eldar
ChiefTank
SoZ trumps KT all the time.
1) SoZ is cheaper (but then it's half an era earlier, so what do you expect?)
2) ACs are better units than Crusaders: the extra hit point & movement far outweighs the 5-3-1 stats.
3) KT expires way too quickly for my liking. I would never pre-build it, in fact I don't even look at building wonders from scratch until Copernicus [except in 20K games of course, then KT is a fantastic addition if you can squeeze it in]. So by the time it's done, I'd get probably 5 or 6 Crusaders before hitting Steam Power anyway.
The only thing Crusaders are good for, IMHO, is disbanding for 17 shields to allow first-turn rushing of Factories and Coal Plants at normal cost rather than double cost.
1) SoZ is cheaper (but then it's half an era earlier, so what do you expect?)
2) ACs are better units than Crusaders: the extra hit point & movement far outweighs the 5-3-1 stats.
3) KT expires way too quickly for my liking. I would never pre-build it, in fact I don't even look at building wonders from scratch until Copernicus [except in 20K games of course, then KT is a fantastic addition if you can squeeze it in]. So by the time it's done, I'd get probably 5 or 6 Crusaders before hitting Steam Power anyway.
The only thing Crusaders are good for, IMHO, is disbanding for 17 shields to allow first-turn rushing of Factories and Coal Plants at normal cost rather than double cost.