stJNES5.1: From the Beginning

Saragon the Great looked out from his new possession the Great Phonecian city of Tyre. Indeed it is a much needed addition to the growing might of the Assyrian Empire. The city gives Assyria access to the riches of the Meditteranean and indeed the disquiet caused by the annexation in Judea and Mittani would soon calm down allowing buisness as usual to resume under the new leadership.

Phonecia had become an Assyrian province, and soon would be instructed in Assyrian ways to ensure that Assyria would retain its new territory. The Phonecian princesses were paraded in front of the Crown Prince naked, for him to choose and he chose the most prettiest once, a beauty with golden hair, fair skin and green eyes, and a womanly figure. Through this marriage the Assyrians and the Phonecians would become one.

Now that the Assyrian Empire had established its dominace in the region it was time to establish itself as a leader in diplomatic, trade and military matters. The Great Assyrian Army would begin to build systems of roads, forts and canals to ensure that the Assyrian people enjoyed continued prosperity under the great gaze of the Emperor from Niveneh and the Univeristy of Saragon the Great had begun construction to ensure that the torch of knowledge would shine ever brightly in the Assyrian psyche.

To Mittani, Judea and Sumer
From The Greater Empire of Assyria

Will you accept a NAP with our great nation to ensure peace remains between us all. We also would like to allow trade to flow freely between our peoples so that we may all grow rich together.

Orders have been sent.
 
OOC: Damn i missed the update, had couple of hectic days behind me and had no time to post orders, i would have if i didn’t try to write a story and orders in that spare hour i had :(
Anyhow, shouldn’t my wonder be finished?

Orders:
Spend 1 eco building Highlanders
Spend 1 Eco building galleys
Spend 1 Eco building a road between our capitol and the angle capitol

Commit 3000 Highlanders 10 horsemen and 5 galleys to “The Betrayal”
“The Betrayal”
Betray the Angles, make it look like we going to support them in a final effort to crush the Saxons. Promise them that our highlanders will cover their flanks and will work to outflank the enemy forces, once the battle begins send the 10 horsemen and 5 galleys back home to inform the king that the battle (and thus the betrayal) has begun, during battle withdraw and redeploy the forces so that when ordered they can envelop the battling Angle and Saxon forces, exposing the flanks should cause the Angle forces to suffer massive causalities, Once causalities are so high that the battle becomes hopeless for the Angles order the Highlanders to attack and destroy the remnants of both forces, do take prisoners and treat then humanely.

Once news of “the betrayal” has reached back home use 1,000 Spearmen, 1,000 Archers, 250 Horsemen to invade and secure the lands of the Angles, use the newly build road (or part of it) to move faster and gain larger amounts of territory.

Use the Remnants of the Victorious 3,000 Highlanders to secure the lands of the Saxons (including the lands that are now under angle control)

Use 20 Galleys to support the invading armies with logistics

Use 2x 120 Horsemen to Escort Supply Trains protecting them raids
 
sorry jason, i'm losing my internet connection for 6 weeks so i quit. just when this was getting fun...
 
Antigot

"Oh you are back. Today I shall tell you the ancient history of Antigot! A good chapter of our culture...

Well thousands of years ago, when Rujarat still walked the lands humans were scatered and not based around civilizations. In those days ancient Antigonia Aredia was a magnifisant forest where huge rivers moved slowly to bring fertility and wealth to the tribes that stood in there. Antigonia Aredia was the lands of the gods and Rujarat himself lived there. Rujarat didn't liked the humans who lived around them, they were aggresive and had no honor to him. He took one of their tribes and gave it the secrets of fire and tool-making. This tribe went to wars in Rujarat name and soon conquered all other tribes, eaither assimilating them or destroying them. All under the word of Rujarat. This tribe was named Aradi. Rujarat was happy with them and decided to bless those people. He made them all into half gods. They left their human body and ony their soul existed. They became the Aradi-Lucki-Sila, Aradiluckisila. Yes this word always makes me laugh. The name was ment to be funny as they became the souls of good luck and prossperity. They were small white created. Their apearence and existance in a place ment this area was rich and prosperus.

princess%20mononoke.jpg

The Aradiluckisila

Oh no! We are not Aredia. As the Aredia became those little creatures other people came to the place. They gave honor to he gods living in there. We were one of those tribes. One of the smaller ones but Rujarat liked us and so he crowned us as kings of Antigonia Aredia and called us Antigot. Since than the other tribes united with us and Antigot is the name for all tribes who came to those lands of gods.

As the tribes united from us a king was chosen. The beginning of the Sufu dynesty was than. Ones there were no Suku's. There was no need for them as Rujarat lived among us in a temple that we built in his honor. After he stopped talking to the common folk he chose a family, my family, the Suku and gave us prophety. Since than we are the prophets of Rujarat. He gives us his words and we move it to the our people, espaicaly the Sufu royals. And they must do as he wish. Only ones they did not. That is why today we live here and not in Antigonia Aredia.

Now Antigot stands infront of a threat called Fez. I believe Rujarat sent them to test us. We must conquer Fez and inslave their people, and maybe, just maybe we will find there our old homelands which have turned to desert. I hope we survive..."

ORDERS
Grow Swordmen 3 times.
Put 2\3 of swordsmen and half of archers behind them. Invade Fez from the colony. Other third invades Fez by sea right from Gibraltar. Crash them and middle and demand their king to talk peace!
Continue growing trade across the country and send some ships to eastern-mediterian to make there in north-africa a colony to.
Grow the bases in Malta and on Italy to be able to handle more trade. Continue wonder.
Rest of army in defensinve across the empire.
 
From: King Alyattes of Lydia
To: Minoa *secret*

We wish to seek your assistance against the Rhodesians. We promise you Rhodes itself and the Aegean islands if you choose to help us....

From: King Alyattes of Lydia
To: Thracian Kingdom

Shall we make an alliance to cement our eternal friendship? Oh, and how do you feel about linking our trade with the greater route in the Mediterranean to benefit us even more?
 
To Lydia
From Minoa

A fine idea. Our armies shall crush the Rhodesian and their small little island.

To Lydia
From Thrace

In due course we shall link to the Aegean. If you wish to try and link quicker, be my guest.
 
Great update. Seems it wasn't Helvetica after all... Ah well, maybe its the next one. ;)
 
Persian orders
-Grow economy by building ports in arabia and expanding in that area with 1500 spearman
-Continue advance toward Bactria with 1000 Archers, 1000 Spearman, and all horsemen. When/If they encounter resistance, have the archers fire off a volley first to dispurse/thin out the bactrian formation, then have the horsemen charge them followed by the spearman to clean them up.
-continue wonder
-other 1000 spearman will safeguard the nation
 
MUSCOVITE ORDERS:

1. Continue the Rurik Palace (0/3--->1/3)
2. Continue increasing economy through construction of roads to connect the regions of Muscovy.
3. Send the Rurik Riders, along with 1,000 Archers, 1,000 Spearmen, and 500 Horsemen, southward to attack the Scythians. Show no mercy at all for those who do not submit. Those whose lives are spared are to become slaves of their new Muscovite masters. MUAAHAHAHAHAHAHA!
4. Send 500 Archers and 500 Spearmen to expand westward, towards the Germans.
5. Remaining 500 Archers and 500 Spearmen defend at home and keep peace, stability, and all that.

I may edit story in tomorrow. Sorry, I didn't know you updated already until just now.
 
Saba'
(Line of)Leader(s): Mukkaribs of Saba/TNG
Government: City-state
Age: Bronze Age
Economy: Stable +3 [0/3]
Army: 1,000 Spearmen, 1,000 Archers, 500 Horsemen
Navy:
Confidence: Normal
Eduction: Idiotic
UU: Blockader; to ensure their total domination over the Red Sea and secure the strategic waterway of the straits of Ethiopia, the very first mukkaribs modified the standard Sabaean trade ship to blockade opposing ports and starve their people of food and luxuries. Most or all of the blockaders were destroyed in the War of the Unity of the Four Cities, however, the plans for the ships are still known and they can be built on a whim by the mukkaribs.
Notes: This is city-state is located in Yemen, the southwestern tip of the Arabian peninsula. By the way, do we start off with a number of UUs? Or do we have to build them?

The war had taken almost all the resources of Saba'. In the end, however, the surrounding countries of Hadramawt, Qataban, and Ma'in had been defeated, leaving the Sabaeans with a large part of the world, or so was thought at the time. But beyond the fertile lands of the Southwest, across the scorching deserts, over the rocky terrain of Punt, was a world that was far larger than the average man could comprehend. Though no longer at war, when the rulers heard of the rich lands all around them, they sought expansion...

EDIT: Umm... sorry, go on with the update and I'll give my orders next time, if you already haven't thought of that.
 
stJNES5.2: From the Beginning
Update 4, 2100 B.C.E.

The Saxon army is thoroughly defeated at the Battle of Knob Hill, the Angles swarm into the valleys of Saxonia. However, what they did not realize is that their once-trustworthy allies in the north had other plans in mind. Bringing down thousands of men in a Betrayal Army, the Isle peoples slaughter the Angle army from behind, cutting their flanks and destroying their supplies. This was just after a grand road was built between the capitals of the two kingdoms, meant to be a tying bond between the two monarchs. Surprised and outraged, Harkal, the King of the Angles, withdraws all armies back to Angleland, and prepares for the defense of his lands. But the damage is done, and it is a very bleak chance that the Angles will be a free nation, and not another page in some future history book. (Ises: -300 Spearmen, -400 Highlanders; Angles: -1,000 Spearmen, -1,000 Archers)

10151513a.jpg

Isle Forces flank the Angles

Meanwhile, the Picts are not sitting idle. From their barren northern homeland, explorers are sent to Iceland in the north, a large yet settling island, full of resources unknown to the Picts. Then settlers are sent south, who land in Ireland and befriend the Irish, who roam the land in a free, lawless society.

The Laplanders attempt to expand into the mountainous icy lands of the Vikings goes horribly wrong. First, they are faced with a declining population, and thus a declining army. Lapland has suffered countless blizzards and winters below average temperature, and longer then the average length. Furthermore, the Vikings are more numerous and more savage, making expansion small, if any.

Boosted with new trade from the Mediterranean, the Assyrians lay down their weapons and begin to build roads and forts, creating a more modern land. Mesopotamia is soon connected by an intricate system of stone, dirt, and (sometimes, in the cities) marble roads. The creation of this wonder of the world is by the hand and leg of the Assyrian foot soldier, ordered by the King so as to keep them in shape. However, not all forces are being used. Assyrian armies still march not against the western foes, but in the east, where the Caspian Sea is rounded and a frontier established at the backdoor of Bactria.

Antigot, the trading empire of the Western Mediterranean, shows how it can perform in war. With nearly four thousand soldiers, Antigot launches a two-pronged pre-emptive attack on the tribal empire of the Fez. Most of the army meets with the Fez army as soon as the border is crossed near Istai, the Antigot colony. Being outnumbered almost two Fez soldiers to every 1 Antigotian, the battle, at first, looks bleak for the trading empire. However, the tables are turned at the Battle of Bluff Hill, where the two armies meet. Antigot general, Karin Sufa (a woman), intends to make the best of her 2,600 swordsmen. She picks the Bluffs here in the desert, where the Fez come charging. She orders the flanking movements that are really just to corner the Fez. Soon the Fez are fighting, in front of them the iron swords of Antigot, behind them a fall of nearly three hundred feet onto hard, sun-backed ground. Finally, they surrender, nearly 3,000 men are captured. The rest of the Fez who can fight are dispersed among the deserts in the south as the two Antigotian armies meet up and pursue to take the remainder of the fertile coastal land, leaving the Fez trapped inland. (Antigot: -500 swordsmen; Fez: -3,500 Spearmen, -1,000 Archers, -1,000 horsemen)

In the dry highlands of Bactria, the Persians continue to advance. The Bactrians are continually pushed back as Persian superiority in warfare begins to solidify, and the Bactrians have nothing to counter them with. Faced with imminent defeat, the Bactrians begin to burn their own villages and farms as they flee northward. Meanwhile, a disease spreads throughout the homeland of the Bactrians, further ensuring their destruction. (Persia: -300 Spearmen).

Across the Gulf and into Arabia, the Persian colonies are given a facelift when engineers and constructers arrive and build a few ports for trade. However, having little to offer the mainland, the Arabian colonies trade little, but concentrate more on building up their own infrastructure with farms and roads. The colony is expanded a bit with a Persian army, but nothing so extreme as to warrant aggression from nearby tribes. Meanwhile, Zoroastrianism continues to spread, creating significant sects in Sumeria and Gujarat, the two largest Persian trading partners.

Muscovite soldiers march south, into the grassy steppe, home of the Scythian horse lords. At first, the Scythian cavalry makes mince meat pie of the Muscovite foot soldiers sent here, but when the Rurik riders arrive, the Scythians are beat back. For even though the Scythians are born and raised as men with horses, they are no match for the trained and experience of the Rurik riders. (Muscovy: -500 Spearmen)

STEPPE%20AVEC%20ARBUSTES.JPG

The Scythian Steppe.

Four cities once inhabited the region of Saba, in the barren southwest region of Arabia. There was never a time when these cities were not at war with each other, bringing much hardship to the already hard land. However, the four were eventually united. But how, how can such hatred and rivalry be brought to an end? The city-state of Saba sat on a naturally created harbor, whose connection to the Red Sea played a large role. As more and more riches began to sail south from Egypt, the port began to grow. Soon, Saba grew larger and more powerful, not to mention richer, then its rivals. Realizing the jewel of Saba, the three other cities aligned with each other, bent on the destruction of Saba. However, it was not to be. The Sabanese fought these three off, and eventually conquered its rivals. And thus, the unity was accomplished, and the Sabanese Empire began. The expansion along the coast of Arabia, wherever fertile, and the settling of the continent across the sea, soon occupied much of the empire’s time.

Helvetti settlers pursue the northern barbarians in the north, and soon root them out of their mountain villages and take them for their own. But, amidst the expansion, a villager from a northern settlement makes an important discovery, Along a forgotten path, the boy of ten years stumbles across a cave. Being an anxious and curious boy that he was, he followed the path inside. Here he found a rock of a certain yellowish glow. Thinking nothing of it, he threw it at the wall for fun. What interested him was that it did not break, but instead it conformed to the wall it hit and fell back to the floor. Knowing only one metal that does that, he scooped up the rock and darted home. The family is not rich, living in a palace outside their home village. The rock was gold, and the cave as added much to the Helvetti economy.

The Minoans launch an expected attack upon the island fortress of Rhodes. However, to get to the island, the Minoans first must destroy the Rhodesian navy. Unfit for the job by itself, the Minoans employ Lydian galleys, and together the navy attacks the Rhodesians. How powerful the triremes are, they are no match for the combined powers of Lydia and Minoa, and are destroyed. The island is then under attack by a Minoan army, who lands near the capital of Rhodes itself. Not long after the fall of Rhodes did the Egyptians occupy the Rhodesian African colony, and the Spartans take the Aegean islands for themselves. The nation of Rhodes is destroyed.

The Gujarati are the first Indian nation to enter the Iron Age, as their expansion into the Indian Ocean exceeds any other. From their new Omani colony, the Gujarati send explorers south, and eventually find the island of Socotra, which easily supports a trading village. Interaction between these islands and the homeland create a trade route, which indeed eventually spreads to the Gujarati tradition trade partner, the Persians, with whom they learn the iron technology from.

The Magadhan army continues to pursue the beaten and bloody Lothalian soldiers, whom have retreated to their capital. Inventing the first Indian catapult, the Magadhans besiege Lothal, and soon get help from the Harappans who have invaded from the west. Met with astounding odds, Lothal soon capitulates, and the allied army occupies the city. (Harappan: -200 Spearmen, -200 Archers; Magadha: -500 Spearmen, -600 Archers)

In a victory party, the Magadhans invite the top generals and leaders of Harappan to join them. As soon as the guests have arrived, the Magadhan soldiers storm the room, and destroy all the Harappans they can find. Only a few escape, only to find their country under attack, and their army leaderless. The Harappan army, without many leaders, fights defensively and offers no hardcore counterattacks to the backstab invasion of their country. And the newly built roads do not help the problem. Coming back from the victorious siege at Lothal, the Harappans find their own capital under siege, and scramble to assemble a defensive army. (no major casualties yet).

However, even though the Magadhans are on a move, logistical problems create confusing questions that need answering. Roads are desperately needed from the Magadhan homelands to at least Lothal, to expedite the transport of reinforcements and supplies. It was expected that the Magadhans could have conquered the Harappan capital were it not for faulty logistics. Also, raids along their northern provinces by Aryan barbarians are intensifying, and some think something big is on the horizon.

Hittite troops gather at the border with Mitanni. Mitanni soldiers are put on high alert. If the trading nation is invaded, this could mean a dramatic and fatal disruption of Eastern Mediterranean trade.

Back into the Western Mediterranean, the Carthaginians have appeared to abandon the Numidian capital. However, as the Numidian army comes to occupy their beloved city, the Carthaginians open fire from above with archers, and the gates snap shut. A bloodbath ensues, where the Carthaginians slaughter most of the Numidians who are within the city. After the city falls, the Carthaginians continue into the desert to occupy much of what is left of Numidia. The remainder is still occupied by a rather large army, but it is ill supplied and expected to fight at half its strength. (Numidia: -1,000 Spearmen, -1,000 Archers; Carthage: -500 Spearmen, -500 Archers)

OOC:

Das, I increased your spearmen two more times, as I think you forgot that you had an asterisk by your name (which gives you +2 spending points).

Warman, since it costs 4 spending points, not 2, to create a trade route, I spend those two on your spearmen.
 
ACHTUNG!

I will be gone from Friday to Sunday, and Thursday is going to be hectic for me (no time for update). If you want an update before, then I must have all orders in by Wednesday. That is the last day I can do update. That gives you all two days.
 
lol, okay. Here is the lowdown with the economy, since many are not understanding it. I will use an example, I am Egypt.

Egypt has a stable economy at +3 (0/3). That means each turn, I can increase something three times, or different things one each, etc. I have three spending points, plainly put. Lets say I want to increase my economy to growing, so that I can have four spending points a turn. So, turn 1, I do not spend anythign the whole turn and I say to the Mod: Increase economy!. The next turn, my stats look like this: Economy: Stable +3 (1/3). I still only have 3 spending points, but I am one step closer to gaining a Growing economy. The next turn, I decide to increase spearmen and archers instead, so I say "2 points on spearmen, 1 point on archers. next turn, my economy still looks the same (Stable +3 (1/3). The next turn, I do not spend anything and I increase economy again, so the turn after it is Stable +3 (2/3). And finally, the turn after I increase once more (without spending anything), and I get a Growing +4 (0/4) economy.

Now, lets say I am in Stable and I invade Nubia, so I get a (*) by my name. That means, for as long as I have it, I have +2 spending points. So, each turn I can spend the three spending poitns from stable, plus the 2 from an asterisk. But, if I decide to increase economy, it still will look like this next turn Stable: +3 (1/3). You get no bonus from the (*) when you increase economy.

I hope that clears things up and not make you more confused, lol. Soon I will be adding a rule so you can sacrifice economic levels for bonus spending points.
 
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