Start up the organized RPG again?

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Funny how you edit your post( S&E construction) on April 1st at 10:40pm central to increased prices..after I said this. This is the third or fourth time you have done something like this in the demo game when someone calls you on something. ( second time to me)

Back to this..How many houses can go on a plot of land? Only one? unlimited?
 
robboo said:
Funny how you edit your post( S&E construction) on April 1st at 10:40pm central to increased prices..after I said this. This is the third or fourth time you have done something like this in the demo game when someone calls you on something. ( second time to me)

Your post reminded me that I haven't jacked up prices, like I should've done weeks ago. It's based on a 10% of total gold in the game. When the thread was posted, there was alittle less than 1000 gold that was in the RPG. Then I gave everyone (excluding myself) a 100 gold bonus for they can buy land, and that jumpshot it up to almost 1700.

robboo said:
Back to this..How many houses can go on a plot of land? Only one? unlimited?

Not limit has been set yet.
 
ok here is the issue..why I asked about houses. right now most land runs from about 50 for a desert to 300+. In most housing situations, the house is roughly more than 3 to 5 times the value of the land..so if only one house per plot..land is too high, houses too cheap.

The whole economy of the game needs to be based on something. some bench mark needs to be established. To me if houses cost 12 beers and land cost 60 beers and I make 10 beers a week...beer is too expensive and the other things arent expensive enough. To solve this you can either raise your prices or create some currency below gold so that a business selling smaller items ( beer, fish, weapons) can still attract clients. Do you understand what I am getting at?

You could also give everyone that starts the game a land allowance. XXX gold to buy a plot of land, they can spend it plus their salary gold to get a prime location or just get an OK location.You then can jack up land prices 5x and now you dont have to have the rule about 5% ownership and more prime land is available.The land allowance lasts one week and cannot be spent on other things.
 
robboo said:
ok here is the issue..why I asked about houses. right now most land runs from about 50 for a desert to 300+. In most housing situations, the house is roughly more than 3 to 5 times the value of the land..so if only one house per plot..land is too high, houses too cheap.

The whole economy of the game needs to be based on something. some bench mark needs to be established. To me if houses cost 12 beers and land cost 60 beers and I make 10 beers a week...beer is too expensive and the other things arent expensive enough. To solve this you can either raise your prices or create some currency below gold so that a business selling smaller items ( beer, fish, weapons) can still attract clients. Do you understand what I am getting at?

You could also give everyone that starts the game a land allowance. XXX gold to buy a plot of land, they can spend it plus their salary gold to get a prime location or just get an OK location.You then can jack up land prices 5x and now you dont have to have the rule about 5% ownership and more prime land is available.The land allowance lasts one week and cannot be spent on other things.

It is based on the total amount of gold in the game. More gold will also be added when I implement the storytellers portion of the ruleset, and allow people to actually go "treasure hunting." As I said earlier, there is only 2050 gold.

Right now the economy is just getting started, so it hasn't even fallen into place yet.
 
I propose the following system of currency:

Gold Pieces: Equal 10 Silvers or 100 Chips: used for big items, land, and bulidings
Silvers: 10 equal 1 gold peice, or 10 chips equal it: Samller items, weapons
Chips: 100 equal a gold peice, or 10 equal a silver: Sutinence, beers, tips
 
Swissempire said:
I propose the following system of currency:

Gold Pieces: Equal 10 Silvers or 100 Chips: used for big items, land, and bulidings
Silvers: 10 equal 1 gold peice, or 10 chips equal it: Samller items, weapons
Chips: 100 equal a gold peice, or 10 equal a silver: Sutinence, beers, tips

yes and while that is a good idea in theory, its a complete arse to implement for the banker, so while i dont mind editing the prices of my beers, why dont we just raise the income and then strider your house prices can be raised, its still a fixed income so the economy isnt going to grow to extreme proportions, its not like the old RPG where you got money for everything, you get money for 3 things
100gpt from the state
income from tiles
and revenue from land.

i believe the land structure is completly fine so we dont need to be altering that. therefore, we ned to alter other parts of the ruleset and i believe this is it. the revenue is also set so will be a lot easier to the banker as its just adding one number to each person rather than if someone has an extra vrtue point.

Now the virute points themselves are good in theory but there being used in the wrong place, use them by the managers to give to people who have been good rpg'ers and let them add them to their stats or skills, a bit like the sims in that aspect and everyone knows how addictive that is (not that i like it).
 
Well as discussion has been running now for quite awhile i think we should poll it in a few hours so we can decide just how the economy will work.
 
BCLG100 said:
Well as discussion has been running now for quite awhile i think we should poll it in a few hours so we can decide just how the economy will work.

Unluckly, it's not up for discussion. The suggestion was made with little to no knowaledge of economics and I'm not willing to make things more difficult to manage just for some weird fancy.

The method is set in stone.
 
Why is it nothing is open for discussion?

You have changed the rules and twidled with things after people join but you dont even have the respect for them to at least listen and discuss. Instead you tell them they dont understand and you know best. This wont grow the RPG if people see it run by a tyrant.

/you also might check with Bengence..he retired from the pitboss game citing not enough time. Same can be said in here since he hasnt posted in a while.
 
robboo said:
Why is it nothing is open for discussion?

You have changed the rules and twidled with things after people join but you dont even have the respect for them to at least listen and discuss. Instead you tell them they dont understand and you know best. This wont grow the RPG if people see it run by a tyrant.

/you also might check with Bengence..he retired from the pitboss game citing not enough time. Same can be said in here since he hasnt posted in a while.

Adding more gold will cause inflation, forcing us to constantly raise prices. When inflation gets to high later in the game, we will have to remove gold from the game. The only way to remove it from the game is to just take it from the players.

I've explained this once, and no one has offered a reasonable explanation other than it will be "more fun." It's not more fun if were forced to take gold from players accounts just to keep things under control.
 
NO you will not have inflation. IF the number of people increase then the average gold per person is about the same. If you insist on staying like this then you have to add in fractional gold( centigold, decigold) all you would have to do is add a decimal point and a name for it. Otherwise a meal at the tavern will have to cost as much as a tenth of your house. Heck even if he drops his prices to 1 gold... its still cost 1/60( 60 right?) of your house. Do you see a problem with that or not?

Also if services are affordable then the gold will get used up as taxes in the game and go off into the black hole. Otherwise as it is right now, no one will buy a house , no one will buy a drink or weapon.

So hows that for a reasonable explanation.
 
robboo said:
NO you will not have inflation. IF the number of people increase then the average gold per person is about the same. If you insist on staying like this then you have to add in fractional gold( centigold, decigold) all you would have to do is add a decimal point and a name for it. Otherwise a meal at the tavern will have to cost as much as a tenth of your house. Heck even if he drops his prices to 1 gold... its still cost 1/60( 60 right?) of your house. Do you see a problem with that or not?

Also if services are affordable then the gold will get used up as taxes in the game and go off into the black hole. Otherwise as it is right now, no one will buy a house , no one will buy a drink or weapon.

So hows that for a reasonable explanation.

Do you know anything about economics? Inflation will happen one way or the other, if were to have a balanced economy then it has to happen. The key to everything is keeping it at a fairly controlled rate, only adding gold to the game when someone new joins.

A beer would cost 1/140th of a house. Which is about right for the economy were building. As we get more gold in the game the cost will seperate out further, but there is no need to rush it at the moment.

There is no "black hole," as I've already explained.. a black hole would bring the economy completely out of control. There is only a certain amount of gold in the game at one time, taxes that are used are later given back to the players as their salary. It keeps it balanced.
 
Strider said:
Unluckly, it's not up for discussion. The suggestion was made with little to no knowaledge of economics and I'm not willing to make things more difficult to manage just for some weird fancy.

The method is set in stone.

luckly this isnt your forum. Everything therefore is always up for discussion all the time, weird fancy i think not. heres how things have worked out so far

your economy with little gold has so far equaled little participation, about 5 things not including land have been bought. so your way while being based more in reality hasnt really worked now has it?

My economy-gives people more money, yes a bit more unbelievable, however encourages greater participation, out of the 5 main posters so far in this forum at least 2 strongly want this new way of doing things, the other 2 seem fairly positive towards it, its only you thats against it. therefore it should be implemented. just because you didnt come up with this doesnt mean it wont work.
 
BCLG100 said:
luckly this isnt your forum. Everything therefore is always up for discussion all the time, weird fancy i think not. heres how things have worked out so far

your economy with little gold has so far equaled little participation, about 5 things not including land have been bought. so your way while being based more in reality hasnt really worked now has it?

My economy-gives people more money, yes a bit more unbelievable, however encourages greater participation, out of the 5 main posters so far in this forum at least 2 strongly want this new way of doing things, the other 2 seem fairly positive towards it, its only you thats against it. therefore it should be implemented. just because you didnt come up with this doesnt mean it wont work.

You can yell and rant all you want, the edit, in the end is up to me. The lack of partcipation is due only to lack of attention, something that I've yet to remedy. Once I get the report written up and posted on the main page, were get alot more attention.

If we give people so much money that they can buy anything they want, their goal would just turn into trying to see who can get the most money. The goal is not for people to horde gold, but to get them to compete in who owns the most. Giving out so much gold that they can get anything they want with ease does nothing.

In the end any changes to the ruleset is left to me. This is not a democracy, I have maintained complete creative control over the RPG. I've done this for a reason, and that purpose has yet to be met. Untill then, any and all ruleset decisions is left ultimately to me.

This will be the first change I refuse to implement and hopefully the only one.
 
exactly why is it left up to you? you didnt campaign for the use of a new forum, it was already there, you did put the idea of the original rpg in everyones head ill give you that, you wrote the original ruleset which was incomplete and uncomprhensible for much of it. without the ruleset which i wrote id already written a third of it (the land part). so really in what way at all is this rpg yours???

if your quoting history go back and see me being in control of the rpg if you want i dont mind, i also believe the ruleset i was trying to implement was during a period where the rpg was at its height.

you do not need to write a report for the main page because if you look through the thread i_am_the_future has already voluteered to do that.

This is a democracy, this is part of the civ4 game of democracy system, if you want striders personal rpg forum, go create your own forum and you can do it their.
 
I would be curious as to what the mods would say to your comments..

Whats next you deciding who can play and what they can do in the RPG.

Strider..if you increase gold you increase prices..you are missing the point about how houses should cost thousands(or at least high hundreds) and food should cost single digits. You again could solve this by having a lower unit of money.

BTW..if this is your RPG...whats to stop Someone else from starting their own. You have to make it thw forums RPG not Striders pet project.
 
robboo said:
I would be curious as to what the mods would say to your comments..

The same thing as they would say to someone trying to tell a mod-maker what to do with their mod. Merits/Flaws, the basic price system, low-profit business's, the skills system, even the RPG idea to begin with are my creation. I accepted the new land system because GeorgeOP was the one who would be doing the work, and he was willing to do the extra work.

I however, am not willing to do the extra work. I am pressed for time as it is, and I don't pass my responsibilites off to others to easily. I don't have the time to chase off after your every whim, nor have you given me any reason to do so.

I promised myself that this would be my last month in the demogame and I plan to hold to that promise. I have much to do and very little time to do it in. Don't press my patience.

robboo said:
Whats next you deciding who can play and what they can do in the RPG.

By forum rules you can't exclude people from anything.

robboo said:
Strider..if you increase gold you increase prices..you are missing the point about how houses should cost thousands(or at least high hundreds) and food should cost single digits. You again could solve this by having a lower unit of money.

Why should they cost thousands? This is not the U.S. economy, it is a fantasy economy. This is not real life, and it is not meant to mirror so.
 
Strider said:
The same thing as they would say to someone trying to tell a mod-maker what to do with their mod. Merits/Flaws, the basic price system, low-profit business's, the skills system, even the RPG idea to begin with are my creation. I accepted the new land system because GeorgeOP was the one who would be doing the work, and he was willing to do the extra work.

I however, am not willing to do the extra work. I am pressed for time as it is, and I don't pass my responsibilites off to others to easily. I don't have the time to chase off after your every whim, nor have you given me any reason to do so.

I promised myself that this would be my last month in the demogame and I plan to hold to that promise. I have much to do and very little time to do it in. Don't press my patience.



By forum rules you can't exclude people from anything.



Why should they cost thousands? This is not the U.S. economy, it is a fantasy economy. This is not real life, and it is not meant to mirror so.


Hang on, Hang on. few points to comment on there,

there not all your ideas, they are based on ideas which were around from the original rpg, ideas which came from the collective community but predominantly me, you and shaitan. so while you proposed the idea originally it was incredibly different to what it actually turned out to be so dont go taking all the credit where it isnt entirely deserved.

Just what are you talking about, do you even know anymore? your stopping rules being passed which would make the rpg easier to manage and more enjoyable for everyone, just WTH is the point in virtue points in relation to cash? absolutly none.

So really why are you attempting to stop laws which would just be passed when you leave anyways?

treating this forum like your own personal rpg forum is a lot like doing that though isnt it...

the last statement you made actually made me laugh out loud, talking about a fantasy economy now after a few posts previously you were bangning on about inflation, which in my mind isnt really that fantasy now is it:lol: but way to go on contradicting yourself:goodjob:
 
IF its fantasy then BCLG is right..inflation doesnt matter.

Also since you are leaving after this month then why dont you let people..ie the majority have this as a poll. Also if you are leaving the demo game..what do you care happens??? If you are pressed for time then dont get so invloved..ie no one forced you as president. Dont yell at us because you dont have enough time to at least listen to us and we keep giving yo valid reasons..you just dont like them. Wouldnt it have been easier to let BCGL post a poll and be done with it.. Heck you can have the tie breaker if it comes out even. Both of you can present your sides with an example and lets see what the others think.
 
BCLG100 said:
There not all your ideas, they are based on ideas which were around from the original rpg, ideas which came from the collective community but predominantly me, you and shaitan. so while you proposed the idea originally it was incredibly different to what it actually turned out to be so dont go taking all the credit where it isnt entirely deserved.

The only section of the ruleset that was based on anything from the original DG2 RPG ruleset was the business section. That has been heavily modified to begin with. The Character creation merits/stats/skills system is completely my own. The land portion is mostly Shaitans land rules from DG2 with modifications.

BCLG100 said:
Just what are you talking about, do you even know anymore? your stopping rules being passed which would make the rpg easier to manage and more enjoyable for everyone, just WTH is the point in virtue points in relation to cash? absolutly none.

How would it make it easier? Influxing the demogame with more money will make accounts harder to manage, which really and truely isn't my problem, as I soon won't be handling the bank. What is my problem however is the constant price adjustments that will have to happen. With thousands upon thousands of hold in the game, we will have to be making constant pricing adjustments to every business in the game.

BCLG100 said:
So really why are you attempting to stop laws which would just be passed when you leave anyways?

Because I highly doubt their going to be passed after I leave.

BCLG100 said:
the last statement you made actually made me laugh out loud, talking about a fantasy economy now after a few posts previously you were bangning on about inflation, which in my mind isnt really that fantasy now is it:lol: but way to go on contradicting yourself:goodjob:[/QUOTE

Inflation will effect a fake economy just as much as a real one. Ever play any MMORPG's? Those are fantasy economies, and gil sellers are a huge problem, causing massive inflation.
 
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