Status and "To Do" List

have downloaded you mod and have been enjoying it very much, so far i havnt run across any errors in the game. i do have a question though, ever game i start uses the same exact map, and if i regen the map then i get the same one in the same order each time. why is that?

That's really odd. I've never seen or heard of that problem before. I can't imagine it has anything to do with with mod because there isn't anything in there that addresses the map layout.
 
Ah, ok thanks.

Out of curiosity did the wonders you made for the Canada mod include wonder movies? If so, what program did you use to create them? Or what program do you think would work?

D'oh!

Sorry I didn't get to this sooner. I made the movies using a program called "Blink and Smacker" to convert jpgs into bik files. You can set the display length of the file. So you don't get an animated movie this way, but you can at least get some display images. (The HNIC image took me forever to get right :))
 
That's really odd. I've never seen or heard of that problem before. I can't imagine it has anything to do with with mod because there isn't anything in there that addresses the map layout.

hmmm must of been something i accidently check then, cause even when i allow for a random civ it starts me in the same place on the same map everytime oh well ill just keep regenerating the maps as i start new games.

yup it was me i had disabled the randmom seed on map generation so no worries :)
 
I ran into a bug with the Warlords Version yesterday - I was playing the Sioux and researched Horseback Riding, and the game did list the Brule Warrior as buildable unit although I had no Guilds yet. I tried to select the unit in the build pop up menu, but then the game crashed...

Imhotep
 
sorry about this Wyz, but i've been sending you a lot of PMs, so I'm gonna tell you this on the thread:

The Mamikonian LH I made, Drtad was having problems with it, the hat was brown, I fixed it, but I don't know if you have the fixed LH for CIV Gold 4.0
 
I PMed Wyz a couple of days ago and he knows about it.
 
How many civs can play at the same time?

I have found a mod that allows 50 civs to play simultaneously, and that was a very interesting experience, but the lack of civs creat a real mess on diplomacy, since there are many repeated civs and leaders.


Thx ppl, and sory for the bad english
 
How many civs can play at the same time?

I have found a mod that allows 50 civs to play simultaneously, and that was a very interesting experience, but the lack of civs creat a real mess on diplomacy, since there are many repeated civs and leaders.

The amount of civs playing at the same time depends on the DLL mod (like the one you describe). CIV Gold adds 43 civs to Warlords and 49 to the regular version, meaning you can have 50 unique civs with no repeated civs or leaders.

Thx ppl, and sory for the bad english

Your English is excellent.
 
Any news on the next version Wyz?

Sorry for the lack of news. It seems the team - me included - decided to take the holiday season off. :)

But breaktime iz ova! We had agreed to an early January release but with the extended and well-deserved break, I think we'll be targetting the end of the month.

I'll post an update as soon as I can confirm.
 
I've Asked Perplexus to send me his prepared XML's, he says he has already done much of the nessary modularization and I should be able to rapidly polish off the remaining work once I have his files. If things go well and especialy if I get some assistance it should be possible to get all the existing Civs into Moduals by the end of January for this next release your planning. Are their plans for including new Civs or perhaps some of the new leader heads that have poped up latly?
 
Impaler[WrG];4944216 said:
I've Asked Perplexus to send me his prepared XML's, he says he has already done much of the nessary modularization and I should be able to rapidly polish off the remaining work once I have his files. If things go well and especialy if I get some assistance it should be possible to get all the existing Civs into Moduals by the end of January for this next release your planning. Are their plans for including new Civs or perhaps some of the new leader heads that have poped up latly?

Great!

Lots of both - we have probably a dozen or so new civs to add, plus the addition of a few new LHs for exsiting civs.

I've asked purplexus for the files as well, but better to get them after you. That way I can start adding the new civs.
 
You dont need Perplexus's files to get started on new content If you use the new modual format then you can do them all independently, thats the whole point after all. It would be best to work on the new Civs as moduals right from the get go. New leader heads can be moduals as well. While you focus on new contents I'll convert the old contents, then just combine everything a a big zip for download along with the special DLL and the nessary supporting files that I dont have modularized.
 
:hammer2: Am I that dumb? I don't understand anything that you guys are talking about?

Keep up the good work. :hatsoff:

No..your not that dumb ..they are refering to Impalers Plug and Play set up for Civ 4 Modding ..its a great thing <see it in his signature file..>
 
Man I must Apologize for my delay in handing off those files. With My company now ramping up I've been working on the job 84 hrs a week and off the job doing the behind the scene running of a company stuff. Time to hire lots more staff
As for Now I must abort all my activities on this project. I have e-mailed both Impaler and Wyz the Xml files... Good luck to you all. Hopefully I can get back to it once I get some staff.
 
Thanks Plex, I can take it from here, hope your buisness dose well (what ever it is you do :confused: ).
 
Man I must Apologize for my delay in handing off those files. With My company now ramping up I've been working on the job 84 hrs a week and off the job doing the behind the scene running of a company stuff. Time to hire lots more staff
As for Now I must abort all my activities on this project. I have e-mailed both Impaler and Wyz the Xml files... Good luck to you all. Hopefully I can get back to it once I get some staff.

Real life's a *****. ;)

Thanks for all your amazing work. We'll keep you in the loop as to how things are moving forward.
 
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