Discussion in 'Civ3 - Steampunk Scenario' started by KingArthur, Jun 24, 2012.
Drat... I'm currently playing as amerindians!
Think there's a serious balance issue with a unif of the Secret Society: the unit Shadow, which seems to have hidden nationality.
This unit exists from the start, with stats 6/4/1. Combined with the fact that it can take cities and with the fact that starting defenders are 4/5/1, this allows this unit to pretty much roflstomp anything; my poor chinese allready lost 2 cities to 3 of of these units...
I suggest making this unit weaker and/or removing the "take city" option, otherwise it destabilizes the game...
Ok I'll look into that, thanks
I don't like to whine but Spirit Ancestors cripple my game as USA second time. They become availabe the same time as Gattling guns and easily destroy them. 2 movement with ATAR means I cannot just fortify border cities, I need to fortify at least second line cities too. No grassland mining = no high production, so I cannont afford to spam gattling guns without sacrificing city development. With defence 6 there is no effective counter-attack until Steam Botics. And they cost only 10 shields and 1 pop, and Amerindians always have 4-6 pop cities. Shield cost isn't a matter for them, so they just keep spamming them. Even Mechs cannot stop their attacks. It is possible to stop them actually, but other civs got way too far in tech tree, because all my funds go for war. Maybe I did something wrong?
@Fortis1 Try this change out: https://1drv.ms/u/s!Ao22DDKw4lY6tj4k433JWWBWTu_f
Is that the same updated biq linked at the bottom of the OP?
It's the same one as the OP. I just overwrote the file when I uploaded
I am just curious, did you manage to finish all the changes to the scenario.
Armored Cruiser won't upgrade to Dreadnaught, port in place, required resources available.
Also, Dreadnaught costs 160 shields while Armored Crusier costs 200 shields. Maybe it should be the other way around.
good to hear from you old friend.
And good to hear from you too. I hope you are well.
'Ello! What's up?
Hi Tak, Nice to see another ‘old’ face around. Well as no one nibbled at the teaser image I posted I will explain. I am mashing my steampunk world scenario into Balthasar’s Lost Worlds map. Sort of tribute to him. I replaced Britain with a map of the World. Not so easy when you can’t use tundra, plains or desert terrain,
Posting my Lost Worlds design document for comments, questions or concerns:
(it's ok, it's a safe link to my personal onedrive).
Things To Do
Fill missing unit slots.
Place cities on map (all Earth Civs, Vril-ya and Cthulhu already done).
Things I'm Mulling Over
The Machine Gun units - not happy with the selection.
Rocket Ship - ocean crossing naval transport or long range helicopter?
Vril-ya aesthetics (I have gone a bit literal on the angel theme).
Things That Man Was Not Meant To Know
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Csgn'wahl zhro epor Nyarlathotep Tsathoggua lloig vulgtm.
Hrii ya Yoggoth nauh'e wgah'n shagg y'hah gnaiih mg.
Considering the theme and name, I'd go for a Rocket.
I put this on Google Translate and the PC exploded.
I haven't played this in a long time; will the game have a "random world start" and settlers option, or is it fixed Earth?
Hi jlvfr - thanks for posting
The question is should the Rocket work like a helicopter unit or like a naval transport? - I suppose I should say that Ocean tiles in this map are the Ether (space).
As long as you don't say those words three times, out loud you should be ok
Its a fixed map - see image on post 190
Hahaha, I've been reading some Lovecraft. Nice.
Nice. I'm already committed to testing another scenario for another poster, but I'm downloading yours nonetheless. After all this is a (cento-)quarantine, and Civ3 mercifully does not require plugging in to the Internet to play.
Hey, King Arthur, I found this map in the Altered maps thread:
Have you ever thought of making an Earth map based on such a depiction? It wraps around and, more importantly, it'd be spot-on for the pre-aviation era, when the focus was on ruling the oceans.
It will be a while yet before it's ready for testing. I'm being meticulous in ensuring it's as polished as possible. In 'smooshing' (is that a word?) my scenario into the Lost Worlds map I had to overhaul a lot of the unit lines and some other things like techs & resources. It reminded me that I do love designing a scenario but I dislike the tedious Build phase.
edit: I believe the word I was looking for was 'smushing'.
Separate names with a comma.