Some new interesting stuff some to Stellaris, including species rights, refugees, living standards, additions to both slavery & purging and adding to the economics of the game.
I disagree on the sector issue:
1. The larger a sector is, the more access it has to minerals and energy, so it will be more able to build tile improvements
2. Having fewer, larger sectors (I usually try to have one large, but sometimes I can't because it'll get disconnected) makes it easier to have governors for all of them, since you have a cap on number of leaders
Only thing I can imagine more sectors is better at is increased specialisation, but that doesn't really seem viable to me
Picked Stellaris up again after a while. Got a game where the War in Heaven started. I’m looking forward to that as I haven’t experienced it before. I’m pretty annoyed, though, that the War in Heaven apparently caused both by vassals to free themselves and my federation partner to leave the federation.
one of the empires declared war on one of the guys in my federation
they had like 200000 fleat power so I couldn't beat them in battle so I basically gave up the game
To celebrate, I've rebuilt the aliens I played my very first game with using the new government system. Its time for my happy space-mushrooms to go out and spread friendship and spiritualism with the galaxy again, only this time with added psionic powers
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