stNNES7: Worlds and Empires

North King

blech
Joined
Jan 2, 2004
Messages
18,165
StNNES 7: Worlds and Empires

Welcome to the seventh installment of the StNNES series, in which we strive for a new age of hope and greatness. This will often times be a highly difficult NES to master, as the moderator is fond of throwing tremendous challenges at players.

One other thing before we start: don’t hurl accusations of bias around without certainty that it is the case.

One really last thing before we start: Thanks partially to das for economy rules.

TABLE OF CONTENTS (By Post#):

1: Rules
2-3: Nations
4-6: About the world
7-10: Reserved

Rules

Economy for each nation is represented by a word. See below for sizes. Basically, each economy level is how rich your nation is... However at any one level you have two economy points to spend. This number can increase and decrease through random events (e.g. “Due to crop failures, Rome can only spend 1 point this turn), though this is more likely the lower your economy is. Each economy point can be spent to increase something. Pretty darn simple. The levels can be raised manually by not spending anything that turn... or by waiting for a random event. They can fall for a lot of reasons, but one of them is that you can sacrifice an economy level to get six spend points, which makes a high economy useful.

Bankrupt, Depression, Recession, Failing, Stable, Growing, Good, Excellent, Monopoly

Economy Points can be saved up in a treasury. You can also spend more than 2 a turn if you are truly desperate, though this means you will start accumulating national debt, which must be paid off (in the same number of economy points as debt points) before you can increase stuff again.

Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by the age of your nation. Your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, or through random events, though it will not be by much. Same goes for navy.

A new addition to the rules section of this NES is Great Leaders. These heroic people can be from all walks of life; you could have a Great Commander, Great Prophet, Great Economist, Great Artist, Great Politician, Great Scientist, Great Engineer, and perhaps a few more as we go on. They will be listed, somewhere. Anyway, these will be almost semi randomly given, but sometimes they will be given to NPCs just to make life more interesting for you. :)

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. Roads cost an economy point each, or you can have your army build them (at least 1,000 men per road needs to be working, meaning not fighting that turn), then it will be free but you army hates you more, but are more disciplined. So it swings both ways again.

NOTE: Expansion will be extremely slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)

You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 3 per age per nation.

Education is how... educate people are. What did you expect? To increase takes an economy point, and that represents building schools or implementing new doctrines of learning. It can, of course, increase by random events.
The levels are: Lost Cause, Idiotic, Ignorant, Poor, Average, Clever, Smart, Wise, Enlightment.

The quality of your armed forces will be represented by asterisks next to the troop name in your stats. You cannot directly increase them as a whole, though you can invest economy points into the effort, which may or may not increase them. They will usually increase with the troop’s experience in fighting. Also, they can fall, either through massive influxes of new troops or something else.

You can still set up trade routes, however they are a little different. You can only set up an unlimited number of official trading routes. To open up a trade route, both nations must agree to it. To open a route it costs four (most likely saved up) economy points). You gain two economy points each time three turns has passed (like once it hits (3/3), you’ll get two extra in addition to your regular two), and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain three points every three turns.

NOTE: I will be strict on the luxury trading. This means luxury trades will most likely be very hard to get, and very hard to keep.

Also, main routes, either main official routes the countries are running or unofficial but lucrative routes will be represented on the map. If they run overland through your nation, you can order them seized, however, this will not make the people on either side of the route like you, and it will likely drive the route out through another path. At sea you can harass and pirate the trade routes, however, intercepting them is not going to be so likely, they will often defend a bit better, however, there is more chance of the organizers of the trade route not finding out about it. Note that they act the same as a road, but can disappear.

Addtion: Centers of Trade are cities which have such an enormus amount of riches flowing through them that they can fully be considered hubs of trade, represented by a square on the map. Cities like Constantinople, Copenhagen, London, Alexandria, Chengdu, Calicut, etc. in the real world. The trade through these cities makes the country so much off of tarriffs that every three turns they add a(several) bonus economy point(s). Multiple asterisks after especially lucarative centers indicates how many bonus levels. These cities are hard to get, hard to keep, and nearly impossible to conquer, as conquest dries up local trade significantly.

Productive Areas are stuff like extremely rich farmland, enormous mines, diamond finds, fishing grounds, you name it. They will be represented on the map, and they will give you an economy bonus, which will be listed in your stats. The economy bonus can be used every turn the thing lasts, but note using it makes it last for a shorter time, and also prolific use of it makes your people depend on it unhealthily.

An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-official) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much. It can be taken away just as quick as it is given. Think of it as a golden age, just that once it is gone, you can regain it again if you’re good enough.

UU’s can be made, one per age, for each nation.

Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.

Category is revised idea from the first time I used it. After your Government stat will be three numbers. These represent Political, Economic, and Social scale. The higher the number, the more free your people are, the lower, the less. A higher political number means stuff like elections takes place, while this will lead to happier people, it will also lead to problems with people interfering with your decisions. Lower is the opposite. Economic scale, the higher it is, the more people can trade on their own, and so you’ll have more random events dealing with economy. Lower economic freedoms are more stable, and they also are more popular with the poor, due to the communist nature of it. Social, basically, well, you know. The higher it is, the more your people will like you, because they can do whatever they want, whereas the religious leaders probably won’t like you.

Religion and Culture are closely intertwined and they have a huge significance in the greater scheme of things. If you were to create a strong, influential religion, then your culture would shoot up, you would have a strong influence over all those who converted to your religion, and your populace would be more loyal. A strong religion means a strong culture, and a strong culture can do all sorts of nifty things like make your people more resistant to foreign invasion and your army fight harder. If you don’t want to be bothered to make your own, then you can stick to generic polytheisms, though they will not gain you much in any category, or convert to another unique religion, though this will likely result in religious turmoil for a while, and probably a group that will follow your lead and convert and another that will not.

Religion, however, is not the only way to increase your culture. Culture can be increased by many things: a spectacular wonder, a golden age, certain scientific discoveries, an archaeological find (in the Modern Age, at least), are all ways to increase culture. If you think you have an innovative way to increase it, don’t hesitate to put it in your orders.

NOTE: A strong religion requires a lot of writing. You have to specify its main doctrines, gods, etc., else it will be viewed by the masses as a very stupid and undetailed religion. They are looking for answers, after all, that is what a religion is for. This is a Story based NES, you realize.

Culture levels: Barbaric, Pathetic, Lame, Weak, Average, Pretty good, Strong, Powerful, Dominating

You can make a nation wherever you want, however, starting in the Americas is not recommended, due to the fact that they will lag far behind in technology and be very vulnerable when encountered by old worlders.

I like stories, I like to read stories, and they make your nation more likely to receive positive random events, and as a bonus they generally make you more interested in your nation, me more interested in your nation, and me more likely to update the NES. However, I’m aware that some people lack the skills and/or the time. So they are not required. But Encouraged.

To join, just ask.

A note on orders: Post them in the thread or PM them, but I keep a strict limit of two pms of orders, MAX. I know how small this is sometimes, believe me.

One last thing: BE CREATIVE. In military or domestic orders. Or even in nation creation.


Template (copy this to create your nation. Erase all text surrounded by square brackets, it’s for information purposes only):

Nation Name [Replace this ENTIRE line of text with the name of your nation]
Ruler/Player: [put ruler, then /, then your username]
Age: Bronze Age
Government: [put your government type here. If you don’t want to think too hard, put Despotism]
Category: [here put (political freedoms/10, economic freedoms/10, social/10). Keep it realistic.]
Religion: [put your religion type here. If you don’t want to type too much, put Polytheism]
Economy: Stable
Army: 1,000 spearmen, 1,000 archers
Navy: 10 galleys [exchange these for 1,000 spearmen if you want, or if you’re landlocked. Alternatively, you can trade in 1,000 troops for more ships if you are an island nation or you just want to have a strong navy]
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Here’s an example:

Rome
Ruler/Player: Caesar/North King
Age: Bronze Age
Government: Imperial Republic
Category: (3, 2, 2)
Religion: Mithraism
Economy: Stable
Army: 1,000 spearmen, 1,000 archers
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:


Another note, if I get inundated in the first three second of thread opening, I might put up a player limit. If this is totally ignored, then I won’t need to do that, will I?

Last note: erez is apparently betting me that this will die in five days (I have no intentions of loosing). :)

Update on this last note: erez owes me three shekels.
 
The Nations that are played

Armenia-Assyria
Ruler/Player: King-Emperor Tiridates/Cuivienen
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 5, s: 3
Religion: Athealism
Economy: Failing (+2 spend points from farmland)
Army: 1,000 spearmen, 2,600 UU, 8,500 swordsmen, 5,000 Athealist fanatics, 150 war elephants, 250 Cimmerian horsemen
Navy: 20 galleys
Education: Smart
Culture: Dominating
UU: Haano’s Acolytes: Haano, the Soldier Face of God, commands great respect in the Armenian army. Enough so that many soldiers have chosen to devote themselves entirely to his service in war. Haano’s Acolytes train separately from the rest of the Armenian army and they are the elite – the strongest, most devoted foot soldiers in the world. Armed and armored with iron, they most slowly but implacably and can withstand even the fiercest arrow barrage or cavalry charge.
Wonders: Haano’s Academy: (+2,000 UU) komplete
Ailana’s Sanctum. (Propels Armenia into the next Age, +1 Education) (1/4)
Description: Tied with Syria for most culturally influential nation in the region, and probably the world, their not necessarily invisible so much as translucent hand is seen in all regions of the world. With officially ruled land and puppet states touching the Black, the Caspian, and the Med seas, they are not to be trifled with.

Avars
Ruler/Player: ?/Contempt
Age: Bronze Age
Government: Khaganate
Category: p: 3, e: 5, s: 5
Religion: Animism
Economy: Failing (2 banked)
Army: 3,700 UU, 4,000 steppe cavalry
Navy:
Education: Lost Cause
Culture: Barbaric
UU: Avar Archers: A group of dedicated warriors drawn from the Avar tribes that serve the empire in promise of riches and battles. These men (and women at times) are fighters enjoying only battle. As Horse Archers, they are quite well-equiped to skirmish with an enemy with recursive bows. As Horsemen, they are powerful enough to make a fericous charge at the enemy with their curved swords. A force to be feared.
Wonders: Grand Tribunal: [+2 Confidence (or something), +2 Culture] (3/4)
Description: A powerful steppe nation, they have blood ties to the southern Scythians, and control over the Silk Road. They are probably destined for greater things.
Leaders: Bayan (strategic and tactical cavalry leader)

Balearic Islands
Ruler/Player: Baram, Kurth, bla, bla / emu
Age: Iron Age (sorry about that emu)
Government: Oligarchy (4 ship captains)
Category: p: 3, e: 7, s: 7
Religion: Helmism, Balearic Polytheism
Economy: Recession (+1 from farms) (1 banked)
Army:
Mainlanders: 10,000 spearmen, 2,000 archers, 3,000 horsemen, 10,000 swordsmen (emu's side)
Islanders: 5,000 spearmen, 2,000 archers, 1,000 horsmen, 5,000 swordsmen
Navy:
Mainlanders: 30 galleys
Islanders: 70 galleys
Education: Average
Culture: Strong
UU:
Wonders: "shiver me timbers" (+culture +education + 2000 spearmen) COMPLETE
Trade: Ravenna (+1): [3/3]
Description: Starting from a group of ragtag pirates, the nation has gradually solidified into a massive edifice which has influence all over the Mediterranean. Unfortunately, the war with Portugal could be going better. A lot better.

Dubai (will be NPC'd if no further orders)
Ruler/Player: ?/TNG
Age: Iron Age
Government: Trade Cabal
Category: p: 3, e: 6, s: 4
Religion: Dubai'i Pantheism, Athealism
Economy: Stable
Army: 3,500 spearmen, 2,000 archers
Navy: 35 galleys
Education: Average
Culture: Weak
UU:
Wonders:

France
Ruler/Player: Chardon/Jason the King
Age: Iron Age
Government: Absolute Monarchy
Category: p: 2, e: 3, s: 6
Religion: Frankish Monotheism
Economy: Stable
Total Army: 1,000 spearmen, 4,000 archers, 60 UU, 5,500 swordsmen, 20 seige artillery, 2,000 "knights" (mounted swordsmen)
Total Navy: 80 Galleys
Education: Poor
Culture: Average
UU: Forces D'Ombre (shadow forces)
These men are small in number, only twenty per squad. They excell in not being seen, and doing damage behind enemy lines. They carry weapons that are used to do damage to enemy infrastructure and transportation.
Wonders: La beauté de Paris: (+3 of culture, +3 education, +1 economy) (1/8)
Leaders:
Description: The largest nation in northwestern Europe by population formerly, the French people have been hard hit by a series of plagues and a brutal German massacre of all of their people. However, the Seine river valley remains a haven for all peoples, and philosophy is flourishing in Paris.

Lapponia
Ruler/Player: Princess Noaide/Zydiax
Age: Iron Age
Government: Gerontocracy
Category: p: 3, e: 2, s: 6
Religion: Shamanism
Economy: Stable (+3 spend points from farmland)
Army: 7,000 spearmen, 6,500 archers
Navy: 40 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:
Description: The giant of the north, the Lapps are an extremely powerful nation that reaches from the Barents to the White to the Baltic seas, and is by far the most powerful nation in the region on land.

Macedonia
Ruler/Player: Perseus/Dachsmpg
Age: Iron Age
Government: Monarchy
Category: p: 1, e: 2, s: 2
Religion: Hellenic Polytheism
Economy: Growing
Army: 6,000 spearmen, 2,000 archers, 1,500 horsemen, 300 UU
Navy: 10 galleys
Education: Average
Culture: Pathetic
UU: Companion cavalry, a bodyguard unit for the King, used as shock cavalry, and on better-trained mounts than the regular Macedonian horse. They are armed with a 10-ft. pike, similar to that of the infantry.
Wonders:

Mali
Ruler/Player: King Sundiata Keita / Grandmaster
Age: Iron Age
Government: Monarchy
Category: p: 3, e: 6, s: 4
Religion: Sahelian Polytheism
Economy: Stable (+3 spend points from mines)
Army: 9,500 spearmen, 9,500 archers, 3,000 swordsmen, 350 elephants
Navy: 10 galleys
Education: Enlightenment
Culture: Average
UU:
Wonders:
Trade: Ravenna: (+2) [2/3]
Garamantes: (+1) [1/3]
Description: A rich nation with more gold than they know what to do with, Mali has been increasing trade ties to the north with the exploration of a group of Ravennans recently.

New Portugal
Ruler/Player: Luthern Dynesty
Age: Iron Age
Government: Monarchy
Category: p. 4, e. 6, s. 6
Religion: Iberian Polytheism
Economy: Recession
Army: 1,250 spearmen, 1,000 archers, 100 horsemen, 10 elephant archers, 3,000 swordsmen
Navy: 30 galleys, 40 Fire galleys
Education: Average
Culture: Barbaric
UU:
Wonders: "The New lands Port" (+200 ships, +60 fire ships, +2 economic levels) (1/15)
Trade:
Description: A tiny, last gasp of Portugal.

Night Warriors
Ruler/Player: ?/Kal'thazar
Age: Bronze Age
Government: Warlords united under one banner
Category: p: 3, e: 4, s: 4
Religion: Athealism, Hellenic Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 10,000 rabble, 8 elephants
Navy: 10 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Empire of Nippon
Ruler/Player: Nobuo Uematsu/Azale
Age: Iron Age
Government: Early Japanese Shogunate
Category: p: 3, e: 4, s: 2
Religion: Polytheist
Economy: Growing
Army: 8,000 spearmen, 2,000 archers, 3,300 UU*, 500 Ronin
Navy: 5 galleys
Education: Idiotic
Culture: Weak
UU: Yamato Samurai-thier Samurai with spears. Yep.
Wonders: Palace of Kyoto: (makes assimilation of Honshu easier as Yamato is viewed as the originator and superior clan, +1 culture) COMPLETE
Sun Tzu's Art of War (+2 UU, +1 training of army) (2/6)
Description: Nippon grew to an immense regional power when it finally united Honshu and shortly therafter took over Kyushu and Shikoku. But now it is extending its long reach into China, and who knows what could be had there if they win.

Pannonia
Ruler/Player: Toteone/NPC
Age: Iron Age
Government: Republic
Category: p: 5, e: 5, s: 6
Religion: Polytheism
Economy: Failing (+1 spend point next turn ONLY)
Army: 5,000 spearmen, 2,000 archers, 1,500 swordsmen*, 2,700 UU*, 1,600 cavalry
Navy: 10 galleys
Education: Average
Culture: Lame
UU: Phalxatii Superitores: Named after the famed phalx/falx of Dacian tradition, these a medium cavalry (though rather heavy for the time) where the primary weapon is a dreaded phalx derivitive, specically made to be a great horseback weapon; a recurved composite bow, a sheild that is also geard towards being just as offensive, as defensive, the latest in scale armor, for both horse and rider, and the famous Dacian resolve to cleave in the skulls of thier enemies with untold fury. Add in the fact that they are well-paid, well-trained and indoctrinated for years on their responsibility and duty to protect their motherland from the Cimmerian Warlords and their slavic allies and you have a very mean little puppy of a cavalry UU, perfectly suited to taking on both light and heavy cavalry of the Cimmerians and Slavs.
Wonders: "the grandest marketplace in the world" (+2 economy) (Done!)

Ravenna
Ruler/Player: Consul Maxentius/Xen
Age: Iron Age
Government: Republic
Category: p: 7, e: 4, s: 5
Religion: Polytheism
Economy: Excellent (+2 spendies from farmland) (3 banked)
Army: 8,000 spearmen, 500 archers, 1,000 UU, 7,000 swordsmen, 400 Cavalry*
Navy: 70 galleys
Education: Average
Culture: Strong
UU: "Optimates Superitores" very similer to the standard optimate, but more training in how to fight in loose fashions, to better combat unorginized, and mounted/steppe opponents, and peak standards for physical, and mental fitness are to be generally encouraged in recruits, but homed in during training, and a constant regiment of drills to keep to troops sharp is to be standardized as well; these troops are meant to bring a new definition to the word elite...
Wonders: Great Senate Chambers: (+600 UU, +2 Culture, +2 Economy) complete
circumnavigation of Africa [+2 trade routes with any coastal african nations] (2/5)
Trade: Syria (+1): [1/3], Balearic Isles (+1): [3/3], Mali: (+2) [2/3]
Description: Ravenna is one of the greatest Medditerranean powers, and a traditionally huge land power as well. The nation is still growing, with huge advances in developing the Danube region, and with a powerful ally in Pannonia, and an even newer ally in the Visigoth Kingdom. They have been dragged into the Great European war, though, so things might be getting a bit hectic.

The Satrapy of the Sabaen Arabs
Ruler/Player: Satrapate Akbar II, First Prophet of Baha'i/Insane_Panda
Age: Iron Age
Government: Imperial Parliamentry Satrap
Category: p: 4, e: 8, s: 7
Religion: Baha'i Faith
Economy: Growing (+2 spend points from mineral deposits)
Army: 3,500 archers, 1,000 swordsmen (mostly armed with a mix of bronze and iron), 1,200 horsemen
Navy: 40 galleys, 90 UU**
Education: Wise
Culture: Strong
UU: Sabaen Dhow:A sturdy, fast, and manueverable ship well suited for the Indian ocean - Each ship also has a compliment of archers to fend off attacks by pirates or foriegn fleets.
Wonders: Soqotra Admiralty(+3 economy, +50 UU, +1 culture) (8/10)
Description: One of the greatest powers in the Indian Ocean, they are a considerable trading empire and a naval power. They have only increased as such after their complete destruction of their rival Sinhala, and now only Chola really challenges them. Well, and Syria, but that's another story.

Shu
Ruler/Player: Imperial Lord Xi-La/alex994
Age: Iron Age
Government: Feudal Monarchy
Category: p: 2, e: 3, s: 4
Religion: Cult of the Yellow Emperor
Economy: Stable (+3 spendpoint from tin+jade) (3 banked)
Army: 1,500 spearmen**, 3,250 archers**, 2,000 swordsmen*, 2,000 horsemen, 15 UU, 2,500 Yellowese fanatics, 4,000 peasant volunteers of a different color, undetermined number of fuedal militias.
Navy: 10 galleys
Education: Wise
Culture: Dominating+2
UU: UU: Shu Tank: In short, a scary weapon, though extremely expensive. It frightens other elephants and infantry, and especially horsemen. Invulnerable to conventional weapons, except large stones hurled at it (like from a catapult, though these catapults would have to be highly accurate, since these MOVE), or dropped on it, or if a person managed to scare the elephants inside. It is very slow, though, and extremely heavy.
Wonders: Shrine of the Yellow Emperor (+2 culture, encourages more people to turn to the Faith of the Yellow Emperor) (Complete)
Crown Market (+2 eco lvl, +wealth of Shu Merchants) (2/5)
Trade: Song: (+1) [1/3]
Description: Shu is the giant of China, but it has recently fallen on hard times. This probably has something to do with a massive coalition aligned against it, but you can never tell.

Song
Ruler/Player: Sung Taizu/Thomander
Age: Iron Age
Government: Dynastical Monarchy
Category: p: 3, e: 4, s: 4
Religion: Confucianism
Economy: Good (+2 spend point from salt distilleries) (+4 banked)
Army: 5,000 spearmen*, 3,000 archers, 1,300 UU*, 1,200 horsemen*
Navy: 80 junks
Education: Ignorant
Culture: Pathetic
UU: Song Crossbowmen: Longer range/power than the standard bow, doesn’t require as much skill and strength (by far!) to use as normal bows, though it is a bit slower to reload. Invented/Originated because the average Song man don’t dedicate his time to hunting like the steppe folks, so they don’t practice with the bow as often. As a result they needed something they can use easily that is still as effective if a bit slower. (Each Crossbowman gets 2 crossbows)
Wonders: One Hundred Schools (+2 Education, +1 Culture) (3/4)
Trade: Shu: (+1) [1/3]
Description: Song is one of the great powers of China, but they are dealing with a steppe nomad incursion. And they've been dragged into war with Nippon.

Malukate of Syria
Ruler/Player: Yusuf Midbari/das
Age: Iron Age
Government: Divine Monarchy
Category: p: 1, e: 4, s: 2
Religion: Malukism
Economy: Stable
Army: 500 spearmen, 2,000 archers, 300 chariots, 250 UU, 1,000 camelry, 1,500 Malukist fanatics, 230 elephant archers, 1,000 swordsmen, 200 horsemen
Navy: 130 galleys
Education: Ignorant
Culture: Dominating
UU: Malukal Charioteers: well-trained religious fanatics, these are the elite of the Syrian army and is led by the Maluk himself; the Malukal Charioteers command heavy chariots and are very good at fighting enemy chariots and infantry alike, cutting through the ranks of the latter like knife through butter in their berserk charges (not very agile though).
Wonders: Madina-Maluk: (+1 Culture, +1 Confidence, +1 Education) (Completed)
Malukal Canal ("suez canal" (Egyptian-style, ofcourse, not the French one), +2 Economy, +40 galleys (The Sudafrikan Republic!!!)). (COMPLETE!)
SOMETHING (TOP SECRET!!!!!!!!!!) (1/3)
Trade: Ravenna (+1) [3/3]
Description: Desperate and driven to last resorts, Syria is not in a good position now. Attacked by Armenia, at war with Sabae, and betrayed twice by Cimmerians, however, they still ahve their incredible devotion to the Maluk.

Tai Ying Chao (Hawaii)
Ruler/Player: ?/Conehead
Age: Iron Age
Government: Despotism
Category: p: 4, e: 5, s: 6
Religion: Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers
Navy: 70 outriggers
Education: Average
Culture: Lame
UU:
Wonders: Temple to the gods (+3 culture) (1/4) [talk about bland names... :mischief: ]

Tong
Ruler/Player: Lei Siu Pang / BananaLee
Age: Iron Age
Government: Trader Cabal
Category: p: 5, e: 7, s: 4
Religion: Ancestral Worship
Economy: Good (+1 spend point from trade)
Army: 5,000 Spearmen****, 1,000 Archers***
Navy: 90 UU****
Education: Enlightenment+2
Culture: Pretty good
UU: Years of naval tradition have allowed the formation of the ultimate fighting ship, the Fighting Junk. As opposed to the common oar/sail/ram combination used by most navies, the Fighting Junk is powered completely by sail. With its elite crew and superior construction, the Fighting Junk is extremely fast, can sail very close to the wind and could defeat most ships on the water easily.
Wonders: Kowloon Academy (+3 education, +1 culture) komplet
Trade: Guangdong CoT (+1) [2/3]
Description: A powerful trading nation that has considerable influence all over the region, and outside, as well.

Xiong Nu
Ruler/Player: Modu/Naziassbandit
Age: Bronze Age
Government: Tribal Council
Category: p: 4, e: 3, s: 4
Religion: Polytheism
Economy: Stable
Army: 2,000 spearmen, 1,000 archers, 3,000 steppe cavalry***
Navy:
Education: Ignorant
Culture: Barbaric
UU:
Wonders:
Description: A powerful steppe nomad nation with China just lying open to being attacked by it.

Nation Name: Zulu
Ruler/Player: Chief Shaka/andis-1
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 5, s: 4
Religion: Bantu Polytheism
Economy: Stable
Army: 2,000 spearmen, 1,000 archers
Navy: 2 reed rafts in the Limpopo that they call "aircraft carriers", though the nearest thing to an aircraft they have are folded papyrus imported from egypt.
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:
 
The nations that are *not* played

Andorra
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 3, e: 5, s: 5
Religion: Balearic Polytheism
Economy: Stable
Army: 2,000 archers
Navy: 10 galleys
Education: Average
Culture: Average
UU:
Wonders:

Avanti
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 3
Religion: Hindusim
Economy: Stable
Army: 1,000 spearmen*
Navy:
Education: Poor
Culture: Lame
UU:
Wonders:

Baluchistan
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 4
Religion: Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers
Navy: 50 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Basques
Ruler/Player: ?/NPC
Age: Iron Age
Government: Chiefdom
Category: p: 4, e: 4, s: 5
Religion: Solar Polytheism
Economy: Stable
Army: 8,000 spearmen, 4,000 archers
Navy: 20 galleys
Education: Average
Culture: Lame
UU:
Wonders:

Britain
Ruler/Player: Haraldian Dynasty/NPC
Age: Iron Age
Government: Semi Feudal Monarchy
Category: p: 3, e: 3, s: 4
Religion: Druidism, Norse Polytheism
Economy: Stable
Army: 5,000 spearmen, 3,000 archers, 1,000 chariots, 1,000 huscarls, 14,000 thralls
Navy: 50 longships
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Calicut
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 5, s: 4
Religion: Hinduism
Economy: Stable
Army: 7,000 spearmen, 2,000 archers
Navy: 90 galleys*
Education: Average
Culture: Lame
UU:
Wonders:

Chad
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Monarchy
Category: p: 3, e: 4, s: 5
Religion: Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 300 chariots
Navy:
Education: Idiotic
Culture: Pathetic
UU:
Wonders:

Champa
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 3, e: 3, s: 3
Religion: Polytheism
Economy: Stable
Army: 8,000 spearmen, 3,000 archers, 3,000 swordsmen
Navy: 20 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Cholas
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 3, s: 3
Religion: Hinduism
Economy: Failing
Army: 8,000 spearmen, 4,000 archers, 4,000 swordsmen
Navy: 80 galleys**
Education: Average
Culture: Average
UU:
Wonders:

Chu
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 1, e: 3, s: 2
Religion: Cult of the Yellow Emperor
Economy: Failing
Army: 3,500 spearmen, 4,000 swordsmen, 1,000 archers, 800 horsemen
Navy: 25 galleys
Education: Ignorant
Culture: Pathetic
UU:
Wonders:

Cimmeria
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 4, e: 4, s: 5
Religion: Slavic Polytheism
Economy: Stable
Army: 2,000 steppe cavalry, 10,000 Slavic warriors
Navy:
Education: Ignorant
Culture: Lame
UU:
Wonders:

Faroe Islands
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 4, s: 5
Religion: Norse Polytheism
Economy: Stable
Army: 1,000 huscarls, 1,000 archers, 3,000 thralls
Navy: 20 longships
Education: Ignorant
Culture: Lame
UU:
Wonders:

Fiji
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Tribal Council
Category: p: 5, e: 5, s: 5
Religion: Steppe Polytheism
Economy: Stable
Army: 1,000 archers
Navy: 120 outriggers
Education: Lost Cause
Culture: Pathetic
UU:
Wonders:

Finnland
Ruler/Player: ?/NPC
Age: Iron Age
Government: Oligarchy
Category: p: 3, e: 4, s: 5
Religion: Animism
Economy: Stable
Army: 5,000 spearmen, 3,000 archers
Navy: 30 galleys
Education: Average
Culture: Average
UU:
Wonders:

Freisland
Ruler/Player: ?/NPC
Age: Iron Age
Government: Dictatorship
Category: p: 1, e: 3, s: 3
Religion: Polytheism
Economy: Stable
Army: 5,000 spearmen, 3,000 archers
Navy: 40 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Garamantes
Ruler/Player: ?/NPC
Age: Iron Age
Government: Kingdom
Category: p: 3, e: 3, s: 4
Religion: Berber Polytheism
Economy: Stable
Army: 6,000 spearmen, 4,000 archers, 1,000 chariots, 2,500 swordsmen
Navy:
Education: Average
Culture: Average
UU:
Wonders:

Ghana
Ruler/Player: ?/NPC
Age: Iron Age
Government: Chiefdom
Category: p: 4, e: 4, s: 4
Religion: Animism
Economy: Failing
Army: 7,000 spearmen, 1,000 archers, 10,000 swordsmen
Navy: 10 galleys
Education: Idiotic
Culture: Barbaric
UU:
Wonders:

Gotland
Ruler/Player: ?/NPC
Age: Iron Age
Government: Oligarcy
Category: p: 3, e: 5, s: 5
Religion: Norse Polytheism
Economy: Stable
Army: 5,000 spearmen, 2,000 archers, 2,000 huscarls, 3,000 swordsmen
Navy: 130 galleys**
Education: Average
Culture: Lame
UU:
Wonders:

Gujarat
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 4
Religion: Hinduism
Economy: Stable
Army: 7,000 spearmen, 3,000 archers, 300 horsemen, 3,000 swordsmen
Navy: 10 galleys
Education: Average
Culture: Average
UU:
Wonders:

Hyrcania
Ruler/Player: Some Armenian puppet/NPC
Age: Iron Age
Government: Monarchy
Category: p:1, e:3, s:4
Religion: Athealism
Economy: Recession
Army: 3,000 spearmen, 1,000 archers, 750 light horsemen, 19,000 swordsmen
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders: Civil Academy (+500 Swordsmen per turn once complete) (2/4)

Ireland
Ruler/Player: ?/NPC
Age: Iron Age
Government: Statelets
Category: p: 3, e: 4, s: 5
Religion: Norse Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 1,000 huscarls
Navy: 30 longships
Education: Ignorant
Culture: Lame
UU:
Wonders:

Jutland
Ruler/Player: ?/NPC
Age: Iron Age
Government: Viking warlordism
Category: p: 2, e: 4, s: 5
Religion: Norse Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 1,000 huscarls
Navy: 20 longships
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Kalinga
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 4
Religion: Hindusim
Economy: Stable
Army: 2,000 spearmen, 3,000 archers, 7,500 swordsmen*
Navy: 40 galleys
Education: Average
Culture: Lame
UU:
Wonders:

Kanauj
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 4, s: 3
Religion: Hinduism
Economy: Failing
Army: 2,000 spearmen, 2,000 archers, 10,000 swordsmen, 800 horsemen, 300 elephants
Navy: 10 galleys
Education: Ignorant
Culture: Pathetic
UU:
Wonders:

Khmer
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 3, s: 3
Religion: Hinduism
Economy: Stable
Army: 7,000 spearmen, 4,000 archers, 3,000 swordsmen
Navy: 20 galleys
Education: Average
Culture: Average
UU:
Wonders:

Lombardia
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 4, s: 3
Religion: German Polytheism, Slavic Polytheism
Economy: Stable
Army: 3,000 spearmen, 2,000 archers, 1,150 heavy cavalry, 5,500 swordsmen
Navy: 10 galleys
Education: Idiotic
Culture: Lame
UU:
Wonders:

Lübeck
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 6, s: 5
Religion: Norse Polytheism, Germanic Polytheism, Slavic Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 1,000 huscarls, 1,500 swordsmen
Navy: 10 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Makkasar
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 5
Religion: Javan Polytheism
Economy: Stable
Army: 5,000 spearmen, 1,000 archers, 3,000 swordsmen
Navy: 30 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

*************************

Makkura
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 1, e: 4, s: 3
Religion: Nubian Polytheism, Malukism
Economy: Failing
Army: 6,000 spearmen, 1,000 archers, 1,000 camelry, 2,000 swordsmen
Navy: 10 galleys
Education: Ignorant
Culture: Pathetic
UU:
Wonders:

Marcomannia
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 5, s: 6
Religion: Animism
Economy: Stable
Army: 2,000 spearmen, 1,500 swordsmen, 800 light cavalry
Navy: 10 galleys
Education: Lost Cause
Culture: Pathetic
UU:
Wonders:

Mauritania
Ruler/Player:
Age: Iron Age
Government: Republic
Category: p: 5, e: 4, s: 5
Religion: Berber Polytheism
Economy: Stable
Army: 1,500 UU
Navy: None
Education: Ignorant
Culture: Lame
UU: Numudian Horsemen: Quick, light cavalry, who hurl javelins at the enemy to harass them, and dash out of the way of any enemy return strike. Not particularly skilled at hand to hand combat, but they are superb riders.
Wonders:

Medea
Ruler/Player: Some Armenian puppet/NPC
Age: Iron Age
Government: Monarchy
Category: p:1, e:3, s:4
Religion: Athealism
Economy: Failing
Army: 3,000 spearmen, 1,000 archers, 750 light horsemen, 8,000 swordsmen
Navy:
Education: Lost Cause
Culture: Barbaric
UU:
Wonders: Silk Factory (+2 Economy) (1/4)

Mindanao
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 1, e: 4, s: 3
Religion: Animism
Economy: Stable
Army: 3,000 spearmen, 2,000 archers
Navy: 80 galleys
Education: Poor
Culture: Pathetic
UU:
Wonders:

Minoa
Ruler/Player: Minos XXIV/NPC
Age: Iron Age
Government: Republic
Category: p: 6, e: 7, s: 5
Religion: Polythesim
Economy: Good (+1 spend point from unofficial trades)
Army: 10,500 spearmen, 4,000 swordsmen 3,500 archers, 50 armoured elephants
Navy: 25 galleys
Education: Average
Culture: Average
UU:
Wonders: Great Port of Knossos (Growth in trade and +1 economy) (COMPLETE)
Library of Knossos (+2 education, +1 culture) (3/4)
Trade: Garamantes (+2) [2/3]
Description: A powerful naval and trade nation, the potential conquest of Anatolia seems to hold a great deal of riches--if Minoa can secure them before other nations notice they are occupied.

Moesia
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 4, s: 5
Religion: Italic/Hellenic Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 3,000 swordsmen
Navy:
Education: Ignorant
Culture: Lame
UU:
Wonders:

Mycenae
Ruler/Player: Agamennon/NPC
Age: Iron Age
Government: Monarchy
Category: p: 1, e: 3, s: 2
Religion: Hellenic Polytheism
Economy: Stable
Army: 14,500 spearmen, 1,000 archers
Navy: 15 galleys
Education: Ignorant
Culture: Pathetic
UU:
Wonders:

Orcadia
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 4, e: 4, s: 5
Religion: Celtic Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers
Navy: 30 longships
Education: Ignorant
Culture: Lame
UU:
Wonders:

Pictlund
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 2, e: 4, s: 5
Religion: Celtic Polytheism
Economy: Stable
Army: 3,000 spearmen, 1,000 archers, 4,000 highland clansmen
Navy: 10 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Sarmatian Khaganate
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Despotism
Category: p: 3, e: 3, s: 4
Religion: Steppe Polytheism
Economy: Stable
Army: 5,000 steppe cavalry
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Silla
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 3, s: 2
Religion: Korean Polytheism
Economy: Stable
Army: 5,000 spearmen, 2,000 archers, 600 horsemen, 2,500 swordsmen
Navy: 10 galleys
Education: Poor
Culture: Lame
UU:
Wonders:

Sirivijaya
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 5, s: 4
Religion: Hinduism
Economy: Stable
Army: 4,000 spearmen, 1,000 archers
Navy: 100 galleys
Education: Poor
Culture: Pathetic
UU:
Wonders:

Somalia
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p: 1, e: 4, s: 3
Religion: Animism
Economy: Stable
Army: 1,000 spearmen, 1,000 archers
Navy: 10 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Tartessos
Ruler/Player:
Age: Iron Age
Government: Oligarchy
Category: p: 3, e: 4, s: 3
Religion: Bull Cult Polytheism
Economy: Failing
Army: 7,000 spearmen, 2,500 archers, 1,800 horsemen
Navy: 40 galleys
Education: Average
Culture: Pathetic
UU:
Wonders:

Tauri
Ruler/Player: ?/NPC
Age: Iron Age
Government: Cheifdom
Category: p: 2, e: 4, s: 5
Religion: Athealism
Economy: Failing
Army: 2,000 spearmen, 2,000 archers, 3,000 steppe cavalry
Navy: 10 galleys
Education: Lost Cause
Culture: Pathetic
UU:
Wonders: Merchants’ Fair. (One free trade route, rapid spread of Athealism to the north) (1/5)

Tibet
Ruler/Player: ?/NPC
Age: Iron Age
Government: Monarchy
Category: p:1, e:3, s:4
Religion: Tibetan Polytheism
Economy: Stable
Army: 2,000 spearmen, 1,000 archers
Navy:
Education: Idiotic
Culture: Pathetic
UU:
Wonders:

Tripolye
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Despotism
Category: p: 2, e: 3, s: 4
Religion: Slavic Polytheism
Economy: Stable
Army: 1,000 spearmen, 1,000 archers, 2,000 steppe cavalry
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Visigothic Kingdom
Ruler/Player: ?/NPC
Age: Iron Age
Government: Republic
Category: p: 5, e: 5, s: 5
Religion: Polytheism
Economy: Stable
Army: 2,000 spearmen, 2,000 archers, 2,500 swordsmen, 1,300 horsemen
Navy: 10 galleys
Education: Idiotic
Culture: Lame
UU:
Wonders:

Yan
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 3, s: 2
Religion: Chinese Polytheism
Economy: Stable
Army: 5,000 spearmen, 3,000 archers, 600 horsemen
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

Zanzibar
Ruler/Player: ?/NPC
Age: Bronze Age
Government: Despotism
Category: p: 3, e: 3, s: 4
Religion: Steppe Polytheism
Economy: Stable
Army: 2,000 archers
Navy: 110 galleys
Education: Ignorant
Culture: Pathetic
UU:
Wonders:

Zhao
Ruler/Player: ?/NPC
Age: Iron Age
Government: Despotism
Category: p: 2, e: 3, s: 2
Religion: Chinese Polytheism, Cult of the Yellow Emperor
Economy: Stable
Army: 8,000 spearmen, 1,000 archers, 1,000 horsemen, 1,500 swordsmen
Navy: 10 galleys
Education: Ignorant
Culture: Lame
UU:
Wonders:

Mod Template:

Nation Name
Ruler/Player: ?/NPC
Age: Bronze Age
Government:
Category: p: , e: , s:
Religion: Polytheism
Economy: Stable
Army: 1,000 spearmen, 1,000 archers
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:
 
Units

Currently, in the Bronze Age, you can get for every 1 eco point:

1,000 spearmen
1,000 archers
100 chariots
300 horsemen (only availible to steppe nations right now)
300 UU
10 galleys

Iron Age:

2,000 spearmen
1,000 archers
1,500 swordsmen
200 chariots
400 horsemen
300 camelry (if bordering a desert)
50 elephants (if in North Africa, India, or southeast Asia)
300 UU if land, 10 if sea
20 galleys

Classical Age:

2,000 spearmen
2,000 archers
2,000 swordsmen
250 chariots
500 horsemen
500 camelry (if bordering a desert)
50 elephants (if in North Africa, India, or southeast Asia)
1,000 UU if infantry, 500 if cavalry, 30 if ship, 15 if artillery
30 galleys

Unique Units

Ravenna
Optimates: picture is forth coming, at the moment, think of somthing along the lines of the princeps in RTW; a fine all purpose heavy infantry man, just with bronze ahe equipment and all; the picture will help flesh things out, once given

Yamato
Yamato Samurai: They're Samurai with spears. Yep.

Tong
Fighting Junk: Years of naval tradition have allowed the formation of the ultimate fighting ship, the Fighting Junk. As opposed to the common oar/sail/ram combination used by most navies, the Fighting Junk is powered completely by sail. With its elite crew and superior construction, the Fighting Junk is extremely fast, can sail very close to the wind and could defeat most ships on the water easily.

Syria
Malukal Charioteers: well-trained religious fanatics, these are the elite of the Syrian army and is led by the Maluk himself; the Malukal Charioteers command heavy chariots and are very good at fighting enemy chariots and infantry alike, cutting through the ranks of the latter like knife through butter in their berserk charges (not very agile though).

Exiled Arabs
Sabaen Dhow: A sturdy, fast, and manueverable ship well suited for the Indian ocean - Each ship also has a compliment of archers to fend off attacks by pirates or foriegn fleets.
 
Timeline:

Update 0: (Post #107)
Empires rise everywhere. Historians of the age lack creativity

Update 1: (Post #196)
Empires continue to rise. Sinhala and Syria win wars. Historians are troubled by their lack of hand-eye coordination.

Update 2: (Post #341)
BOOM!

Update 3: (Post #482)
Lots of stuff happens. And there was much rejoicing.

Update 4: (Post #657)
Big wars in Europe. Plague in the Middle East. Really, what did you expect.

Update 5:
The Immediate future. Scheduled for July 4.

Update 6:
The Near Future? Scheduled for July 9.

Update 7:
Far Future?? Scheduled for July 13.

Update 8:
Boom.
 
You can now post.

First update is tomorrow, unless it's thursday. You can never tell with these exams only half done.
:)
 
North king is bias shmuck- I demand a recount! ;) :p
 
Nation Name: Persia
Ruler/Player: Xerxes I /Communisto
Age: Bronze Age
Government: Absolute Monarchy
Category: 3/10, 4/10, 5/10
Religion: Polytheism
Economy: Stable
Army: 2,000 spearmen, 1,000 archers
Navy:
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

start me at Persepolis my good man
 
yeah, I'm mulling over the options though. Minoa, and Tartessos, two of my favorite contenders, and nations I have done marvels with in the past are being taken up in a Das NES (ironic considerign that both times I played them, the NES ended when me and Das were gettign ready to rumble; i view this as a sign that thier is in fact soem sort of god/goddess, and they have a marvelous sense of humour ;) I dont want to copy them blatantlly...

mulling over it, i think I've found a nice candidate:

Ravenna

but a question: is 10, or is 1 the highest number for all thos epoltical, and economic freedoms fo yours?
 
10.

Communisto, that's pretty darn high freedom numbers, just so you know.

Especially for an "Absolute" monarchy.
 
Yamato Clan
Ruler/Player: Nobuo Uematsu/Azale
Age: Bronze Age
Government: Early Japanese Shogunate
Category: (3, 4, 2)
Religion: Polytheist
Economy: Stable
Army: 2,000 spearmen, 1,000 archers
Navy:
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

oh, and start me in Kyoto
 
Minoa
Ruler/Player: King Cone/Conehead
Age: Bronze Age
Government: Republic
Category: 6/10, 7/10, 5/10).
Religion: Polythesim
Economy: Stable
Army: 500 spearmen, 500 archers
Navy: 20 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:
 
Ravenna
Ruler/Player: Consul Maxentius/Xen
Age: Bronze Age
Government: Republic
Category: (7, 4, 6)
Religion: Polytheism (we'll see what sort of religion I can come up with in a turn or two)
Economy: Stable
Army: 1,000 spearmen, 1,000 archers
Navy: 10 galleys
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

*Note: Start me off on the site of Ravenna, Italy, where all the other Italo-Illyrian tribes are at. (more or less, Ravenna is a representative of those Oscan-Illyrians, and thier bridgeing role we were discussing)
 
@COnehead- you cant be Minoans without worshipping the Mother goddess. its a law in 48 states, and Maryland is one of them. :p
 
Song
Ruler/Player: Sung Taizu/Thomander
Age: Bronze Age
Government: Dynastical Monarchy
Category: (3, 4, 4)
Religion: Confucianism
Economy: Stable
Army: 2,000 spearmen, 1,000 archers
Navy:
Education: Lost Cause
Culture: Barbaric
UU:
Wonders:

*Note: Start me in Kaifeng, around middle of yellow river
 
Back
Top Bottom