I mean, it's about as historical as the Songhai existing from antiquity into the modern era. That abstraction was exchanged for a different one here. How it's done is what's important; we still don't know very much about how it works.cannot emphasize this enough. A lot of ppl seem to like that they mentioned historically or culturally appropriated civ evolution while conveniently ignorign that the Songhai are very much not a successor to Ancient Egypt in ANY capacity.
Mongolia was already mentioned as an Exploration Age civ, so it would seem that the Medieval period covers that.I expect the early Exploration Age includes most of the Middle Ages, with perhaps a few early bits being part of the Antiquity Age. Byzantium would almost certainly be an Exploration Age civilization.
sure, i get that it's all abstractions, but a lot of ppl, devs included, are claiming that somehow Egypt to Songhai is a more reasonable or realistic succession than Egypt to the Shawnee, when realistically there's pretty much equal cultural similarities to either.I mean, it's about as historical as the Songhai existing from antiquity into the modern era. That abstraction was exchanged for a different one here. How it's done is what's important; we still don't know very much about how it works.
The Shawnee are confirmed to be an Exploration age civ. America I presume would be Modern.
It's my hope that it would go England into America instead. Maybe the Shawnee could turn into the Sioux or Apache? I don't know what indigenous civ they would consider modern but leaders such as Siting Bull and Geronimo lived later.
Either way I'm afraid that all of these tribes in game might be unrelated.
The problem with "historical paths" is that many civilizations would have to evolve into their historical conquerorsI really hope we have a force historical path mode or something like that
Yes, but as shown the "historical path" is not forced since other choices open up based on your gameplay situation, which is much better than the HK model.The problem with "historical paths" is that many civilizations would have to evolve into their historical conquerors
If you did, you would understand it. Civ is supposed to be about taking a Civ through history.Should I play Humankind so I can understand what we're all mad about?![]()
It seems like geographic location, historical accuracy, and gameplay similarities will be the main factors considered for civ evolution selection at each era.
They made a point to emphasize that each era would be like a sandbox, at it seems like this belies the fact that transitions between each era are much more restricted to real-world history than in any past iteration.
I don't feel that's entirely fair since the implementations and mechanics are clearly different. This very much feels like Civ with a feature that is inspired by HK, and hopefully better handled. Will it be perfect? Probably not, but we need to see more before we just label it as such.If you did, you would understand it. Civ is supposed to be about taking a Civ through history.
They are making Humankind 2, not Civ 7.
civ4x2 I would take it.I can't wait for Civ8, redeeming feature? It will bring back the old style of gameplay![]()
Yes. I'd be less bothered about it if it wasn't considered the "historical" path by the developers.sure, i get that it's all abstractions, but a lot of ppl, devs included, are claiming that somehow Egypt to Songhai is a more reasonable or realistic succession than Egypt to the Shawnee, when realistically there's pretty much equal cultural similarities to either.
But then you couldn't have a war with each other for hundreds of years.To be honest, though, there is more overlap between America and Shawnee than Shawnee and Sioux. Native American is an umbrella term, culturally they were all as separate and distinct as European nations. In fact, there's a better argument for the French to become English because the English at least owned part of France, and the Normans were French!
honestly, i think this just speaks to how this is just not a gameplay mechanic that is likely to work for 4x games, especially ones with real historical cultures involved.Note that "logical" and "historical" civ transitions area not the same thing. Turks taking over Anatolia or Spanish taking over the Andes is the outcome we know from the real world configuration, but in CIV unless you want to play a scenario the world is random with the position of civs being different, so if I start a game where I am the Gauls and my neighboors are the Chinese, Aztecs and Ethipioans why should I turn into France if there are no Franks around? Even Romans would be needed to get the France we know!
If the system is free to change to any civ, that would be more versatile and less predictable. But if the system is historicaly limited (like the RTS AoM and WS) recognition is the only obvious element to gain.
So I am not saying that one thing or the other is good for gameplay, I just want to point that for in-game mechanics any sequence could be valid.
I mean, isn't this exactly evidential of the issue with this system? We as fans asked for more cultural granularity in civs for so long--give us the Maurya, Chola, Mughals instead of just "India"...give us Rome AND Italy, France AND Franks, more indigenous american represnetation through the Haudenosaunee and Chinook and Cree and Cherokee.To be honest, though, there is more overlap between America and Shawnee than Shawnee and Sioux. Native American is an umbrella term, culturally they were all as separate and distinct as European nations. In fact, there's a better argument for the French to become English because the English at least owned part of France, and the Normans were French!