Acken
Deity
No probl3m so far i my game. I find it pretty fun but like paradox gamesnit will need expansons to be fleshed out.
are there really CBs in a space game
I've only scratched the surface so far, but I can confirm that start is great, the mystery of the universe is thick : exploration is immersive and you never know what you'll get. Growing is slow, so it's not the massive rush from early GC, which is good (though the game DOES took a LOT of inspiration from GC).
I wonder if I'm the only one who isn't sure what GC is?
It could be Galactic Civilizations (I, II, or III), but those aren't Paradox games and seem very different to me, do they really have much at all in common with Stellaris?
Call me old fashioned, but I don't really get the real time aspect of a grand strategy game. For me it should always be turn based. I've tried to get into eu but not managed it. I suspect with this I might find the same thing.
Not like it's reaaaally real time anyway. With the pause function being readily available and all functions available during pause it's more like a pseudo turn-based system that has the option to run in real time. When there's stuff to do you just hit pause and "play your turn", then you watch as it plays out and pause again when it's needed.
It also gets all the good stuff of RTS, like not having to wait between turns or just being able to passively breeze through phases where nothing of importance happens.
I find the system to be very enjoyable and don't think anything is "lost" because it's not really turn-based.
Not only is Stellaris externally inert, its internal empire management turns dull as well. Once you expand past five star systems, you’re penalized with a mechanic designed to prevent micromanagement. You’re forced to create sectors: clumps of your empire given over to an AI governor in order to give you resources without hassle. Unfortunately, these sectors are black holes where fun gets sucked into an event horizon, never to return.
Sectors take the best part of Stellaris – planet management – and turn into...nothing.
Its pure randomness. Two draws are made. First whether or not there is an habitable planet then which kind it is and at he start you can only colonize one type and gaia type. To give you some perspective i got 4 habitable planet next to me in my game.How common should colonizable planets be?
So far I've investigated quite a few systems and found zero planets that are habitable.