They're basically saying it's still in beta.
That would be an uncharitable assessment.
They're basically saying it's still in beta.
See, that's what I mean with "can't get out of the land-based paragdim". You stay in this idea "you need a fortress that can block the way" and "locations matter". That's nonsensical, that's not what space is about, and that's exactly the problem with Wiz.Nonetheless, I thought about alternatives for a while after the idea was first brought into the discussion, but really, everything I could think of basically boils down to "Somehow force the opponent to move into static defenses", which basically renders the idea of the different ftl types useless, at least when it comes to how you interact with other players. Because the only way to force somebody into such static defenses is basically to grab them as they move, prevent them from moving where they want to move, and instead place them in front of your static defenses. The only real alternative to that is to make "static defenses" not "static", but defensive-only, but that too would go against the idea of making locations matter.
That's just illustrating how people lacks vision and imagination and will buy any crap the dev claim. The alternative have been given from day one in Paradox's forum, but they have selective stubborness (sectors are so unpopular they have a dedicated quarantine thread, but the dev would rather break what works than fix them, for example ; I wish they had the same kind of stubborness about varied FTL methods).I'm open to alternatives of course, but so far I have not seen anything that sounded like a solid idea to me. Haven't read the Stellaris or Steam Forums in months though, but the discussion in the Dev Diary still seems to be dominated by people saying "This is a good trade-off. Sad to see ftls go, but we gain more from it than we lose." - if there were an obvious alternative, I would expect it to be named more often. And what we have now is just terrible.
Well, I stay in that mindset because I want to have it. I like static defenses, and I want some form of it. That seems to be true for the large majority of people in the Stellaris Forums.See, that's what I mean with "can't get out of the land-based paragdim". You stay in this idea "you need a fortress that can block the way" and "locations matter". That's nonsensical, that's not what space is about, and that's exactly the problem with Wiz.
Sectors are unpopular with a fraction of the community, a minority as far as I can tell.That's just illustrating how people lacks vision and imagination and will buy any crap the dev claim. The alternative have been given from day one in Paradox's forum, but they have selective stubborness (sectors are so unpopular they have a dedicated quarantine thread, but the dev would rather break what works than fix them, for example ; I wish they had the same kind of stubborness about varied FTL methods).
Maybe, but how's that not again just land-based combat translated into space?Alternative are easy and numerous : supply lines and supply limits,
I don't really see how that would avoid current problems.system-wide defenses,
...run into the same problem that current local defenses run into, that you can just jump to another target (which the AI with its vision cheat would always do just like right now they always jump to that one planet of yours that doesn't have a spaceport)planet-based weapons and interdiction
How would movement penalties help with the "have a fleet that's about as big as that of your opponent or die"-problem?movement jammers (not "grab a fleet and bring it in front of the guns", but "slow down any fleet that enters the system", so that the defender has the movement advantage). The only thing about all that which was even TRIED was the movement jammers, and it was mounted on space stations that gets vaporised in two to three seconds. And making said stations relevant was also never attempted.
Seems you just have the same limitations than Wiz, unable to get out of the land-based paragdim...
Good design would be to find what kind of defense would work in space, not force space to act as if it were ground terrain.
See, that's what I mean with "can't get out of the land-based paragdim". You stay in this idea "you need a fortress that can block the way" and "locations matter". That's nonsensical, that's not what space is about, and that's exactly the problem with Wiz.
That's just illustrating how people lacks vision and imagination and will buy any crap the dev claim. The alternative have been given from day one in Paradox's forum, but they have selective stubborness (sectors are so unpopular they have a dedicated quarantine thread, but the dev would rather break what works than fix them, for example ; I wish they had the same kind of stubborness about varied FTL methods).
Alternative are easy and numerous : supply lines and supply limits, system-wide defenses, planet-based weapons and interdiction, movement jammers (not "grab a fleet and bring it in front of the guns", but "slow down any fleet that enters the system", so that the defender has the movement advantage). The only thing about all that which was even TRIED was the movement jammers, and it was mounted on space stations that gets vaporised in two to three seconds. And making said stations relevant was also never attempted.
Basically, Paradox didn't even tried to find another solution than "make it EU warfare in space" and then claimed "we couldn't make it work". No s*** Sherlock, you couldn't make work what you didn't even try to make work ? I'm shocked !