StKNES6: Insert Catchy Title Here

I'll try someplace I haven't done before.

Nation: Zanzibar
Capital: Zanzibar
Government: Tribal Monarchy, ruled by the Speaker to Spirits (the shaman)
Religion: Shamanism/Ancestor Worship
Economy: Normal
Army: 500 men Bronze Age
Navy: 50 ships Bronze Age
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Zanzibar, the Ancient Isle. Zanzibar, the Land of the Spirits. Zanzibar, the blessed realm. For centuries, the tribes along the east coast of Africa have believed that Zanzibar, the Isle of the Rising Sun, is the land where spirits fly to when they die and while they are waiting to inhabit a new body. Most tribes feared encroaching on its sacred soil. But one tribe, after being driven from their ancestral lands, made a journey two generations ago to seek the blessings of the spirits. They must have recieved it, for the descendants of the tribe, ruled by the Speaker to Spirits, have prospered.
 
ooc: guess the reference in my nation stats and win a cookie.

Nation: D'eon /Luckymoose
Capital: Chevalier
Government: Tribal Monarchy
Religion: D'eonist Polytheism
Economy: Normal
Army: 600 men Bronze Age
Navy:
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

A small highly religious assembly of tribes in southern France. Religion is the key to this society. As their polytheism is unique to having only three gods. All of which are evil, they do not believe gods are peaceful but only beings that smite the good if tribute is not paid in full. They are agricultural but also focus on living in tight communities. So the future may hold urban lifestyles for the entire country.

Spoiler :
deonstartingpostion.png
 
Nation: Isländische (The Major)
Capital: Isländischeville
Government: Despotism
Religion: Polytheism
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Iceland...
 
Nation: The Aegean (human-slaughter)
Capital: Athens
Government: Tribal Monarchy or Despotism
Religion: local polytheistic beliefs
Economy: Normal
Army: 500 men Bronze Age
Navy: 50 ships Bronze Age
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

((They have settled in the modern day Grrek area thingy))
 
NATION TEMPLATE!
Nation: Cyrodiil ( Xtrean_rockstar)
Capital: Cheydinhal
Government: Tribal Monarchy
Religion: local polytheistic beliefs
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects: To settle all of Japan ( thats where i want to start near the area of tokyo)
 
NATION TEMPLATE!
Nation: Kingdom of Qin/alex994
Capital: Chengdu
Government: Tribal Monarchy or Despotism
Religion: Ancestor Worship/Chinese Polytheism
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Central China ish around the city of well, Chengdu. OTL China's culture and etc.
 
Abaddon, you can stay, just be more specific about where you want your nation to be placed because right now I can only assume the British Isles, though the name sounds more Nordic-sounding.

I will use the new map, that's fine

Intro Update will happen on Sunday. No orders are necessary, as it is the introductory update.
If anyone else wants to join, feel free, but I will only allow at most one more player in Europe. Sorry.
 
Angeln
Nation: The Farow
Capital: Schleswig
Government: Tribal Monarchy
Religion: local polytheistic beliefs
Economy: Normal
Army: 500 men Bronze Age
Navy: 50 ships Bronze Age
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Essentially the Angles living in Denmark before they migrated to Great Britain. I am using Schleswig as the capital as I cannot locate any city names from that time. Tried to play them in Finnmaster's Nes but he dissappeared so I will try again.
 
NATION TEMPLATE!
Nation: Chavin/ ~Darkening~
Capital: Chan Chan
Government: Monarchy
Religion: Chavin polythesim
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Along the coast, around middle Peru.

Yeah- I'm ripping the same culture off from NK's last fresh start. Oh well- I liked these guys :).
 
OOC: Wow, we're all really spread out. Should be quite interesting. :)
 
I've tried this nation once already. But that NES, where I tried it, never got off the ground.

Nation: Formosa (Reno)
Capital: Tainan
Government: Tribal Monarchy
Religion: local polytheistic beliefs
Economy: Normal
Army: 500 men Bronze Age
Navy: 50 ships Bronze Age
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Place me in the island of Taiwan, the capital Tainan is in the south-west corner of the island.

Stories coming later.
 
I'll join after my schedule ceases to be insane, sometime in early February.

Or maybe I'll join earlier and be NPCed for a little while.
 
If we want to create a religon do we have to right a story about it
 
Xtream Rockstar: Yeah that would help spread it better and make the game more interesting also.
 
Druid Federation of Albion
Capital: Amesbury (closest town to Stonehenge in RL)
Government: Tribal Monarchy
Religion: Druidism Nature Worship
Economy: Normal
Army: 500 men Bronze Age
Navy: 50 ships Bronze Age
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

Starting postion: Britain, preferably the whole island, depends on how big our starting postions are.
 
Pm'd info about Svalbard....drat u sheep for wanting the uk!
 
Nation: Sari Kingdom (erez87)
Capital: Sari
Government: Despotism
Religion: local polytheistic beliefs and a growing Jewish community
Economy: Normal
Army: 600 men Bronze Age (600 if landlocked)
Navy: 0 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:


Start in the center of the middle east. Somewhere fertile and central on the rivers.
 
Aw, what the heck. We'll see if I can manage the time necessary to be part of this.

Nation: Tolteca (Darwin420)
Capital: Aztlan
Government: Tribal Deist Monarchy
Religion: Animism
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects: Calmecatepec - A step pyramid devoted to the Gods Quetzalcoatl and Tehuantl.

(Location: along the Gulf Coast, near the Yucatan)


The Toltecs are a proud warrior people, devout in their worship of the Animal Gods. Quetzalcoatl, the Precious Feathered Serpent, is worshipped as the creator of all things. But it is the Jaguar God Tehuantl who rules over the Toltecs, and gives authority to the tribe's Cheiftan (who rules by virtue of this divine power). Over time, as the Toltecs progressed from nomadic hunter-gatherers to early Bronze Age city-builders, the cult of the Jaguar gained prominence in the Animal-centric belief system.

Warriors of Tolteca style their battle dress after the mighty jaguars who prowl the jungles. Their stealth and ferocity is unmatched in the local region, which has helped this fledgeling civilization secure a small foothold along the coast. Tolteca society is rampant with religious and military undertones, breeding a hardy but somewhat savage people.

The central piece of the capital Aztlan is the Calmecac, a place of religious and military learning, and also serving as the home of the Chieftan and the shamans of Tehuantl. Every 260 days, a ritual sacrifice is performed in the Calmecac, honoring the end of one Tonalpohualli (a sacred calander) and the beginning of another. This sacrifice is usually surrounded by a religious festival, celebrated by every member of Tolteca society.
 
In 2500 BC a man known as Grum Septim Azarath reported to his town of Cheydinhal That he had seen a angel and that in 3 days 6 gods would be birthed in this town Most people considered him a liar and a hertic But

3 Days later

6 babies with unusual birth marks and designs were born
one with Angels wings was born his name was Angelmostis
One with unblieveable strenght that was able to pick up a whole bed with just 1 hand he was named Thor
One with scaley skin , dorsal fin, and claws was born he was named amphbious
One with a tale and claws was born his name was Monktius
One with 2 horns sticking out of his head evil claws and red skin his name was Diablo
Finally one with skin that had looked like it was rock had been born his name was Golem

The cities people where amased at what happend and the 6 childern became Gods with there own jobs
Angelmostis was incharge of makeing sure the other gods didnt go to war with each other and made sure they would fight the true enemy
Thors job was to Train warriors to fight in the war with the true enemy
Amphibious was incharge of the sea, lakes, and all the water in the world
Monktius was incharge of Trees flora and all animals xcept humans
Diablo was incharge of Punishment death torture and Murder
Golem was inchrage of the mountains

about 15 years after there birth they disapeard and told their people they had gone to the heavens to rule up there and that they would each get to come to the heavens if they were rightus

If they wernt evil enough to go to diablos lair or good enough to go to Heaven
They would go to the middle kingdom where they would wait until reincarnation

But if they were evil they would go to Diablos lair which layed under the earth in which you would labor all day and night and then return to your cabins where u would rest and then they would return to the fields until Reincarnation period


Reincarnation happends when you served your sentece in Diablos lair or The middle kingdom. you respawn in a new body of a human the more rightus you r the more likely u get to Heaven.

The True enemy is never mentoned by the gods and is only spoken nobody knows who the true enemy is.
 
Zyle (Lord_Iggy)
Capital: Aras (southern Sinai peninsula)
Government: Despotism
Religion: local polytheistic beliefs
Economy: Normal
Army: 500 men Bronze Age (600 if landlocked)
Navy: 50 ships Bronze Age (0 if landlocked)
Age: Bronze Age
Education: Average 0/5
Culture: Weak
Confidence: Tolerating
Projects:

An Arab tribe which invaded into this area a few centuries ago. Named for the mythic king who founded them, the people of Zyle have had an interesting past, alternating between war and trade with their neighbours, based on the ever-shifting relationships in this ancient region.
 
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