I have four ideas that I could include in the mod, and I'd like your feedback before doing it :
- I think I will increase the cost of techs, so you have enough time to build your units ;o). What should be the increase? x1.5 ? x2? More?
- I may add some "applied tech", ie tech which are not prerequesite, are not mandatory for this age, but give specific units, that will be used only by a civilization that needs them. For instance, their could be : Hussar, Dragoon, Cuirrassier. These techs would need "Cavalry tactics", or "Camerly" and "Elephant training", "Horse archer"... Only India, Persia or Carthage should try to discover elephant training, as it is useless to other civ.
- I may increase the firing range of all firing units : all infantry will have 1, early artillery and ships will also have 1. Late artillery and ships will get 2, and even 3 for some (missile launching unit). Why? First, I want to differentiate better between shock units and firing units. I also want to give more punch to archer. You may consider that the range of 1 for infantry is to big, because a square can be quite large. Oh. What about catapult? Did they really fire several kilometers away? With this change, you may use your archer to fire at ennemy units, then finish them with you assault troops. If you are afraid that with this you can fire at ennemy units without fear of retaliation, don't forget that among the defenders, there could also very well be some archers!
- I'm also thinking of increasing the cost of all terrains, so the minimum cost is 1. This way, I could give to some units the ignore grassland cost flag. This could be great for camel, that could move fast in desert, but not in grassland, or the opposite for cavalry.