I've played so far as Germany, Britain, Italy, and I'm currently playing as the USSR, and I still very much like this scenario. I end up spending up to an hour, even more, on a single turn, depending on which faction I am playing as. This forces me to really organize my tactics and overall strategy, and I'm still very much in love with the microcity economies and unit HP/stats. Instead of power creep and really imbalanced unit values, this scenario starts with a bare minimum in an attempt to balance units, which works pretty well.
I have to disagree with some comments made, based on my own experience: the Russians seem to get pummeled in every game I've played (except right now where I am playing as Russia) so I'm not sure adding air power to Ploesti is necessary since I've never seen the Russian AI take the city, and they always get beaten back.
I've also noticed that Britain falls to a German invasion. Germans can mass produce lots of units that are capable of capturing Dover, and then keep driving into the interior. I played as Britain and DAMN it was hard at times to keep Dover from falling into German hands, especially when Germany is mass producing those Nebelwurfer things that can cross the Channel AND possess 6 attack on the same turn. I have yet to see a British AI push into Normandy, even when Britain builds all its Operation Overlord/Normandy-related stuff.
Anthony is right about worker-produced airbases: in every game I try to keep them near major cities. Currently as Russia, for the first couple turns in the game I basically forced every city to make a worker for the sole purpose of building an airbase adjacent to each city. This has become tremendously handy so that my rear cities can produce Riflemen spam/artillery that can be sent continuously to the front lines in Finland, the Baltic, and the Balkans.
I ended up quitting my game as Italy once it was clear that victory was entirely assured and continuing to play was just a waste of time when I could be playing as Russia.
I did come close to fulfilling Mussolini's dream of a Second Roman Empire (I was in the process of finishing off Greece, and I had forces in Italian Middle East/Italian Greece ready to invade Turkey immediately after Greece fell, and since I had taken the French source of uranium before Germany did, I was going to nuke Spain to make it easy for my forces stationed there to conquer Iberia). What's sort of funny is that almost immediately after Germany & I finished off France, I provoked a war with Switzerland, and despite the Germans making heavy use of their airpower to whittle down Swiss forces, I managed to take ALL the Swiss cities; the Germans took nothing. If you're playing as Italy, you really want to move your forces in France to assault Genf, and then use your forces in Italy to capture Locarno (and optimally also Bern), to establish a direct supply line and movement corridor through the Alps, to keep Italy linked up with Western Europe; really is essential.
(The line of troops is to block off Bulgaria from sending in forces to possibly take Greek cities before I do)
I realized I'm more of a GD whore than I thought. My first action when loading up as the Germans was to look for them
. Though admittedly I do reenact as member of GD.
GD?
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Bug report: Italy's "RIN Aquila CV" does not have the "bombard" flag enabled and thus cannot bomb anything.
EDIT: Just a suggestion, but I notice Dover has 2/3 of its English squares landmark terrain, which would slow down a German beach head invasion, but 1 square is "Plains". Perhaps it would create a better dynamic to make that square landmark, and to surround Calais with fully landmark tiles? This would make it more difficult for either Britain or Germany to invade through Calais or Dover and prolong the fighting, making it harder for Germany to rush in and gobble up GB.