Update 2
50 CT (Common Time)
Events
Down South, the Heeti expanded greatly. Their people go in alot of directions, to try and find more suitable land. They find somewhat better fortunes up North. In the South, the land got drier. And Hotter. It was unlike anything they had ever seen. Very few people live in the South, though explorers went pretty far. They found a mountain chain. No one knows what is beyond it....
Kalar expanded perhaps greatest of all. Though their land may not be the best, they have it largely uncontested. They also have a numerous army, if not the best trained. It secured vast lands all the way north to the Suri Ati, and more river lands away from the Armodos. This caused a small fight to break out, in which the more numerous Kalaris won, with minimal losses. This doesnt nescarilly mean all out war. The Kalari and Armodos governments havent took any action, and the hostilites have been limited to the riverlands for now...
(-1 Kalari Hundred)
The Suri Ati largely expand uncontested in some rather nice land, this may explain why their nation is caring and more loving. Their ruler also seems to smoke alot of a thing call "weed" He says it makes him powerful...
The Shaita expand to fill out the rest of the highland area they originated from, and a small peice of the river valley. Tensions rise between settlers though to grab the nice land. The warriors enforced the law very strictly down there. Some settlers didnt like this and rebelled, which they were all put to death. This doesnt mean much though, the people know their government is firm, but right....
The Kurth people build a massive amount of ships, which helps them explore the sea, or lake... The water that has been called the Sea for centuries, turns out to be surronded by land, with maybe another river besides the others. This comes as a shock to the Kurth. They now know their ships are but sailing on a lake, not on a sea. This still doesnt stop them from trading. They trade with all the states on the 'Bloody Torrent' and most importantly, Thule. Thule and Kurth' s major cities Dunkelstadt and Kurth's Cove both become major hubs of trade, which is very good for the empires...
(+Dunkelstadt trade center, +Kurth's Cove Trade Center)
The other 4 Bloody Torrent Nations (Indica Nyrus Fennia and Erita) mostly expand north, which seems like better land. Although, the farther north they go, the colde it becomes. Gone is the tale of endless farmland along the 'Bloody Torrent'. Although it isnt too cold, up north there is another potential problem. Theere is a people there very advanced, and unwilling to talk to any emissaries. Though they are to far to retaliate to, they can be a problem if they come South....
And then there is the main Fabled Empire. There is more known about this empire now. They have extensive contact with Fennia, sharing a border. There roads arent made of gold, but stone laden nonetheless. Their economy is strong, and the men well trained. This would be a problem if they wernt so freindly. And if there land was better. They have internal problems of their own, and since there empire is largely in the North (or so it may seem) there land isnt great. Maybe they look to the Cradle for power, land. and needed resources?....
Mod Notes
Your total eco points are:
•Any random events you may get
•What your eco says (the number in here)
•Every trade center is one extra point (1 point per center)
You dont spend eco points to expand. Right now, it is pretty easy. Please order where you are doing it unless you really dont want it, which is quite foolish at the moment.
Red dotted cities are trade centers (see thule's capitol and Kurth's)
Religious centers can give a culture level extra point every 2 turns. AND help spread your religion.