I actually meant to type "mining", not bronze working.Yes, please! This is probably the only thing that still annoys me about the early game. I don't think it should be at mining, but it currently comes way too late in the game.
I actually meant to type "mining", not bronze working.Yes, please! This is probably the only thing that still annoys me about the early game. I don't think it should be at mining, but it currently comes way too late in the game.
lol, I was so confused. It’s already on bronze workingI actually meant to type "mining", not bronze working.
I'll take the slash and burn over the current situation.lol, I was so confused. It’s already on bronze working
I actually disagree, I agree with @black213’s slash and burn proposal
The pooling effect of gold is of course a big positive point, 5 tea split over 4 cities didn't give you that great option to produce a military unit in each city while you can buy every unit with gold in your capital. But if you do this, it's another drain of resources away from your already weaker satelite cities towards your capital.Don't get me wrong I would never exchange Tea for CottonI just said that they are not all bad and getting 6-7 Cotton plantations might actually be quite good - certainly not demanding of a restart.
Also gold early is a lot better then people give it credit for. It is not as effective as production, but since you can pool it together it gets a bit better - you can invest it into new cities to get them running faster and 3 cities working a couple of 5-7 gold tiles might give you quite a reasonable military while still working on infrastructure (because of authority).
Other solution, chopping is always possible, but very slow. Researching calender or bronze working increase the spread and rise the hammers you get by chopping.lol, I was so confused. It’s already on bronze working
I actually disagree, I agree with @black213’s slash and burn proposal
I think the Grocer stands fine on its own, just the +1 happiness alone is very important at that point in the game. This is not me saying resource bonuses should be removed from the Grocer...just that I think we have the flexibility to do so without invalidating the building.
Oh sorry I got my techs confused thereI actually meant to type "mining", not bronze working.
The pooling effect of gold is of course a big positive point, 5 tea split over 4 cities didn't give you that great option to produce a military unit in each city while you can buy every unit with gold in your capital. But if you do this, it's another drain of resources away from your already weaker satelite cities towards your capital.
Oh sorry I got my techs confused thereAnyway my point was more about the fact that I don't think chopping should be on one of the first techs. Maybe it could be moved somewhere closer to plantations (even to Calendar perhaps? - I always found it weird that Jungle and Forest required different techs to clear) but I just feel like chopping might be slightly too good in the very early turns of the game.
What about the proposal to make chopping come earlier, but only theNow the main counter is that this makes bronze working even weaker than it is now. I agree with that, but I think the answer lies in some other adjustment...keeping chopping in an unintuitive place that creates weird scenarios with luxuries is not the right answer.
I'd love to try that, production from jungles would still be at calender ?What about the proposal to make chopping come earlier, but only theproduction from chopping is unlocked at bronze?
Maybe make chopping unlock at turn 0 (agriculture), with no bonus, but then give a stronger bonus than we currently have at bronze? Maybe 40in your territory/25
outside?
What about the proposal to make chopping come earlier, but only theproduction from chopping is unlocked at bronze?
Maybe make chopping unlock at turn 0 (agriculture), with no bonus, but then give a stronger bonus than we currently have at bronze? Maybe 40in your territory/25
outside?
What about the proposal to make chopping come earlier, but only theproduction from chopping is unlocked at bronze?
Maybe make chopping unlock at turn 0 (agriculture), with no bonus, but then give a stronger bonus than we currently have at bronze? Maybe 40in your territory/25
outside?