I think they've ended up too strict with it, in an attempt to make it more balance-able at the expense of what many love about the game.
If instead it was designed such that some cultures have the option of transitioning from one civ into another, I think it would be very popular. For example, being able to transition from Rome into successors (perhaps with trigger criteria). But not allowing someone to start and stay as the civ *of their choice* is a fundamental shifting of the game concept.
This is part of what makes it feels so good in many other games that it is more appropriate for
Yeah I agree with this, even Humankind, with its half-baked system of switches, allowed players to keep their previous civ if they wanted to. Doing this isn’t enough for Civ, since obviously a lot of ppl are attached to civs like Brazil and America and England, plus you need to provide some kind of ability to prevent ppl who keep their old civ from being totally outcompeted, but it would still be a marked improvement.
So, there seems to be some hard feelings about civ switching in HK, but afair one always has a choice to transcend one's current civ in HK, which keeps it going into the next era. An Ancient era civ can be kept all the way into the Contemporary era this way, though this definitely has some functional drawbacks.
With that said,
- Why is the prevailing thought that civ switching is mandatory in HK?
- Though I haven't seen evidence of it yet, I'm definitely hoping that Civ 7 will provide an option to keep a civ through ages. I don't see why that couldn't be a possibility.
It’s not, but most Civ fans also want the ability to play a later game civ at the beginning, not just an early game civ at the end.
It was one of HK's key features. After HK failed so badly, I think everyone had to get past that HK having a feature didn't automatically make the feature bad just because HK had it; I know I had to work past that. (I still have mixed feelings about the civ changing, but I'm mostly past it. At this point, my biggest complaint is how bad the leaders look and the bizarre design of the diplomacy screen.)
Yeah, the out-of-character nature of it was def a shock and I’m pretty much at the place where I’m open to how this will play out provided that a) the three eras aren’t basically unrelated “rounds” and b) you don’t have to switch/start as an ancient civ
Clearly this controversy isn't dying down in day 2, if anything, it's getting worse. And a lot of it comes down to Firaxis not properly explaining how this will work, and so the holes are being filled being filled by wild speculation.
For instance, it seems you now cannot chose a civilization like England or France in Antiquity. You have to chose a civilization like the Celts or the Gauls instead. So in the Exploration era, I can then choose England or France. But what determines who I can choose next as opposed to the other AI (or human) players? What if I'm Gaul, but then Rome decided to become France and then doesn't give me the opportunity to become France, even though that's my "successor civilization"? So now I can't become France and I have to go from Gaul to Mongolia?
There are so many ways AI could have been used to make the game richer, more immersive, and even more flexible than ever before. Instead we get something so restrictive, random and history-breaking that it borders on the absurd. It would have been much better if we had options of successor historic civilizations. Like ok Russia, there's been an age change and a revolution, now you need to become either the Soviet Union or the Russian federation. Now maybe that could happen, but it also seems like England could become the Soviet Union and then Russia could become the United Kingdom based on... what? Who has more built up score or mets certain conditions? There's a way to do this to make everyone happy... but it almost seems like Firaxis itself hasn't properly thought this through. Indeed, if you watch those YouTube influencer videos, it seems like Firaxis wasn't sure how it would really work either in their presentations and so the YouTubers were left scratching their heads as well.
Just so you’re aware, England is apparently a modern civ—especially ridiculous considering that means the US is also likely a modern civ, but Shawnee, whose identity in history is often earmarked by their resistance to the US, would never see the US in game because they’re a “exploration age civ”. Speaks to a larger problem in how the timeframes have been gamified—the early 1800s and late 1700s are still considered the exploration era, meaning that either the medieval era is considered part of the antiquity age in this game, or that the exploration age in game correlates from everything between the fall of rome to the industrial revolution (which should still potentially make an argument for england and the us as exploration age civs)
Sounds terrible.
The Normans were Scandinavian and settled in Frankish/HRE territory (a Germanic Tribe) in the 10th century AD. No connection to Rome at all, really.
Normans into England/UK at least makes sense.
Anyway, throw them all in the history blender and see what comes out. Mix master 7.
this suggests that the logic behind the development of this feature was backwards—what ancient and exploration age civs can we include that result in our modern age desired results—oh, England was Roman than Norman? So those should be the lineage
Also, as mentioned earlier, this feeds into what is said below by
As I've said elsewhere, the devs seems to have leaned very hard into the "adapt or die"-aspect for this instalment. Maybe it's less that Rome falls, and more that it's rendered obsolete, that new times call for new identities
I think the main inspiration was Ed Beach talking about London originally being a Roman town. So, in their mind it makes Rome>Normans>Britain path historically accurate.
the inspiration here is not that your civ is transforming, but that you’re playing as the history of the land, and the different peoples who ruled over it and invaded it.
Your civ isn’t evolving into the next one like in Humankind, it’s being defeated and replaced.