stJNESII: And We Start Again

Joined
Mar 3, 2002
Messages
12,050
Location
Bay Area, California
Introduction

A new series have begun! stJNESII signifies the end of the old stJNES series, and the beginning of a new adventure that should spawn four years that I am here in college (yes, I am forever an NESer).

This NES is both a mixture of something new, including the economic and education systems, and a mixture of the ITNES system of IT and BT, which should lead to an interesting game play. I do not mod the same as das, nor will I strive to do so, so do not join this expecting to remake an empire that you have in ITNES the exact way you did it. It most likely will not happen.

Updates will be, for sure, every Thursday. That means that orders will be due by 5:00 PM PST on WEDNESDAY. Any orders recieved after this better have an excellent excuse, or I will not accept it. Do not think I won't deny you orders, because I will. If you want timely updates from me, I expect timely orders from you. Also, I will hope to update on Sunday as well, but I am not guaranteeing this update. By Friday I should know what my weekend is looking like, and I will be able to tell you if to have orders in by Sunday morning. If enough don't send orders, then I will postpone the update.

Uhmm, I think thats about it for the introduction. Please read the rules thoroughly so to get rid of any confusion when you do orders. Oh, thats what I forgot. Orders. They should be PMed every time. No exceptions. The days of Jason shifting through the thread is over. PMed orders are mandatory. Please include your nation name and stats in the orders each time, so we have proof incase I screw up in the update.

And without further adieu, I bring you stJNESII.
 
The ITNES System, plus Expansion

das said:
Civilized Zones:

At the beginning of the NES, and then at the beginning and the end of each IT, I will post a Civilized Zones map. As you could see on a CZ map, there are red zones, green zones and white "zones". Red is Primary CZ. Green is Secondary CZ. White is no CZ at all. You could start in either of the first two; in red, however, you will start out more developed and built-up and usually less threatened by barbarians... and more surrounded by NPCs. However, nations in these regions will all have to face major existing problems from the start - like corruption, overpopulation and stagnation. In green, you will be less developed, maybe even more backwards, and menaced by barbarians. HOWEVER - people in "green" countries are more ferocious, more warlike. It is easier to lead them to conquer and plunder the richer, but more stagnant, more lazy red countries then vice versa. Also, you COULD start in a white area if you could give a very good explanation as to why do you think you could do that.

Interesting Times (IT)

This is, basically, the same as what happens in most NESes. You know, the usual thing with updates, orders, etc. The main difference from your average fresh start is that turns will take more like 20-15 turns, or eventually even less. Oh, and it only goes on for a certain amount of turns - either until the loss of interest, either until the end of all major wars if the IT was on for over five turns.

Boring Times (BT)

In between of the ITs, there are the BTs. While ITs are the shorter, yet more interesting and exciting periods of history, the BTs are the (probably) longer periods of quiet growth and expansion, slow progress and (mostly) minor wars. Unlike with IT, you don't have any direct control over what happens to your country during that time. HOWEVER, a) its development will be based to some degree on what happened in the last IT and b) you could leave something of a development plan, parts of which might be followed, at least in the beginning. Oh, and some nasty things could happen to some of your countries during the BT - know that it will only happen if I think there are good reasons for it. But if after a BT you decide that you are completely disillusioned with your nation/the way it developped, you probably should try and find another nation for yourself.

So:

You should at first create a nation. To do that... no, don't fill out any templates, but simply write down a description of your nation (you know - the ruler, the government, the centralization, the capital, oh, and starting location) and its culture. And maybe some sort of a development plan for the first BT.

Expansion

*sigh* Its pretty much a given that you will try to expand your empire. Yes, you still could send your legions to conquer the nearby unclaimed lands, and, if that works, you could try to make your people go there. But you will probably have to drag them there unless they want to go there all by themselves, and for that they need to have a really good reason to do it. Military occupation does not yet mean settlement. Meanwhile, if your city is overpopulated and there is an almost-free valley just across the border which you for whichever reason didn't take it, then the settlers will go there, kill or enslave the natives, and settle there all by themselves. Mere occupation without settlement will be "outside" of your borders, but settlement will bring lands within them. Lands without your settlements... you could control them, as protectorates or as mere occupied territories, but these will be much harder to control. Ofcourse, if you don't try to control your "automatic" expansion (or, rather, don't garrison what is gained and don't make a true effort at paying attention to it), you might slowly lose control over your new territories to those settlers...
 
Rules, methods of playing, and template

Economy

Every turn, no matter what, you will have the ability to spend one point. This is because you are the government of your people, and you can order this much from them. However, beyond that, your economy comes from your people and your land. For every trade route you have, that gives you one economy. From every huge city, trade city, farmland, luxury resource surplus…one economy.

Military

Will be done in the form of just “men”. So you will have 5,000 men at the beginning of the game, you cannot subcategorize them in this game, but you may in your orders. I ask, though, that you try to keep it constant with the division of your army. Also, you may have 2 unique units at one time; you may change them whenever you want. They can increase half as much as the normal.

In the beginning, each economy will get you a thousand men. Also it will get you 5 galleys. You may also use one of your UU to be a sea vessel.

Education

Education has a huge impact in this NES. Instead of a flat education stat, you will be responsible for researching technologies, and paying for it, that will result in the strengthening of your nation’s ability in whatever sector. There are three: Military, economic, and domestic. Military includes new battlefield tactics your generals will use and weapons, economic means things like currency, hoes, transportation, and irrigation, and domestic mean things like architecture, homes, and organization. It costs one economy to invest in each of these, and once you reach 10 (combined stats), you are eligible to increase your age (though it still comes rather random).

Religion

You can also invest in your religion by building temples or other religious sites. This will help spread your religion, promote stability, and strengthen your culture in your lands as well as abroad.

Culture

This is a mod stat, you have no control over it, the most you can do is build culture-specific buildings that cost one economy each and strengthen your religion.

Trade

You cannot make trade routes, but you can sign trade agreements that opens the door for routes (put these in your orders after working them out diplomatically) and also try to specialize in something that your country can be unique in making. You can also be a central person in between two other trade routes. You can give tax breaks, encourage, or even send your own military ships to secure a route. It can be either on land or on the sea.

Government

Like in all of my NES’s, if your government shares power in any way with a second branch, then I will represent that second branch, and certain parts of your orders may be vetoed. Usually this will only happen if your moral (another stat reflective of how your people view your handling of the nation) is low. Gain support from your other branch through speeches, parades, and other things that must be in story form (I won’t accept rules “I give a speech” type things, you must make the effort).

Wonders and Projects

Wonders are huge structures that define the cultural power of your nation. They will have many effects, but all will be reasonable to what they are – a statue is a statue, and will not give you economy, lol. Pyramids are pyramids, etc. Projects, on the other hand, are things you build or spread, like a huge harbor renovation or education reform, that have other effects. Both take time and money to be built.

The Different Economic Thingies

Trade Routes

A prosperous trade route occurs when your people begin to trade extensively with another people. It will appear in the form of a dotted line. You cannot specifically order a route to be created, but you can order things that can help one to form. See the trade rule above.

Populous Cities

A city that is extremely large and productive can turn into an economic powerhouse. A populated city will appear as a circle with a white outline. Again, you cannot create a city with tons of people in it, but you can build cities up by building other things in it that will make people either want to move there or have babies, lol. Be creative.

Trade Centers

A trade center will be shown as a square with a white outline around it. A trade center must be connected to a trade route, but a trade route does not have to be connected to a trade center. Trade centers can fluctuate in and out based on the economic times of your country.

Farmland

Prosperous farmlands may appear on the map too, usually in areas that yield high amounts of crops, but not limited to these areas. Farms can disappear just as randomly as they appear. Enemy soldiers can also destroy them.

Nation Template

For my use and those who join after the first update. Otherwise you must describe what you kinda want your people to be (nothing to fancy or long please) and the location.

Nation Name*
Government*
Ruler/Player:
Economy: Stable, 1
Religion:
Age: Bronze Age
Army: 5,000 men
Navy: 5 Galleys
Education: 0 (Military), 0 (Econ.), 0 (Dom.)
Culture: Nonexistent (0)
Trade Routes: None
Wonders/Projects: None
Background: Fill in only TWO sentences of the beginning of your people.*
 
Here is the civilized zones map. Please choose to start in one of the colors, see the ITNES rules section above. This map will only be used for the first few updates, and once North King and Panda are finished with thier project, I will switch over to the thin borders map.
 

Attachments

  • 1st BT Civilized Zonesa.PNG
    1st BT Civilized Zonesa.PNG
    112.8 KB · Views: 228
Player Nations...

Alesia
Royal Confederacy
Ruler/Player: /North King
Economy: Stable, +1
Religion: ?
Age: Stone Age
Army: 8,000 men
Navy:
Education: 1 (Military), 0 (Econ.), 0 (Dom.)
Culture: None (0)
Moral: 20%
Trade Routes:
Wonders/Projects: None
Background: Alesia is a weak confederacy based in the midst of the “badlands” as they are known. Alesia is constantly bombarded by barbarian incursions and is a wonder that it remains united.

Assyria
Absolute Monarchy
Ruler/Player: ?/Alex
Economy: Stable, +3 (2 from Farms)
Religion: ?
Age: Bronze Age
Army: 17,000 men*
Navy: 5 Galleys
Education: 3 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Assyrians have always been at constant war with the Babylonians to their south after seceding from the Greater Babylonian Empire earlier. Assyrian warriors are skilled swordsmen, even in the Bronze age, and are a formidable foe.

Babylon
Absolute Monarchy
Ruler/Player: ?/andis
Economy: Stable, +3 (2 from Cities)
Religion: ?
Age: Bronze Age
Army: 25,000 men
Navy: 15 Galleys
Education: 2 (Military), 3 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: Babylon has always been at constant civil war, as they call it, with the Assyrians to the north who broke away from their empire. The Babylonians, though, are also great urban dwellers, and a great number live in cities. Trade is beckoning from the east with Persia.

Bullania
Theocratic Oligarchy
Ruler/Player: ?/Finmaster
Economy: Stable, +2
Religion: ?
Age: Bronze Age
Army: 10,000 men**
Navy: 145 Galleys
Education: 0 (Military), 1 (Econ.), 3 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes: Eastern Mediterranean Flow (+2)
Wonders/Projects: None
Background: Bullania was the first civilization of the Mediterranean world, and thus has had a jump start on civilization. While not expansionist, the Bullanians are very commercial, and control a huge chunk of trade in the Eastern Mediterranean.

Carthage
Absolute Monarchy
Ruler/Player: ?/contempt
Economy: Stable, +2 (1 from Naples)
Religion: ?
Age: Bronze Age
Army: 23,000 men
Navy: 25 Galleys
Education: 2 (Military), 2 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 70%
Trade Routes:
Wonders/Projects: None
Background: The Carthaginians are rulers of the Western Mediterranean, having defeated the Romans several times in wars and having secured allies, the Sariscnas.

Egypt
Absolute Monarchy
Ruler/Player: ?/Terrish
Economy: Stable, +4 (2 from cities, 1 from Trade)
Religion: ?
Age: Bronze Age
Army: 35,000 men
Navy: 25 Galleys
Education: 2 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes: Eastern Mediterranean Trade Route (+1)
Wonders/Projects: None
Background: War after war in the Levantine states have left Egypt a huge regional power, and with pressure from Hattasus feigning, the Egyptians may end up becoming the sole dominator of the lower Eastern Mediterranean.

Leon
Royal Confederacy
Ruler/Player: /Matty
Economy: Stable, +1
Religion:
Age: Stone Age
Army: 4,000 men
Navy:
Education: 0 (Military), 0 (Econ.), 0 (Dom.)
Culture: None (0)
Moral: 20%
Trade Routes:
Wonders/Projects: None
Background: Leon is barely holding together, it is weak and surrounded by barbarians. Not a good place to be.

Maya
Theocracy
Ruler/Player: MjM
Economy: Stable, +1
Religion: Polytheism
Age: Bronze Age
Army: 10,000 men
Navy: 10 Reed Galleys
Education: 3 (Military), 0 (Econ.), 0 (Dom.)
Culture: Growing (2)
Moral: 60%
Trade Routes:
Wonders/Projects: None
Background: The Mayans were the second to settle in a city formed in the midst of the jungles of Central America. She has warred with the barbarians for the majority of her existence, fighting to remain civilized amidst a swirl of barbarians.

Mataram
Royal Molnarchy
Ruler/Player: /#1 Person
Economy: Stable, +1
Religion: ?
Age: Stone Age
Army: 8,500 men
Navy: 25 Reed Galleys
Education: 0 (Military), 0 (Econ.), 2 (Dom.)
Culture: Growing (1)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: Mataram is the surviving nation of the Javanese empire that stretched across Indonesia. And although she is young and struggling, the remnants of the Javanese empire hints that it is possible to conquer the island chain.

Mecca
Caliphate
Ruler/Player: ?/Israelite
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 9,000 men*
Navy: 5 Galleys
Education: 0 (Military), 1 (Econ.), 2 (Dom.)
Culture: Growing (2)
Moral: 20%
Trade Routes:
Wonders/Projects: None
Background: Mecca is situated in the middle of a barbarian stronghold. Bad land, strong opposition, and corrupt leaders have had an impact on this struggling state.

Mycenae
Absolute Monarchy
Ruler/Player: ?/das
Economy: Stable, +3 (1 + Delphi + Trade)
Religion: ?
Age: Bronze Age
Army: 25,000 men
Navy: 10 Galleys
Education: 2 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 45%
Trade Routes:
Wonders/Projects: None
Background: Mycenae started a small state, but a series of wars brought Peloponnesus under the King of Mycenae. A series of wars against Bullania and Athens has established Mycenae as power to be reckoned with. Barbarians north of Delphi are constantly causing trouble and causing a major drain of resources from Mycenae.

Olmecia
Theocracy
Ruler/Player: ?/Kalthzar
Economy: Stable, +1
Religion: Polytheism
Age: Bronze Age
Army: 8,000 men
Navy:
Education: 3 (Military), 0 (Econ.), 0 (Dom.)
Culture: Growing (2)
Moral: 60%
Trade Routes:
Wonders/Projects: None
Background: The Olmecs were the first to settle in a city formed in the midst of the jungles of Central America. She has warred with the Aztecs for the majority of her existence, and the barbarians in the south are no friends either.

Persia
Absolute Monarchy
Ruler/Player: ?/erez
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 10,000 men
Navy: 5 Galleys
Education: 3 (Military), 1 (Econ.), 0 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Persians are good merchants, but are stuck with protecting their eastern border from barbarians to trade. The Persians are direct descendents from Sumerians who migrated to Persipolis, the greatest city in the Middle East.

Rajputana
Absolute Monarchy
Ruler/Player: silver
Economy: Stable, +2
Religion: ?
Age: Stone Age
Army: 21,000 men
Navy:
Education: 2 (Military), 0 (Econ.), 2 (Dom.)
Culture: Growing (2)
Moral: 40%
Trade Routes:
Wonders/Projects: None
Background: The Rajputs have undergone two wars in which they easily conquered their rival neighbors, but holding on to the land may turn out to be a bit more difficult then they once thought.

Rome
Absolute Monarchy
Ruler/Player: ?/xen
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 18,000 men
Navy: 10 Galleys
Education: 2 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 35%
Trade Routes:
Wonders/Projects: None
Background: The Romans, after loosing several wars against the Carthaginians, are looking for an enthusiastic leader to help them regain the provinces of Italy.

Sarisca
Absolute Monarchy
Ruler/Player: ?/Lord Iggy
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 10,000 men
Navy: 45 Galleys
Education: 1 (Military), 0 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: In the two wars fought between Rome and Carthage, the Sariscans chose the winning side and secured the islands of the Western Mediterranean, although such a far-flung empire is showing to put a stress on the limited resources of Sarisca.

Qi
Royal Monarchy
Ruler/Player: /Insane Panda
Economy: Stable, +2 (1 from Farm)
Religion: ?
Age: Bronze Age
Army: 19,000 men
Navy: 5 Reed Galleys
Education: 1 (Military), 2 (Econ.), 3 (Dom.)
Culture: Growing (3)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Qi are in constant threat from barbarian invasions from the north, and as such they have created creative urban societies that stress economic development with little supplies. They are isolated from any other civilization.

Valencia
Absolute Monarchy
Ruler/Player: ?/conehead
Economy: Stable, +2 (1 from Farm)
Religion: ?
Age: Bronze Age
Army: 13,000 men
Navy:
Education: 1 (Military), 3 (Econ.), 1 (Dom.)
Culture: Growing (3)
Moral: 60%
Trade Routes:
Wonders/Projects: None
Background: Valencia decided to remain neutral in the second Roman-Carthago war, after loosing its Mediterranean islands in the first when siding with the Romans. Since then, Valencia has strengthened internally, and acquired small Fez area in Africa, that is beginning to act up, after a brief war with Tartessos.

Wu
Royal Monarchy
Ruler/Player: /Sheep
Economy: Stable, +2 (1 from City)
Religion: ?
Age: Bronze Age
Army: 21,000 men
Navy: 5 Reed Galleys
Education: 3 (Military), 0 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Wu are usually at constant war with its rivals, the Wuhan, and have decisively remained more powerful with the upper hand.
 
Non-Player Nations...

Athens
Absolute Monarchy
Ruler/Player: ?/NPC
Economy: Stable, +1
Religion: Greek Polytheism
Age: Bronze Age
Army: 15,000 men
Navy: 10 Galleys
Education: 1 (Military), 2 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 40%
Trade Routes:
Wonders/Projects: None
Background: Athens is of the weaker Hellenic states, but is integral in keeping the balance of power between Bullania and Mycenae.

Aztecs
Theocracy
Ruler/Player: /NPC
Economy: Stable, +1
Religion: Polytheism
Age: Bronze Age
Army: 23,000 men
Navy:
Education: 3 (Military), 1 (Econ.), 0 (Dom.)
Culture: Growing (2)
Moral: 60%
Trade Routes:
Wonders/Projects: None
Background: The Aztecs have more then once conquered the whole region of Central America, but were forced to withdraw from states like Olmecia and Maya due to the enormous manpower it takes to sustain an empire in the middle of the jungle.

Cyprus
Republic
Ruler/Player: ?/NPC
Economy: Stable, +2 (1 from Trade)
Religion: Polytheism
Age: Bronze Age
Army: 7,000 men
Navy: 35 Galleys
Education: 1 (Military), 2 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 60%
Trade Routes: Eastern Mediterranean Trade Route (+1)
Wonders/Projects: None
Background: Cyprus has remained a peaceful island nation ever since the republic was founded in 1200 b.c.

Guangzhou
Royal Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 12,000 men
Navy: 5 Reed Galleys
Education: 2 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Guangzhou are isolated Chinese in the south who must deal with the Southeast Asian peoples who sometimes meander up to the Chinese lands.

Hattasus
Absolute Monarchy
Ruler/Player: ?/NPC
Economy: Recession, +3 (1 from Trade, 1 from Trade city)
Religion: Polytheism
Age: Bronze Age
Army: 32,000 men
Navy: 10 Galleys
Education: 3 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 15%
Trade Routes: Eastern Mediterranean Trade Route (+1)
Wonders/Projects: None
Background: The Hittites once ruled a great empire that stretched as far down as Jerusalem, but a war with Egypt and internal strife has brought the past glories to rest.

Liguria
Absolute Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 12,000 men
Navy: 10 Galleys
Education: 1 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: A new independent country, Liguria is mostly composed of Latins who emigrated from Rome during the two wars.

Magadha
Absolute Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Stone Age
Army: 19,000 men
Navy:
Education: 2 (Military), 0 (Econ.), 3 (Dom.)
Culture: Growing (2)
Moral: 70%
Trade Routes:
Wonders/Projects: None
Background: Magadhans have risen in a peculiar fashion, conquering and then settling the lands of its enemies.

Malay
Royal Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Stone Age
Army: 12,500 men
Navy: 25 Reed Galleys
Education: 1 (Military), 0 (Econ.), 0 (Dom.)
Culture: Growing (1)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Malay descended upon the Java region when the ancient Javanese empire descended into anarchy. They took advantage of the infrastructure already in place and have built a solid nation on top of it. Their hatred for the Matarams keeps the army strong.

Mitanni
Absolute Monarchy
Ruler/Player: ?/NPC
Economy: Stable, +2 (1 from Trade)
Religion: Polytheism
Age: Bronze Age
Army: 2,000 men
Navy: 10 Galleys
Education: 1 (Military), 1 (Econ.), 1 (Dom.)
Culture: Poor (1) (influenced by Egyptian and Hittites)
Moral: 15%
Trade Routes: Eastern Mediterranean Trade Route (+1)
Wonders/Projects: None
Background: Mitanni was established in the Treaty of Jerusalem by the Hittites and Egyptians to serve as a buffer state between the two.

Siam
Royal Monarchy
Ruler/Player: NPC
Economy: Stable, +2 (1 from City)
Religion: ?
Age: Bronze Age
Army: 14,000 men
Navy: 25 Reed Galleys
Education: 1 (Military), 0 (Econ.), 0 (Dom.)
Culture: Growing (1)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Malay descended upon the Java region when the ancient Javanese empire descended into anarchy. They took advantage of the infrastructure already in place and have built a solid nation on top of it. Their hatred for the Matarams keeps the army strong.

Tartessos
Absolute Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: Iberian Polytheism
Age: Bronze Age
Army: 12,000 men
Navy: 10 Galleys
Education: 1 (Military), 1 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: Tartessos lost a brief war with Valencia, and thus part of its African holdings, although it may have been for the better since the whole of the colony is beginning to show signs of distress.

Tripoli
Absolute Monarchy
Ruler/Player: ?/NPC
Economy: Stable, +1
Religion: Polytheism
Age: Bronze Age
Army: 6,000 men
Navy: 5 Galleys
Education: 1 (Military), 0 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 20%
Trade Routes:
Wonders/Projects: None
Background: After constant barbarian invasions, Carthaginians have come to occupy the country peacefully to help stabilize it. Since then, Carthage has had great influence over the king of Tripoli.

Trojan Republic
Authoritarian Republic
Ruler/Player: ?/NPC
Economy: Stable, +1
Religion: Greek Polytheism
Age: Bronze Age
Army: 12,500 men
Navy: 15 Galleys
Education: 2 (Military), 2 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: A rather latecomer into the Aegean region, Troy helps to give the Bullania-Athens alliance the upper hand in negotiations with Mycenae, after proving itself in the last Hellenic War.

Wuhan
Royal Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 17,000 men
Navy: 5 Reed Galleys
Education: 2 (Military), 0 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: The Wuhan are constantly at war with the Wu to their east, and have been beaten in a series of wars that cost it many lands. But while the Wu remain strong, the Wuhan remain diligent.

Xi’an
Royal Monarchy
Ruler/Player: NPC
Economy: Stable, +1
Religion: ?
Age: Bronze Age
Army: 14,000 men
Navy:
Education: 1 (Military), 0 (Econ.), 1 (Dom.)
Culture: Growing (2)
Moral: 50%
Trade Routes:
Wonders/Projects: None
Background: Living in a desert has made these people hardy citizens, and has given rise to a completely unique Chinese culture.
 
And you may now join. I am keeping a 20 player limit until further notice, but I doubt we will get that many anyways. Remember - you must describe your nation, within a couple paragraphs, telling me what they are like. I do not need a template filled out since the first update will be a BT. Do not make too lengthy of a description (you can make a long story if you want, of course, but please summarize it in a paragraph or two for when I start to do the update so I dont have to re-read it).

Also, each update will contain random events, lots of them. Stories help with random events...:).

Jason


Player List thus far
1. Insane Panda - Qi - Jinan
2. silver - Rajputana - Southern Indus
3. Alex - Assyria - Northern Mesopotamia
4. Xen - Rome - Central Italy
5. Disenfranchised - Soso - West Africa
6. Finmaster - Bullania - Crete
7. Kalthzar - Olmecia - Central America
8. andis - Babylon - Mesopotamia
9. Terrish - Egypt - Nile Delta
10. Contempt - Carthage - Carthage
11. Israelite - Mecca - Mecca
12. Lord Iggy - Sarisca - Sardina
13. das - Mycenae - Mycenae
14. conehead - Valencia - eastern Iberia
15. #1 Person - Mataram - Java
16. erez - Persia - Persipolis
17.
18.
19.
20.
 
The Qi Peoples of Shandong

The Qi peoples are a hardy, strong folk, descendent from a mix of northern nomads and Shandong natives. Slowly they have gathered together in the northern regions of what is now Zhongguo, or simply - China. The Qi are experts in the smelting of metals, and rely primarily on agriculture to sustain themselves. The fertility of the Huang He river valley has allowed the Qi population to boom considerably, and slowly these people have begun to band together, under a supposed 'Son of Heaven'.....

OOC: More Later, start me in modern day Jinan. (resides firmly in the red of your map in northern China, near Qingdao, but Jinan is inland)

I would like to be a pinkish-biege color. Ala Han China in das NES.
 
No Kashmir....ohh

Well

Rajputs of Rajputana

Formerly a nomadic people from distant lands (Said to have descended from the Scythians historically) they have reaced the fertiale Indus river and settled down to build themsleves a great kingdom. These people are excellent skilled horsemen and feared fanatical warroirs. (Historically they would commit joughar(sucide) rather than suffer defeat)
They have setttled along the southern Indus and begun farming and fishing etc...but they preserve their militrastic ways.

Start be along the southern Indus. I'd like a cool warlike color.
 
The Assyrians of Mesopotamia

A heavily militaristic people, their society and way of life had been in the past all dedicated to the building of bands of soldiers to conquer more lands. However as agriculture becomes more and more efficient the old ways are beginning to be abandoned. The Assyrian People are at a cross road, to be great soldiers of war, or bringers of culture and civilization...

OOC: Start me in Northern Mesopotamia, in that northern red part of Mesopotamia.

A dark blue color please.
 
The Soso of West Africa

Until recently a nomadic people, the Soso cultivation of Yams and Cassava has lead to the growth of mercentile urban populations based along the Niger River and rul;ed by the first kings. They still retain aspects of their nomadic lifestyle with hunting bands of young men and the first mercehents roaming far and wide.

OCC: Top of the west african civilised zone please and I'd like a dark orange colour.
 
Bullania
(starting location in Crete)

"The creator of all beings was a bull", said the Head Shaman, leader of all Shamans, and thus leader of the entire Bullanian society. "He brought the first two people to Crete, and they formed a civilization there", he said, and when the Head Shaman said something, he was listened; Bullania was an oligarchic society led by Shamans, and Head Shaman was their chairman. Despite their crazy religious beliefs, the Crete people were very commercial minded and enjoyed building ships, being the island nation that they were.

EDIT: And if it's possible, I'd like my colour to be dark purple. If not, then fine, that's just my favourite colour :)
 
you cant start in manchuria? that sucks
 
Olmecia, The New World. (anywhere in central america)

Various local city states around Olmecia all compete with each other for regional dominance, Olmecia with its Kingship, A strong polytheistic beleif, and a very militiristic outlook.

May I have A crimson Colour?
 
BABYLON SHALL BE MINE!!!
start me in that red area in southern mesopotamia.

Babylonians are known as religious and hard-working people, whose famous bowmen are ferocious fighters. Their New King Hammurabi has strong support amongst the people and the future of babylon depends on him.
 
Leon
Colour: You chose
Starting position: West Europe
The Ruler is King Jaques, prefers to be talked to straight, can be egotastic at times, fairly impatient, cares about his country as much as his children.

The Government is solely King Jaques and his advisors, the family name is Binot (Jaques Binot) and thats the start of the dynasty... the government is located in the city (if you can call it that, small gathering of people i guess at the moment) of Jardine.

As you can tell, my nation will generally speak French, I would try harder to be more in character by speaking historic French but currently my control over Modern French lacks so... :-)

-The Orders-
Generally, my nation will be peaceful during these so called "Boring Times" trying to stay alive, and opening its borders to any other nation / tribe, unless ordered otherwise, so thats my first policy:

Open Borders

For trade goods that is, if anyone wants to immigrate into The NKoWE they will have to have a good reason, and have a note signed by the King.

The main focus for these BT will be, staying alive, stabilising the new nation, creating a steady supply of grain and cattle to feed the nation, the armies main job will be to defend the borders from any unruly tribe attempting to dispute land and to excavate searching for bronze and any other shiny substance in the ground. (which i guess means some of my men shall be armed with spades ^^)

As for religion, it will currently be split (like the Greek and Roman system I cannot remember the correct term for it) with different Gods:

The Gods that currently live in the Alps are:
The God of the Sun
The God of the Moon
The God of Death
The God of Prosper
The God of Love
The God of Harvest
The God of Power (The leader of the Gods ie. Zeus)
The God of Fate

Leon will talk with all new civilisations... open diplomacy.

(if i have done something wrong please tell me and ill rectify, i havent done this type of thing for a long time)

Matt Baxter (matthewbaxter@beeb.net - msn) (mattyb232n - aim)
 
I'lll start off in Eygpt. right at the mouth of the nile. after a long strugle to unite the villiges and cities of the lower nile vally, the great phearo now rules from his capitol at the mouth of the nile river. he hopes to extend his kingdom eventually to include the Lower Nile vally.
 
Rome
Color: either teal, or Red.
The Roman people a hardy lot, well suited to the land they live; a land that for mellenia has been divided into the different warring Italian Tribes. Rome, located at minor holy site, and in a position in central Italy that lends itself towards defence, surrounded as it is by the seven hills, and in a position that garuntees its importance in land trade, seems to be well poised to dominate the entire peninsula, somthing the Romans are not loath to notice...

1)the nation will be played in my ususal style; relitivlly modest goals, in comparison to what soem players want, but a ruthless pursuit of those goals will ensue (more or less, the territory that is Ravennas' in NK's NES is what I'm aiming for in this NES as well)

2)in diplomacy, amicable, again, unless betrayed, but toher wise willing enough to gain alliances

3)you know me long enough to know that the big 4's of nation building are all well sponsored in any nation of mine; the army, science,trade, and industry/infastructure are all given thier due.
 
Back
Top Bottom