals or just continue as is happening?
 
BCLG100 said:
A new bank thread is therefore needed so he can update the first post, folowing the new rule set should we reset the bank totals or just continue as is happening?

The game has already started, so we keep the current amount.
 
I think they should stay. but if they do change i want to keep Chipville. You will hvae to pry it from my dead revolutionary hands:goodjob:
 
Oh yer the buissnesses would of course stay, was just wonderin if with a widely changed ruleset we maybe should start the bank and land threads again.
 
I didnt start playing when you guys did because the previous ruleset was a mess. So as a result I start a bit behind in both bank and land buying.

However..if I am the only one that it effect then its no big deal. What ever you guys decide.
 
I think an easy solution is to just calculate how much a new player (like robboo) would have had in the bank if he had an account since the first week. Then just start him out with that much money. He would still be a little behind since land gives you gpt, but it wouldn't be the huge amount it is now.

Also remember that I give land priority to those with the fewest lands, so those new people will get first dibs on the good land that becomes available.
 
There is exactly 2050 gold in the Demogame Economy. When Roboo joins that will bring the total to 2150 gold in the economy. It should never exceed the amount of 2150 with the current number of players in the game.

The purpose of this is for newer players start off on basically an equal footing as everyone else. Roboo will start off as the 5th richest person out of a group of 9. For just recently joining, that is pretty good.
 
Strider said:
There is exactly 2050 gold in the Demogame Economy. When Roboo joins that will bring the total to 2150 gold in the economy. It should never exceed the amount of 2150 with the current number of players in the game.

The purpose of this is for newer players start off on basically an equal footing as everyone else. Roboo will start off as the 5th richest person out of a group of 9. For just recently joining, that is pretty good.

No because that gives no-one anything to aspire too, with each player recieving 100 gold per week then that number shall and will grow, its the battle of realism vs fun and i think we should have fun with this game and not be constrained, as its 100 plus money from revenue from buisnesses and land thats not going to grow to be too huge and why shouldnt people that have been here longer have a larger bonus? it doesnt put newer people off but keeps people that have been here longer still here.
 
Also Strider why have you changed a ruleset everyone has been happy with not only without telling anyone but also making large changes to the economy, yes while you did start up the rpg again it doesnt give you exclusive rights to it, every member is a participant of it so you shouldnt just add things whenever you feel like and take it away. the rules which people agreed on stated that virtue points were not included people recieve 50 gold per turn chat, which equals 100 gold per week. virtue points should not be included as it can turn into a popularity contest.
 
BCLG100 said:
No because that gives no-one anything to aspire too, with each player recieving 100 gold per week then that number shall and will grow, its the battle of realism vs fun and i think we should have fun with this game and not be constrained, as its 100 plus money from revenue from buisnesses and land thats not going to grow to be too huge and why shouldnt people that have been here longer have a larger bonus? it doesnt put newer people off but keeps people that have been here longer still here.

You don't understand the people who's been here longer will get a bonus. Yes robboo will be the 5th richest person in the game when he joins, but he has yet to spend any money. Those other 4 below him has spent money on land and other items.

The purpose of this is to get people to be active and spend their gold, not just have a dozen people with massive amounts of gold in their accounts.

That method also makes it impossible to operate business's due to a massive amount of ever increasing inflation. That was the main reason why business's never took off during the DG2 RPG.
 
Strider said:
You don't understand the people who's been here longer will get a bonus. Yes robboo will be the 5th richest person in the game when he joins, but he has yet to spend any money. Those other 4 below him has spent money on land and other items.

The purpose of this is to get people to be active and spend their gold, not just have a dozen people with massive amounts of gold in their accounts.

That method also makes it impossible to operate business's due to a massive amount of ever increasing inflation. That was the main reason why business's never took off during the DG2 RPG.

Yes and while i can see that point of view, having nothing to spend at 40 gold or whatever your intending a week means people have to save up for 2 weeks just to buy a house! never mind the land to live it on, this leads to lots of waiting around and dis interest in the game.
 
look at it like this..to buy a desert tile you spend all of your weekely income. To buy a tile that is being worked you spend 2 weeks salary just to pay the "being worked fee". A new player would have to sit and wait for gold to accumulate in order to buy land that will yield a return.

Meanwhile no one wants to spend money on anything because a 5 gold beer is a a tenth of their weekly salary before land income. I drink at minimum 6 or 7 beers a week...guess I better cut back. ;)

I trust you Strider understand this better than me but I dont see businesses taking off either if no one can afford the services.
 
BCLG100 said:
Yes and while i can see that point of view, having nothing to spend at 40 gold or whatever your intending a week means people have to save up for 2 weeks just to buy a house! never mind the land to live it on, this leads to lots of waiting around and dis interest in the game.

That has to be the most ironic statement I have ever heard. Weapons will cost near to nothing prepared to a house (1 or 2 gold apiece), and other items will cost a hell of alot less.

Robboo said:
look at it like this..to buy a desert tile you spend all of your weekely income. To buy a tile that is being worked you spend 2 weeks salary just to pay the "being worked fee". A new player would have to sit and wait for gold to accumulate in order to buy land that will yield a return.

Meanwhile no one wants to spend money on anything because a 5 gold beer is a a tenth of their weekly salary before land income. I drink at minimum 6 or 7 beers a week...guess I better cut back.

I trust you Strider understand this better than me but I dont see businesses taking off either if no one can afford the services.

Let me put it this way, if a house costs 40g and you get 100 gold a week.. that's 2 houses a week. What the **** is the fun in that? People should not receive enough gold to buy anything they want, because if they do then there is no point in playing to begin with.

What is the fun in getting everything you want so easily? Not only that, but the constant price adjustments and ruleset adjustments that would have to be done just to keep loans and business's actually useable would be impossible to manage.

It is as simple as this, no it is not going to happen. End of discussion.
 
Strider said:
It is as simple as this, no it is not going to happen. End of discussion.


This isnt going to help get more people involved.

It simple..raise income, raise house prices. If houses cost 40 gold and beer cost 5....see the problem.

I hate to complicate things but what about adding in a lower currency...say 10 xxx make 1 gold.

Do you see what I am getting at, with the current system no one can make any profit unless they are selling big ticket items like houses. Maybe someone needs to start a business and under sell you....hey thats like real life.
 
robboo said:
This isnt going to help get more people involved.

It simple..raise income, raise house prices. If houses cost 40 gold and beer cost 5....see the problem.

I hate to complicate things but what about adding in a lower currency...say 10 xxx make 1 gold.

Do you see what I am getting at, with the current system no one can make any profit unless they are selling big ticket items like houses.

Which would the be reason why houses cost more and would be alot harder to buy, for people don't have the money to be buying them.
 
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